[CCX] R2: FALL (19) vs TOFU (30) - TOFU Wins - Final 7/19/20

Finished challenges between two competitive clans.

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[CCX] R2: FALL (19) vs TOFU (30) - TOFU Wins - Final 7/19/20

Post by IcePack »

CC10 Round 2 - FALL vs TOFU

Image vs Image

49 Game War (Including 1 Tie Breaker)
16 Doubles, 16 Triples, 16 Quads and a Tie Breaker (Trips Classic Sunny Chained No Spoils created by FALL)
Exchanged:
R1: 4 Doubles 4 Triples 4 Quads Each + TB Exchanged April 11th fill by April 18th
R2: 4 Doubles 4 Triples 4 Quads Each Exchanged April 25th fill by May 2nd

Official Six Week Start Date: March 22, 2020
Official Six Week Deadline: May 2nd, 2020

Clan War Page

Contacts
FALL
  • 1st Contact and Privs Holder: [player]IcePack[/player]
  • 2nd Contact: [player]mc05025[/player]
TOFU
  • 1st Contact and Privs Holder: [player]Doc_Brown[/player]
  • 2nd Contact and Privs Holder: [player]kjsnyi[/player]

Schedule and Round Breakdown(s)

Round 1: Exchange April 11th by 2400 CCT
Round 2: Exchange April 25th by 2400 CCT
1 Week Maximum from the Exchange to Fill Aways

[spoiler=Default Rules and Settings]Only game types allowed are "Teams" (Polymorphic is not considered a team game)
All games must have automatic initial troop deploy (no manual)
All games must be sequential (no freestyle)
All games must have 24 hour round length (no speed)
All spoils are allowed except zombie spoils
All forts are allowed except "no forts"
There will be no round limits except for “no forts” and Trench games (For those games a round limit is negotiable) see below "negotiated war terms"
Trench is permitted in a maximum of 60% of home games
Each map can only be used twice per clan per clan war but can only be used once per game type (dubs/trips/quads)
Beta maps are not allowed
Each clan will pick the map and settings for exactly half of the games

Games will be exchanged in 2 sets
At least half of the quads games will be exchanged in the first set
12 Hour Fog Rule will not be in effect (negotiable, TO will not enforce any penalties for violations) see below "negotiated war terms"
New settings that are implemented after the start of the Cup will be excluded from wars (negotiable with specific approval of TO)

As has been allowed in the past, for each clan war clans can negotiate to adjust certain rules/settings slightly to their liking. Those rules/settings are marked "negotiable" in "Default Rules and Settings" above. Both clans need to agree on the adjusted rules/settings in the clan war thread before any games are started. Any deviation of the default rules/settings need to be posted in the clan war thread (see below for details). The TO, or another CD who is not involved in the clan war, need to approve the changes in the same thread. To avoid delay, please PM the TO once the changes have been posted.

Note: This ability to adjust rules only applies to individual war settings not to overall rules of CCX. For example, clans may not increase the number of games in their match, change the 6 week limit for having all games started, violate the 1 Clan Rule, etc.

IMPORTANT: If no deviations of defaults are agreed upon and posted within 1 week, the defaults stand.[/spoiler]
[spoiler=Negotiated War Terms]These Terms Override the Default Terms Listed Above and were specifically negotiated into the war:

  • Both clans agree to the 12 hour fog rule (Standard post what would have been seen and what you did if mistake happens. Applies to the teams joining 2nd if they get the start) If broken or not rectified, game re-made
  • 30 round limit is recommended but not required for trench games
[/spoiler]

Games
[spoiler=Round One]FALL Home
19848369
19848379
19848382
19848383
19848353
19848356
19848365
19848362
19848341
19848343
19848346
19848456

TOFU Home
19848623
19848633
19848637
19848641

19848647
19848653
19848657
19848723

19848659
19848666
19848671
19849173

Tie Breaker TB Classic NS C S
19848387[/spoiler]

[spoiler=Round Two]FALL Home
19903766
19903764
19903761
19903760
19903758
19903755
19903754
19903752
19903747
19903746
19903744
19903741

TOFU Home
19903225
19903216
19903218
19903230
19903246
19903240
19903241
19903242
19903247
19903248
19903249
19903270[/spoiler]

Image
Last edited by IcePack on Thu May 06, 2021 2:42 pm, edited 35 times in total.
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Re: [CC10] R2: FALL vs TOFU [Planning]

Post by Doc_Brown »

