Schedule and Round Breakdown
Two rounds - Round 1 to be exchanged by January 21st 23:59 CCT and Round 2 to be exchanged by February 4th 23:59 CCT
Clans will have 1 week to fill games (both home and away).
Round One - 3 Dubs + 4 Trips + 4 Quads chosen by each clan
Round Two - 4 Dubs + 3 Trips + 3 Quads chosen by each clan plus a Tie-breaker (Trips Classic, no spoils, chained, sunny created by ACES)
War Terms
Only game types allowed are "Teams" (Polymorphic is not considered a team game)
All games must have automatic initial troop deploy (no manual)
All games must be sequential (no freestyle)
All games must have 24 hour round length (no speed)
All spoils are allowed except zombie spoils
All forts are allowed except "no forts"
There is no limit on the number of trench games
Round limits are not allowed
Each map can only be used twice per clan per clan war but can only be used once per game type (dubs/trips/quads)
Beta maps are not allowed
In regards to exchanging games, the home clan must create AND invite their players to those games, in order for the games to be considered "exchanged"
12 Hour Fog of War Rule will not be in effect
New settings that are implemented after the start of the Cup will be excluded from wars
Last edited by LFAW on Sat Mar 30, 2024 6:02 am, edited 39 times in total.
[quote="LFAW"][size=150][b][color=#D10527]ACES[/color] vs [color=#0000FF]LION[/color][/b][/size]
War Page:
43 Game War
14 Doubles, 14 Triples, 14 Quadruples and a Tie-breaker game
[b]Contacts[/b]
[b][color=#D10527]ACES[/color][/b]
[list][*]1st contact and privs holder: [player]LFAW[/player]
[*] 2nd contact and privs holder: [player]Trafalgarlaw01[/player][/list]
[b][color=#0000FF]LION[/color][/b]
[list][*]1st contact and privs holder: [player]Davekettering[/player]
[*] 2nd contact and privs holder: [player]*Pixar*[/player][/list]
[b]Schedule and Round Breakdown[/b]
Two rounds - [b][color=#F9943B]Round 1 to be exchanged by January 21st 23:59 CCT and Round 2 to be exchanged by February 4th 23:59 CCT
Clans will have 1 week to fill games (both home and away).[/color][/b]
[list][*]Round One - 3 Dubs + 4 Trips + 4 Quads chosen by each clan
[*]Round Two - 4 Dubs + 3 Trips + 3 Quads chosen by each clan plus a Tie-breaker (Trips Classic, no spoils, chained, sunny created by ACES)[/list]
[b]War Terms[/b]
All default rules and settings listed in this thread: https://www.conquerclub.com/forum/viewtopic.php?f=441&t=240459[/quote]
LIONs agree with the terms below. Good luck with the war. Should be fun.
Dave
TrafalgarLaw01 wrote:ACES agrees to the terms Spoiler
[quote="LFAW"][size=150][b][color=#D10527]ACES[/color] vs [color=#0000FF]LION[/color][/b][/size]
War Page:
43 Game War
14 Doubles, 14 Triples, 14 Quadruples and a Tie-breaker game
[b]Contacts[/b]
[b][color=#D10527]ACES[/color][/b]
[list][*]1st contact and privs holder: [player]LFAW[/player]
[*] 2nd contact and privs holder: [player]Trafalgarlaw01[/player][/list]
[b][color=#0000FF]LION[/color][/b]
[list][*]1st contact and privs holder: [player]Davekettering[/player]
[*] 2nd contact and privs holder: [player]*Pixar*[/player][/list]
[b]Schedule and Round Breakdown[/b]
Two rounds - [b][color=#F9943B]Round 1 to be exchanged by January 21st 23:59 CCT and Round 2 to be exchanged by February 4th 23:59 CCT
Clans will have 1 week to fill games (both home and away).[/color][/b]
[list][*]Round One - 3 Dubs + 4 Trips + 4 Quads chosen by each clan
[*]Round Two - 4 Dubs + 3 Trips + 3 Quads chosen by each clan plus a Tie-breaker (Trips Classic, no spoils, chained, sunny created by ACES)[/list]
[b]War Terms[/b]
All default rules and settings listed in this thread: https://www.conquerclub.com/forum/viewtopic.php?f=441&t=240459
Schedule and Round Breakdown
Two rounds - Round 1 to be exchanged by January 21st 23:59 CCT and Round 2 to be exchanged by February 4th 23:59 CCT
Clans will have 1 week to fill games (both home and away).
Round One - 3 Dubs + 4 Trips + 4 Quads chosen by each clan
Round Two - 4 Dubs + 3 Trips + 3 Quads chosen by each clan plus a Tie-breaker (Trips Classic, no spoils, chained, sunny created by ACES)
War Terms
Only game types allowed are "Teams" (Polymorphic is not considered a team game)
All games must have automatic initial troop deploy (no manual)
All games must be sequential (no freestyle)
All games must have 24 hour round length (no speed)
All spoils are allowed except zombie spoils
All forts are allowed except "no forts"
There is no limit on the number of trench games
Round limits are not allowed
Each map can only be used twice per clan per clan war but can only be used once per game type (dubs/trips/quads)
Beta maps are not allowed
In regards to exchanging games, the home clan must create AND invite their players to those games, in order for the games to be considered "exchanged"
12 Hour Fog of War Rule will not be in effect
New settings that are implemented after the start of the Cup will be excluded from wars
Seems like with leaners somewhere around 15-3 (ACES) coming out of the first batch! Clearly my bracket is going to be quite wrong after all. That's okay. Someone had to be the contrarian. I had LIONs in the semifinals, but I'll predict you guys make it to the semifinals at this point instead.
Doc_Brown wrote:Seems like with leaners somewhere around 15-3 (ACES) coming out of the first batch! Clearly my bracket is going to be quite wrong after all. That's okay. Someone had to be the contrarian. I had LIONs in the semifinals, but I'll predict you guys make it to the semifinals at this point instead.
I am very happy to say "I told you so"
I have ACES 17 - Lions 6 with decided games and strong leans in total. (15-3 first Batch yeah, but possibly 18-4 for the first set)
And even more small leans. So unless something very weird happen ACES should go through
Doc_Brown wrote:. I had LIONs in the semifinals, but I'll predict you guys make it to the semifinals at this point instead.
I wonder why you'd think LION or ACES can both beat FALL, seeing as FALL just lost in the finals against you with just 2 game difference. Or you think both clans are already on TOFU level ?
Not saying it's impossible that ACES beat FALL, but to me clearly FALL is the favorite to go to the semis.
We won, but we had many close competitions to win, we were good enough to do that and happy about it, but we were not dominant. Based on our results and my assessment of the game play I can’t say that fallen was definitely better than Rep or S&M. I think there is possibility more parity between clans now than ever. It comes down to who is motivated and who is hot and it appears ACES are. Fallen will be concentrating on CL since they have a lead there and this a good chance of winning that. That makes a match with a hot motivated ACES worth watching.
It's 13-8 in finished games.
We have 8 more that are as good as over
4 more that are very much leaning that way (they have 2)
2 more that we're leading but not by a lot (they have 3)
3 are up in the air. Like, 2 rail SA esc which you can basically never tell until it starts to get real.
Current Score 22 - 9 giving ACES their fifth clan war win and our first in the Conquerors Cup.
We would like to thank LION and in particular Davekettering and *Pixar* for the smooth nature of the negotiations and for making and filling games quickly. Although the score suggests a one-sided affair, many of the games were anything but!
We made a promise when the clan started. The old guard will have to accept second place from now on and let their trophy cabinets collect some dust.