Feudal War [Quenched]
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- thegeneralpublic
- Posts: 126
- Joined: Fri Mar 09, 2007 9:49 pm
- Location: In front of my computer screen.
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Keyogi
Can I point you to this thread...
Conquest Mode
And also Johloh's Pirate map - which I can't find at the moment due to horrific reorganisation and pointer threads in the main foundry forum.
C.
Can I point you to this thread...
Conquest Mode
And also Johloh's Pirate map - which I can't find at the moment due to horrific reorganisation and pointer threads in the main foundry forum.
C.

Highest score : 2297
KEYOGI wrote:Secondly, despite my short absence, I still had a look over the previous pages of the thread. Besides yourself and yeti_c who are making the map you have only DiM and Telvannia providing feedback. JupitersKing had some input early on but hasn't been back since.
If you look at the Caribbean map the are only two major people in that DiM and Johloh, other people pop in and say things like
looks good
add a sea line between X and Y
ect.
And that made it though the foundry just fine, so why dont you stop spamming this thread complaining about lack of interest, and let him get on with making it and see what happens, it maybe become popular. Although you may think he could use his amazing map making talent elsewhere, i think we let him finish this map because i for one really like it.
Well ranting over. back to map,
no offense DiM im not a fan of either of the gold mines, maybe if you did like a collection of buildings within a quarry looking thing with a cave in it. Actually when i read that it does not sound very mineish, i will see if i can make a example.
Telvannia, I think I know the difference between spamming and arguing a point.
Thanks for the link yeti_c, it gave me a good opportunity to rant about the stupidity of the idea.
Personally, I'm suprised anyone would find the idea appealing. We all work hard in the foundry to reduce the occurance of neutrals to an absolute minimum, but here we are with the wacky idea of a map full of neutrals.
Thanks for the link yeti_c, it gave me a good opportunity to rant about the stupidity of the idea.
Personally, I'm suprised anyone would find the idea appealing. We all work hard in the foundry to reduce the occurance of neutrals to an absolute minimum, but here we are with the wacky idea of a map full of neutrals.
KEYOGI wrote:Personally, I'm suprised anyone would find the idea appealing. We all work hard in the foundry to reduce the occurance of neutrals to an absolute minimum, but here we are with the wacky idea of a map full of neutrals.
it is called the future, embrace it.
There are loads of new styles of play being produced at the moment, take my idea for example, a map where you build up your armies for the first amount of turns then the map changes to a battle field and you fight it out.
back to the map once agian
i was bored so i animated the villages, but i dont think this would be possible to do for the whole map, defiantly not the night and day part. But im rather proud of my little market i have in the village
i could not be bothered to make it into a continuous loop, so when day comes everyone pops out of nowhere, if you plan to animated your villages start at midnight when no one is around it is much easier to start and end with a empty village
i never noticed this map before maybe because since the forums have been changed i dont pop in so often... The map looks very good and has great potential...
I noticed it coz of the debate on the neutreuls which i certainly dont like and it would be a shame to incorporate in this map.... Neutrels would leave the game open to a hella of a lota LUCK...The first roll would probably make or break you which is crazy... My first go is just simply to attack a 1 army to gain a card and fortify my troops, which would be impossible.
However back to the map, i think the names are hard to read and also the lines toooo faint....Also dont know of you have got this far yet but the river beads seem undefended, what are your plans for them?
I noticed it coz of the debate on the neutreuls which i certainly dont like and it would be a shame to incorporate in this map.... Neutrels would leave the game open to a hella of a lota LUCK...The first roll would probably make or break you which is crazy... My first go is just simply to attack a 1 army to gain a card and fortify my troops, which would be impossible.
However back to the map, i think the names are hard to read and also the lines toooo faint....Also dont know of you have got this far yet but the river beads seem undefended, what are your plans for them?
[img]http://img801.imageshack.us/img801/9761/41922610151374166770386.jpg[/mg]
- DiM
- Posts: 10415
- Joined: Wed Feb 14, 2007 6:20 pm
- Gender: Male
- Location: making maps for scooby snacks
Telvannia wrote:KEYOGI wrote:Personally, I'm suprised anyone would find the idea appealing. We all work hard in the foundry to reduce the occurance of neutrals to an absolute minimum, but here we are with the wacky idea of a map full of neutrals.
it is called the future, embrace it.
There are loads of new styles of play being produced at the moment, take my idea for example, a map where you build up your armies for the first amount of turns then the map changes to a battle field and you fight it out.
back to the map once agian
i was bored so i animated the villages, but i dont think this would be possible to do for the whole map, defiantly not the night and day part. But im rather proud of my little market i have in the village
i could not be bothered to make it into a continuous loop, so when day comes everyone pops out of nowhere, if you plan to animated your villages start at midnight when no one is around it is much easier to start and end with a empty village
nice animation telvannia. but unfortunatelly animations are kind of a problem.
i actually made an animated AoM version maybe 2 months ago (see page 34) but the problem is the size of the image and the fact on slow computers it takes a lot of time to load. i love the idea and i'd play an animated map anytime but technical reason kinda prevent us from doing it.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
- gimil
- Posts: 8599
- Joined: Sat Mar 03, 2007 12:42 pm
- Gender: Male
- Location: United Kingdom (Scotland)
DiM wrote:which texture?
The 1st mine
KEYOGI wrote:With the dimensions of the current map, I'm guessing this is the large version. I'm wondering how this is going to work at all for a small version considering the small and cramped nature of the map already.
I was considering making this the small map. however the size be increase alot with teh legends so it will probably become teh large map. I will do some extra work on making it less cramped with a small version.
KEYOGI wrote:One last little thing... I can't determine any continent names. As an example, how am I supposed to know the difference between all the "1" named territories?
There is going to be a mini map in teh legends that will determine the names of cetain plots of land.
Telvannia wrote:,
no offense DiM im not a fan of either of the gold mines, maybe if you did like a collection of buildings within a quarry looking thing with a cave in it. Actually when i read that it does not sound very mineish, i will see if i can make a example.
I dont really think quarries were used in medieval times. More like a cave in the side of the mountain lol
hulmey wrote:However back to the map, i think the names are hard to read and also the lines toooo faint....Also dont know of you have got this far yet but the river beads seem undefended, what are your plans for them?
what do u mean?
Last edited by gimil on Sun Jul 01, 2007 5:03 am, edited 2 times in total.
What do you know about map making, bitch?
Top Score:2403
natty_dread wrote:I was wrong
Top Score:2403
KEYOGI wrote:Personally, I'm suprised anyone would find the idea appealing. We all work hard in the foundry to reduce the occurance of neutrals to an absolute minimum, but here we are with the wacky idea of a map full of neutrals.
Elmiinating Neutrals on a full map is one thing - but I like this new idea of gameplay - I liked it when Johloh came up with it for the Pirates map (Where has that gone?!) and I can see a lot of future in it...
The problem is that these 2 maps won't be able to be played (as is) with out the neutrals - as the need for each player to start with a castle cannot be fulfilled with the current system...
If the XML was tweaked further then these maps could work but at the moment the need for the forcing of neutrals is paramount.
C.

