Lag when completing a game

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Donelladan
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Lag when completing a game

Post by Donelladan »

Every time I win a game, the website kinda froze. Has been happening since months.
Anyone experiencing the same ?
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Kingm
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Re: Lag when completing a game

Post by Kingm »

Donelladan wrote:Every time I win a game, the website kinda froze. Has been happening since months.
Anyone experiencing the same ?
Yeah, it has been like that for me too at least the last 2-3 months, and it happens like almost 90% of the time I want to say, if not even higher.
I have just been to lazy to make a post about it, I bet we are not alone :P
Highscore : 4349 Date : 17.6.12
Rank : 6 Date : 13.6.12

Highscore after comeback : 3985 Date : 18.7.25
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chanakam2020
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Re: Lag when completing a game

Post by chanakam2020 »

Happening to me too.
But I know I won the game when it happened.
(In a situation like 3v1 or 2v1 last shot to win :mrgreen: :D )
=D> =D> =D>
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Keefie
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Re: Lag when completing a game

Post by Keefie »

I'm getting this too but only with Championship Tournament games.
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king achilles
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Re: Lag when completing a game

Post by king achilles »

We may need a web console info when this happens again to you:

https://www.conquerclub.com/forum/viewt ... 6&t=208473
Spoiler
... [b]Directions for providing Web Console diagnostic information (Works for Firefox, Chrome and IE on PC):[/b] Beyond the above steps, for diagnosing user-dependent issues our best tool is the 'Web Console', available on all common browsers. Following are directions for provide a web console log related to your issue: [list] [*]Go to page where issue is occurring, but just before the issue occurs (or you cab produce it by refreshing the page) [*]Right Click and Choose 'Inspect Element' [*]Choose the 'Console' tab [*]Make sure that the console is set to display All logs (There should either be an 'All' option or click on each type of log individually) [*]Clear the console (A 'Clear' button should exist that is slightly different on each browser) [*]Take the action on the page that produces the problem [*]Copy logs from console.. FF: Right Click > Select All, followed by Right Click > Copy IE: Right Click > Copy All Chrome: Use your mouse to drag and select all, then Right Click > Copy [*]Paste logs (CTRL-V) into a CC forum message or post[/list]
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Kevi
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Re: Lag when completing a game

Post by Kevi »

Donelladan wrote:Every time I win a game, the website kinda froze. Has been happening since months.
Anyone experiencing the same ?

Sometimes when I take out the last territory I get a 3 - 4 second delay after the preceeding terts have been taken at a normal speed. It's not a major problem but it's there.
chanakam2020
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Re: Lag when completing a game

Post by chanakam2020 »

