New York 1695 v15

Maps that may be nearing the end of production. Finalize maps here, while testing.

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iancanton
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Re: New York 1695 v15.1

Post by iancanton »

plurple wrote:ok so after a short delay I have made the xml changes and put them on beta. I have a few games up if anyone is able to go over there and join to test.

The changes:
- Have reduced the batteries to 1 neutrals from 3 each.
- Have upped the Fort to 8 neutrals from 5.
- Have removed the connection between yard A and yard D.
- Have removed the connection between yard B and yard C.
- Have made Four B'way A, Five King St B and One Whitehall C start as Neutral 3 to reduce the starting with a bonus to a minimum. Which also makes the number of region that are handed out 44 which is a better number as is a golden number :D
New York 1695 v1506.xml
v15.1 is live for all new and active games! the highest game number to start under v15.0 was Game 23057513.

for future reference, please remove the spaces from xml file names as, in bW's words, they "cause some grief in the process".

ian. :)
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Minister X
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Re: New York 1695 v15

Post by Minister X »

The rule "all streets revert to neutral two after every player's turn" needs to be reworded. At the very least, the apostrophe needs to be moved to the other side of the 's' since this way it refers to a single player. Better yet, find wording that's much less easy to misinterpret. Maybe: "Streets revert to two neutral before the owner's turn." Or: "Streets revert to two neutral after a full turn of all players is completed." Something like that. I invented this game and was confused by this rule!! :shock:
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Shannon Apple
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Re: New York 1695 v15

Post by Shannon Apple »

I made those small changes. Please check to make sure there is nothing else. I can fix this weekend.

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00:33:53 ‹riskllama› will her and i ever hook up, LLT???
00:34:09 ‹LiveLoveTeach› You and Shannon?
00:34:20 ‹LiveLoveTeach› Bahahahahahaha
00:34:22 ‹LiveLoveTeach› I doubt it
00:34:30 ‹LiveLoveTeach› I don't think she's into farm animals
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plurple
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Re: New York 1695 v15

Post by plurple »

Shannon Apple wrote:I made those small changes. Please check to make sure there is nothing else. I can fix this weekend.

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Thanks for these changes :D
plurple is not purple 8-[ 8-[ 8-[ 8-[ 8-[
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Minister X
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Re: New York 1695 v15

Post by Minister X »

I just noticed that Three King Street D has two doors onto the same street. This was probably my mistake and I apologize. Perhaps that extra door should be shifted an inch north to allow TKS C access to King Street? Or the boundary between Beaver St. and King St. shifted northeast a touch?
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Shannon Apple
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Re: New York 1695 v15

Post by Shannon Apple »

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I made the text clearer. Saying it reverts on player's next turn is much clearer than "each player's turn."
00:33:53 ‹riskllama› will her and i ever hook up, LLT???
00:34:09 ‹LiveLoveTeach› You and Shannon?
00:34:20 ‹LiveLoveTeach› Bahahahahahaha
00:34:22 ‹LiveLoveTeach› I doubt it
00:34:30 ‹LiveLoveTeach› I don't think she's into farm animals
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Donelladan
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Re: New York 1695 v15

Post by Donelladan »

Other maps just say "revert to neutral".
And that's it and enough.

See antartica or Kc2 for example.
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agentcom
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Re: New York 1695 v15

Post by agentcom »

I'm playing my first game on this map, and I missed the rule about the killer neutral streets. NBD ... my fault. I think it is clearly described in the rules. That said, it could be put clearly in its own paragraph to draw attention. But it's fine how it is.

Main issue I came here to report is that the instructions in the map that I'm playing on say something about "Brown street borders". Appears to be a reference to a previous version of the map. Also, the verbiage missing from the map image that I see above, so maybe this has been fixed, but new games are starting on the old map version?
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DJPatrick
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Re: New York 1695 v15

Post by DJPatrick »

Haven't found the probs you speak of??? Damn good map and needs to be set free!!!
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iancanton
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Re: New York 1695 v15

Post by iancanton »

agentcom wrote:I'm playing my first game on this map, and I missed the rule about the killer neutral streets. NBD ... my fault. I think it is clearly described in the rules. That said, it could be put clearly in its own paragraph to draw attention. But it's fine how it is.
if the image needs to be amended for some other reason, then we can look at changing this at the same time.
agentcom wrote:Main issue I came here to report is that the instructions in the map that I'm playing on say something about "Brown street borders". Appears to be a reference to a previous version of the map. Also, the verbiage missing from the map image that I see above, so maybe this has been fixed, but new games are starting on the old map version?
u're right! the live map, with the "brown street borders" text, is different from the one on the beta site, which has the "black lines" text. we're unsure how this happened, but watch this space!

ian. :)
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Grrargh
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Re: New York 1695 v15

Post by Grrargh »

Fun map! Two suggestions on the instructions:

The street reset “after every player’s turn” ≠ “at the start of your next turn.”

An additional instruction for the unique trench/street mechanic would be appreciated.

Keep up the good work!
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iancanton
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Re: New York 1695 v15

Post by iancanton »

thanks for ur suggestions. a map image with revised killer neutral wording, on player's next turn, is being tested on the beta site.

ian. :)
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DarkDepths
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Re: New York 1695 v15

Post by DarkDepths »

Playing for the first time now, under Fog/Trench conditions. The map's mechanics remind me of the Salem's Switch map (which I enjoy). But, I feel that the 2 neutral for streets is too high a price. Early in the game, or for weaker players once one player begins to dominate, that becomes an almost unsurmountable hurdle. A couple of bad rolls trying to cross your first street early in the game and you're pretty much done.
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