Highest score : 2297
- DiM
- Posts: 10415
- Joined: Wed Feb 14, 2007 6:20 pm
- Gender: Male
- Location: making maps for scooby snacks
gimil wrote:DiM wrote:which texture?
The 1st mine
i made a gray blob and then using burn and dodge made it look rocky. nothing special about it. as i said it was done in a hurry.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
- DiM
- Posts: 10415
- Joined: Wed Feb 14, 2007 6:20 pm
- Gender: Male
- Location: making maps for scooby snacks
here you go gimil the castles as you requested. all the 6 castles are different as i think they should be.
they each have an overhead view but i tryied to make them as 3d as possible.

they each have an overhead view but i tryied to make them as 3d as possible.

“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
- DiM
- Posts: 10415
- Joined: Wed Feb 14, 2007 6:20 pm
- Gender: Male
- Location: making maps for scooby snacks
glad you love them guys. i'm eagerly waiting the next update. if you need anything else feel free to ask 
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
- gimil
- Posts: 8599
- Joined: Sat Mar 03, 2007 12:42 pm
- Gender: Male
- Location: United Kingdom (Scotland)
havent had muchtime to do much work but heres what ive updated.
New legends (Still need a few naems)
Added gold mine(not complete)
Added a castle(which looks excellent lol)
i KNOW its only a small update but i thought id give you guys something to look at
What do you know about map making, bitch?
Top Score:2403
natty_dread wrote:I was wrong
Top Score:2403