king achilles wrote:We may need a web console info when this happens again to you:
[Violation] Added non-passive event listener to a scroll-blocking <some> event. Consider marking event handler as 'passive' to make the page more responsive. See <URL>
[Violation] Added non-passive event listener to a scroll-blocking <some> event. Consider marking event handler as 'passive' to make the page more responsive. See <URL>
[Violation] Added non-passive event listener to a scroll-blocking <some> event. Consider marking event handler as 'passive' to make the page more responsive. See <URL>
[Violation] Added non-passive event listener to a scroll-blocking <some> event. Consider marking event handler as 'passive' to make the page more responsive. See <URL>
[Violation] Added non-passive event listener to a scroll-blocking <some> event. Consider marking event handler as 'passive' to make the page more responsive. See <URL>
[Violation] Added non-passive event listener to a scroll-blocking <some> event. Consider marking event handler as 'passive' to make the page more responsive. See <URL>
[Violation] Added non-passive event listener to a scroll-blocking <some> event. Consider marking event handler as 'passive' to make the page more responsive. See <URL>
[Violation] Added non-passive event listener to a scroll-blocking <some> event. Consider marking event handler as 'passive' to make the page more responsive. See <URL>
[Violation] Added non-passive event listener to a scroll-blocking <some> event. Consider marking event handler as 'passive' to make the page more responsive. See <URL>
[Violation] Added non-passive event listener to a scroll-blocking <some> event. Consider marking event handler as 'passive' to make the page more responsive. See <URL>
[Violation] Added non-passive event listener to a scroll-blocking <some> event. Consider marking event handler as 'passive' to make the page more responsive. See <URL>
[Violation] Added non-passive event listener to a scroll-blocking <some> event. Consider marking event handler as 'passive' to make the page more responsive. See <URL>
[Violation] Added non-passive event listener to a scroll-blocking <some> event. Consider marking event handler as 'passive' to make the page more responsive. See <URL>
[Violation] Added non-passive event listener to a scroll-blocking <some> event. Consider marking event handler as 'passive' to make the page more responsive. See <URL>
[Violation] Added non-passive event listener to a scroll-blocking <some> event. Consider marking event handler as 'passive' to make the page more responsive. See <URL>
[Violation] Added non-passive event listener to a scroll-blocking <some> event. Consider marking event handler as 'passive' to make the page more responsive. See <URL>
[Violation] Added non-passive event listener to a scroll-blocking <some> event. Consider marking event handler as 'passive' to make the page more responsive. See <URL>
[Violation] Added non-passive event listener to a scroll-blocking <some> event. Consider marking event handler as 'passive' to make the page more responsive. See <URL>
[Violation] Added non-passive event listener to a scroll-blocking <some> event. Consider marking event handler as 'passive' to make the page more responsive. See <URL>
[Violation] Added non-passive event listener to a scroll-blocking <some> event. Consider marking event handler as 'passive' to make the page more responsive. See <URL>
[Violation] Added non-passive event listener to a scroll-blocking <some> event. Consider marking event handler as 'passive' to make the page more responsive. See <URL>
[Violation] Added non-passive event listener to a scroll-blocking <some> event. Consider marking event handler as 'passive' to make the page more responsive. See <URL>
[Violation] Added non-passive event listener to a scroll-blocking <some> event. Consider marking event handler as 'passive' to make the page more responsive. See <URL>
[Violation] Added non-passive event listener to a scroll-blocking <some> event. Consider marking event handler as 'passive' to make the page more responsive. See <URL>
[Violation] Added non-passive event listener to a scroll-blocking <some> event. Consider marking event handler as 'passive' to make the page more responsive. See <URL>
[Violation] Added non-passive event listener to a scroll-blocking <some> event. Consider marking event handler as 'passive' to make the page more responsive. See <URL>
[Violation] Added non-passive event listener to a scroll-blocking <some> event. Consider marking event handler as 'passive' to make the page more responsive. See <URL>
[Violation] Added non-passive event listener to a scroll-blocking <some> event. Consider marking event handler as 'passive' to make the page more responsive. See <URL>
[Violation] Added non-passive event listener to a scroll-blocking <some> event. Consider marking event handler as 'passive' to make the page more responsive. See <URL>
[Violation] Added non-passive event listener to a scroll-blocking <some> event. Consider marking event handler as 'passive' to make the page more responsive. See <URL>
[Violation] Added non-passive event listener to a scroll-blocking <some> event. Consider marking event handler as 'passive' to make the page more responsive. See <URL>
[Violation] Added non-passive event listener to a scroll-blocking <some> event. Consider marking event handler as 'passive' to make the page more responsive. See <URL>
[Violation] Added non-passive event listener to a scroll-blocking <some> event. Consider marking event handler as 'passive' to make the page more responsive. See <URL>
[Violation] Added non-passive event listener to a scroll-blocking <some> event. Consider marking event handler as 'passive' to make the page more responsive. See <URL>
[Violation] Added non-passive event listener to a scroll-blocking <some> event. Consider marking event handler as 'passive' to make the page more responsive. See <URL>
[Violation] Added non-passive event listener to a scroll-blocking <some> event. Consider marking event handler as 'passive' to make the page more responsive. See <URL>
[Violation] Added non-passive event listener to a scroll-blocking <some> event. Consider marking event handler as 'passive' to make the page more responsive. See <URL>
[Violation] Added non-passive event listener to a scroll-blocking <some> event. Consider marking event handler as 'passive' to make the page more responsive. See <URL>
[Violation] Added non-passive event listener to a scroll-blocking <some> event. Consider marking event handler as 'passive' to make the page more responsive. See <URL>
[Violation] Added non-passive event listener to a scroll-blocking <some> event. Consider marking event handler as 'passive' to make the page more responsive. See <URL>
[Violation] Added non-passive event listener to a scroll-blocking <some> event. Consider marking event handler as 'passive' to make the page more responsive. See <URL>
[Violation] Added non-passive event listener to a scroll-blocking <some> event. Consider marking event handler as 'passive' to make the page more responsive. See <URL>
game_interface.js?v=20240726_2:1316 CC,453927 ms:processLog: Log Processing Info - Length :424
game_interface.js?v=20240726_2:1316 CC,453932 ms:updateMagicMap: Updating Magic Map
game_interface.js?v=20240726_2:1316 CC,453934 ms:colourCodeDD: Color Coding the dropdowns
game.php?game=23966893:1 The resource https://greasyfork.org/vite/assets/appl ... 5eFRu9.css was preloaded using link preload but not used within a few seconds from the window's load event. Please make sure it has an appropriate `as` value and it is preloaded intentionally.


