Classic Conquest [Version 3.1]
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Re: Classic Conquest [Version 3.01]
I think Magadan needs to be bumped up to a neutral 8 so the barrier between Canada and China is comparable to the others.

Re: Classic Conquest [Version 3.01]
I aggree that magadan needs to be bumped up maybe to 7, also hong kong to 7 or 8 as there is the same number of territories between china and india as the 2 NA starts.Doc_Brown wrote:I think Magadan needs to be bumped up to a neutral 8 so the barrier between Canada and China is comparable to the others.
I also need to bump anchorage up to 4 as cannada is the only start with a 3 available other than the landing spots
plurple is not purple

- Shannon Apple
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Re: Classic Conquest [Version 3.01]
I did check the colour blindness filters on Illustrator as I went, so there are no issues with adjacent colours looking the same. I muted the background colours (map and connections) and made the region colours more vibrant. It looks "fresher." Sorry took me so long, I've been swamped, and this stuff does take a little time.




00:33:53 ‹riskllama› will her and i ever hook up, LLT???
00:34:09 ‹LiveLoveTeach› You and Shannon?
00:34:20 ‹LiveLoveTeach› Bahahahahahaha
00:34:22 ‹LiveLoveTeach› I doubt it
00:34:30 ‹LiveLoveTeach› I don't think she's into farm animals
00:34:09 ‹LiveLoveTeach› You and Shannon?
00:34:20 ‹LiveLoveTeach› Bahahahahahaha
00:34:22 ‹LiveLoveTeach› I doubt it
00:34:30 ‹LiveLoveTeach› I don't think she's into farm animals
Re: Classic Conquest [Version 3.01]
Thanks for these Shannon and the gentle reminder to upload to the beta siteShannon Apple wrote:I did check the colour blindness filters on Illustrator as I went, so there are no issues with adjacent colours looking the same. I muted the background colours (map and connections) and made the region colours more vibrant. It looks "fresher." Sorry took me so long, I've been swamped, and this stuff does take a little time.![]()
Magadan went from 5 to a 7
Manila from a 4 to a 5
Anchorage from a 3 to a 4
Hong Kong from a 6 to a 8
plurple is not purple

- Shannon Apple
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Re: Classic Conquest [Version 3.1]
Awesome! 
00:33:53 ‹riskllama› will her and i ever hook up, LLT???
00:34:09 ‹LiveLoveTeach› You and Shannon?
00:34:20 ‹LiveLoveTeach› Bahahahahahaha
00:34:22 ‹LiveLoveTeach› I doubt it
00:34:30 ‹LiveLoveTeach› I don't think she's into farm animals
00:34:09 ‹LiveLoveTeach› You and Shannon?
00:34:20 ‹LiveLoveTeach› Bahahahahahaha
00:34:22 ‹LiveLoveTeach› I doubt it
00:34:30 ‹LiveLoveTeach› I don't think she's into farm animals
Re: Classic Conquest [Version 3.01]
merry xmas!
ian.
is this xml v1.04?plurple wrote:Thanks for these Shannon and the gentle reminder to upload to the beta siteI have also taken to bump up a few of the neutrals as my initial choices may have been slightly to low:
Magadan went from 5 to a 7
Manila from a 4 to a 5
Anchorage from a 3 to a 4
Hong Kong from a 6 to a 8
ian.
Re: Classic Conquest [Version 3.01]
yes that should be the one i uploaded to beta and attached to post 1iancanton wrote:merry xmas!
is this xml v1.04?plurple wrote:Thanks for these Shannon and the gentle reminder to upload to the beta siteI have also taken to bump up a few of the neutrals as my initial choices may have been slightly to low:
Magadan went from 5 to a 7
Manila from a 4 to a 5
Anchorage from a 3 to a 4
Hong Kong from a 6 to a 8
ian.
plurple is not purple

