Extreme Global Warming [Quenched]

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wrightfan123
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Post by wrightfan123 »

pepperonibread wrote:How do I post the map with the XML? Do I just show a screenshot with the numbers? And yes, the XML is now done.


yea! yea! yea! yea! huzzah! whoop it up! (just getting ready for Andrew's post :))
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pepperonibread
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Post by pepperonibread »

New update:

Large:

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Large with XML:

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Small:

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Small with XML:

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This update has just the XML, changes to the submerged areas will come soon.
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Night Strike
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Post by Night Strike »

I'm glad this has moved to the final forge........I want to play it at least once. Sorry, I don't really have anything productive to say.
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wrightfan123
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Post by wrightfan123 »

Night Strike wrote:I'm glad this has moved to the final forge........I want to play it at least once. Sorry, I don't really have anything productive to say.


no one does anymore. it's just a bunch of us waiting around for Andrew to come so we can yell at him. ;)
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unriggable
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Post by unriggable »

Clarify the chile - argentina border
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Post by Unit_2 »

looks good, but are the islands above norway and ural norway and ural?
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Post by pepperonibread »

Unit_2 wrote:looks good, but are the islands above norway and ural norway and ural?

They're not really there for a reason, sort of like the islands next to Greenland.
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Post by Unit_2 »

ooo.. ok if you make them a territory and name them green land island 1 and island 2 that would add more bonuses to europe or something
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Lupo
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Post by Lupo »

I'm wondering why the uninhabited zone is along the equator: I would prefer to have, instead, 2 different uninhabited zones, southern and northern from the equator.

in fact these are the zone where there are the biggest deserts nowadays.

I would like to indroduce a zunami in the pacific area, earthque zones* in Middle east (for istance Iran), hurricane zones in southern USA and similar staff...

in this way it will be possible to add both positive both negative territories bonuses...


* also if this may not be linked with climate changes

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Last edited by Lupo on Wed Jul 04, 2007 5:50 pm, edited 2 times in total.
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pepperonibread
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Post by pepperonibread »

Lupo wrote:I'm wondering why the uninhabited zone is along the equator: I would prefer to have, instead, 2 different uninhabited zones, southern and northern from the equator.

in fact these are the zone where there are the biggest deserts nowadays.

I would like to indroce a zunami in the pacific area, earthque zones* in Middle east (for istance Iran), hurricane zonesin southern USA and similar staff...

in this way it will be possible to add both positive both negative territories bonuses...


* also if this may not be linked with climate changes

Image


All this stuff sounds interesting, but the thing is, the map is already crowded as it is, and stuff like this would just make it worse.
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wrightfan123
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Post by wrightfan123 »

pepperonibread wrote:
Lupo wrote:I'm wondering why the uninhabited zone is along the equator: I would prefer to have, instead, 2 different uninhabited zones, southern and northern from the equator.

in fact these are the zone where there are the biggest deserts nowadays.

I would like to indroce a zunami in the pacific area, earthque zones* in Middle east (for istance Iran), hurricane zonesin southern USA and similar staff...

in this way it will be possible to add both positive both negative territories bonuses...


* also if this may not be linked with climate changes

Image


All this stuff sounds interesting, but the thing is, the map is already crowded as it is, and stuff like this would just make it worse.


save it for World Apocalypse
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Post by KEYOGI »

I wonder if perhaps the continent names in the legend could be cleared up a bit. I'm not sure what it is, perhaps an issue with contrast or an effect on the text maybe... but I find some of the names a bit hard on the eye. The rest of the map looks superb though, keep up the good work.
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Post by Night Strike »

Lupo, why are you expressing a wholesale game-play changing change to this map while it's in Final Forge???? That's supposed to be done in the Main Foundry. The Final Forge is for minor tweaks and clean-ups, not changing the map's game-play (as far as I understand).
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Post by wrightfan123 »

Night Strike wrote:Lupo, why are you expressing a wholesale game-play changing change to this map while it's in Final Forge???? That's supposed to be done in the Main Foundry. The Final Forge is for minor tweaks and clean-ups, not changing the map's game-play (as far as I understand).


