Suggestion:Different reinforcements

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Passispass
Posts: 10
Joined: Tue Jan 23, 2007 3:48 pm

Suggestion:Different reinforcements

Post by Passispass »

<Subject>:

* Some new reinforcement styles.


<Body>:

* Suggestion Idea: Basically like the card types we have, escalating, flat rate.
* Specifics: Escalating reinforcements means the round number determines the max number of reinforcements, flat rate means the game hoster decides the max 1, 2, 3, 5, 10, 20...
* Why it is needed: Just for added game play
* Priority** (1-5): 1-2
Rybal
Posts: 23
Joined: Tue May 22, 2007 10:04 pm

Post by Rybal »

The only problem that I see with this one is that the first player (who already has some advantage) gets an even bigger advantage because they get the additional reinforcements first every time.
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BobHacket
Posts: 131
Joined: Wed May 02, 2007 1:37 am
Location: Iowa

Post by BobHacket »

I do think that the creater should decide the number of reinforcements during a flat rate game... or call it a different name and leave flat rate the same as it is... I just believe that the creator should be able to alter the number.
Bob Hacket is my middle name
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