[CCXV] R2: A^ (30) vs OLDS (19) - A^ Wins - Final 7/20/25

Finished challenges between two competitive clans.

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mdhill
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[CCXV] R2: A^ (30) vs OLDS (19) - A^ Wins - Final 7/20/25

Post by mdhill »

A^ v OLDS

Articles of War
show: contacts
49-Game War - 16 Doubles, 16 Triples, 16 Quadruples and a Tie-breaker game over 2 rounds

Schedule and Round Breakdown
  • Two rounds - Round 1 to be exchanged by March 30 and Round 2 to be exchanged by April 20. Clans will have 1 week to fill games (both home and away).
  • Round One - Round One - 4 Dubs + 4 Trips + 4 Quads chosen by each clan
  • Round Two - 4 Dubs + 4 Trips + 4 Quads chosen by each clan + Tie-breaker (Triples on Classic, no spoils, chained, sunny, created by A^)
Terms
  • Only game types allowed are "Teams". (Polymorphic is not considered a team game)
  • All games must have automatic initial troop deploy. (no manual)
  • All games must be sequential. (no freestyle)
  • All games must have 24 hour round length. (no speed)
  • All spoils are allowed except zombie spoils.
  • All forts are allowed except "no forts".
  • There is no limit on the number of trench games allowed per war.
  • Round limits are not allowed. (Negotiable for "No Reinforcements" and "Trench")
  • Each map can only be used twice per clan per clan war but can only be used once per game type. (dubs/trips/quads)
  • Beta maps are not allowed.
  • Each clan will pick the map and settings for exactly half of the games.
  • Games will be exchanged in 2 sets.
  • In regards to exchanging games, the home clan must create AND invite their players to those games, in order for the games to be considered "exchanged".
  • At least half of the quads games will be exchanged in the first set.
  • 12 Hour Fog of War Rule will not be in effect. With the new automated snapshots, this should no longer be an issue.
  • New settings that are implemented after the start of the Cup will be excluded from wars.
Clan War Page: https://www.conquerclub.com/public.php? ... WarId=4966

A^ Rd 1
show
OLDS Rd 1
show
A^ Rd 2
show
OLDS Rd 2
show
Tie-Breaker
show
Last edited by mdhill on Fri Jul 11, 2025 4:38 pm, edited 18 times in total.
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Caymanmew
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Re: [CCXV] Round 2: A^ vs OLDS

Post by Caymanmew »

mdhill wrote:A^ v OLDS

Articles of War
show: contacts
49-Game War - 16 Doubles, 16 Triples, 16 Quadruples and a Tie-breaker game over 2 rounds

Schedule and Round Breakdown
  • Two rounds - Round 1 to be exchanged by March 30 and Round 2 to be exchanged by April 20. Clans will have 1 week to fill games (both home and away).
  • Round One - Round One - 4 Dubs + 4 Trips + 4 Quads chosen by each clan
  • Round Two - 4 Dubs + 4 Trips + 4 Quads chosen by each clan + Tie-breaker (Triples on Classic, no spoils, chained, sunny, created by A^)
Terms
  • NO limit on number of trench games
  • NO round limit on trench games
  • Each map can only be used twice per clan and only once per game type (dubs/trips/quads)
  • not allowed: no forts, zombie, speed, freestyle, manual, beta
TBA Clan War Page

A^ Rd 1
show
OLDS Rd 1
show
A^ Rd 2
show
OLDS Rd 2
show
Tie-Breaker
show

OLDS agree
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Caymanmew
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Re: [CCXV] Round 2: A^ vs OLDS

Post by Caymanmew »

mdhill wrote:A^ v OLDS

Articles of War
show: contacts
49-Game War - 16 Doubles, 16 Triples, 16 Quadruples and a Tie-breaker game over 2 rounds

