Duo Conquest - Alliance or Collapse [ROUND1-SET1]
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Duo Conquest - Alliance or Collapse [ROUND1-SET1]
Welcome to my first Duo Conquest – Alliance or Collapse tournament, a 2-player team tournament.
In this competition, your strategic skills will be tested on a variety of maps and settings chosen not only by your team but also by your opponents.
Sign-Up Rules
Format: 2-player teams
Due to the high number of games per round, Premium only
At registration, each member of the team must provide one map and its complete game settings (see list below).
All settings are allowed except Freestyle, Speed and a Round Limit greater than 30.
Settings to provide at sign-up:
Map
Troop Deployment
Spoils
Reinforcements
trench/no trench
fog/no fog
Round Limits (max. 30)
Number of Teams & Reserves
Open to a maximum of 16 teams.
Minimum 8 teams to start.
If 16 teams are not reached, the first 8 or 12 registered teams will be retained.
Additional teams will be placed on a reserve list and may replace disqualified teams.
Update after closing entries: there are 12 teams in this tournament. 3 groups of 4teams in the first round
Round Format
There will be two batches of game invitations per round.
Players must join their games within 48 hours of the invitation; failure to do so will result in disqualification.
Tournament Format
Type: Group stage progression (random grouping each round).
Groups: Each round, teams are randomly divided into groups of 4 teams. If 16 teams are registered, it means we will start with 4 groups
Maps: Each player’s chosen map is used during the round, so 8 maps will be played per group.
For each map:
One 2v2v2v2 game (all 4 teams)
Three 2v2 games (each team faces each of the other three teams once)
Game Management
To make scheduling manageable, each round will be split into two batches:
Batch 1: 4 maps (16 games), the first chosen by each team
Batch 2: remaining 4 maps (16 games)
You will have 48-hour join rule applies to each batch separately. Otherwise, you will be disqualified
Scoring & Advancement
Points system:
Win in a 4 team game = 3 points
Win in a 2v2 game = 1 point
At the end of the round, some of you will be eliminated, as follow:
First round: 3 groups of 4 teams : No elimination
Second round : 3 groups of 4 teams (different form 1st round, but still randomly created). Score is kept from 1st round, top 8 team advance to round 3
Third Round : 2 group of 4 team. Score reset, top 4 advance to final round
Final Round : 1 group of 4 team. Score reset. The top 1 team will win the tournament
Tie-breakers:
Total number of player eliminations in the round
Head-to-head result between tied teams
New 2v2 on a random map & settings if still tied.
Alone subscription is accepted but then, their team will be done randomly at the start of the tournament.
In this competition, your strategic skills will be tested on a variety of maps and settings chosen not only by your team but also by your opponents.
Sign-Up Rules
Format: 2-player teams
Due to the high number of games per round, Premium only
At registration, each member of the team must provide one map and its complete game settings (see list below).
All settings are allowed except Freestyle, Speed and a Round Limit greater than 30.
Settings to provide at sign-up:
Map
Troop Deployment
Spoils
Reinforcements
trench/no trench
fog/no fog
Round Limits (max. 30)
Number of Teams & Reserves
Open to a maximum of 16 teams.
Minimum 8 teams to start.
If 16 teams are not reached, the first 8 or 12 registered teams will be retained.
Additional teams will be placed on a reserve list and may replace disqualified teams.
Update after closing entries: there are 12 teams in this tournament. 3 groups of 4teams in the first round
Round Format
There will be two batches of game invitations per round.
Players must join their games within 48 hours of the invitation; failure to do so will result in disqualification.
Tournament Format
Type: Group stage progression (random grouping each round).
Groups: Each round, teams are randomly divided into groups of 4 teams. If 16 teams are registered, it means we will start with 4 groups
Maps: Each player’s chosen map is used during the round, so 8 maps will be played per group.
For each map:
One 2v2v2v2 game (all 4 teams)
Three 2v2 games (each team faces each of the other three teams once)
Game Management
To make scheduling manageable, each round will be split into two batches:
Batch 1: 4 maps (16 games), the first chosen by each team
Batch 2: remaining 4 maps (16 games)
You will have 48-hour join rule applies to each batch separately. Otherwise, you will be disqualified
Scoring & Advancement
Points system:
Win in a 4 team game = 3 points
Win in a 2v2 game = 1 point
At the end of the round, some of you will be eliminated, as follow:
First round: 3 groups of 4 teams : No elimination
Second round : 3 groups of 4 teams (different form 1st round, but still randomly created). Score is kept from 1st round, top 8 team advance to round 3
Third Round : 2 group of 4 team. Score reset, top 4 advance to final round
Final Round : 1 group of 4 team. Score reset. The top 1 team will win the tournament
Tie-breakers:
Total number of player eliminations in the round
Head-to-head result between tied teams
New 2v2 on a random map & settings if still tied.
Alone subscription is accepted but then, their team will be done randomly at the start of the tournament.
Last edited by ancessus on Sun Oct 26, 2025 4:35 am, edited 20 times in total.