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chanakam2020
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Re: Lag when completing a game

Post by chanakam2020 »

king achilles wrote:We may need a web console info when this happens again to you:
game.php?game=23978387:1 The resource https://greasyfork.org/vite/assets/appl ... 5eFRu9.css was preloaded using link preload but not used within a few seconds from the window's load event. Please make sure it has an appropriate `as` value and it is preloaded intentionally.
game.php?game=23978387:1 The resource https://greasyfork.org/vite/assets/appl ... 5eFRu9.css was preloaded using link preload but not used within a few seconds from the window's load event. Please make sure it has an appropriate `as` value and it is preloaded intentionally.
[Violation] Added non-passive event listener to a scroll-blocking <some> event. Consider marking event handler as 'passive' to make the page more responsive. See <URL>
[Violation] Added non-passive event listener to a scroll-blocking <some> event. Consider marking event handler as 'passive' to make the page more responsive. See <URL>
[Violation] Added non-passive event listener to a scroll-blocking <some> event. Consider marking event handler as 'passive' to make the page more responsive. See <URL>
[Violation] Added non-passive event listener to a scroll-blocking <some> event. Consider marking event handler as 'passive' to make the page more responsive. See <URL>
[Violation] Added non-passive event listener to a scroll-blocking <some> event. Consider marking event handler as 'passive' to make the page more responsive. See <URL>
[Violation] Added non-passive event listener to a scroll-blocking <some> event. Consider marking event handler as 'passive' to make the page more responsive. See <URL>
[Violation] Added non-passive event listener to a scroll-blocking <some> event. Consider marking event handler as 'passive' to make the page more responsive. See <URL>
[Violation] Added non-passive event listener to a scroll-blocking <some> event. Consider marking event handler as 'passive' to make the page more responsive. See <URL>
[Violation] Added non-passive event listener to a scroll-blocking <some> event. Consider marking event handler as 'passive' to make the page more responsive. See <URL>
[Violation] Added non-passive event listener to a scroll-blocking <some> event. Consider marking event handler as 'passive' to make the page more responsive. See <URL>
[Violation] Added non-passive event listener to a scroll-blocking <some> event. Consider marking event handler as 'passive' to make the page more responsive. See <URL>
[Violation] Added non-passive event listener to a scroll-blocking <some> event. Consider marking event handler as 'passive' to make the page more responsive. See <URL>
[Violation] Added non-passive event listener to a scroll-blocking <some> event. Consider marking event handler as 'passive' to make the page more responsive. See <URL>
[Violation] Added non-passive event listener to a scroll-blocking <some> event. Consider marking event handler as 'passive' to make the page more responsive. See <URL>
[Violation] Added non-passive event listener to a scroll-blocking <some> event. Consider marking event handler as 'passive' to make the page more responsive. See <URL>
[Violation] Added non-passive event listener to a scroll-blocking <some> event. Consider marking event handler as 'passive' to make the page more responsive. See <URL>
[Violation] Added non-passive event listener to a scroll-blocking <some> event. Consider marking event handler as 'passive' to make the page more responsive. See <URL>
[Violation] Added non-passive event listener to a scroll-blocking <some> event. Consider marking event handler as 'passive' to make the page more responsive. See <URL>
[Violation] Added non-passive event listener to a scroll-blocking <some> event. Consider marking event handler as 'passive' to make the page more responsive. See <URL>
[Violation] Added non-passive event listener to a scroll-blocking <some> event. Consider marking event handler as 'passive' to make the page more responsive. See <URL>
[Violation] Added non-passive event listener to a scroll-blocking <some> event. Consider marking event handler as 'passive' to make the page more responsive. See <URL>
[Violation] Added non-passive event listener to a scroll-blocking <some> event. Consider marking event handler as 'passive' to make the page more responsive. See <URL>
[Violation] Added non-passive event listener to a scroll-blocking <some> event. Consider marking event handler as 'passive' to make the page more responsive. See <URL>
[Violation] Added non-passive event listener to a scroll-blocking <some> event. Consider marking event handler as 'passive' to make the page more responsive. See <URL>
[Violation] Added non-passive event listener to a scroll-blocking <some> event. Consider marking event handler as 'passive' to make the page more responsive. See <URL>
[Violation] Added non-passive event listener to a scroll-blocking <some> event. Consider marking event handler as 'passive' to make the page more responsive. See <URL>
[Violation] Added non-passive event listener to a scroll-blocking <some> event. Consider marking event handler as 'passive' to make the page more responsive. See <URL>
[Violation] Added non-passive event listener to a scroll-blocking <some> event. Consider marking event handler as 'passive' to make the page more responsive. See <URL>
[Violation] Added non-passive event listener to a scroll-blocking <some> event. Consider marking event handler as 'passive' to make the page more responsive. See <URL>
game_interface.js?v=20240726_2:1316 CC,192355 ms:processLog: Log Processing Info - Length :190
game_interface.js?v=20240726_2:1316 CC,192358 ms:updateMagicMap: Updating Magic Map
game_interface.js?v=20240726_2:1316 CC,192359 ms:colourCodeDD: Color Coding the dropdowns
game.php?game=23978387:1 The resource https://greasyfork.org/vite/assets/appl ... 5eFRu9.css was preloaded using link preload but not used within a few seconds from the window's load event. Please make sure it has an appropriate `as` value and it is preloaded intentionally.
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king achilles
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Re: Lag when completing a game