Schedule and Round Breakdown
  • Two rounds - Round 1 to be exchanged by March 30 and Round 2 to be exchanged by April 20. Clans will have 1 week to fill games (both home and away).
  • Round One - Round One - 4 Dubs + 4 Trips + 4 Quads chosen by each clan
  • Round Two - 4 Dubs + 4 Trips + 4 Quads chosen by each clan + Tie-breaker (Triples on Classic, no spoils, chained, sunny, created by A^)
Terms
  • Only game types allowed are "Teams". (Polymorphic is not considered a team game)
  • All games must have automatic initial troop deploy. (no manual)
  • All games must be sequential. (no freestyle)
  • All games must have 24 hour round length. (no speed)
  • All spoils are allowed except zombie spoils.
  • All forts are allowed except "no forts".
  • There is no limit on the number of trench games allowed per war.
  • Round limits are not allowed. (Negotiable for "No Reinforcements" and "Trench")
  • Each map can only be used twice per clan per clan war but can only be used once per game type. (dubs/trips/quads)
  • Beta maps are not allowed.
  • Each clan will pick the map and settings for exactly half of the games.
  • Games will be exchanged in 2 sets.
  • In regards to exchanging games, the home clan must create AND invite their players to those games, in order for the games to be considered "exchanged".
  • At least half of the quads games will be exchanged in the first set.
  • 12 Hour Fog of War Rule will not be in effect. With the new automated snapshots, this should no longer be an issue.
  • New settings that are implemented after the start of the Cup will be excluded from wars.
TBA Clan War Page

A^ Rd 1
show
OLDS Rd 1
show
A^ Rd 2
show
OLDS Rd 2
show
Tie-Breaker
show
OLDS still agrees
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Keefie
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Re: [CCXV] Round 2: A^ vs OLDS

Post by Keefie »

Caymanmew wrote:
mdhill wrote:A^ v OLDS

Articles of War
show: contacts
49-Game War - 16 Doubles, 16 Triples, 16 Quadruples and a Tie-breaker game over 2 rounds

Schedule and Round Breakdown
  • Two rounds - Round 1 to be exchanged by March 30 and Round 2 to be exchanged by April 20. Clans will have 1 week to fill games (both home and away).
  • Round One - Round One - 4 Dubs + 4 Trips + 4 Quads chosen by each clan
  • Round Two - 4 Dubs + 4 Trips + 4 Quads chosen by each clan + Tie-breaker (Triples on Classic, no spoils, chained, sunny, created by A^)
Terms
  • Only game types allowed are "Teams". (Polymorphic is not considered a team game)
  • All games must have automatic initial troop deploy. (no manual)
  • All games must be sequential. (no freestyle)
  • All games must have 24 hour round length. (no speed)
  • All spoils are allowed except zombie spoils.
  • All forts are allowed except "no forts".
  • There is no limit on the number of trench games allowed per war.
  • Round limits are not allowed. (Negotiable for "No Reinforcements" and "Trench")
  • Each map can only be used twice per clan per clan war but can only be used once per game type. (dubs/trips/quads)
  • Beta maps are not allowed.
  • Each clan will pick the map and settings for exactly half of the games.
  • Games will be exchanged in 2 sets.
  • In regards to exchanging games, the home clan must create AND invite their players to those games, in order for the games to be considered "exchanged".
  • At least half of the quads games will be exchanged in the first set.
  • 12 Hour Fog of War Rule will not be in effect. With the new automated snapshots, this should no longer be an issue.
  • New settings that are implemented after the start of the Cup will be excluded from wars.
TBA Clan War Page

A^ Rd 1
show
OLDS Rd 1
show
A^ Rd 2
show
OLDS Rd 2
show
Tie-Breaker
show
OLDS still agrees
Approved
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groovysmurf
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Re: [CCXV] Round 2: A^ vs OLDS

Post by groovysmurf »

Approved
show
[/quote]
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Re: [CCXV] Round 2: A^ vs OLDS

Post by groovysmurf »

Please remember to add the war page link to the OP. Thanks!
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josko.ri
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Re: [CCXV] Round 2: A^ vs OLDS

