Feudal War [Quenched]

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gimil
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Post by gimil »

Name cahnged ;)
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yeti_c
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Post by yeti_c »

YAY!!

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gimil
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Post by gimil »

Image

SS here an animated 1st draft. it seems that the texture isnt showing on my PC compared to my laptop so i will cahnge that 1st.

The dark squares are casltes, the rectangles are villages.

Issues to address:
-legends
-Title
-Gold mine location
-village graphics
-castle names
-water texture
-The remaining terrs layout
-RE DO THE GRASS TEXTURE
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yeti_c
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Post by yeti_c »

Layout looking good...

Are the more open areas 1 territory? or are they gonna be split up too?

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gimil
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Post by gimil »

those ares will be split up by im just trying to get teh texture and layout sorted. I want to put in 2 gold mines but im not sure where i can put them that wont make then to close to any one castle
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Post by yeti_c »

One at the bottom (in the middle) and one at the top (to the left of the lake) seem logical positions?

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gimil
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Post by gimil »

Image

check the beauty of the texture
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gimil
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Post by gimil »

Ive added the 3 villages and boarders. the darker boarder will be the castle estate with can be bombarded from the castle in order to help the defence of the castle.

there is now 101 terrs

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DiM
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Post by DiM »

looks really good.

but i'm not sure about the lighter/darker borders.

maybe think of making all the borders the same shade and add a different border to limit the bombardments. something like this:

Image

of course not that colour. maybe something like a small wall of stones with little outposts.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
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gimil
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Post by gimil »

how did you do that and ill se what i can come up with
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gimil
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Post by gimil »

i now thinking a large wall protecting the castle estate. each wall has a gate or 2 the enemy needs to use to storm the castle grounds
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DiM
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Post by DiM »

i took a brush and painted on top.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
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gimil
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Post by gimil »

DiM wrote:i took a brush and painted on top.


well that would be obviouse i ment what kind of brush? did you use any techniques once you brushed over it etc.
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DiM
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Post by DiM »

here you go a new style and how i did it.

took your image and used a brownish 5px brush.

then using the magic wand i selected the brush and applied a fill and texture.
it was a satin fill with 2 tones of brown and the texture was something with random dots at 36% transparency. you can use any type of texture. preferably something like a brick.

Image
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
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yeti_c
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Post by yeti_c »

Territories looking good.

Like the wall idea - the slightly dark borders are too subtle to see I reckon.

The villages need to be made less transparent I reckon.

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gimil
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Post by gimil »

there not transparent there jsut have a dark green outline to stop them lookign so square
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Post by yeti_c »

gimil wrote:there not transparent there jsut have a dark green outline to stop them lookign so square


OK, perhaps make them a touch darker then?!

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Post by DiM »

here's 2 more versions.

use a brush then use marquee to select it. apply texture or pattern then toy with bevel and shade effects:

Image

Image
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
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gimil
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Post by gimil »

im going to add some watch towers ect when i try it out ;)
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yeti_c
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Post by yeti_c »

Second one looks more like a wall...

First one, however, is more obvious!

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gimil
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Post by gimil »

i personally like the 1st one two but im going to paly around and get my own idea
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gimil
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Post by gimil »

With walls

Image
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gimil
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Post by gimil »

Image

drop shadowed the villages and the walls
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Post by DiM »

it's shaping up nicely. but you need to liven up the landscape. maybe add some plants (bushes trees, etc) also you can add some stone roads.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
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yeti_c
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Post by yeti_c »

Them walls are looking ace.

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