Post by king achilles »

^ Forwarded.
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Rushing777
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Re: Lag when completing a game

Post by Rushing777 »

yes same for quite a while now, bit annoying but at least i know I won :D
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plurple
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Re: Lag when completing a game

Post by plurple »

this was my console log after it finished loading the end of the lagged game end
Spoiler
game_interface.js?v=20240726_2:1316 CC,1 ms:gm_ConquerClubGame: Starting game_interface.js?v=20240726_2:1316 CC,2 ms:gm_ConquerClubGame: Building the Settings Menu game_interface.js?v=20240726_2:1316 CC,4 ms:gm_ConquerClubGame: Player IDs game_interface.js?v=20240726_2:1316 CC,5 ms:processLog: Processing Log game_interface.js?v=20240726_2:1316 CC,5 ms:getFullLog: requesting full log game_interface.js?v=20240726_2:1316 CC,314 ms:processLog: Log Processing Info - Length :100 game_interface.js?v=20240726_2:1316 CC,314 ms:gm_ConquerClubGame: Map Analysis game_interface.js?v=20240726_2:1316 CC,317 ms:updateMagicMap: Updating Magic Map game_interface.js?v=20240726_2:1316 CC,317 ms:updateMagicMap: Attaching the hover handlers over the map game_interface.js?v=20240726_2:1316 CC,318 ms:updateMagicMap: Attaching the handlers game_interface.js?v=20240726_2:1316 CC,318 ms:colourCodeDD: Color Coding the dropdowns game_interface.js?v=20240726_2:1316 CC,318 ms:gm_ConquerClubGame: Show New Snapshots game_interface.js?v=20240726_2:1316 CC,319 ms:chatToSnap: checking for snaps.. game_interface.js?v=20240726_2:1316 CC,320 ms:gm_ConquerClubGame: Update Indicators game_interface.js?v=20240726_2:1316 CC,320 ms:gm_ConquerClubGame: Update Color Codes game_interface.js?v=20240726_2:1316 CC,321 ms:gm_ConquerClubGame: Update Map game_interface.js?v=20240726_2:1316 CC,322 ms:processLog: Log Processing Info - Length :99 game_interface.js?v=20240726_2:1316 CC,322 ms:updateMagicMap: Updating Magic Map game_interface.js?v=20240726_2:1316 CC,323 ms:colourCodeDD: Color Coding the dropdowns game_interface.js?v=20240726_2:1316 CC,323 ms:gm_ConquerClubGame: Update Panels game_interface.js?v=20240726_2:1316 CC,323 ms:updatePanels: Rendering action floating game_interface.js?v=20240726_2:1316 CC,326 ms:updatePanels: Rendering basic attached game_interface.js?v=20240726_2:1316 CC,327 ms:updatePanels: Rendering game attached game_interface.js?v=20240726_2:1316 CC,327 ms:updatePanels: Rendering map attached game_interface.js?v=20240726_2:1316 CC,327 ms:updatePanels: Rendering stats attached game_interface.js?v=20240726_2:1316 CC,328 ms:updatePanels: Rendering newsnapshots attached game_interface.js?v=20240726_2:1316 CC,328 ms:updatePanels: Rendering chat right game_interface.js?v=20240726_2:1316 CC,329 ms:updatePanels: Rendering log attached game_interface.js?v=20240726_2:1316 CC,330 ms:updatePanels: Rendering settings attached game_interface.js?v=20240726_2:1316 CC,330 ms:updatePanels: Rendering help attached game_interface.js?v=20240726_2:1316 CC,332 ms:gm_ConquerClubGame: Toggle Console game_interface.js?v=20240726_2:1316 CC,332 ms:gm_ConquerClubGame: AutoScrollers game_interface.js?v=20240726_2:1316 CC,335 ms:gm_ConquerClubGame: Done after request game_interface.js?v=20240726_2:1316 CC,3675 ms:processLog: Log Processing Info - Length :102 game_interface.js?v=20240726_2:1316 CC,3678 ms:updateMagicMap: Updating Magic Map game_interface.js?v=20240726_2:1316 CC,3678 ms:colourCodeDD: Color Coding