Kingm's Termi-Takedown (2000+) (Winner = edwatson1971)

Tournaments Completed in 2025
raderiba
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Re: Kingm's Termi-Takedown (2000+) (25/32)

Post by raderiba »

Inv please,2766
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general cod
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Re: Kingm's Termi-Takedown (2000+) (26/32)

Post by general cod »

In please 3057
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Lo Pan
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Re: Kingm's Termi-Takedown (2000+) (27/32)

Post by Lo Pan »

"You son of bitch, I'm in." 2249
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Dusty21
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Re: Kingm's Termi-Takedown (2000+) (28/32)

Post by Dusty21 »

In please - 2880
edwatson1971
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Re: Kingm's Termi-Takedown (2000+) (29/32)

Post by edwatson1971 »

I'll join. 3703.
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munchkin432
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Re: Kingm's Termi-Takedown (2000+) (29/32)

Post by munchkin432 »

I'm in, how do i join?
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munchkin432
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Re: Kingm's Termi-Takedown (2000+) (29/32)

Post by munchkin432 »

Failed to adequately read all the instructions... my score is 2728
mikehayes
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Re: Kingm's Termi-Takedown (2000+) (31/32)

Post by mikehayes »

In pls 2081
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munchkin432
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Re: Kingm's Termi-Takedown (2000+) (Full)

Post by munchkin432 »

when do we start? do i have to do anything to join the tourney?
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Kingm
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Re: Kingm's Termi-Takedown (2000+) (Full)

Post by Kingm »

munchkin432 wrote:when do we start? do i have to do anything to join the tourney?
I will try to get the games made, and the invites out today, nothing you have to do
Highscore : 4349 Date : 17.6.12
Rank : 6 Date : 13.6.12

Highscore after comeback : 3985 Date : 18.7.25
Rank : 9 Date : 18.7.25

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Kingm
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Re: Kingm's Termi-Takedown (2000+) (Round 1)

Post by Kingm »

Invites are out, gl
Highscore : 4349 Date : 17.6.12
Rank : 6 Date : 13.6.12

Highscore after comeback : 3985 Date : 18.7.25
Rank : 9 Date : 18.7.25

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pjdonald
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Re: Kingm's Termi-Takedown (2000+) (Full)

Post by pjdonald »

Thanks King- I'm enjoying this.

Could I make one request for future rounds, regardless of whether I'm fortunate enough to advance? Could you randomize or at least alter the player order for each of the 10 games? I realize that makes it more complicated for you in sending out the invites, but it would make for a more interesting and manageable tournament experience. As is, for round 1, we basically take our turns in all 10 games at once, and then have no turns for a while. The same sequence of players also creates the potential for some competitive advantages/disadvantages- i.e. if a particularly bad player failed on some ill-advised elimination attempts, he/she would set up the players immediately following to reap the benefits.

Not a big deal if you keep doing it the same way, but I thought I'd throw that out there.

Thanks!
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Kingm
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Re: Kingm's Termi-Takedown (2000+) (Full)

Post by Kingm »

pjdonald wrote:Thanks King- I'm enjoying this.

Could I make one request for future rounds, regardless of whether I'm fortunate enough to advance? Could you randomize or at least alter the player order for each of the 10 games? I realize that makes it more complicated for you in sending out the invites, but it would make for a more interesting and manageable tournament experience. As is, for round 1, we basically take our turns in all 10 games at once, and then have no turns for a while. The same sequence of players also creates the potential for some competitive advantages/disadvantages- i.e. if a particularly bad player failed on some ill-advised elimination attempts, he/she would set up the players immediately following to reap the benefits.

Not a big deal if you keep doing it the same way, but I thought I'd throw that out there.

Thanks!
Hi pjdonald,

I'm happy hearing that you enjoy the games, I also like this new tournament, and also thanks for the suggestion.
But I'm one of those that love that the games get "synched", that makes it so much faster to play them, and when you have as many games as I have, thats important.
But even more important then that, is the seeding, on my previous terminator tournaments, I used to seed the players in the group in this order:

1 - Red
2 - Green
3 - Blue
4 - Yellow
5 - Pink
6 - Cyan
7 - Orange
8 - Silver

But like V.7 of my FE tourny and V.2 of conquest master, got me realzing that being 2 or 3 seed in a group actually was the worst spot you could be, since the 1 see goes before you.
So like in all 3 of my terminator tournaments that run right now, I am trying out a different order, and so far I feel like its working.
This is now how the seeding in each group works:

1 - Red
6 - Green
7 - Blue
2 - Yellow
4 - Pink
3 - Cyan
5 - Orange
8 - Silver

Its not perfect, but its better then it was, and I really feel that the seeds should matter, thats why I do not want to make it random, and also like you said, it would make sending out invites so much harder.

But I hope you still will enjoy the tournament, and gl in this round and all the rest.
Highscore : 4349 Date : 17.6.12
Rank : 6 Date : 13.6.12

Highscore after comeback : 3985 Date : 18.7.25
Rank : 9 Date : 18.7.25

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Kingm
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Re: Kingm's Termi-Takedown (2000+) (Round 2)

Post by Kingm »

invites for round 2 is out GL all!
Highscore : 4349 Date : 17.6.12
Rank : 6 Date : 13.6.12

Highscore after comeback : 3985 Date : 18.7.25
Rank : 9 Date : 18.7.25

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Kingm
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Re: Kingm's Termi-Takedown (2000+) (Winner = edwatson1971)

Post by Kingm »

Then the tournament is over, thanks everyone for participating and congrats to the winner edwatson1971!!!
Highscore : 4349 Date : 17.6.12
Rank : 6 Date : 13.6.12

Highscore after comeback : 3985 Date : 18.7.25
Rank : 9 Date : 18.7.25

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