CONQUISTADORES 1.17

This is where maps get made. Check out what's in development and give us some feedback.

Moderator: Cartographers

Forum rules
Please read the Community Guidelines before posting.
User avatar
SoN!c
Posts: 988
Joined: Tue May 11, 2021 10:23 am
Location: Going supersonic, be there in 30 seconds!

Re: CONQUISTADORES 1.11

Post by SoN!c »

plurple wrote:
so what regions are given to players at start of game?

Oh and to help with the potential confusion on the cob & rum bonuses can replace the & with or in the box label :D
i.e. GOLD COBS or RUM replacing GOLD COBS & RUM :)
Well only a spanish fort (at random) but not Orellana (thats always neutral) - so starting positions like feudal epic map

Alternative is handing out all "2" terrs at random but i prefer the "feudal epic start" version

And it's +2 for each pair of 1 gold cob and 1 rum bottle (hence "cob AND rum"), but it's changed to "Gold Cob"

Here is the map Conquistadores 1.11B (without neutral and legend changed) in large 840x800:

Image

and in small:

Image


Alternative Win Con could be "grab gold continent to win"?
Last edited by SoN!c on Sat May 31, 2025 7:54 am, edited 4 times in total.
User avatar
SoN!c
Posts: 988
Joined: Tue May 11, 2021 10:23 am
Location: Going supersonic, be there in 30 seconds!

Re: CONQUISTADORES 1.11

Post by SoN!c »

1.11B Version with "gold cob & rum" in the legend:

Image
User avatar
SoN!c
Posts: 988
Joined: Tue May 11, 2021 10:23 am
Location: Going supersonic, be there in 30 seconds!

Re: CONQUISTADORES 1.11B

Post by SoN!c »

And Conquistadores 1.11B with alternative win con (just grab it to win):

Image
User avatar
plurple
Chatter
Chatter
Posts: 2141
Joined: Thu May 15, 2008 3:29 pm

Re: CONQUISTADORES 1.11

Post by plurple »

SoN!c wrote: Well only a spanish fort (at random) but not Orellana (thats always neutral) - so starting positions like feudal epic map

Alternative is handing out all "2" terrs at random but i prefer the "feudal epic start" version
This is doable but typically we want all new maps to have a minimum of 8 players if only those 4 territories were handed out then there would be a max of 4 player so you would need to add 3 (or 7 to make it 12 player friendly :D) more castles to make it a conquest map :) the other way is also doable :D
SoN!c wrote: And it's +2 for each pair of 1 gold cob and 1 rum bottle (hence "cob AND rum"), but it's changed to "Gold Cob"
ohhhhh this explains so much I had been reading it as either a pair of cobs or pair of rum not 1 of each my bad :D
plurple is not purple 8-[ 8-[ 8-[ 8-[ 8-[
User avatar
SoN!c
Posts: 988
Joined: Tue May 11, 2021 10:23 am
Location: Going supersonic, be there in 30 seconds!

Re: CONQUISTADORES 1.11

Post by SoN!c »

plurple wrote:
SoN!c wrote: Well only a spanish fort (at random) but not Orellana (thats always neutral) - so starting positions like feudal epic map

Alternative is handing out all "2" terrs at random but i prefer the "feudal epic start" version
This is doable but typically we want all new maps to have a minimum of 8 players if only those 4 territories were handed out then there would be a max of 4 player so you would need to add 3 (or 7 to make it 12 player friendly :D) more castles to make it a conquest map :) the other way is also doable :D
SoN!c wrote: And it's +2 for each pair of 1 gold cob and 1 rum bottle (hence "cob AND rum"), but it's changed to "Gold Cob"
ohhhhh this explains so much I had been reading it as either a pair of cobs or pair of rum not 1 of each my bad :D
A lot of maps are played 1vs1 and others are mostly 4 players so this is why this is only a 4 player map like stated from the start. This is also why the 4 conquisatadores in each corner have the colour of the 4 first players in CC (red, green, blue, yellow)

