Random Turn Order (Variable)
Moderator: Community Team
- Exterminator
- Posts: 481
- Joined: Tue Aug 01, 2006 2:52 pm
Random Turn Order (Variable)
Random Play Order
Simple, its a mixture between Sequential and Freestyle.
when u play a game, each player takes there turn 1 at a time BUT it dus not run down the order. basically, ur turn is randomly selected(sumhow)
but ur turn can not be next if u were the last to go in that round.
if ur confused, heres an example:
Game Has been initialized
Blue Player takes his/her go
Red Player Takes his/her go
Green Player takes his/her go
Round 2
Red Player Takes his/her go
etc.
I feel we need more game options, specially the PLAY ORDER bit
Priority (1-5): 2
thoughts ???
P.S. if this has been suggested before, im sorry
MOD EDIT:
SEE ALSO: The related suggestion in which the turn order remains the same each round; Random Turn Order (Fixed)
Simple, its a mixture between Sequential and Freestyle.
when u play a game, each player takes there turn 1 at a time BUT it dus not run down the order. basically, ur turn is randomly selected(sumhow)
but ur turn can not be next if u were the last to go in that round.
if ur confused, heres an example:
Game Has been initialized
Blue Player takes his/her go
Red Player Takes his/her go
Green Player takes his/her go
Round 2
Red Player Takes his/her go
etc.
I feel we need more game options, specially the PLAY ORDER bit
Priority (1-5): 2
thoughts ???
P.S. if this has been suggested before, im sorry
MOD EDIT:
SEE ALSO: The related suggestion in which the turn order remains the same each round; Random Turn Order (Fixed)
Last edited by spiesr on Wed Oct 16, 2013 2:49 pm, edited 1 time in total.
Reason: Link to similar suggestion.
Reason: Link to similar suggestion.
"Sex is like maths. You add the bed, subtract the clothes, divide the legs, leave your solution and pray you don’t multiply."
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- Exterminator
- Posts: 481
- Joined: Tue Aug 01, 2006 2:52 pm
Bump
"Sex is like maths. You add the bed, subtract the clothes, divide the legs, leave your solution and pray you don’t multiply."
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i have to say im glad it was rejected...if play order changed every round the luck involved would really determine the game...it would become so random between cards, dice and play order, that almost all skill would be eliminated from the game...if you get bad dice, no set, and went last in the rounds..you would just never have a shot
not to mention it would just give people more to complain about....every other thread would be...why do i always go last...etc...
not to mention it would just give people more to complain about....every other thread would be...why do i always go last...etc...
- CreepyUncleAndy
- Posts: 228
- Joined: Fri Dec 01, 2006 9:45 pm
How about this?
At the beginning of each round, the "already went" roster is emptied.
At the end of your turn, your name is added to the "already went" roster.
At the end of your turn, each player that has not "already went" is represented by a button; pushing this button does two things:
(a) it ends your turn, &
(b) the player whose button was pushed becomes the next player to go.
Once every player's name is on the "already went" roster, the next round begins.
At the beginning of each round, the "already went" roster is emptied.
At the end of your turn, your name is added to the "already went" roster.
At the end of your turn, each player that has not "already went" is represented by a button; pushing this button does two things:
(a) it ends your turn, &
(b) the player whose button was pushed becomes the next player to go.
Once every player's name is on the "already went" roster, the next round begins.
- Exterminator
- Posts: 481
- Joined: Tue Aug 01, 2006 2:52 pm
AK_iceman wrote:Check the to-do list, I think this has been rejected before.
just looked and i coodnt find it anywhere, if u can find it, show me
AAFitz wrote:i have to say im glad it was rejected...if play order changed every round the luck involved would really determine the game...it would become so random between cards, dice and play order, that almost all skill would be eliminated from the game...if you get bad dice, no set, and went last in the rounds..you would just never have a shot
not to mention it would just give people more to complain about....every other thread would be...why do i always go last...etc...
every1 complains about the dice but it hasnt made lack change it
CreepyUncleAndy wrote:How about this?
At the beginning of each round, the "already went" roster is emptied.
At the end of your turn, your name is added to the "already went" roster.
At the end of your turn, each player that has not "already went" is represented by a button; pushing this button does two things:
(a) it ends your turn, &
(b) the player whose button was pushed becomes the next player to go.
