Additional Bot Game Maps

Have any bright ideas? Share and discuss them with the community

Moderator: Community Team

Forum rules
Please read the Community Guidelines before posting.

And don't forget to search for previously suggested ideas first!
bigdogeat
Posts: 5
Joined: Mon Sep 02, 2013 4:30 pm

Additional Bot Game Maps

Post by bigdogeat »

Please add more maps for bot game play.

This would benefit the site in several ways. I understand that not everyone plays bot games, and that is fine, but many subscribers do. As far as I can tell, the maps available for bot games has not changed for years, save the Christmas Tree Map that was available for a little while. Many players like the bot games to learn and practice maps. And sometimes it is nice just to play for 15 minutes or so to relax.

Not all players have the ability to play human games all the time. This could be caused by a variety of reasons such as poor internet access, work schedule, travel, etc.

For example, my work requires me to travel about 10 days per month. While travelling and working, I rarely have internet access. Most regular human games take far longer than a week to play so I miss turns. Missing turns is not fair to the other players in the game so I usually avoid them.

I would play speed games but even at my home the internet is extremely sketchy. In fact, this is the second time writing this because when I hit submit, the internet had gone out and it lost it all. Even with bot games I have to reload dozens of times due to timeout errors. I would never make it through a speed game.

Having more maps available for bot game would not adversely a single player but it would greatly enhance the enjoyment many players get from their subscription.

Thanks in advance.
Colemanus
Posts: 202
Joined: Wed Apr 04, 2007 12:50 pm
Gender: Male

Re: Additional Bot Game Maps

Post by Colemanus »

More Bot Games
Colemanus
Posts: 202
Joined: Wed Apr 04, 2007 12:50 pm
Gender: Male

Re: Additional Bot Game Maps

Post by Colemanus »

More Bot Games

Like North West Passage
Ziggurot
User avatar
2dimes
Posts: 13122
Joined: Wed May 31, 2006 1:08 pm
Location: Pepperoni Hug Spot.

Re: Additional Bot Game Maps

Post by 2dimes »

Does anyone know why some maps are not available for bot games?

It seems almost as weird as expecting they are reading this forum.
User avatar
Dukasaur
Community Team
Community Team
Posts: 28213
Joined: Sat Nov 20, 2010 4:49 pm
Location: Beautiful Niagara

Re: Additional Bot Game Maps

Post by Dukasaur »

2dimes wrote:Does anyone know why some maps are not available for bot games?

It seems almost as weird as expecting they are reading this forum.


The AI that controls the bots is really primitive. It can't handle the more complicated maps. Can't understand one-way portals, or collection bonuses, or bombardment, or any of a long list of other flourishes that the fancy maps use. So, it's restricted to a curated list of simple maps.

That being said, there are simple maps that people have proposed should be added to the list. Last time I tried to get them approved I got nowhere, but it's been a year, maybe I'll give it another shot. Thanks for reminding me.
“‎Life is a shipwreck, but we must not forget to sing in the lifeboats.”
― Voltaire
User avatar
2dimes
Posts: 13122
Joined: Wed May 31, 2006 1:08 pm
Location: Pepperoni Hug Spot.

Re: Additional Bot Game Maps

Post by 2dimes »

Sorry Duke. I was not trying to chase you around. I'll try to remind you on the weekend.
User avatar
2dimes
Posts: 13122
Joined: Wed May 31, 2006 1:08 pm
Location: Pepperoni Hug Spot.

Re: Additional Bot Game Maps

Post by 2dimes »

Dukasaur wrote:
2dimes wrote:Does anyone know why some maps are not available for bot games?

It seems almost as weird as expecting they are reading this forum.


The AI that controls the bots is really primitive. It can't handle the more complicated maps. Can't understand one-way portals, or collection bonuses, or bombardment, or any of a long list of other flourishes that the fancy maps use. So, it's restricted to a curated list of simple maps.

That being said, there are simple maps that people have proposed should be added to the list. Last time I tried to get them approved I got nowhere, but it's been a year, maybe I'll give it another shot. Thanks for reminding me.


So far they seem to be doing pretty good on ww II western front. One even bombarded the island. So maybe they have been improved.
User avatar
2dimes
Posts: 13122
Joined: Wed May 31, 2006 1:08 pm
Location: Pepperoni Hug Spot.

Re: Additional Bot Game Maps

Post by 2dimes »

World 2.0 is pretty simple.
User avatar
2dimes
Posts: 13122
Joined: Wed May 31, 2006 1:08 pm
Location: Pepperoni Hug Spot.