Also there are only 4 corners on the map :D
Image
User avatar
plurple
Chatter
Chatter
Posts: 2141
Joined: Thu May 15, 2008 3:29 pm

Re: CONQUISTADORES 1.11

Post by plurple »

SoN!c wrote:
plurple wrote:
SoN!c wrote: Well only a spanish fort (at random) but not Orellana (thats always neutral) - so starting positions like feudal epic map

Alternative is handing out all "2" terrs at random but i prefer the "feudal epic start" version
This is doable but typically we want all new maps to have a minimum of 8 players if only those 4 territories were handed out then there would be a max of 4 player so you would need to add 3 (or 7 to make it 12 player friendly :D) more castles to make it a conquest map :) the other way is also doable :D
SoN!c wrote: And it's +2 for each pair of 1 gold cob and 1 rum bottle (hence "cob AND rum"), but it's changed to "Gold Cob"
ohhhhh this explains so much I had been reading it as either a pair of cobs or pair of rum not 1 of each my bad :D
A lot of maps are played 1vs1 and others are mostly 4 players so this is why this is only a 4 player map like stated from the start. This is also why the 4 conquisatadores in each corner have the colour of the 4 first players in CC (red, green, blue, yellow)

Also there are only 4 corners on the map :D
I am clearly blind and had not seen that :D
plurple is not purple 8-[ 8-[ 8-[ 8-[ 8-[
User avatar
SoN!c
Posts: 988
Joined: Tue May 11, 2021 10:23 am
Location: Going supersonic, be there in 30 seconds!

Re: CONQUISTADORES 1.11B

Post by SoN!c »

So here is CONQUISTADORES 1.12:


Image

Changed a few positions for better balance:

First gold cob to be found from starting point is 3 terrs out for all. First bottle is 2 terrs out for all.
Second and third gold cob is 4 and 5 terrs out for all.

Second and third bottle is 3 and 4 terrs out for all.

So same balance on gold cob & rum bonusses and to reach the Orellana fort is about 10 terrs for all (9 or 10), The Eldorado temple is about the same (9 to 12).

Bombard cannon range changed to +12 terrs

Changed win con legend (the symbol sequence) into right order

here is the small version:


Image
User avatar
SoN!c
Posts: 988
Joined: Tue May 11, 2021 10:23 am
Location: Going supersonic, be there in 30 seconds!

Re: CONQUISTADORES 1.12

Post by SoN!c »

CONQUISTADORES 1.13. The conditional self kill is not possible atm so it's a 400 curse penalty instead (+0 deploy)!

Image

In Aztec mythology, Tepoztēcatl, also known as Tezcatzoncatl, is the god of pulque (a fermented beverage), drunkenness, and fertility. He is also associated with the Centzon Totochtin, a group of 400 rabbit deities representing different aspects of inebriation. There's no single "Tepoztēcatl number" in the same way there's no single number for a human being. Instead, the Aztecs used a system of "rabbits" to describe the level of intoxication, ranging from mild intoxication (25 rabbits) to complete drunkenness (400 rabbits).
Because these "Four Hundred Rabbit Gods" were conceived by the goddess Mayahuel and the god Petecatl and embody the various ways people can experience intoxication. The number 400, in their name, symbolized infinity in the Aztec numbering system.

small:
Image
Last edited by SoN!c on Sun Jul 20, 2025 1:50 am, edited 1 time in total.
User avatar
plurple
Chatter
Chatter
Posts: 2141
Joined: Thu May 15, 2008 3:29 pm

Re: CONQUISTADORES 1.13 close to BETA!!

Post by plurple »

Conquistadores is up and testable on Beta site :D
Conquistadores.xml
(131.98 KiB) Downloaded 127 times
plurple is not purple 8-[ 8-[ 8-[ 8-[ 8-[
User avatar
SoN!c
Posts: 988
Joined: Tue May 11, 2021 10:23 am
Location: Going supersonic, be there in 30 seconds!

