[CCXV] R2: REP (26) vs ATL (23) - REP Wins - Final 7/2/25

Finished challenges between two competitive clans.

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Keefie
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[CCXV] R2: REP (26) vs ATL (23) - REP Wins - Final 7/2/25

Post by Keefie »

Image vs Image


War Page: https://www.conquerclub.com/public.php? ... WarId=4963
49 Game War
16 Doubles, 16 Triples, 16 Quadruples and a Tie-breaker game

Contacts
Spoiler
[color=#FF0000]REP[/color] 1st contact and privs holder: [player]swimmerdude99[/player] 2nd contact and privs holder: [player]Keefie[/player] [color=#0000FF]ATL[/color] 1st contact and privs holder: [player]queen victorious[/player] 2nd contact and privs holder: [player]Tin Trumpet[/player]
Schedule and Round Breakdown
Spoiler
Two rounds March 16th - 6 week schedule begins 1st Set - Sunday 6th April To be filled by Sunday 13th April [color=#0000FF]2nd Set - Saturday 19th April To be filled by Saturday 26th April[/color] April 20th - 5 week deadline - All 1st set games [b]MUST[/b] be filled by midnight CC Time April 27th - 6 week deadline - All 2nd set games [b]MUST[/b] be filled by midnight CC Time Round One - 24 games - 4 Dubs + 4 Trips + 4 Quads chosen by each clan Round Two - 24 games - 4 Dubs + 4 Trips + 4 Quads chosen by each clan plus a Tie-breaker (Trips Classic, ns, chained, sunny created by REP
War Terms
Spoiler
[b]The competitions default rules will be unchanged for this war.[/b] [*]Only game types allowed are "Teams". (Polymorphic is not considered a team game) [*]All games must have automatic initial troop deploy. (no manual) [*]All games must be sequential. (no freestyle) [*]All games must have 24 hour round length. (no speed) [*]All spoils are allowed except zombie spoils. (negotiable) [*]All forts are allowed except "no forts". [*]There is no limit on the number of trench games allowed per war. [*]Round limits are not allowed. [*]Each map can only be used twice per clan per clan war but can only be used once per game type. (dubs/trips/quads) [*]Beta maps are not allowed. [*]Each clan will pick the map and settings for exactly half of the games. [*]Games will be exchanged in 2 sets. [*]In regards to exchanging games, the home clan must create AND invite their players to those games, in order for the games to be considered "exchanged". [*]At least half of the quads games will be exchanged in the first set. [*]12 Hour Fog of War Rule will not be in effect. With the new automated snapshots, this should no longer be an issue. (negotiable - TO will allow, but will NOT monitor nor enforce the rule)
Player Eligibility:
Spoiler
Maximum games to be played, not counting the tiebreak game, is 18 games.
Last edited by Keefie on Fri Jun 27, 2025 3:23 am, edited 1 time in total.
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groovysmurf
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Re: [CCXV] Rd 2 - REP vs ATL - 0-0 of 49

Post by groovysmurf »

Since not default, the schedule needs to be colored, please.

Also, as this is Round 2, players are allowed to be in 18 games, not counting the tie-breaker.
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Re: [CCXV] Rd 2 - REP vs ATL - 0-0 of 49

Post by queen victorious »

Atlantis has read and agrees to all dates and rules.
Good luck to everyone!
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Re: [CCXV] Rd 2 - REP vs ATL - 0-0 of 49

Post by groovysmurf »

Approved
Keefie wrote:Image vs Image


War Page: To be added
49 Game War
16 Doubles, 16 Triples, 16 Quadruples and a Tie-breaker game