yea, dude. Wade, for the people who don't understand, make the "[Final Forge]" in the title REALLY BIG AND PURPLE! JUST LIKE THISso they can't miss it :)
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Post by hecter »

wrightfan123 wrote:
Night Strike wrote:Lupo, why are you expressing a wholesale game-play changing change to this map while it's in Final Forge???? That's supposed to be done in the Main Foundry. The Final Forge is for minor tweaks and clean-ups, not changing the map's game-play (as far as I understand).


yea, dude. Wade, for the people who don't understand, make the "[Final Forge]" in the title REALLY BIG AND PURPLE! JUST LIKE THISso they can't miss it :)

BBCode doesn't work in the title.
In heaven... Everything is fine, in heaven... Everything is fine, in heaven... Everything is fine... You got your things, and I've got mine.
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wrightfan123
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Post by wrightfan123 »

hecter wrote:
wrightfan123 wrote:
Night Strike wrote:Lupo, why are you expressing a wholesale game-play changing change to this map while it's in Final Forge???? That's supposed to be done in the Main Foundry. The Final Forge is for minor tweaks and clean-ups, not changing the map's game-play (as far as I understand).


yea, dude. Wade, for the people who don't understand, make the "[Final Forge]" in the title REALLY BIG AND PURPLE! JUST LIKE THISso they can't miss it :)

BBCode doesn't work in the title.


I know, but I like purple :)

man, my smiley wasn't purple :(
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Post by pepperonibread »

Not to sound too much like I'm trying to get out of doing it, but I don't think the new submerged areas are going to work. I can't seem to recreate the effect I have now. When I started this map, I was still learning Photoshop, so some things may be hard to change. However, if you guys really want me to, I could keep working on them until I get it right.
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Post by wrightfan123 »

im pretty sure no one's even POSTED here n two days, much less new ideas. im gettng Andy. (but not now, the AllStar game s on:))
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Post by edbeard »

well the XML file hasn't even been posted so things can't really move forward until then wright. also, keyogi asked about clearing up the continent text in the legend and that hasn't been addressed or commented on yet.

don't take this the wrong way, but all of the bumps with no content don't help at all. it just clutters up the thread making it harder to find posts with actual content.
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Post by wrightfan123 »

hey, im not the only one doing it.
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Post by pepperonibread »

edbeard wrote:well the XML file hasn't even been posted so things can't really move forward until then wright. also, keyogi asked about clearing up the continent text in the legend and that hasn't been addressed or commented on yet.

don't take this the wrong way, but all of the bumps with no content don't help at all. it just clutters up the thread making it harder to find posts with actual content.


How do I post the XML? Do I just post a link to the file on the uploading site? Or do I just do this:

Code: Select all

<xml here>


P.S.: In my update on pg. 28, I put a little outline on all of the continent text. I can make it more noticeable if people are still having trouble reading it.
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Post by maxdetjens »

I would recommend simply putting a link. A whole XML file makes for a very long post. the code thing is really only for snippets
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Post by pepperonibread »

maxdetjens wrote:I would recommend simply putting a link. A whole XML file makes for a very long post. the code thing is really only for snippets


Thanks.

P.S.: Your signature is sweet.
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Post by pepperonibread »

Well, here it is:

Extreme Global Warming XML
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Post by edbeard »

I went through your XML. I did not find any problems. I do suggest you go through it yourself a few times just to be sure. One thing I did not do was enter the XML into the tester which would help you make sure you spelled the name of a territory the same way throughout the XML. You've probably already done it, but if not you need to do it.


A few graphics suggestions:

One thing that I found a problem with graphics-wise are a few borders, or non-borders. From Western US to New England if you glance quickly you'll think there is a border there. Maybe you can increase the gap a bit.

I'd say the same is true in Japan, but it's definitely more pronounced in the west us and New england area.

Also, maybe increase the size of the border between Praries and Quebec. the border is quite small and any confusion will be averted with a larger border. you probably could just increase the lower left area of Quebec to make this more clear.



Oh almost forgot, the lake or whatever it is in Siberia, just under the army circle. It looks like you were drawing borders in and the brush strayed off there.
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