Re: CONQUISTADORES 1.13 close to BETA!!

Post by SoN!c »

plurple wrote:Conquistadores is up and testable on Beta site :D
Conquistadores.xml

Flawless XML as always (tested in first 4 games) =D> =D> =D>

Let me play some more 8-) It's real fun this one
Image
User avatar
SoN!c
Posts: 988
Joined: Tue May 11, 2021 10:23 am
Location: Going supersonic, be there in 30 seconds!

Re: CONQUISTADORES 1.13 LIVE ON BETA!!

Post by SoN!c »

1.14 Temple with a killer reset of 20 instead of 10



Image

small:
Image
loutil
Posts: 786
Joined: Fri Feb 11, 2011 2:40 pm
Gender: Male

Re: CONQUISTADORES 1.14

Post by loutil »

Uku Pacha starting point is a MAJOR disadvantage. It has no easy pathway to the middle and that is the point of this map as it is drawn, get to the middle to win.
Image
loutil
Posts: 786
Joined: Fri Feb 11, 2011 2:40 pm
Gender: Male

Re: CONQUISTADORES 1.14

Post by loutil »

Upon further study. Cortez has the advantage over all other starting points.
Image
User avatar
SoN!c
Posts: 988
Joined: Tue May 11, 2021 10:23 am
Location: Going supersonic, be there in 30 seconds!

Re: CONQUISTADORES 1.14

Post by SoN!c »

If you wanna be first to the middle yes. However you will need a large force first to get there and then hold GC after the 20 neuts you had to take.

Log count can give a big clue to that so anybody else can move in without that 20 wall.

And Orellana fort is always neutral.

Cortez is also the legendary conquistador so getting Cortez on drop should be a bit better then getting one of the 3 "natives".
Image
User avatar
SoN!c
Posts: 988
Joined: Tue May 11, 2021 10:23 am
Location: Going supersonic, be there in 30 seconds!

Re: CONQUISTADORES 1.14

Post by SoN!c »

CONQUISTADORES 1.15

Each starting point (the 4 forts in the corners) has the exact same distance to the Temple AND to the Orellana Fort!


Image

To the El Dorado temple: 6 terrs for all (via secret underground passageway)
10 out for all via normal way

So for perfect balance on that subject, and tactical reasons, each fortress has also a secret connection -each via a differen "arm" (6 terrs out for all) directly from the fort to a jungle entrance (symbol marker). On each route 1 bottle has to be taken.


first god cob 3 terrs out, first bottle 2 terrs out for all.

Tupac, Uku Pacha, Cortez and Inca : each 6 bottles and cobs
Orellana 3
Jungle 9
Gold continent 2

So 34 bottles and cobs in total (with 13 max per player)

The El Dorado temple only connecting to GC1, GC terrs connect to all GC

GC 1 and GC 4, 5 can attack Jungle 25 and 5 (to block 2 of 3 entrances - Jungle 8 being the 'back door') - you need the temple to get in but not to get out

Route to Orellana is 9 for all:

Cortez: 9
Tupac: 9
Inca: 9
Uku Pacha: 9
(10 being orellana fort itself)

Jungle terrs 2 neuts
Gold Continent 2 neuts
Jungle entrance 5 neuts

and small:

Image
User avatar
plurple
Chatter
Chatter
Posts: 2141
Joined: Thu May 15, 2008 3:29 pm

Re: CONQUISTADORES 1.15

Post by plurple »

Ok I have updated map and XML to 1.15 on beta site :D Let me know if I made any mistakes :D
plurple is not purple 8-[ 8-[ 8-[ 8-[ 8-[
User avatar
SoN!c
Posts: 988
Joined: Tue May 11, 2021 10:23 am
Location: Going supersonic, be there in 30 seconds!