IcePack wrote:CC10 Round 2 - FALL vs TOFU

49 Game War (Including 1 Tie Breaker)
16 Doubles, 16 Triples, 16 Quads and a Tie Breaker (Trips Classic Sunny Chained No Spoils created by FALL)
Exchanged:
R1: 4 Doubles 4 Triples 4 Quads Each + TB Exchanged April 11th fill by April 18th
R2: 4 Doubles 4 Triples 4 Quads Each Exchanged April 25th fill by May 2nd

Official Six Week Start Date: March 22, 2020
Official Six Week Deadline: May 2nd, 2020

[size=150][url]Clan War Page SOON[/url]

Contacts
FALL
  • 1st Contact and Privs Holder: [player]IcePack[/player]
  • 2nd Contact: [player]mc05025[/player]
TOFU
  • 1st Contact and Privs Holder: [player]Doc_Brown[/player]
  • 2nd Contact and Privs Holder: [player]kjsnyi[/player]

Schedule and Round Breakdown(s)

Round 1: Exchange April 11th by 2400 CCT
Round 2: Exchange April 25th by 2400 CCT
1 Week Maximum from the Exchange to Fill Aways

[spoiler=Default Rules and Settings]Only game types allowed are "Teams" (Polymorphic is not considered a team game)
All games must have automatic initial troop deploy (no manual)
All games must be sequential (no freestyle)
All games must have 24 hour round length (no speed)
All spoils are allowed except zombie spoils
All forts are allowed except "no forts"
There will be no round limits except for “no forts” and Trench games (For those games a round limit is negotiable) see below "negotiated war terms"
Trench is permitted in a maximum of 60% of home games
Each map can only be used twice per clan per clan war but can only be used once per game type (dubs/trips/quads)
Beta maps are not allowed
Each clan will pick the map and settings for exactly half of the games

Games will be exchanged in 2 sets
At least half of the quads games will be exchanged in the first set
12 Hour Fog Rule will not be in effect (negotiable, TO will not enforce any penalties for violations) see below "negotiated war terms"
New settings that are implemented after the start of the Cup will be excluded from wars (negotiable with specific approval of TO)

As has been allowed in the past, for each clan war clans can negotiate to adjust certain rules/settings slightly to their liking. Those rules/settings are marked "negotiable" in "Default Rules and Settings" above. Both clans need to agree on the adjusted rules/settings in the clan war thread before any games are started. Any deviation of the default rules/settings need to be posted in the clan war thread (see below for details). The TO, or another CD who is not involved in the clan war, need to approve the changes in the same thread. To avoid delay, please PM the TO once the changes have been posted.

Note: This ability to adjust rules only applies to individual war settings not to overall rules of CCX. For example, clans may not increase the number of games in their match, change the 6 week limit for having all games started, violate the 1 Clan Rule, etc.

IMPORTANT: If no deviations of defaults are agreed upon and posted within 1 week, the defaults stand.[/spoiler]
[spoiler=Negotiated War Terms]These Terms Override the Default Terms Listed Above and were specifically negotiated into the war:

  • Both clans agree to the 12 hour fog rule (Standard post what would have been seen and what you did if mistake happens. Applies to the teams joining 2nd if they get the start) If broken or not rectified, game re-made
  • 30 round limit is recommended but not required for trench games
[/spoiler]


TOFU Accepts these terms
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Re: [CC10] R2: FALL vs TOFU [Planning]

Post by shoop76 »

Doc_Brown wrote:
IcePack wrote:CC10 Round 2 - FALL vs TOFU

49 Game War (Including 1 Tie Breaker)
16 Doubles, 16 Triples, 16 Quads and a Tie Breaker (Trips Classic Sunny Chained No Spoils created by FALL)
Exchanged:
R1: 4 Doubles 4 Triples 4 Quads Each + TB Exchanged April 11th fill by April 18th
R2: 4 Doubles 4 Triples 4 Quads Each Exchanged April 25th fill by May 2nd

Official Six Week Start Date: March 22, 2020
Official Six Week Deadline: May 2nd, 2020

[size=150][url]Clan War Page SOON[/url]

Contacts
FALL
  • 1st Contact and Privs Holder: [player]IcePack[/player]
  • 2nd Contact: [player]mc05025[/player]
TOFU
  • 1st Contact and Privs Holder: [player]Doc_Brown[/player]
  • 2nd Contact and Privs Holder: [player]kjsnyi[/player]

Schedule and Round Breakdown(s)

Round 1: Exchange April 11th by 2400 CCT
Round 2: Exchange April 25th by 2400 CCT
1 Week Maximum from the Exchange to Fill Aways

