Classic Conquest [Version 3.1]
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Classic Conquest [Version 3.1]
Map Name: Classic Conquest
Mapmaker(s): Plurple, Shannon Apple
Number of Territories: 50
Description:
This is a conquest version of the classic map. It has a number of regions added around the world to act as the starting regions. The idea for the map came from BigWham and original concept art done by Caymanmew. I was then further developed by my self in creating a playable version on the beta site and properly drawn by Shannon Apple
Special Features:
Starting positions and mostly starting neutrals.
What Makes This Map Worthy of Being Made:
I think this map would be a great starting point for someone who wanted to try out the conquest style with the familiarity of the classic map. and without all of the extra rules that conquest maps often have with there unconventional bonuses.
Map Image: XML:
Mapmaker(s): Plurple, Shannon Apple
Number of Territories: 50
Description:
This is a conquest version of the classic map. It has a number of regions added around the world to act as the starting regions. The idea for the map came from BigWham and original concept art done by Caymanmew. I was then further developed by my self in creating a playable version on the beta site and properly drawn by Shannon Apple
Special Features:
Starting positions and mostly starting neutrals.
What Makes This Map Worthy of Being Made:
I think this map would be a great starting point for someone who wanted to try out the conquest style with the familiarity of the classic map. and without all of the extra rules that conquest maps often have with there unconventional bonuses.
Map Image: XML:
Last edited by plurple on Wed Nov 15, 2023 6:41 pm, edited 4 times in total.
plurple is not purple

Re: Classic Conquest [Version 3.1]
As some of the beta testers will have seen this map is already available to play on the beta site so once some games have been played am happy to make adjustments to them map as needed 
TODO:
TODO:
- - Attach the xml when I am able to
- make changes based on feedback
- - I have upload the new art to beta site
- I have updated a few neutral starts
Last edited by plurple on Wed Nov 15, 2023 6:43 pm, edited 1 time in total.
plurple is not purple

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Dickie Thon
- Posts: 6
- Joined: Tue Feb 01, 2022 9:36 am
Re: Classic Conquest [Version 1]
That map seems like a good idea for sure.
Re: Classic Conquest [Version 1]
Very interesting concept, if you need more beta testers let me know.
- Minister X
- Posts: 424
- Joined: Tue Nov 11, 2008 4:45 pm
Re: Classic Conquest [Version 1]
Very nice clean, simple, easy-to-read map. Bravo.
- Shannon Apple
- Chatter

- Posts: 2182
- Joined: Wed Jan 14, 2009 8:40 pm
- Gender: Female
- Location: Ireland
Re: Classic Conquest [Version 1]


I've fixed some of the connections that were wrong. It was getting a bit late when I was making that map haha. If you guys notice anything else, let me know.
00:33:53 ‹riskllama› will her and i ever hook up, LLT???
00:34:09 ‹LiveLoveTeach› You and Shannon?
00:34:20 ‹LiveLoveTeach› Bahahahahahaha
00:34:22 ‹LiveLoveTeach› I doubt it
00:34:30 ‹LiveLoveTeach› I don't think she's into farm animals
00:34:09 ‹LiveLoveTeach› You and Shannon?
00:34:20 ‹LiveLoveTeach› Bahahahahahaha
00:34:22 ‹LiveLoveTeach› I doubt it
00:34:30 ‹LiveLoveTeach› I don't think she's into farm animals
Re: Classic Conquest [Version 1]
Thanks Shannon will upload to the beta site tomorrowShannon Apple wrote:
I've fixed some of the connections that were wrong. It was getting a bit late when I was making that map haha. If you guys notice anything else, let me know.
plurple is not purple

Re: Classic Conquest [Version 1]
Actually just noticed the Berlin-Moscow line is also missing so will hold off uploading the new art till that is addedplurple wrote:Thanks Shannon will upload to the beta site tomorrowShannon Apple wrote:
I've fixed some of the connections that were wrong. It was getting a bit late when I was making that map haha. If you guys notice anything else, let me know.
I double checked all of the connectins via inspector so should be the last missed one
plurple is not purple

- Shannon Apple
- Chatter

- Posts: 2182
- Joined: Wed Jan 14, 2009 8:40 pm
- Gender: Female
- Location: Ireland
Re: Classic Conquest [Version 1]
Fixed




00:33:53 ‹riskllama› will her and i ever hook up, LLT???
00:34:09 ‹LiveLoveTeach› You and Shannon?
00:34:20 ‹LiveLoveTeach› Bahahahahahaha
00:34:22 ‹LiveLoveTeach› I doubt it
00:34:30 ‹LiveLoveTeach› I don't think she's into farm animals
00:34:09 ‹LiveLoveTeach› You and Shannon?
00:34:20 ‹LiveLoveTeach› Bahahahahahaha
00:34:22 ‹LiveLoveTeach› I doubt it
00:34:30 ‹LiveLoveTeach› I don't think she's into farm animals
Re: Classic Conquest [Version 1]
Amazing thanks <3<3Shannon Apple wrote:Fixed
uploaded the new maps to beta
plurple is not purple