Re: Duo Conquest - Alliance or Collapse [1/16]
ROUND 1 :
GROUP 1 :
GROUP 1 :
- All Black Rugby/Bilbo1_OC
- ESQuire/General Brewsie
- BFSOAB1969/Q-ello
- shoop76/Tin Trumpet
- Killerz999/gqmecock
- ancessus/donelladan
- raptors/Jim1086
- Centuori/quicheman
- 300spartans/Rushing777
- juke/lokisgal
- Kingm/dkmaster
- Lehmanjk/SuperSian
Last edited by ancessus on Sun Oct 26, 2025 4:34 am, edited 2 times in total.

Re: Duo Conquest - Alliance or Collapse [1/16]
I will be play in this tournament with Donelladan
Map : Antarica
Troop Deployment: Automatic
Spoils: Escalating
Reinforcements : unlimited
trench/no trench : no trench
fog/no fog: fog
Round Limits: 20
Map : Antarica
Troop Deployment: Automatic
Spoils: Escalating
Reinforcements : unlimited
trench/no trench : no trench
fog/no fog: fog
Round Limits: 20
Last edited by ancessus on Fri Aug 22, 2025 9:21 am, edited 1 time in total.

- Donelladan
- Posts: 3681
- Joined: Tue Mar 03, 2009 8:48 am
Re: Duo Conquest - Alliance or Collapse [1/16]
Map : King's court II
Troop Deployment: Automatic
Play Order : Sequential
Spoils: Escalating
Reinforcements : parachute
trench/no trench : no trench
fog/no fog: fog
Round Limits: 20
Troop Deployment: Automatic
Play Order : Sequential
Spoils: Escalating
Reinforcements : parachute
trench/no trench : no trench
fog/no fog: fog
Round Limits: 20
Re: Duo Conquest - Alliance or Collapse [1/16]
I was going to sign up with a partner, but it seems you're tailoring the tournament settings as best as possible for your own victory - especially allowing freestyle.
Best of luck getting this tournament started, and good luck to anyone else signing up LOL.
Best of luck getting this tournament started, and good luck to anyone else signing up LOL.
Re: Duo Conquest - Alliance or Collapse [1/16]
juke wrote:I was going to sign up with a partner, but it seems you're tailoring the tournament settings as best as possible for your own victory - especially allowing freestyle.
Best of luck getting this tournament started, and good luck to anyone else signing up LOL.
I understand your concern, but I think there’s a misunderstanding here.
In this tournament, every team chooses their own map and full settings, with the intention of giving themselves the best chance to win on their chosen setup. That applies equally to all teams, including mine — so there’s no built-in advantage for me over anyone else.
If anything, it makes the tournament more balanced and interesting, because everyone gets to play on both familiar and unfamiliar settings.