Re: Additional Bot Game Maps

Post by 2dimes »

2dimes wrote:Does anyone know why some maps are not available for bot games?


Nope. It's a mystery.
User avatar
2dimes
Posts: 13122
Joined: Wed May 31, 2006 1:08 pm
Location: Pepperoni Hug Spot.

Re: Additional Bot Game Maps

Post by 2dimes »

Who's excited for the weekend?
User avatar
Maxleod
Posts: 586
Joined: Wed Nov 04, 2015 7:08 am
Location: DARDIS (Drunkness And Relative Dimensions In Sleep)

Re: Additional Bot Game Maps

Post by Maxleod »

Dukasaur wrote:
2dimes wrote:Does anyone know why some maps are not available for bot games?

It seems almost as weird as expecting they are reading this forum.
The AI that controls the bots is really primitive. It can't handle the more complicated maps. Can't understand one-way portals, or collection bonuses, or bombardment, or any of a long list of other flourishes that the fancy maps use. So, it's restricted to a curated list of simple maps.

That being said, there are simple maps that people have proposed should be added to the list. Last time I tried to get them approved I got nowhere, but it's been a year, maybe I'll give it another shot. Thanks for reminding me.
Even if the so-called AI can't handle those maps, I don't see the problem. The bots are not a real challenge on simple maps either anyway.
Playing bots on more complicated maps would be very useful for learning purpose; how the map works, how the bonuses work, etc.
User avatar
2dimes
Posts: 13122
Joined: Wed May 31, 2006 1:08 pm
Location: Pepperoni Hug Spot.

Re: Additional Bot Game Maps

Post by 2dimes »

It will be another year soon...

I guess this poor suggestion has been left to die. Maybe those maps of Egypt are just too tricky for the bots.
Wod
Posts: 5
Joined: Wed Feb 03, 2021 10:45 pm

Re: Additional Bot Game Maps

Post by Wod »

Do the Bots really need to understand the Gameboard (map)?
Why not open up all the maps, allowing players to gain a better understanding of the Map?
Bots can't play anyway. Only reason to engage Bot battle is to gain a better understanding of the gameboard.

Free the Bots! Give them access to all maps...no coding required?
User avatar
rockfist
Posts: 2178
Joined: Mon Apr 27, 2009 9:17 pm
Gender: Male
Location: On the Wings of Death.

Re: Additional Bot Game Maps

Post by rockfist »

2dimes wrote:World 2.0 is pretty simple.
It is...yet deceptively nuanced at higher levels. Play a few poly games against me on it and I’ll show you.
Image
User avatar
Shannon Apple
Chatter
Chatter
Posts: 2182
Joined: Wed Jan 14, 2009 8:40 pm
Gender: Female
Location: Ireland

Re: Additional Bot Game Maps

Post by Shannon Apple »

Wod wrote:Do the Bots really need to understand the Gameboard (map)?
Why not open up all the maps, allowing players to gain a better understanding of the Map?
Bots can't play anyway. Only reason to engage Bot battle is to gain a better understanding of the gameboard.

Free the Bots! Give them access to all maps...no coding required?
You know, I strongly encourage you to play some games with people rather than bots. Like, if there's a map you want to learn, play a doubles with someone who knows it.

While you are a low rank, now's the time to test out different maps and settings. It's not the time to get precious about your points. Sure, you'll lose some points, but you'll learn so much more from experimenting and growing as a player and will be among the high ranks soon enough.

When I was a noob, I was freemium. I was a captain with way less than 100 games played because I could only play 4 at a time. I left for a year or two, came back, bought premium, started tons of games on all sorts of maps and settings. Went down to stripe rank. But I didn't care, it was fun. I got those points back later, then some.

I even went for the cross map achievement, because why not.

I feel that when someone is asking to play all the maps against bots, they are afraid to experiment. Target the cross-map medal for experimentation purposes hehe. Your current rank is very easy to regain after you've gone wild and learned a few things. :lol:
00:33:53 ‹riskllama› will her and i ever hook up, LLT???
00:34:09 ‹LiveLoveTeach› You and Shannon?
00:34:20 ‹LiveLoveTeach› Bahahahahahaha
00:34:22 ‹LiveLoveTeach› I doubt it
00:34:30 ‹LiveLoveTeach› I don't think she's into farm animals
User avatar
2dimes
Posts: 13122
Joined: Wed May 31, 2006 1:08 pm
Location: Pepperoni Hug Spot.

