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- TroyMcClure
- Posts: 88
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- Location: Springfield
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Rectifier96
- Posts: 10
- Joined: Wed May 02, 2007 5:02 pm
- Location: Atlanta, Georgia
Looks much better than the old map. Definitely worth trying my hand at with the new map.
I've got a question about the continent bonus. How can West End have the same bonus as Transalpinia?? West End only has three contact points and would be much easier to defend. Shouldn't that mean that it doesn't deserve as much bonus as Transalpinia?
Just wondering. I'm confused about how continent bonuses are made. If you could explain the rational that would be great.
I've got a question about the continent bonus. How can West End have the same bonus as Transalpinia?? West End only has three contact points and would be much easier to defend. Shouldn't that mean that it doesn't deserve as much bonus as Transalpinia?
Just wondering. I'm confused about how continent bonuses are made. If you could explain the rational that would be great.
- DiM
- Posts: 10415
- Joined: Wed Feb 14, 2007 6:20 pm
- Gender: Male
- Location: making maps for scooby snacks
i don't like the 3 neutral grounds. the quarry and the part with the formula 1 circuit are gray and flat while the cross is colorful and with a 3d aspect.
this is not looking good. either make all of them flat and in similar color or make them bright and 3d.
this is not looking good. either make all of them flat and in similar color or make them bright and 3d.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
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WidowMakers
- Posts: 2774
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- Location: Detroit, MI
That has been suggested and I will work on it. The racetrack is the airport.DiM wrote:i don't like the 3 neutral grounds. the quarry and the part with the formula 1 circuit are gray and flat while the cross is colorful and with a 3d aspect.
this is not looking good. either make all of them flat and in similar color or make them bright and 3d.

- DiM
- Posts: 10415
- Joined: Wed Feb 14, 2007 6:20 pm
- Gender: Male
- Location: making maps for scooby snacks
WidowMakers wrote:That has been suggested and I will work on it. The racetrack is the airport.DiM wrote:i don't like the 3 neutral grounds. the quarry and the part with the formula 1 circuit are gray and flat while the cross is colorful and with a 3d aspect.
this is not looking good. either make all of them flat and in similar color or make them bright and 3d.They do need a littel bit to help them blend in better.
great.
PS: i swear that looks like a race track. what do they do on that airport? race planes?
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
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WidowMakers
- Posts: 2774
- Joined: Mon Nov 20, 2006 9:25 am
- Gender: Male
- Location: Detroit, MI
If you think my maps suck and all I am trying to do is get my name on everything, why have you been bugging me to help with your map?Unit_2 wrote:what do you guys see differnt? he is just trying to get his name on all the maps. if you ask me it is no better then the old map.
You may not like this map. That is fine. But to say that it is no different than the current map. You might be a little blind Unit_2.

ok i read last few posts and now understand your witty post gimil
As they say actions speak louder than words....
Unit_2 widows map is much nicer than the old one, however does still need some tweaking.
And does it really matter how many maps widow make sas long as they are playable and with sound graphics
As they say actions speak louder than words....
Unit_2 widows map is much nicer than the old one, however does still need some tweaking.
And does it really matter how many maps widow make sas long as they are playable and with sound graphics
[img]http://img801.imageshack.us/img801/9761/41922610151374166770386.jpg[/mg]
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WidowMakers
- Posts: 2774
- Joined: Mon Nov 20, 2006 9:25 am
- Gender: Male
- Location: Detroit, MI
OK here is the latest update
I have made the "dead" areas less flat.
I still think the current bridges are the best. They are so small that any detail just looks bad.
XML:
http://www.fileden.com/files/2007/6/15/ ... real_3.xml

I have made the "dead" areas less flat.
I still think the current bridges are the best. They are so small that any detail just looks bad.
XML:
http://www.fileden.com/files/2007/6/15/ ... real_3.xml

Last edited by WidowMakers on Wed Jul 04, 2007 7:55 pm, edited 1 time in total.

- DiM
- Posts: 10415
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- Location: making maps for scooby snacks
WidowMakers wrote:OK here is the latest update
I have made the "dead" areas less flat.
I still think the current bridges are the best. They are so small that any detail just looks bad.
the quarry looks much better but the airport is still flat
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
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WidowMakers
- Posts: 2774
- Joined: Mon Nov 20, 2006 9:25 am
- Gender: Male
- Location: Detroit, MI
It is an airport. Those are pretty flat you know. Bumpy runways are not the best thing for an airport to have. If you look at both the new and old airports, the new one has a slight emboss that gives a little depth.DiM wrote:WidowMakers wrote:OK here is the latest update
I have made the "dead" areas less flat.
I still think the current bridges are the best. They are so small that any detail just looks bad.
the quarry looks much better but the airport is still flat

- MR. Nate
- Posts: 951
- Joined: Tue Dec 19, 2006 10:59 am
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- Location: Locked in the warehouse.
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WidowMakers wrote:It is an airport. Those are pretty flat you know. Bumpy runways are not the best thing for an airport to have.
AAFitz wrote:There will always be cheaters, abusive players, terrible players, and worse. But we have every right to crush them.
MeDeFe wrote:This is a forum on the internet, what do you expect?
End the Flame Wars.
I'm fine with the way things are with this map...
if you do decide to change the airport than I would suggest trying a cartoonish like way about it. Maybe an airport with one flight tower and one or two runways would allow you more room to make it more detailed.
quarry looks cool! too much water to be a replica of the one near my house, but it definitely looks like a quarry! Good work on that one.
I wouldn't even bother with the bridges unless you're planning on making a structural bridge with supports and shit. Even doing that I think it would be overkill and look way too good to the point the bridges would be the eye-catcher and take away from the rest of the map. I really can't think of anything you could do with them to keep the graffics balanced...
if you do decide to change the airport than I would suggest trying a cartoonish like way about it. Maybe an airport with one flight tower and one or two runways would allow you more room to make it more detailed.
quarry looks cool! too much water to be a replica of the one near my house, but it definitely looks like a quarry! Good work on that one.
I wouldn't even bother with the bridges unless you're planning on making a structural bridge with supports and shit. Even doing that I think it would be overkill and look way too good to the point the bridges would be the eye-catcher and take away from the rest of the map. I really can't think of anything you could do with them to keep the graffics balanced...
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WidowMakers
- Posts: 2774
- Joined: Mon Nov 20, 2006 9:25 am
- Gender: Male
- Location: Detroit, MI
Here is the next update. I tweaked some of the colors and textures.
I have decided to keep the bridges. RockSolid liked them and many others have said that they are OK. They are too small to show any real detail (especially on the small map). Adding detail just makes it too busy.
XML
http://www.fileden.com/files/2007/6/15/ ... real_4.xml

I have decided to keep the bridges. RockSolid liked them and many others have said that they are OK. They are too small to show any real detail (especially on the small map). Adding detail just makes it too busy.
XML
http://www.fileden.com/files/2007/6/15/ ... real_4.xml


- Ruben Cassar
- Posts: 2160
- Joined: Thu Nov 16, 2006 6:04 am
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- Location: Civitas Invicta, Melita, Evropa