Re: Classic Conquest [Version 3.01]
i observe that, in all 16 completed standard, 2-player, auto-placement, sequential, chained, fog, non-trench, non-bot games, neither madrid nor tokyo were ever taken, not even once. accordingly, i suggest reducing tokyo from n5 to n2 (which is 1 less than beijing's n3) and madrid from n6 to n3 (which is 1 less than berlin's n4) to bring them into action.
ian.
ian.
Re: Classic Conquest [Version 3.01]
I think Tokyo isn't being utilised because it isn't on the way to any of the enemy bases and it weakens your neutral defences to get to it but we can try reducing it.iancanton wrote:i observe that, in all 16 completed standard, 2-player, auto-placement, sequential, chained, fog, non-trench, non-bot games, neither madrid nor tokyo were ever taken, not even once. accordingly, i suggest reducing tokyo from n5 to n2 (which is 1 less than beijing's n3) and madrid from n6 to n3 (which is 1 less than berlin's n4) to bring them into action.
ian.
I am more surprised that Madrid is never taken as there are only 2 territories between UK landing and Brazil landing so am not sure if it is a good idea to reduce it to 3 as then UK start has access to an easier card on turn 2 which will make it the clear favourite starting position. I suppose it could be reduced to 4 or 5 but still a little surprised it isn't being used at all.
Just had a quick look and it looks like because Istanbull is a 5 and going through berlin first often means it is the preferred option. I think with UK already having access to 2 4's after it's landing zone making Madrid a 5 will make it a viable option without giving UK to easy an early game for cards and easy troop bonuses.
plurple is not purple

Re: Classic Conquest [Version 3.1]
updated Tokyo to a 2 and Madrid to a 5.
Have also started some games on beta to test things
Have also started some games on beta to test things
plurple is not purple

Re: Classic Conquest [Version 3.1]
Looks like a great addition to CC World. If you need more testers I am available 
- Shannon Apple
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Re: Classic Conquest [Version 3.1]
Thank you! It's in live beta now, so you can choose the map here on the main site.actorday wrote:Looks like a great addition to CC World. If you need more testers I am available
00:33:53 ‹riskllama› will her and i ever hook up, LLT???
00:34:09 ‹LiveLoveTeach› You and Shannon?
00:34:20 ‹LiveLoveTeach› Bahahahahahaha
00:34:22 ‹LiveLoveTeach› I doubt it
00:34:30 ‹LiveLoveTeach› I don't think she's into farm animals
00:34:09 ‹LiveLoveTeach› You and Shannon?
00:34:20 ‹LiveLoveTeach› Bahahahahahaha
00:34:22 ‹LiveLoveTeach› I doubt it
00:34:30 ‹LiveLoveTeach› I don't think she's into farm animals
Re: Classic Conquest [Version 3.1]
it isn't a big deal, but it is a bit slow at the start. i've played round 2 and the neutrals are quite chunky, the starting point only auto deploying +1 makes it a bit slow to start.
of course someone could just sit back a few turns to load up but idk other maps like new world will auto deploy 3 on home bases (and the landing zone)
where do we see your current neutral troop counts (besides looking at the sunny games on finder or reading all chat)?
i do think it's a cool idea for a map ty for your contribution
of course someone could just sit back a few turns to load up but idk other maps like new world will auto deploy 3 on home bases (and the landing zone)
where do we see your current neutral troop counts (besides looking at the sunny games on finder or reading all chat)?
i do think it's a cool idea for a map ty for your contribution
- GaryDenton
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Re: Classic Conquest [Version 3.1]
The map says "EVERY 2 regions held in each contintent = bonus 1."
It should read "2 regions held in a continent = bonus 1."
That is both inaccurate and a spelling mistake. You do not get more than one bonus for every 2 regions in a continent.
It should read "2 regions held in a continent = bonus 1."
That is both inaccurate and a spelling mistake. You do not get more than one bonus for every 2 regions in a continent.
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Fuchsia tude
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Re: Classic Conquest [Version 3.1]
...I don't? Are you sure about that? The log sure seems to think I do...GaryDenton wrote:You do not get more than one bonus for every 2 regions in a continent.

- GaryDenton
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Re: Classic Conquest [Version 3.1]
I see Africa is giving you 3, which is the first I have seen of an additional bonus.
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TRUMP took a near miss for Fascism.
Republicans are puppy killers.
TRUMP took a near miss for Fascism.
Republicans are puppy killers.
Re: Classic Conquest [Version 3.1]
This map uses the newer bonus structure so the stats and map page will only show 1 for each continent but the overview and log pages will do things correctly it has been brought to BigWham's attention but has been a bug for a long time so not a high priority to fix this.GaryDenton wrote:I see Africa is giving you 3, which is the first I have seen of an additional bonus.
As you can see is Fuschia's screen shot they own 2 North america regions and so get 1 for that continent however they own 6 africa regions and so get 3 not just 1 troop, and so on for the other continents based on how they started the turn.
plurple is not purple