Re: Duo Conquest - Alliance or Collapse [1/16]
I understand, but I think allowing freestyle will alienate a lot of potential sign-ups.ancessus wrote:juke wrote:I was going to sign up with a partner, but it seems you're tailoring the tournament settings as best as possible for your own victory - especially allowing freestyle.
Best of luck getting this tournament started, and good luck to anyone else signing up LOL.
I understand your concern, but I think there’s a misunderstanding here.
In this tournament, every team chooses their own map and full settings, with the intention of giving themselves the best chance to win on their chosen setup. That applies equally to all teams, including mine — so there’s no built-in advantage for me over anyone else.
If anything, it makes the tournament more balanced and interesting, because everyone gets to play on both familiar and unfamiliar settings.
Re: Duo Conquest - Alliance or Collapse [1/16]
If you decide at any time to drop the freestyle, I would also sign up.juke wrote:I understand, but I think allowing freestyle will alienate a lot of potential sign-ups.ancessus wrote:juke wrote:I was going to sign up with a partner, but it seems you're tailoring the tournament settings as best as possible for your own victory - especially allowing freestyle.
Best of luck getting this tournament started, and good luck to anyone else signing up LOL.
I understand your concern, but I think there’s a misunderstanding here.
In this tournament, every team chooses their own map and full settings, with the intention of giving themselves the best chance to win on their chosen setup. That applies equally to all teams, including mine — so there’s no built-in advantage for me over anyone else.
If anything, it makes the tournament more balanced and interesting, because everyone gets to play on both familiar and unfamiliar settings.
Re: Duo Conquest - Alliance or Collapse [1/16]
Alright, it seems freestyle aren't good for tournament anymore...
I dropped it from the list of possible settings, (and btw dropped it from my own setting choice :'( )
I dropped it from the list of possible settings, (and btw dropped it from my own setting choice :'( )

-
Tin Trumpet
- Posts: 1218
- Joined: Sun Jun 06, 2010 4:20 am
- Gender: Male
Re: Duo Conquest - Alliance or Collapse [1/16]
Sure, now they’ve dropped freestyle
Re: Duo Conquest - Alliance or Collapse [1/16]
He meant to say, in with Shoop.Tin Trumpet wrote:Sure, now they’ve dropped freestyle
Maps to follow.
Re: Duo Conquest - Alliance or Collapse [2/16]
If anyone is looking for a partner I’m ready
Map : Eurasia
Troop Deployment: Automatic
Play Order : Sequential
Spoils: flat
Reinforcements : parachute
trench/no trench : no trench
fog/no fog: fog
Round Limits: 30
Map : Eurasia
Troop Deployment: Automatic
Play Order : Sequential
Spoils: flat
Reinforcements : parachute
trench/no trench : no trench
fog/no fog: fog
Round Limits: 30
Re: Duo Conquest - Alliance or Collapse [2/16]
Signing up with lokisgal.
Map: Napoleonic Europe
Troop Deployment: Automatic
Play Order: Sequential
Spoils: Flat Rate
Reinforcements: Chained
Trench: Yes
Fog: Yes
Round Limit: 30
Map: Northwest Passage
Troop Deployment: Automatic
Play Order: Sequential
Spoils: Flat Rate
Reinforcements: Unlimited
Trench: Yes
Fog: Yes
Round Limit: 30
Map: Napoleonic Europe
Troop Deployment: Automatic
Play Order: Sequential
Spoils: Flat Rate
Reinforcements: Chained
Trench: Yes
Fog: Yes
Round Limit: 30
Map: Northwest Passage
Troop Deployment: Automatic
Play Order: Sequential
Spoils: Flat Rate
Reinforcements: Unlimited
Trench: Yes
Fog: Yes
Round Limit: 30
Re: Duo Conquest - Alliance or Collapse [3/16]
Hi
In with Lehmanjk please
Cairns coral coast
Troop Deployment
Spoils flat
Reinforcements yes
no trench
fog
Round Limits (max. 30)
In with Lehmanjk please
Cairns coral coast
Troop Deployment
Spoils flat
Reinforcements yes
no trench
fog
Round Limits (max. 30)
Re: Duo Conquest - Alliance or Collapse [3/16]
You are in. But i need Lehmanjk's map & settings tooSuperSian wrote:Hi
In with Lehmanjk please
Cairns coral coast
Troop Deployment
Spoils flat
Reinforcements yes
no trench
fog
Round Limits (max. 30)

Re: Duo Conquest - Alliance or Collapse [4/16]
in please
me and Bjonte, I will be back with maps, and need to be sure that my partner is up for it
me and Bjonte, I will be back with maps, and need to be sure that my partner is up for it
Highscore : 4349 Date : 17.6.12
Rank : 6 Date : 13.6.12
Highscore after comeback : 3985 Date : 18.7.25
Rank : 9 Date : 18.7.25

Rank : 6 Date : 13.6.12
Highscore after comeback : 3985 Date : 18.7.25
Rank : 9 Date : 18.7.25