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Fuchsia tude
- Posts: 158
- Joined: Tue Sep 06, 2011 4:36 am
Re: Classic Conquest [Version 1]
Thanks, not-purple.
Thurple.
Thurple.
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Fuchsia tude
- Posts: 158
- Joined: Tue Sep 06, 2011 4:36 am
Re: Classic Conquest [Version 1]
An idea: instead of coloring the thin outline of territories to indicate their continent (subtle, hard to differentiate for the colorblind), color the landmasses below them.
- Shannon Apple
- Chatter

- Posts: 2182
- Joined: Wed Jan 14, 2009 8:40 pm
- Gender: Female
- Location: Ireland
Re: Classic Conquest [Version 1]
Making the landmasses colourful would probably make the whole thing too busy, and harder to read, because there's a lot of connections going on. See the original classic map. This is based on that.
I absolutely can change the colours of the circles, make the outlines thicker, whatever is needed to ensure that people with colour blindness or visual impairments have a better time reading it. I did check this in a colour blind checker and it looked okay, but I'm open to suggestions on colours.
I absolutely can change the colours of the circles, make the outlines thicker, whatever is needed to ensure that people with colour blindness or visual impairments have a better time reading it. I did check this in a colour blind checker and it looked okay, but I'm open to suggestions on colours.
00:33:53 ‹riskllama› will her and i ever hook up, LLT???
00:34:09 ‹LiveLoveTeach› You and Shannon?
00:34:20 ‹LiveLoveTeach› Bahahahahahaha
00:34:22 ‹LiveLoveTeach› I doubt it
00:34:30 ‹LiveLoveTeach› I don't think she's into farm animals
00:34:09 ‹LiveLoveTeach› You and Shannon?
00:34:20 ‹LiveLoveTeach› Bahahahahahaha
00:34:22 ‹LiveLoveTeach› I doubt it
00:34:30 ‹LiveLoveTeach› I don't think she's into farm animals
Re: Classic Conquest [Version 1]
purely from the gameplay aspect, mexico city, buenos aires, johannesburg, berlin and tokyo make better starting spots rather than los angeles, sao paulo, cape town, london and beijing, as players begin further apart with fewer added neutrals.
however, that will leave us with the odd situation where none of the five most powerful nations has a starting spot.
please put the latest version number in the title of the first post. is it v3.01?
in any case, good luck in the main foundry.

ian.
however, that will leave us with the odd situation where none of the five most powerful nations has a starting spot.
please put the latest version number in the title of the first post. is it v3.01?
in any case, good luck in the main foundry.

ian.
Re: Classic Conquest [Version 3.01]
Thanks yeah world politics doesn't necessarily match game playiancanton wrote:purely from the gameplay aspect, mexico city, buenos aires, johannesburg, berlin and tokyo make better starting spots rather than los angeles, sao paulo, cape town, london and beijing, as players begin further apart with fewer added neutrals.
however, that will leave us with the odd situation where none of the five most powerful nations has a starting spot.
please put the latest version number in the title of the first post. is it v3.01?
in any case, good luck in the main foundry.
ian.
I have added the xml file and Shannons latest maps to the first post. Let me know if there is anything else you need me to do for the next badges
plurple is not purple

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king achilles
- Support Admin

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- Joined: Wed Jun 13, 2007 10:55 pm
- Gender: Male
- Contact:
Re: Classic Conquest [Version 3.01]
With regards to the colors, since the connecting lines are yellow, maybe a different color for that continent that also happens to be yellow, (is that yellow too)? - the ones in China and India.
- Shannon Apple
- Chatter

