Feudal War [Quenched]
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- DiM
- Posts: 10415
- Joined: Wed Feb 14, 2007 6:20 pm
- Gender: Male
- Location: making maps for scooby snacks
hey gimil, i had absolutely no free time to work on those bridges over the weekend. but i tomorrow you'll have them.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
- DiM
- Posts: 10415
- Joined: Wed Feb 14, 2007 6:20 pm
- Gender: Male
- Location: making maps for scooby snacks
gimil wrote:No worries DiM. if you look at the paths you'll see where they go. i also would like a broke bridge at het western side of teh river
ok cool. broken bridge
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
- DiM
- Posts: 10415
- Joined: Wed Feb 14, 2007 6:20 pm
- Gender: Male
- Location: making maps for scooby snacks
gimil wrote:yeah lol.
but right now i need someithing to do lol:P
work on portugal. you still have some fixes to do there before you get in final forge.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
- gimil
- Posts: 8599
- Joined: Sat Mar 03, 2007 12:42 pm
- Gender: Male
- Location: United Kingdom (Scotland)
Spockers wrote:make it more interesting.
expand . . .
its all very well that you give negative comments to every idea but no ones takes u seriously untill you say whats wrong, how you should improve upon it etc
Plus if you bothered to read the full thread (which im sure you didnt) youll see i plan on introducing more to teh landscape once i decided what to do.
What do you know about map making, bitch?
Top Score:2403
natty_dread wrote:I was wrong
Top Score:2403
- DiM
- Posts: 10415
- Joined: Wed Feb 14, 2007 6:20 pm
- Gender: Male
- Location: making maps for scooby snacks
gimil wrote:Spockers wrote:make it more interesting.
expand . . .
its all very well that you give negative comments to every idea but no ones takes u seriously untill you say whats wrong, how you should improve upon it etc
Plus if you bothered to read the full thread (which im sure you didnt) youll see i plan on introducing more to teh landscape once i decided what to do.
just ignore spockers. i have never seen him make a positive comment or give a proper feedback.
he's the reason i think the ignore list should also have effect in the forums
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
- gimil
- Posts: 8599
- Joined: Sat Mar 03, 2007 12:42 pm
- Gender: Male
- Location: United Kingdom (Scotland)
DiM wrote:gimil wrote:Spockers wrote:make it more interesting.
expand . . .
its all very well that you give negative comments to every idea but no ones takes u seriously untill you say whats wrong, how you should improve upon it etc
Plus if you bothered to read the full thread (which im sure you didnt) youll see i plan on introducing more to teh landscape once i decided what to do.
just ignore spockers. i have never seen him make a positive comment or give a proper feedback.
he's the reason i think the ignore list should also have effect in the forums
lol.
id like to see him produce something of a reasonable quality.
What do you know about map making, bitch?
Top Score:2403
natty_dread wrote:I was wrong
Top Score:2403
- DiM
- Posts: 10415
- Joined: Wed Feb 14, 2007 6:20 pm
- Gender: Male
- Location: making maps for scooby snacks
gimil wrote:I think i prefer teh stone bridges. But ill need to make them thinner. they look a little to big in scale with the vilages
i too was thinking about making them thiner but they tend to lose the detail if you do that.
play with them and see what you get.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
gimil wrote:yeti_c me and DiM have a new project in the works you might be intrested in.
So you three are already doing this map and you have another in the works? Why the need for two graphics people and a coder? I think any map should have a maximum of two people working on it, a third seems rather pointless.
- gimil
- Posts: 8599
- Joined: Sat Mar 03, 2007 12:42 pm
- Gender: Male
- Location: United Kingdom (Scotland)
this ones under the radar for now. Kind of a side project to this one. But it not jsut a map. more a series.
Adding an extra person brings more skills to the table.
DiM's imagination has sparked intrest and excitmetn for this new idea.
but back to this.
I need to put in terr naems for the new boarders. Will you move this KEYOGI once i do that?
Adding an extra person brings more skills to the table.
DiM's imagination has sparked intrest and excitmetn for this new idea.
but back to this.
I need to put in terr naems for the new boarders. Will you move this KEYOGI once i do that?
What do you know about map making, bitch?
Top Score:2403
natty_dread wrote:I was wrong
Top Score:2403
KEYOGI wrote:gimil wrote:yeti_c me and DiM have a new project in the works you might be intrested in.
So you three are already doing this map and you have another in the works? Why the need for two graphics people and a coder? I think any map should have a maximum of two people working on it, a third seems rather pointless.
GFX can quite easily be a joint affair - agree that coding (bar testing) is mostly a 1 man job in this instance...
C.

Highest score : 2297
Personally, I don't feel the map warrants being moved. From what I understand, this map isn't feasable under the current XML system and I don't believe the map has sufficient support to continue its development.
We'll just have to wait until Andy gets back so the matter can be discussed. It's nothing personal against you gimil, I'm just a bit anal about moving maps until I'm sure they're ready.
We'll just have to wait until Andy gets back so the matter can be discussed. It's nothing personal against you gimil, I'm just a bit anal about moving maps until I'm sure they're ready.