Post by josko.ri »

First blood for Olds in round 3 of conquer 500. Wondering which is the shortest win in CCup in terms of rounds played?
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Re: [CCXV] Round 2: A^ vs OLDS

Post by TrafalgarLaw01 »

josko.ri wrote:First blood for Olds in round 3 of conquer 500. Wondering which is the shortest win in CCup in terms of rounds played?
We won a Pot Mosbi quads in R2 vs LHDD last CC
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Re: [CCXV] Round 2: A^ vs OLDS

Post by josko.ri »

TrafalgarLaw01 wrote:
josko.ri wrote:First blood for Olds in round 3 of conquer 500. Wondering which is the shortest win in CCup in terms of rounds played?
We won a Pot Mosbi quads in R2 vs LHDD last CC
Oh yes, unlimited fort Mosbi :)
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Re: [CCXV] Round 2: A^ (8) vs OLDS (6)

Post by itake »

Ha! I don't usually brag when I finish early.
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Re: [CCXV] Round 2: A^ (11) vs OLDS (7)

Post by TrafalgarLaw01 »

Seems first set is 14-10 for A. Interesting war
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Re: [CCXV] Round 2: A^ (24) vs OLDS (13)

Post by TrafalgarLaw01 »

A is going through and by a big margin it seems. Congrats!!!
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Re: [CCXV] Round 2: A^ (24) vs OLDS (13)

Post by IcePack »

Looks like OLD's is ready for the old folks home. Or the cows out to the pasture. Or the chef to pack up his knives.
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Re: [CCXV] Round 2: A^ (24) vs OLDS (13)

Post by GoranZ »

Wasn't this advertised as slow death of the legends? Or Ascension got carried away with their role?


IcePack wrote:Looks like OLD's is ready for the old folks home. Or the cows out to the pasture. Or the chef to pack up his knives.
:lol:
Even a little kid knows whats the name of my country... http://youtu.be/XFxjy7f9RpY

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Re: [CCXV] Round 2: A^ (24) vs OLDS (13)

Post by mdhill »

The current score is a little deceptive and will tighten as the remaining games finish. Lots of tough battles in this war. OLDS has fought well and hasn't lost any juice off its fastball.
[bigimg]https://lh3.googleusercontent.com/_FaokRtlfTEyodiaznq0LjfitYDSN9kO2ZTQOrUQhRTIOwPlaQqCMMKpgWTRzKl1szPQ2FEgvJXkxe0PWsIBaXz6pPJ1F48NMJD4okmMTZRcPvIgaGWzKLVVTSOj63EqTB5IpLcaygg=w2400[/bigimg]
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Re: [CCXV] Round 2: A^ (24) vs OLDS (13)

Post by detlef »

mdhill wrote:The current score is a little deceptive and will tighten as the remaining games finish. Lots of tough battles in this war. OLDS has fought well and hasn't lost any juice off its fastball.
Well, it looks like you're still gonna drop 30 on them. Between that and them finishing middle of the pack in league, maybe all the hand-wringing about them being a super clan that nobody would be able to compete with was a little premature.
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Re: [CCXV] Round 2: A^ (24) vs OLDS (13)

Post by GoranZ »

detlef wrote:
mdhill wrote:The current score is a little deceptive and will tighten as the remaining games finish. Lots of tough battles in this war. OLDS has fought well and hasn't lost any juice off its fastball.
Well, it looks like you're still gonna drop 30 on them. Between that and them finishing middle of the pack in league, maybe all the hand-wringing about them being a super clan that nobody would be able to compete with was a little premature.
Nope, on paper they are still the most capable clan. Maybe they haven't found the proper mix, but they will eventually.
Even a little kid knows whats the name of my country... http://youtu.be/XFxjy7f9RpY

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Re: [CCXV] R2: A^ (30) vs OLDS (19) - A^ Wins - Final 7/20/2

Post by groovysmurf »

Congratulations to A^!

War complete, privs removed, achievements issued, topic moved
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