Kingm's Conquest Master Terminator V.4 (Round 2)
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Kingm's Conquest Master Terminator V.4 (Round 2)
Hi friends, its time for the 4.version on my conquest master terminator tournament, I think all of the previous tournaments have been a lot of fun, and I am working on improving it each new edition.
I took out Das Schloss, even thought I love the map, but it takes to long time, and slows the tournament down to much.
The map taking its place is Salem's Switch.
Put down your score when signing up, I will use those scores to seed the players, when I make the games for round.1.
The players will be split into groups of 8.
In the following rounds, the groups will be made based on the performance of the earlier rounds. The highest scoring player gets seed 1 etc..
Each group will play 15 games, and the games will come in just 1 batch (so premium players only).
In round 1 you will get 1 point for a kill, and 3 points for the win, and if you do a clean sweep (kill all 7 players on the same turn) you will get a 3points for an easy sweep, 5points for a medium sweep and 10points for a hard sweep.
The points do carry over, but in round 2 the points double (2p for a kill, 6 win, etc.), and in round 3 it will double again and, and so on. (I did this because I wanted every game played to have an impact on the winner of the tourney, but even if you have not done good the rounds before, you could have a shot to turn it around and win, because of more points to play for).
4 players from each group goes through to the next round.
Taking the objective does not count as a kill/kills.
If you win on most troops after the round limit has been reach, you would also don't get the kill/kills.
If 2 or more players are tied, the tiebreakers are as follows : 1.Most kills 2.Most wins 3.Lowest seed advances.
This is so we don't slow down the tournament anymore.
But if it is a tie for 1. in the final, then the winner of the tournament will be decided by a tiebreaker match.
Tiebreaking rules for seeds : 1.Place in group 2.Most kills 3.Previous Seed
Maps:
Easy Sweeps:
Antarctica
Baseball
Labyrinth
Krazy Kingdom
Medium Sweeps:
WWII Poland
Lunar War
New World
Clandemonium
King's Court
Spanish Armada
Salem's Switch
Hard Sweeps:
Jamaica
Feudal Epic
Peloponnesian War
Classic Conquest
Settings :
Game Type - 8 Player Terminator
Play Order - Sequential
Troop Deployment - Automatic
Spoils - Escalating
Reinforcements - Chained
Special Gameplay - Fog, no trench
Round limit - 20 rounds
Players :
I took out Das Schloss, even thought I love the map, but it takes to long time, and slows the tournament down to much.
The map taking its place is Salem's Switch.
Put down your score when signing up, I will use those scores to seed the players, when I make the games for round.1.
The players will be split into groups of 8.
In the following rounds, the groups will be made based on the performance of the earlier rounds. The highest scoring player gets seed 1 etc..
Each group will play 15 games, and the games will come in just 1 batch (so premium players only).
In round 1 you will get 1 point for a kill, and 3 points for the win, and if you do a clean sweep (kill all 7 players on the same turn) you will get a 3points for an easy sweep, 5points for a medium sweep and 10points for a hard sweep.
The points do carry over, but in round 2 the points double (2p for a kill, 6 win, etc.), and in round 3 it will double again and, and so on. (I did this because I wanted every game played to have an impact on the winner of the tourney, but even if you have not done good the rounds before, you could have a shot to turn it around and win, because of more points to play for).
4 players from each group goes through to the next round.
Taking the objective does not count as a kill/kills.
If you win on most troops after the round limit has been reach, you would also don't get the kill/kills.
If 2 or more players are tied, the tiebreakers are as follows : 1.Most kills 2.Most wins 3.Lowest seed advances.
This is so we don't slow down the tournament anymore.
But if it is a tie for 1. in the final, then the winner of the tournament will be decided by a tiebreaker match.
Tiebreaking rules for seeds : 1.Place in group 2.Most kills 3.Previous Seed
Maps:
Easy Sweeps:
Antarctica
Baseball
Labyrinth
Krazy Kingdom
Medium Sweeps:
WWII Poland
Lunar War
New World
Clandemonium
King's Court
Spanish Armada
Salem's Switch
Hard Sweeps:
Jamaica
Feudal Epic
Peloponnesian War
Classic Conquest
Settings :
Game Type - 8 Player Terminator
Play Order - Sequential
Troop Deployment - Automatic
Spoils - Escalating
Reinforcements - Chained
Special Gameplay - Fog, no trench
Round limit - 20 rounds
Players :
Last edited by Kingm on Thu Oct 23, 2025 2:20 pm, edited 46 times in total.
Highscore : 4349 Date : 17.6.12
Rank : 6 Date : 13.6.12
Highscore after comeback : 3985 Date : 18.7.25
Rank : 9 Date : 18.7.25

Rank : 6 Date : 13.6.12
Highscore after comeback : 3985 Date : 18.7.25
Rank : 9 Date : 18.7.25

Re: Kingm's Conquest Master Terminator V.4 (1/64)
Seeding round 3:
Group 1: Group 2:
Seeding round 2:
Group 1: Group 2: Group 3: Group 4: Seeding round 1:
Group 1: Group 2: Group 3: Group 4: Group 5: Group 6: Group 7: Group 8:
Group 1: Group 2:
Seeding round 2:
Group 1: Group 2: Group 3: Group 4: Seeding round 1:
Group 1: Group 2: Group 3: Group 4: Group 5: Group 6: Group 7: Group 8:
Last edited by Kingm on Thu Nov 20, 2025 10:47 pm, edited 13 times in total.
Highscore : 4349 Date : 17.6.12
Rank : 6 Date : 13.6.12
Highscore after comeback : 3985 Date : 18.7.25
Rank : 9 Date : 18.7.25

Rank : 6 Date : 13.6.12
Highscore after comeback : 3985 Date : 18.7.25
Rank : 9 Date : 18.7.25

- Lobstrosity
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Re: Kingm's Conquest Master Terminator V.4 (1/64)
in please! 2271
Re: Kingm's Conquest Master Terminator V.4 (2/64)
in please 3026
- ajnicol1973
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Re: Kingm's Conquest Master Terminator V.4 (2/64)
in please 1530
Re: Kingm's Conquest Master Terminator V.4 (5/64)
LFAW wrote:in please 2479
Highscore : 4349 Date : 17.6.12
Rank : 6 Date : 13.6.12
Highscore after comeback : 3985 Date : 18.7.25
Rank : 9 Date : 18.7.25

Rank : 6 Date : 13.6.12
Highscore after comeback : 3985 Date : 18.7.25
Rank : 9 Date : 18.7.25

- HOWITZERHAL
- Posts: 152
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Re: Kingm's Conquest Master Terminator V.4 (5/64)
Dusty21 wrote:in please 2863
Highscore : 4349 Date : 17.6.12
Rank : 6 Date : 13.6.12
Highscore after comeback : 3985 Date : 18.7.25
Rank : 9 Date : 18.7.25

Rank : 6 Date : 13.6.12
Highscore after comeback : 3985 Date : 18.7.25
Rank : 9 Date : 18.7.25

Re: Kingm's Conquest Master Terminator V.4 (7/64)
In please 1365
- Iron City Brewer
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Re: Kingm's Conquest Master Terminator V.4 (9/64)
In please - 1773.
Thanks!
Thanks!
Re: Kingm's Conquest Master Terminator V.4 (10/64)
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Re: Kingm's Conquest Master Terminator V.4 (12/64)
In please. 2300. Thanks King
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Re: Kingm's Conquest Master Terminator V.4 (12/64)
please in. 1533
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Si, por favor. 2732..
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Highest score 3372 02/08/12
Highest position 53 02/08/12
Highest position 53 02/08/12