Once every player's name is on the "already went" roster, the next round begins
could be used for secret alliances/by multis
"Sex is like maths. You add the bed, subtract the clothes, divide the legs, leave your solution and pray you don’t multiply."
Click this to be part of something HUGE!
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Random Turn Order
Random turn order
<Body>:
Suggestion Idea: Turn order randomized.
Specifics: "a mix between sequential and freestyle
the turn order is changed up every round"
Why it is needed: Could be a fun alternative
Priority** (1-5): 2
<Body>:
Suggestion Idea: Turn order randomized.
Specifics: "a mix between sequential and freestyle
the turn order is changed up every round"
Why it is needed: Could be a fun alternative
Priority** (1-5): 2
Last edited by Finny on Tue Jun 26, 2007 9:28 am, edited 2 times in total.
- pancakemix
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I don't like it. It's possible to get 2 turns in a row that way.
Epic Win
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dominationnation
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- Joined: Sat Jan 13, 2007 10:20 am
...
I like the idea Finny. If I got anything wrong in the form feel free to change. Only way this would work though is if a code was implemented to prevent double turns. Otherwise kudos.
I like the idea Finny. If I got anything wrong in the form feel free to change. Only way this would work though is if a code was implemented to prevent double turns. Otherwise kudos.
Last edited by kwanton on Sun Jun 17, 2007 1:00 pm, edited 1 time in total.
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dominationnation
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- 116Soldier
- Posts: 52
- Joined: Mon Apr 02, 2007 9:15 pm
Let's say six people are playing together under these rules. Red, Blue, Yellow, Pink, Green & Cyan.
Blue during the first round moves before red. Red decides to attack Blue when it is her turn.
Next round Red gets to move before Blue. Because turn order is randomized blue never had a chance to push back the first attack and is now extremely damaged. Cyan, not one to miss a great opportunity, sees that Blue is very killable and finishes him off before his turn comes up.
Random turns are unfair regardless of back to back turns, all you have to do is get 2 turns in a row before your current target and the power shift is just too much.
Oh, Green won. Green wins a lot.
Blue during the first round moves before red. Red decides to attack Blue when it is her turn.
Next round Red gets to move before Blue. Because turn order is randomized blue never had a chance to push back the first attack and is now extremely damaged. Cyan, not one to miss a great opportunity, sees that Blue is very killable and finishes him off before his turn comes up.
Random turns are unfair regardless of back to back turns, all you have to do is get 2 turns in a row before your current target and the power shift is just too much.
Oh, Green won. Green wins a lot.
Warning: You may be reading a really old topic.
- DiM
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Coleman wrote:Let's say six people are playing together under these rules. Red, Blue, Yellow, Pink, Green & Cyan.
Blue during the first round moves before red. Red decides to attack Blue when it is her turn.
Next round Red gets to move before Blue. Because turn order is randomized blue never had a chance to push back the first attack and is now extremely damaged. Cyan, not one to miss a great opportunity, sees that Blue is very killable and finishes him off before his turn comes up.
Random turns are unfair regardless of back to back turns, all you have to do is get 2 turns in a row before your current target and the power shift is just too much.
Oh, Green won. Green wins a lot.
i agree it may cause some really weird games but that's the whole point. more fun. i definitely agree with this idea. it's just an extra option
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
Coleman wrote:Let's say six people are playing together under these rules. Red, Blue, Yellow, Pink, Green & Cyan.
Blue during the first round moves before red. Red decides to attack Blue when it is her turn.
Next round Red gets to move before Blue. Because turn order is randomized blue never had a chance to push back the first attack and is now extremely damaged. Cyan, not one to miss a great opportunity, sees that Blue is very killable and finishes him off before his turn comes up.
Random turns are unfair regardless of back to back turns, all you have to do is get 2 turns in a row before your current target and the power shift is just too much.
Oh, Green won. Green wins a lot.
i see what coleman is saying but the same situation could occur in a freestyle game and it wouldnt be that different
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ParadiceCity9
- Posts: 4239
- Joined: Thu Feb 15, 2007 4:10 pm
Random Order
I know this will probably be a really bad idea...but you never know.
I got the idea that there should be a gametype where the order is not sequential, not freestyle, but RANDOM. The only thing is that everyone can only play one turn during the round.
I got the idea that there should be a gametype where the order is not sequential, not freestyle, but RANDOM. The only thing is that everyone can only play one turn during the round.

