WidowMakers has given me a green light for map development - I just need to develop a map with a solid framework / idea of gameplay and a basic idea of how it'll look. Then I'll hand it over to him for graphics. The problem is how sparse the updates will be because I have to do it with a pen and paper and colored pencils, not photoshop. First you guys need to tell me if you like the idea:
Last edited by unriggable on Wed Jun 27, 2007 12:21 pm, edited 3 times in total.
well obviously we'd recommend you doing it in photoshop so that it's a lot easier to make changes.
I'd say trace it again, either in photoshop type program or by hand (but honestly that option is not ideal). Trace it so that everything is a lot clearer. Like other poster said, the blues are too close and the connecting lines are not quite clear enough to make it easy to talk about the map.
since you now basically know where the colours are going to go, just use those colours for the border or a thin black and draw connecting lines with a different colour. Right now I'm finding it a bit difficult to comment on the layout because of the way you have presented it.
edbeard wrote:well obviously we'd recommend you doing it in photoshop so that it's a lot easier to make changes.
I'd say trace it again, either in photoshop type program or by hand (but honestly that option is not ideal). Trace it so that everything is a lot clearer. Like other poster said, the blues are too close and the connecting lines are not quite clear enough to make it easy to talk about the map.
since you now basically know where the colours are going to go, just use those colours for the border or a thin black and draw connecting lines with a different colour. Right now I'm finding it a bit difficult to comment on the layout because of the way you have presented it.
Widowmakers might (see his thread) finalize this map in photoshop, I need to get the gameplay down.
edbeard wrote:yes. I understand that. It's still better for everyone involved if you do it on a program rather than by hand.
That's the thing though - I don't know how. I can redraw by hand it to look more appealing and easier to see but keep in mind that you shouldn't expect too much from these.
edbeard wrote:well I had never used photoshop when I started my Caribbean Islands map
just trial and error. I'd say at least give it a shot
true. if there's will there's a way.
search the net for tutorials and experiment with every single tool available. in 1 hour you'll be able to make a decent draft. in 1 week it will look better and you'll know how to modify it easily. in 1 month you'll make a beautiful map.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
Spockers, you turn people off being map-makers because you don't like it. Just f*ck off and give people a chance to make it at least to the next update.
Unriggable; I think it looks good as a drawn map, though I think the 'bold' lines for different territories are too 'bold', and I know that you're only going for gameplay.
KraphtOne wrote:when you sign up a new account one of the check boxes should be "do you want to foe colton24 (it is highly recommended) "
edbeard wrote:well I had never used photoshop when I started my Caribbean Islands map
just trial and error. I'd say at least give it a shot
true. if there's will there's a way.
search the net for tutorials and experiment with every single tool available. in 1 hour you'll be able to make a decent draft. in 1 week it will look better and you'll know how to modify it easily. in 1 month you'll make a beautiful map.
Yeah but see its hard to use photoshop when I don't own it...I think my dad might have a copy actually but the earliest I can get it is July.
Spockers wrote:No. What's the point?
It's just another world map. How many times have we been through this?
Let spockers be the cynic to judge everything before he actually takes a look at the maps.
download the 30 day trial version and look in the map foundry forum for tutorials.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
Is this more visually appealing to you guys? Do you think its balanced game play wise?
Bonuses are:
Africa: 5
Antarctica: 4
Asia: 3
Australia: 2
Europe: 2
India: 1
North America: 2
South America: 2
Africa + South America: West Gondwana (5)
Africa + India + Australia: East Gondwana (6)
North America + South America: America (3)
Asia + Europe + India: Eurasia (4)
Asia + Europe + North America: Laurasia (5)
1 Pacific America
2 Greenland
3 Prairies
4 Equatorial America
5 Appalachia
6 Mesa
7 Alplands
8 Rockies
9 Ural
10 Caucas
11 North Pole
12 Siberia
13 West Tethys
14 East Tethys
15 Pacific Asia
16 Borneo
17 Tethys India
18 Outer India
19 Arabia
20 The Horn
21 Atlas
22 Sahara
23 Equator
24 Plateau
25 Rift Valley
26 South Africa
27 Madagascar
28 Inner Australia
29 Artesia
30 Outer Australia
31 Blue Mountains
32 Basin
33 Amazon
34 Andes
35 Patagon
36 Antarctic Peninsula
37 Floodlands
38 Sor Mondane
39 Ross
40 Wilkesland
41 New Zealand
42 Scandinavia
{[(Number of Territories)*1.5 + (Number of Territories to Defend entire Continent)*4 + (Number of Territories that can Attack Continent)*1 + (Number of Different Continent Neighbors )*0.5] / 6} +/- any number to level them out = BONUS
Asia +3
Australia +2
Africa +5
India +1
Europe +2
North America +2
South America +2
Antarctica +4
America +2
Eurasia +4
Laurasia +3
West Gondwana +4
East Gondwana +4
Some of you may be wondering why both asia and antarctica have the exact same profile (6 countries, 3 borders) but antarctica is worth 1 more - antarctica is not part of any supercontinent. Also concerning North America and South America...should I rename them, since they aren't 'yet' connected?
Looks good so far, but what is it supposed to be? Some sort of Pangaea? I'm mildly confused.
By the way, if you don't have Photoshop, you should try GIMP. It's not as good as photoshop, but it's free, and, really, the missing features are mostly very advanced stuff.
The Random One wrote:Looks good so far, but what is it supposed to be? Some sort of Pangaea? I'm mildly confused.
By the way, if you don't have Photoshop, you should try GIMP. It's not as good as photoshop, but it's free, and, really, the missing features are mostly very advanced stuff.
I hate to be a hardon and all but...where exactly do I download it?