- Posts: 2182
- Joined: Wed Jan 14, 2009 8:40 pm
- Gender: Female
- Location: Ireland
Re: Classic Conquest [Version 3.01]
Connections are lime green, continent is yellow. I will mess around with it when I get a little time and see what I can do. =)king achilles wrote:With regards to the colors, since the connecting lines are yellow, maybe a different color for that continent that also happens to be yellow, (is that yellow too)? - the ones in China and India.
00:33:53 ‹riskllama› will her and i ever hook up, LLT???
00:34:09 ‹LiveLoveTeach› You and Shannon?
00:34:20 ‹LiveLoveTeach› Bahahahahahaha
00:34:22 ‹LiveLoveTeach› I doubt it
00:34:30 ‹LiveLoveTeach› I don't think she's into farm animals
00:34:09 ‹LiveLoveTeach› You and Shannon?
00:34:20 ‹LiveLoveTeach› Bahahahahahaha
00:34:22 ‹LiveLoveTeach› I doubt it
00:34:30 ‹LiveLoveTeach› I don't think she's into farm animals
Re: Classic Conquest [Version 3.01]
How about you delete the connections Edmonton-Vancouver and Los Angeles-Chicago... USA and Canada are too close
Even a little kid knows whats the name of my country... http://youtu.be/XFxjy7f9RpY
Interested in clans? Check out the Fallen!
Interested in clans? Check out the Fallen!
Re: Classic Conquest [Version 3.01]
the basic connections are supposed to be identical to those of classic.
shannon, once u have time to do this, visualisation of the gameplay will be slightly easier if u overlay the map image with the starting neutrals that plurple has coded.
ian.
shannon, once u have time to do this, visualisation of the gameplay will be slightly easier if u overlay the map image with the starting neutrals that plurple has coded.
ian.
- Minister X
- Posts: 424
- Joined: Tue Nov 11, 2008 4:45 pm
Re: Classic Conquest [Version 3.01]
Shannon. I downloaded in Photoshop and simply inverted colors on the entire map. Give it a try, if only for kicks. You'd still have some issues with colors but maybe they'd be easier to fix this way. I think the inverted image is just as easy to read/use but is more visually striking.
Re: Classic Conquest [Version 3.01]
Here is a version from a sunny game the game startiancanton wrote:the basic connections are supposed to be identical to those of classic.
shannon, once u have time to do this, visualisation of the gameplay will be slightly easier if u overlay the map image with the starting neutrals that plurple has coded.
ian.
plurple is not purple

- Shannon Apple
- Chatter

- Posts: 2182
- Joined: Wed Jan 14, 2009 8:40 pm
- Gender: Female
- Location: Ireland
Re: Classic Conquest [Version 3.01]
Hah, this is actually an Illustrator document, not Photoshop. I will put aside some time to muck around with it a little and will consider your suggestion. I have used a colour checker online for different types of colourblindness, so it doesn't really have any issues there. But still... want to make the changes KA suggested. Might even change the colours on the connections.Minister X wrote:Shannon. I downloaded in Photoshop and simply inverted colors on the entire map. Give it a try, if only for kicks. You'd still have some issues with colors but maybe they'd be easier to fix this way. I think the inverted image is just as easy to read/use but is more visually striking.
Plurple: Are we changing the starting positions? It would be best to do all the changes in one go. ^^
00:33:53 ‹riskllama› will her and i ever hook up, LLT???
00:34:09 ‹LiveLoveTeach› You and Shannon?
00:34:20 ‹LiveLoveTeach› Bahahahahahaha
00:34:22 ‹LiveLoveTeach› I doubt it
00:34:30 ‹LiveLoveTeach› I don't think she's into farm animals
00:34:09 ‹LiveLoveTeach› You and Shannon?
00:34:20 ‹LiveLoveTeach› Bahahahahahaha
00:34:22 ‹LiveLoveTeach› I doubt it
00:34:30 ‹LiveLoveTeach› I don't think she's into farm animals
Re: Classic Conquest [Version 3.01]
I don't think the starting spots need to change personally from playing it feels fine as it is maybe the neutrals could be modified sloghtly if people feel things are imbalanced 
plurple is not purple

- Shannon Apple
- Chatter

- Posts: 2182
- Joined: Wed Jan 14, 2009 8:40 pm
- Gender: Female
- Location: Ireland
Re: Classic Conquest [Version 3.01]
okplurple wrote:I don't think the starting spots need to change personally from playing it feels fine as it is maybe the neutrals could be modified sloghtly if people feel things are imbalanced
00:33:53 ‹riskllama› will her and i ever hook up, LLT???
00:34:09 ‹LiveLoveTeach› You and Shannon?
00:34:20 ‹LiveLoveTeach› Bahahahahahaha
00:34:22 ‹LiveLoveTeach› I doubt it
00:34:30 ‹LiveLoveTeach› I don't think she's into farm animals
00:34:09 ‹LiveLoveTeach› You and Shannon?
00:34:20 ‹LiveLoveTeach› Bahahahahahaha
00:34:22 ‹LiveLoveTeach› I doubt it
00:34:30 ‹LiveLoveTeach› I don't think she's into farm animals
-
Fuchsia tude
- Posts: 158
- Joined: Tue Sep 06, 2011 4:36 am
Re: Classic Conquest [Version 3.01]
Maybe if you don't want to change how many things are different colors, you could just change the connection lines within a continent.Shannon Apple wrote:Connections are lime green, continent is yellow. I will mess around with it when I get a little time and see what I can do. =)king achilles wrote:With regards to the colors, since the connecting lines are yellow, maybe a different color for that continent that also happens to be yellow, (is that yellow too)? - the ones in China and India.


