Eliminate auto selection for deploy and reinforce

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cmbdiesel
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Eliminate auto selection for deploy and reinforce

Post by cmbdiesel »

Anyone else entirely sick of the site 'automatically' picking an alphabetical solution for deployment and reinforcement?
Seriously, I know all that is required is clicking the right thing and all is well, but one wrong finger placement can really screw up a turn.
Can't be terribly difficult to eliminate that piece of code.
Nut Shot Scott
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Re: Eliminate auto selection for deploy and reinforce

Post by Nut Shot Scott »

Use the interface and it will ask you to confirm.
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i-andrei
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Re: Eliminate auto selection for deploy and reinforce

Post by i-andrei »

cmbdiesel wrote:Anyone else entirely sick of the site 'automatically' picking an alphabetical solution for deployment and reinforcement?
Seriously, I know all that is required is clicking the right thing and all is well, but one wrong finger placement can really screw up a turn.
Can't be terribly difficult to eliminate that piece of code.
What would you have instead?
You need to have something selected, right?
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2dimes
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Re: Eliminate auto selection for deploy and reinforce

Post by 2dimes »

I agree with both the suggestion and the decision to not bother going to the abandoned suggestion forum that should just be removed.
i-andrei wrote: You need to have something selected, right?
Why? There is no auto selection for cards.

If you miss click and try to cash two or less a prompt window pops up. "Illegal set". Same could happen if the deploy window was empty until you make a choice.
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cmbdiesel
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Re: Eliminate auto selection for deploy and reinforce

Post by cmbdiesel »

Nut Shot Scott wrote:Use the interface and it will ask you to confirm.
Yeah... one could use the 'end phase confirmation' but that's a rather clunky remedy for likely a single line of code.
Speed gamers would particularly dislike that option.
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Silly Knig-it
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Re: Eliminate auto selection for deploy and reinforce

Post by Silly Knig-it »

I also got tired of that and of deploys happening where I didn't want them. So I use the interface and I have it set to require me to confirm. It slows me down just enough most of the time. It is a bad system for speed and/or freestyle. But I don't like either of those, so it works much better for me. I recommend you try it. Unless speed or freestyle is you cup of tea.
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Donelladan
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Re: Eliminate auto selection for deploy and reinforce

Post by Donelladan »

cmbdiesel wrote:Anyone else entirely sick of the site 'automatically' picking an alphabetical solution for deployment and reinforcement?
Seriously, I know all that is required is clicking the right thing and all is well, but one wrong finger placement can really screw up a turn.
Can't be terribly difficult to eliminate that piece of code.
+100. I hate it.
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ZaBeast
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Re: Eliminate auto selection for deploy and reinforce

Post by ZaBeast »

ofc it's terrible.
Who hasn't clicked by mistake on the tert already automatically selected to make a (partial) drop there, only for you to drop everything that's left?
And yes, I don't see that as something that would be hard to code, it's a drop-down menu, so you just switch it to a (select something) option
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t4mcr53s2
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Re: Eliminate auto selection for deploy and reinforce

Post by t4mcr53s2 »

great idea... have considered require confirm bur often dropping troops > 10 times , gets annoying to always confirm
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Mad777
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Re: Eliminate auto selection for deploy and reinforce

Post by Mad777 »

webmaster is willing to add this to his list pending site wide poll...I have created the poll here 8-)

https://www.conquerclub.com/forum/viewt ... 1&t=235790
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