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fixfabricator
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Re: Classic Conquest [Version 3.1]
I don't know if other maps, like New World, automatically deploy three on home bases (and the landing zone), but it would be possible for someone to sit back for a few turns to load up.
As far as I can see, the only places to view your current neutral troop counts are the sunny games on Finder and the entire conversation.
Mod Edit: Actually remove the sus link this time.
As far as I can see, the only places to view your current neutral troop counts are the sunny games on Finder and the entire conversation.
Mod Edit: Actually remove the sus link this time.
Re: Classic Conquest [Version 3.1]
Mod Edit: Removed suspicious linkfixfabricator wrote:I don't know if other maps, like New World, automatically deploy three on home bases (and the landing zone), but it would be possible for someone to sit back for a few turns to load up.
As far as I can see, the only places to view your current neutral troop counts are the sunny games on Finder and the entire conversation.
plurple is not purple

Re: Classic Conquest [Version 3.1]
I think I agree that just getting the +1 auto is low and makes starting slow especially in multiplayer games where you only have the 1 base, I think trying it with 2 auto deploy might be better 3 or higher may be to much.j1mathman wrote:it isn't a big deal, but it is a bit slow at the start. i've played round 2 and the neutrals are quite chunky, the starting point only auto deploying +1 makes it a bit slow to start.
of course someone could just sit back a few turns to load up but idk other maps like new world will auto deploy 3 on home bases (and the landing zone)
where do we see your current neutral troop counts (besides looking at the sunny games on finder or reading all chat)?
i do think it's a cool idea for a map ty for your contribution
plurple is not purple

Re: Classic Conquest [Version 3.1]
from the live site, there are so far 26 completed standard, 2-player, auto-placement, sequential, escalating, chained, fog, non-trench games, from Game 23065387 to Game 23186540.
for this setting, balance appears to be fairly good. player 1 won 15 games (58%) and player 2 won 11 games (42%), while skill is not especially rewarded, as the higher-ranked player won 12 games (46%) and the lower-ranked player won 14 games (54%).
for these games, the best starting point was australia (12 wins from 20 = 60%), while worst was china (8 wins from 20 = 40%).
ian.
for this setting, balance appears to be fairly good. player 1 won 15 games (58%) and player 2 won 11 games (42%), while skill is not especially rewarded, as the higher-ranked player won 12 games (46%) and the lower-ranked player won 14 games (54%).
for these games, the best starting point was australia (12 wins from 20 = 60%), while worst was china (8 wins from 20 = 40%).
ian.
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Fuchsia tude
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Re: Classic Conquest [Version 3.1]
Is that...a good thing, though? If the lower-ranked player wins slightly more than 50-50, and even if it were slightly below 50-50, that seems like less "skill is rewarded" at all and more "winning is a coin flip".iancanton wrote:for this setting, balance appears to be fairly good. player 1 won 15 games (58%) and player 2 won 11 games (42%), while skill is not especially rewarded, as the higher-ranked player won 12 games (46%) and the lower-ranked player won 14 games (54%).
Re: Classic Conquest [Version 3.1]
Hey guys - great to see new maps and ideas.
One thing the I think is a bit flawed, is the bonusing for North America and Asia. In a two player poly game, my opponent had one of his players starting with US and Canada, and his other player had China and India. This meant that he was able to have extra bonuses but just taking the landing spots. So after the first turn, while we each only took the landings spots, he was already +2 ahead of me for the exact same effort. Not sure how to fix that, other than not allowing a player to drop US and Canada, or China and India at the start.
One thing the I think is a bit flawed, is the bonusing for North America and Asia. In a two player poly game, my opponent had one of his players starting with US and Canada, and his other player had China and India. This meant that he was able to have extra bonuses but just taking the landing spots. So after the first turn, while we each only took the landings spots, he was already +2 ahead of me for the exact same effort. Not sure how to fix that, other than not allowing a player to drop US and Canada, or China and India at the start.

Re: Classic Conquest [Version 3.1]
lolFuchsia tude wrote:Is that...a good thing, though? If the lower-ranked player wins slightly more than 50-50, and even if it were slightly below 50-50, that seems like less "skill is rewarded" at all and more "winning is a coin flip".iancanton wrote:for this setting, balance appears to be fairly good. player 1 won 15 games (58%) and player 2 won 11 games (42%), while skill is not especially rewarded, as the higher-ranked player won 12 games (46%) and the lower-ranked player won 14 games (54%).
Uh, waitaminute, winning is the direct measure of skill, not rank.
It appears that some pixel-brass polisher has put the horse before the cart...