[spoiler=Default Rules and Settings]Only game types allowed are "Teams" (Polymorphic is not considered a team game)
All games must have automatic initial troop deploy (no manual)
All games must be sequential (no freestyle)
All games must have 24 hour round length (no speed)
All spoils are allowed except zombie spoils
All forts are allowed except "no forts"
There will be no round limits except for “no forts” and Trench games (For those games a round limit is negotiable) see below "negotiated war terms"
Trench is permitted in a maximum of 60% of home games
Each map can only be used twice per clan per clan war but can only be used once per game type (dubs/trips/quads)
Beta maps are not allowed
Each clan will pick the map and settings for exactly half of the games

Games will be exchanged in 2 sets
At least half of the quads games will be exchanged in the first set
12 Hour Fog Rule will not be in effect (negotiable, TO will not enforce any penalties for violations) see below "negotiated war terms"
New settings that are implemented after the start of the Cup will be excluded from wars (negotiable with specific approval of TO)

As has been allowed in the past, for each clan war clans can negotiate to adjust certain rules/settings slightly to their liking. Those rules/settings are marked "negotiable" in "Default Rules and Settings" above. Both clans need to agree on the adjusted rules/settings in the clan war thread before any games are started. Any deviation of the default rules/settings need to be posted in the clan war thread (see below for details). The TO, or another CD who is not involved in the clan war, need to approve the changes in the same thread. To avoid delay, please PM the TO once the changes have been posted.

Note: This ability to adjust rules only applies to individual war settings not to overall rules of CCX. For example, clans may not increase the number of games in their match, change the 6 week limit for having all games started, violate the 1 Clan Rule, etc.

IMPORTANT: If no deviations of defaults are agreed upon and posted within 1 week, the defaults stand.[/spoiler]
[spoiler=Negotiated War Terms]These Terms Override the Default Terms Listed Above and were specifically negotiated into the war:

  • Both clans agree to the 12 hour fog rule (Standard post what would have been seen and what you did if mistake happens. Applies to the teams joining 2nd if they get the start) If broken or not rectified, game re-made
  • 30 round limit is recommended but not required for trench games
[/spoiler]


TOFU Accepts these terms


Approved. Good luck to both clans.
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Re: [CC10] R2: FALL vs TOFU [0-1]

Post by IcePack »

TOFU w first blood
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Re: [CC10] R2: FALL vs TOFU [0-1]

Post by Doc_Brown »

Galapagos has ... fake meat or something... :P
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Re: [CC10] R2: FALL vs TOFU [0-1]

Post by iAmCaffeine »

Galap has been unflavoured!
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Re: [CC10] R2: FALL vs TOFU [0-1]

Post by Swimmerdude99 »

Doc_Brown wrote:Galapagos has ... fake meat or something... :P


Lol, yes!
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Re: [CC10] R2: FALL vs TOFU [0-1]

Post by IcePack »

Doc_Brown wrote:Galapagos has ... fake meat or something... :P


Tasteless...just tasteless 8-[
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Re: [CC10] R2: FALL vs TOFU [0-2]

Post by IcePack »

Round 2 exchanged, posted and filed. GL all
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Re: [CC10] R2: FALL vs TOFU [1-3]

Post by IcePack »

We are on the board, Tribal Wars Florida has Fallen!
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Re: [CC10] R2: FALL vs TOFU [1-3]

Post by Keefie »

IcePack wrote:We are on the board, Tribal Wars Florida has Fallen!


Must have had lucky dice.
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Re: [CC10] R2: FALL vs TOFU [1-4]

Post by Doc_Brown »

A lot of games have become quite .... odd ....

Now 1-8.
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Re: [CC10] R2: FALL vs TOFU [1-4]

Post by Extreme Ways »

For neutral spectator's sake, while the score may be 1-8, FALL has an advantage in quite some games and should be pretty close once the R1 games have settled.
TOFU, ex-REP, ex-VDLL, ex-KoRT.
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Re: [CC10] R2: FALL vs TOFU [2-11]

Post by IcePack »

City Mogul has Fallen! =D>
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Re: [CC10] R2: FALL vs TOFU [2-11]

Post by IcePack »

Hive Doubles has Fallen!
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Re: [CC10] R2: FALL vs TOFU [3-11]

Post by rockfist »

“When you get to he end zone, act like you’ve been there before”
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Re: [CC10] R2: FALL vs TOFU [3-11]

Post by Jdsizzleslice »

rockfist wrote:“When you get to he end zone, act like you’ve been there before”

Oh, how the mighty FALL.
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Re: [CC10] R2: FALL vs TOFU [3-11]

Post by Doc_Brown »

Jdsizzleslice wrote:
rockfist wrote:“When you get to he end zone, act like you’ve been there before”

Oh, how the mighty FALL.