Contacts
Spoiler
[color=#FF0000]REP[/color] 1st contact and privs holder: [player]swimmerdude99[/player] 2nd contact and privs holder: [player]Keefie[/player] [color=#0000FF]ATL[/color] 1st contact and privs holder: [player]queen victorious[/player] 2nd contact and privs holder: [player]Tin Trumpet[/player]
Schedule and Round Breakdown
Spoiler
Two rounds March 16th - 6 week schedule begins 1st Set - Sunday 6th April To be filled by Sunday 13th April [color=#0000FF]2nd Set - Saturday 19th April To be filled by Saturday 26th April[/color] April 20th - 5 week deadline - All 1st set games [b]MUST[/b] be filled by midnight CC Time April 27th - 6 week deadline - All 2nd set games [b]MUST[/b] be filled by midnight CC Time Round One - 24 games - 4 Dubs + 4 Trips + 4 Quads chosen by each clan Round Two - 24 games - 4 Dubs + 4 Trips + 4 Quads chosen by each clan plus a Tie-breaker (Trips Classic, ns, chained, sunny created by REP
War Terms
Spoiler
[b]The competitions default rules will be unchanged for this war.[/b] [*]Only game types allowed are "Teams". (Polymorphic is not considered a team game) [*]All games must have automatic initial troop deploy. (no manual) [*]All games must be sequential. (no freestyle) [*]All games must have 24 hour round length. (no speed) [*]All spoils are allowed except zombie spoils. (negotiable) [*]All forts are allowed except "no forts". [*]There is no limit on the number of trench games allowed per war. [*]Round limits are not allowed. [*]Each map can only be used twice per clan per clan war but can only be used once per game type. (dubs/trips/quads) [*]Beta maps are not allowed. [*]Each clan will pick the map and settings for exactly half of the games. [*]Games will be exchanged in 2 sets. [*]In regards to exchanging games, the home clan must create AND invite their players to those games, in order for the games to be considered "exchanged". [*]At least half of the quads games will be exchanged in the first set. [*]12 Hour Fog of War Rule will not be in effect. With the new automated snapshots, this should no longer be an issue. (negotiable - TO will allow, but will NOT monitor nor enforce the rule)
Player Eligibility:
Spoiler
Maximum games to be played, not counting the tiebreak game, is 18 games.
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groovysmurf
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Re: [CCXV] Rd 2 - REP vs ATL - 0-0 of 49

Post by groovysmurf »

Please remember to add the war page link to the OP. Thanks!
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Re: [CCXV] Rd 2 - REP vs ATL - 0-0 of 49

Post by TrafalgarLaw01 »

Really close war looks like 11-10 on set 1
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Re: [CCXV] Rd 2 - REP vs ATL - 0-0 of 49

Post by queen victorious »

question for TOs:

when preparing this page for wars i've handled in the pasast, i have always had to have all games listed (and linked), and updated as won/lost
or soon after.

in addition, the Subject line should be updated regularly with the score as it changes. this hasn't been done in this REP v ATL thread.
have i been driving myself crazy unnecessarily when i've run these threads??? it does take time, but i thought it was required.

thanks.
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Re: [CCXV] Rd 2 - REP vs ATL - 0-0 of 49

Post by groovysmurf »

Posting and linking the games is not required. Some people choose to do it because they want to. Updating the score at least once a week IS required and 100% should be done here asap.
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Re: [CCXV] Rd 2 - REP vs ATL - 0-0 of 49

Post by Keefie »

queen victorious wrote:question for TOs:

when preparing this page for wars i've handled in the pasast, i have always had to have all games listed (and linked), and updated as won/lost
or soon after.

in addition, the Subject line should be updated regularly with the score as it changes. this hasn't been done in this REP v ATL thread.
have i been driving myself crazy unnecessarily when i've run these threads??? it does take time, but i thought it was required.

thanks.
The requirement to post the games in the OP ended years ago when the clan database was introduced.
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Re: [CCXV] Rd 2 - REP vs ATL - 0-0 of 49

Post by queen victorious »

Keefie wrote:
queen victorious wrote:question for TOs:

when preparing this page for wars i've handled in the pasast, i have always had to have all games listed (and linked), and updated as won/lost
or soon after.

in addition, the Subject line should be updated regularly with the score as it changes. this hasn't been done in this REP v ATL thread.
have i been driving myself crazy unnecessarily when i've run these threads??? it does take time, but i thought it was required.

thanks.
The requirement to post the games in the OP ended years ago when the clan database was introduced.

good to know...a huge time saver!..i was taught to do it that way, and ATL is not the only clan to still follow that discontinued rule.
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Re: [CCXV] Rd 2 - REP vs ATL - 15-17 of 49

Post by TrafalgarLaw01 »

Still super close war - REP 23/24 - ATL - 22 on my count
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Re: [CCXV] Rd 2 - REP vs ATL - 15-17 of 49

Post by Keefie »

TrafalgarLaw01 wrote:Still super close war - REP 23/24 - ATL - 22 on my count
but who will get to 25 ?
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Re: [CCXV] Rd 2 - REP vs ATL - 15-17 of 49

Post by detlef »

Keefie wrote:
TrafalgarLaw01 wrote:Still super close war - REP 23/24 - ATL - 22 on my count
but who will get to 25 ?
Whoever wins Labyrinth it seems...
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Re: [CCXV] Rd 2 - REP vs ATL - 15-17 of 49

Post by queen victorious »

Keefie wrote:
TrafalgarLaw01 wrote:Still super close war - REP 23/24 - ATL - 22 on my count
but who will get to 25 ?
Close round, but congrats to REP who will get to 25 before ATL. Well done. =D>
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Re: [CCXV] R2: REP (26) vs ATL (23) - REP Wins - Final 7/2/2

Post by groovysmurf »

Congratulations to REP!

War complete, privs removed, achievements issued, topic moved
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