Re: CONQUISTADORES 1.15

Post by SoN!c »

CONQUISTADORES 1.16

Found some small inconsistencies with testing so here is Conquistadores 1.16:

Also GC should border the temple (so you can place your fort on the temple to block it) + cannons have +11 bombard range

Image

1.16 can change even more after more testing 1.15 in the next 2 weeks...


and small:

Image
Fuchsia tude
Posts: 158
Joined: Tue Sep 06, 2011 4:36 am

Re: CONQUISTADORES 1.16

Post by Fuchsia tude »

Why do Jungle 22 and Jungle 26 border each other? The map lines pretty clearly suggest that they shouldn't:
Image
User avatar
SoN!c
Posts: 988
Joined: Tue May 11, 2021 10:23 am
Location: Going supersonic, be there in 30 seconds!

Re: CONQUISTADORES 1.16

Post by SoN!c »

Fuchsia tude wrote:Why do Jungle 22 and Jungle 26 border each other? The map lines pretty clearly suggest that they shouldn't:
Image

Its still the old version (1.15) of the map that is on beta to finish ongoing testing games.

Any update makes the old version broken so we wanna finish ongoing testing games first.

New version (1.16) will be uploaded in 3 weeks approx
Image
User avatar
SoN!c
Posts: 988
Joined: Tue May 11, 2021 10:23 am
Location: Going supersonic, be there in 30 seconds!

Re: CONQUISTADORES 1.16

Post by SoN!c »

CONQUISTADORES 1.17

more logic numbering on some jungle terrs (and some a bit more larger in size), small change to the legend

Image


and small

Image
Image
User avatar
plurple
Chatter
Chatter
Posts: 2141
Joined: Thu May 15, 2008 3:29 pm

Re: CONQUISTADORES 1.17

Post by plurple »

!.17 is the latest version on the beta site :)
plurple is not purple 8-[ 8-[ 8-[ 8-[ 8-[
User avatar
SoN!c
Posts: 988
Joined: Tue May 11, 2021 10:23 am
Location: Going supersonic, be there in 30 seconds!

Re: CONQUISTADORES 1.17

Post by SoN!c »

Map description:

In Conquistadores, 2–4 adventurers chart a cursed jungle from a Spanish Fort toward the mythical Temple of El Dorado, battling nature and each other.
Gather Gold and Rum resources, forge alliances, and survive the wilds—but beware greed! Hoard too many rum bottles, and the jungle’s ancient curse strikes, turning fortune to ruin. Only balance and cunning secure the golden prize.
Image
User avatar
zipper66
Posts: 77
Joined: Mon Apr 20, 2015 7:44 pm

Re: CONQUISTADORES 1.17

Post by zipper66 »

tupac 9 show rum, but has no rum. map tab show no rum for tupac 9 but rum for tupac 13. extend map list tupac having 5 rums - but not on 9 nor 13
User avatar
SoN!c
Posts: 988
Joined: Tue May 11, 2021 10:23 am
Location: Going supersonic, be there in 30 seconds!

Re: CONQUISTADORES 1.17

Post by SoN!c »

zipper66 wrote:tupac 9 show rum, but has no rum. map tab show no rum for tupac 9 but rum for tupac 13. extend map list tupac having 5 rums - but not on 9 nor 13
You are right. Will get to that asap. Tupac terrs changed a littlebit in the last version to have equal jungle borders and overall distance.


I forgot to inform Plurple about this.

So we still have old xml on that section of the map (it affects Tupac 9 and Tupac 13 as those two terrs were altered for overal distance reasons with the changes to jungle terrs and the rum bottle switched to be on same distance as rest of the spanish forts).

You can see the little differences here (including the changes on jungle):

Image
Image
User avatar
zipper66
Posts: 77
Joined: Mon Apr 20, 2015 7:44 pm

Re: CONQUISTADORES 1.17

Post by zipper66 »

tupac 15 attacks jungle 2,3 and 4. jungle 3 is hidden gold, jungle 4 is fools gold. I jumped to 4, had to check extend map when it came up empty. looks like the old map had jungle 4 where 3 now is.

can the list of gold and rum be, idk like alphabetical?
Post Reply

Return to “Map Foundry”