Re: Duo Conquest - Alliance or Collapse [5/16]
Couple of questions ancessus.
First one is, can both players on the team selects the same map and same settings?
And is it possible to have 2 different list of settings, like one for the 4 team, and one for 2v2?
First one is, can both players on the team selects the same map and same settings?
And is it possible to have 2 different list of settings, like one for the 4 team, and one for 2v2?
Highscore : 4349 Date : 17.6.12
Rank : 6 Date : 13.6.12
Highscore after comeback : 3985 Date : 18.7.25
Rank : 9 Date : 18.7.25

Rank : 6 Date : 13.6.12
Highscore after comeback : 3985 Date : 18.7.25
Rank : 9 Date : 18.7.25

Re: Duo Conquest - Alliance or Collapse [5/16]
Yes, you can select the same map and same settings for both choice. Even if that's not really the spirit of this tournament.Kingm wrote:Couple of questions ancessus.
First one is, can both players on the team selects the same map and same settings?
And is it possible to have 2 different list of settings, like one for the 4 team, and one for 2v2?
And for the 2nd question : No. It has to be the same settings.

Re: Duo Conquest - Alliance or Collapse [5/16]
hmm ok, since its not in the spirit, lets do 2 different maps then:ancessus wrote:Yes, you can select the same map and same settings for both choice. Even if that's not really the spirit of this tournament.Kingm wrote:Couple of questions ancessus.
First one is, can both players on the team selects the same map and same settings?
And is it possible to have 2 different list of settings, like one for the 4 team, and one for 2v2?
And for the 2nd question : No. It has to be the same settings.
Kingm's map:
Map : Feudal Epic
Troop Deployment: Automatic
Spoils: Escalating
Reinforcements : Unlimited
Trench/no trench : No trench
Fog/no fog: Fog
Round Limits: 20
Bjonte's map:
Map : Antarctica
Troop Deployment: Automatic
Spoils: Escalating
Reinforcements : Unlimited
Trench/no trench : No trench
Fog/no fog: Fog
Round Limits: 20
Highscore : 4349 Date : 17.6.12
Rank : 6 Date : 13.6.12
Highscore after comeback : 3985 Date : 18.7.25
Rank : 9 Date : 18.7.25

Rank : 6 Date : 13.6.12
Highscore after comeback : 3985 Date : 18.7.25
Rank : 9 Date : 18.7.25

- All Black Rugby
- Posts: 104
- Joined: Sat Jun 09, 2012 3:24 am
- Gender: Male
- Location: New Zealand
Re: Duo Conquest - Alliance or Collapse [5/16]
Hi guys, we're in:
Bilbo1_OC
Map: Temple of Jinn
Troop Deployment: Automatic
Spoils: Esc
Reinforcements: Para
trench/no trench: No trench
fog/no fog: Fog
Round Limit: 20
ABR
Map: Rail SA
Troop Deployment: Automatic
Spoils: Esc
Reinforcements: Para
trench/no trench: No trench
fog/no fog: Fog
Round Limit: 20
Bilbo1_OC
Map: Temple of Jinn
Troop Deployment: Automatic
Spoils: Esc
Reinforcements: Para
trench/no trench: No trench
fog/no fog: Fog
Round Limit: 20
ABR
Map: Rail SA
Troop Deployment: Automatic
Spoils: Esc
Reinforcements: Para
trench/no trench: No trench
fog/no fog: Fog
Round Limit: 20
Re: Duo Conquest - Alliance or Collapse [6/16]
in - happy to play with raptors
- General Brewsie
- Posts: 274
- Joined: Fri May 02, 2008 2:11 pm
- Gender: Male
- Location: Seville, Spain
Re: Duo Conquest - Alliance or Collapse [6/16]
ESQuire and I, General Brewsie, would like to participate. Looks like a lot of fun.
ESQuire: Pearl Harbor
General Brewsie: Supermax: Prison Riot
Automatic
Flat Rate
Parachute
No Trench
Fog
20 rnd limit
ESQuire: Pearl Harbor
General Brewsie: Supermax: Prison Riot
Automatic
Flat Rate
Parachute
No Trench
Fog
20 rnd limit
Re: Duo Conquest - Alliance or Collapse [8/16]
Please make adjustments... In with raptor, both maps and settings are posted... Thx