Such an ODD war. :P
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Re: [CC10] R2: FALL vs TOFU [3-11]

Post by IcePack »

rockfist wrote:“When you get to he end zone, act like you’ve been there before”


You do what works for you in the end zone, we choose to boost our teammates up and celebrate their victories. Whether it’s 1, 10, or 21 and whether it’s the first, middle or last of the war. Each brings us closer to the ultimate celebration at the end, one foot in front of the other.

Good luck in the rest of the war.
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Re: [CC10] R2: FALL vs TOFU [3-11]

Post by IcePack »

Jdsizzleslice wrote:
rockfist wrote:“When you get to he end zone, act like you’ve been there before”

Oh, how the mighty FALL.


We haven’t lost yet, and to be fair TOFU clearly is the “mighty” as the favorite to win.
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Re: [CC10] R2: FALL vs TOFU [3-11]

Post by Jdsizzleslice »

IcePack wrote:
Jdsizzleslice wrote:
rockfist wrote:“When you get to he end zone, act like you’ve been there before”

Oh, how the mighty FALL.


We haven’t lost yet, and to be fair TOFU clearly is the “mighty” as the favorite to win.

I made that for punonical reasons only.
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Re: [CC10] R2: FALL vs TOFU [3-11]

Post by loutil »

Jdsizzleslice wrote:
IcePack wrote:
Jdsizzleslice wrote:
rockfist wrote:“When you get to he end zone, act like you’ve been there before”

Oh, how the mighty FALL.


We haven’t lost yet, and to be fair TOFU clearly is the “mighty” as the favorite to win.

I made that for punonical reasons only.

That is a word I do not know...
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Re: [CC10] R2: FALL vs TOFU [3-11]

Post by rockfist »

IcePack wrote:
Jdsizzleslice wrote:
rockfist wrote:“When you get to he end zone, act like you’ve been there before”

Oh, how the mighty FALL.


We haven’t lost yet, and to be fair TOFU clearly is the “mighty” as the favorite to win.


I'm not sure how many people had us as the favorite. Given how we did last year in CC and how you've done in CL I'd say if we were the favorite we would've been a slight favorite at best and your clan mates in Feudal Epic made it pretty clear you thought of yourselves as favorites. But I really don't care, who is favored or who isn't. There is a monster lurking in the other side of the bracket and neither of us is the favorite to win the tournament.
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Re: [CC10] R2: FALL vs TOFU [3-11]

Post by Jdsizzleslice »

loutil wrote:
Jdsizzleslice wrote:
IcePack wrote:
Jdsizzleslice wrote:
rockfist wrote:“When you get to he end zone, act like you’ve been there before”

Oh, how the mighty FALL.


We haven’t lost yet, and to be fair TOFU clearly is the “mighty” as the favorite to win.

I made that for punonical reasons only.

That is a word I do not know...

For the pun, regardless of who was winning or losing.
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Re: [CC10] R2: FALL vs TOFU [3-11]

Post by Extreme Ways »

rockfist wrote:
IcePack wrote:
Jdsizzleslice wrote:
rockfist wrote:“When you get to he end zone, act like you’ve been there before”

Oh, how the mighty FALL.


We haven’t lost yet, and to be fair TOFU clearly is the “mighty” as the favorite to win.


I'm not sure how many people had us as the favorite. Given how we did last year in CC and how you've done in CL I'd say if we were the favorite we would've been a slight favorite at best and your clan mates in Feudal Epic made it pretty clear you thought of yourselves as favorites. But I really don't care, who is favored or who isn't. There is a monster lurking in the other side of the bracket and neither of us is the favorite to win the tournament.

I second this. Of course internally we see ourselves as favorites: to be a top clan you have to believe in yourselves and be at least slightly arrogant, but externally that label rests on past success.

In CC9 we disappointed. All respect to FOED, but we were expected to go through and our other showing isn't something you can use to argue you're still top dog either. This year, we're back to prove ourselves: to show that the label of 'favorite' that some people attribute to us is justified, to show that we haven't fallen (heh) off. I think it's reasonable for outsiders not to consider us favorites in this war, but I hope to convince them that we are favorites in the final, or next year.
TOFU, ex-REP, ex-VDLL, ex-KoRT.
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