Each time someone attacks, values are assigned to each of the attacking and defending dice that reflect the overall scores of the attacking and defending player
These values can be determined using an algorithm
How this will benefit the site and/or other comments:
Too much is left to chance on this website
It is very annoying when I am beaten by an obviously inferior player because something unlucky happens to me and they get lucky and undeservedly win and I lose points
Non-random dice would help ensure a more consistent, predictable and fair experience for all involved
More importance placed on strategy instead of luck
Medals
Monthly leaderboards
Last edited by mrswdk on Mon Dec 09, 2019 7:42 am, edited 1 time in total.
Dukasaur wrote:We could also have an hourly "Dice Auction" where the best rolls are given to the highest bidder.
Isn't that called 'Premium membership'????
No, regular premium just gives you the good dice twice a year, once on your birthday and once on the second equinox after the first full moon in January.
I'm talking basically about a "premium plus". Or "Premium! Plus!" as the marketing wonks like to call it.
“Life is a shipwreck, but we must not forget to sing in the lifeboats.” ― Voltaire
How about get rid of the dice altogether.... If you have 10 troops, that beats 9 troops. I agree with the luck factor on this site being too large of a variable. Losing dozens to a single on a critical turn has happened to all of us I'm sure, and it certainly doesn't make anyone want to open the wallet to pay for a site with that kind of gameplay. There are other sites which remove the ridiculous 'dice' concept....
BTW with over 1 million rolls on this site, my overall dice are exactly even.... but my battle outcome of three attacking two is -3% That 3-2 attack is pretty much the entire game....
cmbdiesel wrote:How about get rid of the dice altogether.... If you have 10 troops, that beats 9 troops. I agree with the luck factor on this site being too large of a variable. Losing dozens to a single on a critical turn has happened to all of us I'm sure, and it certainly doesn't make anyone want to open the wallet to pay for a site with that kind of gameplay. There are other sites which remove the ridiculous 'dice' concept....
BTW with over 1 million rolls on this site, my overall dice are exactly even.... but my battle outcome of three attacking two is -3% That 3-2 attack is pretty much the entire game....
If you attack 3 vs 2 you deserve everything you get.
cmbdiesel wrote:How about get rid of the dice altogether.... If you have 10 troops, that beats 9 troops. I agree with the luck factor on this site being too large of a variable. Losing dozens to a single on a critical turn has happened to all of us I'm sure, and it certainly doesn't make anyone want to open the wallet to pay for a site with that kind of gameplay. There are other sites which remove the ridiculous 'dice' concept....
BTW with over 1 million rolls on this site, my overall dice are exactly even.... but my battle outcome of three attacking two is -3% That 3-2 attack is pretty much the entire game....
If you attack 3 vs 2 you deserve everything you get.
Dude... almost every attack is 3 vs 2.... attacker rolls 3 defender rolls 2
mrswdk wrote: If you attack 3 vs 2 you deserve everything you get.
yeah, pretty much.
Another person who doesn't understand how the game operates....
Too bad people don't think before posting.
I think it's more a misunderstanding about terminology rather than a misunderstanding about the game.
When some people say "3 v 2" they mean that you have larger stacks; attacker rolls three dice and defender rolls two.
When other people say "3 v 2" they mean the desperation situation where you have exactly a stack of 3 to attack with and you need to break that stack of 2. In that case the attacker only rolls two dice and the defender also rolls two, resulting in much higher odds for the defender.
The problem is not that people don't know how the game works; it's that the terminology for describing it isn't universally agreed-to.
“Life is a shipwreck, but we must not forget to sing in the lifeboats.” ― Voltaire
Yes, Duk has clearly put some significant time into trawling through your appalling grammar to try and understand what you might mean rather than just taking your post at face value (as llama and I did).
cmbdiesel wrote:How about get rid of the dice altogether.... If you have 10 troops, that beats 9 troops. I agree with the luck factor on this site being too large of a variable. Losing dozens to a single on a critical turn has happened to all of us I'm sure, and it certainly doesn't make anyone want to open the wallet to pay for a site with that kind of gameplay. There are other sites which remove the ridiculous 'dice' concept....
BTW with over 1 million rolls on this site, my overall dice are exactly even.... but my battle outcome of three attacking two is -3% That 3-2 attack is pretty much the entire game....
Your stats are realy extreme. You have killed about 10% less troops than you should have killed while attacking and killed abut 7% more troops than you should have killed when defending. I am not sure if thats statistical acceptable for numbers up to 750000 and 550000. Are your numbers like that for a long time now or changed this way recently? ie are you playing about evenly from 2012 or you played much more last year?
cmbdiesel wrote:How about get rid of the dice altogether.... If you have 10 troops, that beats 9 troops. I agree with the luck factor on this site being too large of a variable. Losing dozens to a single on a critical turn has happened to all of us I'm sure, and it certainly doesn't make anyone want to open the wallet to pay for a site with that kind of gameplay. There are other sites which remove the ridiculous 'dice' concept....
BTW with over 1 million rolls on this site, my overall dice are exactly even.... but my battle outcome of three attacking two is -3% That 3-2 attack is pretty much the entire game....
Your stats are realy extreme. You have killed about 10% less troops than you should have killed while attacking and killed abut 7% more troops than you should have killed when defending. I am not sure if thats statistical acceptable for numbers up to 750000 and 550000. Are your numbers like that for a long time now or changed this way recently? ie are you playing about evenly from 2012 or you played much more last year?
They have been like that as long as they have posted such statistics. The mods and such have been no help at all. So, like so many others (more than not) I will not pay for this site again.
Sorry, I didn't read the comments. Your post got me to thinking about an old site I used to play another dice game on. It had a setting where you could always roll a 10, which was ample roll to accomplish everything you wanted to in a single turn. Maybe we could have a similar setting here at CC, such as players always roll sixes? Maybe the game could give a handicap to the defender, or you could place bets (odds) against defending players or lower ranked players to win large amounts of points if they win. Not sure if this idea would work or be popular, but it's worth mentioning.
if you have nothing constructive to add, at least try to cut and paste without f**cking it up
my comment highlights the very real consequences of not implementing change that has been repeatedly requested by paying members. as it is the site owners prerogative to run the site as they see fit, it is the user's prerogative to choose to pay or not pay for use. I choose to no longer pay for this site, as have many before me.
Your comment demanding that CC removes the dice from Risk because you don't like the luck that comes with rolling dice? Are people supposed to take that seriously?
Perhaps you also think that during a game of poker, all players should be dealt identical cards just to keep things fair?