the dropdowns game_interface.js?v=20240726_2:1316 CC,11249 ms:colourCodeDD: Color Coding the dropdowns game_interface.js?v=20240726_2:1316 CC,11249 ms:processLog: Log Processing Info - Length :103 game_interface.js?v=20240726_2:1316 CC,11251 ms:updateMagicMap: Updating Magic Map game_interface.js?v=20240726_2:1316 CC,11251 ms:colourCodeDD: Color Coding the dropdowns game_interface.js?v=20240726_2:1316 CC,13589 ms:colourCodeDD: Color Coding the dropdowns game_interface.js?v=20240726_2:1316 CC,13589 ms:processLog: Log Processing Info - Length :103 game_interface.js?v=20240726_2:1316 CC,13592 ms:updateMagicMap: Updating Magic Map game_interface.js?v=20240726_2:1316 CC,13593 ms:colourCodeDD: Color Coding the dropdowns game_interface.js?v=20240726_2:1316 CC,14383 ms:colourCodeDD: Color Coding the dropdowns game_interface.js?v=20240726_2:1316 CC,14384 ms:processLog: Log Processing Info - Length :103 game_interface.js?v=20240726_2:1316 CC,14386 ms:updateMagicMap: Updating Magic Map game_interface.js?v=20240726_2:1316 CC,14386 ms:colourCodeDD: Color Coding the dropdowns game_interface.js?v=20240726_2:1316 CC,15118 ms:colourCodeDD: Color Coding the dropdowns game_interface.js?v=20240726_2:1316 CC,15118 ms:processLog: Log Processing Info - Length :103 game_interface.js?v=20240726_2:1316 CC,15120 ms:updateMagicMap: Updating Magic Map game_interface.js?v=20240726_2:1316 CC,15121 ms:colourCodeDD: Color Coding the dropdowns game_interface.js?v=20240726_2:1316 CC,15823 ms:colourCodeDD: Color Coding the dropdowns game_interface.js?v=20240726_2:1316 CC,15824 ms:processLog: Log Processing Info - Length :103 game_interface.js?v=20240726_2:1316 CC,15826 ms:updateMagicMap: Updating Magic Map game_interface.js?v=20240726_2:1316 CC,15826 ms:colourCodeDD: Color Coding the dropdowns game_interface.js?v=20240726_2:1316 CC,16508 ms:colourCodeDD: Color Coding the dropdowns game_interface.js?v=20240726_2:1316 CC,16510 ms:processLog: Log Processing Info - Length :104 game_interface.js?v=20240726_2:1316 CC,16511 ms:updateMagicMap: Updating Magic Map game_interface.js?v=20240726_2:1316 CC,16511 ms:colourCodeDD: Color Coding the dropdowns game_interface.js?v=20240726_2:1316 CC,17239 ms:colourCodeDD: Color Coding the dropdowns game_interface.js?v=20240726_2:1316 CC,17240 ms:processLog: Log Processing Info - Length :104 game_interface.js?v=20240726_2:1316 CC,17241 ms:updateMagicMap: Updating Magic Map game_interface.js?v=20240726_2:1316 CC,17242 ms:colourCodeDD: Color Coding the dropdowns game_interface.js?v=20240726_2:1316 CC,18070 ms:colourCodeDD: Color Coding the dropdowns game_interface.js?v=20240726_2:1316 CC,18071 ms:processLog: Log Processing Info - Length :104 game_interface.js?v=20240726_2:1316 CC,18073 ms:updateMagicMap: Updating Magic Map game_interface.js?v=20240726_2:1316 CC,18073 ms:colourCodeDD: Color Coding the dropdowns game_interface.js?v=20240726_2:1316 CC,18762 ms:colourCodeDD: Color Coding the dropdowns game_interface.js?v=20240726_2:1316 CC,18762 ms:processLog: Log Processing Info - Length :104 game_interface.js?v=20240726_2:1316 CC,18764 ms:updateMagicMap: Updating Magic Map game_interface.js?v=20240726_2:1316 CC,18765 ms:colourCodeDD: Color Coding the dropdowns game_interface.js?v=20240726_2:1316 CC,19433 ms:colourCodeDD: Color Coding the dropdowns game_interface.js?v=20240726_2:1316 CC,19433 ms:processLog: Log Processing Info - Length :104 game_interface.js?v=20240726_2:1316 CC,19435 ms:updateMagicMap: Updating Magic Map game_interface.js?v=20240726_2:1316 CC,19436 ms:colourCodeDD: Color