Re: Additional Bot Game Maps

Post by 2dimes »

I play bots to relax. You don't have to pay attention. It's like a fidget toy.
rockfist wrote:
2dimes wrote:World 2.0 is pretty simple.
It is...yet deceptively nuanced at higher levels. Play a few poly games against me on it and I’ll show you.
I don't mean it's easy to win on. With lots of space the thing can quickly get difficult to manage. There are just no one way spots or other challenges to trap them.

As for your offer, I'm not interested in speeding up my journey to becoming a cook currently. I'll try to remember to alert you if I change my mind.
User avatar
2dimes
Posts: 13122
Joined: Wed May 31, 2006 1:08 pm
Location: Pepperoni Hug Spot.

Re: Additional Bot Game Maps

Post by 2dimes »

Plus unlike the tech team here taking literally years to get to implementing the most basic of suggestions, bots take their turns very quickly.

I probably won't even live long enough to see such complex maps as Doodle Earth added.
User avatar
Hooch
Posts: 333
Joined: Fri Jan 05, 2007 4:42 pm
Location: Wellington,New Zealand
Contact:

Re: Additional Bot Game Maps

Post by Hooch »

2dimes wrote:It will be another year soon...

I guess this poor suggestion has been left to die. Maybe those maps of Egypt are just too tricky for the bots.
Avrio Methavrio
User avatar
willedtowin1
Posts: 651
Joined: Thu May 12, 2011 4:32 pm
Gender: Male
Location: Halfway between the Boondocks & Timbucktoo

Re: Additional Bot Game Maps

Post by willedtowin1 »

Dukasaur wrote:
2dimes wrote:Does anyone know why some maps are not available for bot games?

It seems almost as weird as expecting they are reading this forum.
The AI that controls the bots is really primitive. It can't handle the more complicated maps. Can't understand one-way portals, or collection bonuses, or bombardment, or any of a long list of other flourishes that the fancy maps use. So, it's restricted to a curated list of simple maps.

That being said, there are simple maps that people have proposed should be added to the list. Last time I tried to get them approved I got nowhere, but it's been a year, maybe I'll give it another shot. Thanks for reminding me.

It might behoove the site to upgrade AI.
If CC had every single map available then new people could practice with bots ( as they are not points rated).
Even old timers could take advantage of learning maps quicker that way as you don't have to wait 24 hrs to play!
Just my Humble thought......
User avatar
2dimes
Posts: 13122
Joined: Wed May 31, 2006 1:08 pm
Location: Pepperoni Hug Spot.

Re: Additional Bot Game Maps

Post by 2dimes »

Just stopping by to place a rock.
User avatar
JasmineGrün
Posts: 2
Joined: Wed Dec 26, 2018 9:08 am

Re: Additional Bot Game Maps

Post by JasmineGrün »

^ Places a rock by your rock.
User avatar
Hooch
Posts: 333
Joined: Fri Jan 05, 2007 4:42 pm
Location: Wellington,New Zealand
Contact:

Re: Additional Bot Game Maps

Post by Hooch »

"It is said of Muad'dib that once when he saw a weed trying to grow between two rocks, he moved one of the rocks. Later, when the weed was seen to be flourishing, he covered it with the remaining rock. 'That was its fate,' he explained."
User avatar
JasmineGrün
Posts: 2
Joined: Wed Dec 26, 2018 9:08 am

Re: Additional Bot Game Maps

Post by JasmineGrün »

Just an FYI...I added my rock because I love doing the Bot Scenarios. So I would definitely love more maps for more Bot Scenarios. The bots are a bit too easy as far as doing regular games against them, but the Bot Scenarios definitely make them more challenging.
User avatar
iancanton
Foundry Foreman
Foundry Foreman
Posts: 2452
Joined: Fri Jun 01, 2007 5:40 am
Location: europe

Re: Additional Bot Game Maps

Post by iancanton »

beta testers can create their own bot scenarios for testing on the beta site! loutil will add u as a beta tester if u ask him nicely.

below are some recent questions and answers on making scenarios.

https://www.conquerclub.com/forum/viewt ... 7&t=236298

ian. :)
Image
User avatar
2dimes
Posts: 13122
Joined: Wed May 31, 2006 1:08 pm
Location: Pepperoni Hug Spot.

Re: Additional Bot Game Maps

Post by 2dimes »

Spoiler
[youtube]IbHJ5mjQPzY[/youtube]
Post Reply

Return to “Suggestions”