Coding the dropdowns game_interface.js?v=20240726_2:1316 CC,20070 ms:colourCodeDD: Color Coding the dropdowns game_interface.js?v=20240726_2:1316 CC,20071 ms:processLog: Log Processing Info - Length :104 game_interface.js?v=20240726_2:1316 CC,20073 ms:updateMagicMap: Updating Magic Map game_interface.js?v=20240726_2:1316 CC,20073 ms:colourCodeDD: Color Coding the dropdowns game_interface.js?v=20240726_2:1316 CC,20664 ms:colourCodeDD: Color Coding the dropdowns game_interface.js?v=20240726_2:1316 CC,20664 ms:processLog: Log Processing Info - Length :104 game_interface.js?v=20240726_2:1316 CC,20667 ms:updateMagicMap: Updating Magic Map game_interface.js?v=20240726_2:1316 CC,20667 ms:colourCodeDD: Color Coding the dropdowns game_interface.js?v=20240726_2:1316 CC,21413 ms:colourCodeDD: Color Coding the dropdowns game_interface.js?v=20240726_2:1316 CC,21414 ms:processLog: Log Processing Info - Length :104 game_interface.js?v=20240726_2:1316 CC,21416 ms:updateMagicMap: Updating Magic Map game_interface.js?v=20240726_2:1316 CC,21416 ms:colourCodeDD: Color Coding the dropdowns game_interface.js?v=20240726_2:1316 CC,21910 ms:colourCodeDD: Color Coding the dropdowns game_interface.js?v=20240726_2:1316 CC,21912 ms:processLog: Log Processing Info - Length :105 game_interface.js?v=20240726_2:1316 CC,21913 ms:updateMagicMap: Updating Magic Map game_interface.js?v=20240726_2:1316 CC,21913 ms:colourCodeDD: Color Coding the dropdowns game_interface.js?v=20240726_2:1316 CC,22613 ms:colourCodeDD: Color Coding the dropdowns game_interface.js?v=20240726_2:1316 CC,22614 ms:processLog: Log Processing Info - 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Length :107 game_interface.js?v=20240726_2:1316 CC,29088 ms:updateMagicMap: Updating Magic Map game_interface.js?v=20240726_2:1316 CC,29088 ms:colourCodeDD: Color Coding the dropdowns game_interface.js?v=20240726_2:1316 CC,38541 ms:processLog: Log Processing Info - Length :116 game_interface.js?v=20240726_2:1316 CC,38543 ms:updateMagicMap: Updating Magic Map game_interface.js?v=20240726_2:1316 CC,38543 ms:colourCodeDD: Color Coding the dropdowns
plurple is not purple 8-[ 8-[ 8-[ 8-[ 8-[
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king achilles
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Re: Lag when completing a game

Post by king achilles »

Thank you. All of these have been forwarded and the webmaster has said this has happened in the past. There are various processing that happens at game end, and this might affect players differently. First thought is that these were players with a very large number of games... but on inspection it does not look like that that was the case. As of now, he can't find a common denominator so it could be more practical for him to address this.

On the other hand, he is working on upcoming upgrades that will provide performance improvements that may also fix this.
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owenshooter
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Re: Lag when completing a game

Post by owenshooter »

king achilles wrote:Please direct all future IT concerns to the Black Jesus. Thank you.
I'll take it from here!! The black jesus has cracked wise...-Jesus noir
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plurple
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Re: Lag when completing a game

Post by plurple »

I normally notice it in auto tournament games :)
plurple is not purple 8-[ 8-[ 8-[ 8-[ 8-[
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