[CC9] R3: LHDD (36) vs FALL (13) - LHDD Wins - Final 10/8/19

Finished challenges between two competitive clans.

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donche64
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[CC9] R3: LHDD (36) vs FALL (13) - LHDD Wins - Final 10/8/19

Post by donche64 »

Conquerors Cup 9: Round 3 - LHDD vs FALL

49 Game War
16 Doubles, 16 Triples, 16 Quadruples plus 1 Tie-breaker game

Image VS Image


WAR PAGE

[spoiler=Contacts]LHDD
1st contact and privs holder: [player]donche64[/player]
2nd contact: [player]samdemars[/player]
FALL
1st contact and privs holder: [player]GoranZ[/player]
2nd contact: [player]rousseau72[/player][/spoiler]

[spoiler=Schedule and Round Breakdown]Two rounds - Round 1 to be exchanged by June 2nd and Round 2 to be exchanged by June 23rd. Clans will have until the end of the week to fill home and away games. Games to be exchanged fully created by 23:00 CCT on exchange date and completely filled by 23:00 CCT by the end of the week.
Round One - 4 Dubs + 4 Trips + 4 Quads chosen by each clan
Round Two - 4 Dubs + 4 Trips + 4 Quads chosen by each clan + Tie-breaker (Trips Classic, sunny, chained, no spoils created by LHDD)[/spoiler]

[spoiler=War Rules]
  • Only game types allowed are "Teams" (Polymorphic is not considered a team game)
  • All games must have automatic initial troop deploy (no manual)
  • All games must be sequential (no freestyle)
  • All games must have 24 hour round length (no speed)
  • All spoils are allowed except zombie spoils
  • All forts are allowed except "no forts"
  • There will be no round limits
  • Trench is permitted in a maximum of 50% of home games
  • Each map can only be used twice per clan per clan war but can only be used once per game type (dubs/trips/quads)
  • Beta maps are not allowed
  • Each clan will pick the map and settings for exactly half of the games
  • Games will be exchanged in 2 sets
  • At least half of the quads games will be exchanged in the first set
  • 12 Hour Fog Rule will be in effect (TO will not enforce any penalties for violations)
  • New settings that are implemented after the start of the Cup will be excluded from wars
[/spoiler]
Last edited by donche64 on Fri Oct 11, 2019 10:41 am, edited 12 times in total.
Image


You have been awarded the medal "Clan Achievement"

For being named MVP of the Premier Division of [CL7] Clan League VII

...thus being better than Mishalex!
GoranZ
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Re: [CC9] Round 3 LHDD () - FALL ()

Post by GoranZ »

donche64 wrote:Conquerors Cup 9: Round 2 - LHDD vs FALL

49 Game War
16 Doubles, 16 Triples, 16 Quadruples plus 1 Tie-breaker game

Image VS Image


WAR PAGE to be added

[spoiler=Contacts]LHDD
1st contact and privs holder: [player]donche64[/player]
2nd contact: [player]samdemars[/player]
FALL
1st contact and privs holder: [player]GoranZ[/player]
2nd contact: [player]rousseau72[/player][/spoiler]

[spoiler=Schedule and Round Breakdown]Two rounds - Round 1 to be exchanged by June 2nd and Round 2 to be exchanged by June 23rd. Clans will have until the end of the week to fill home and away games. Games to be exchanged fully created by 23:00 CCT on exchange date and completely filled by 23:00 CCT by the end of the week.
Round One - 4 Dubs + 4 Trips + 4 Quads chosen by each clan
Round Two - 4 Dubs + 4 Trips + 4 Quads chosen by each clan + Tie-breaker (Trips Classic, sunny, chained, no spoils created by LHDD)[/spoiler]

[spoiler=War Rules]
  • Only game types allowed are "Teams" (Polymorphic is not considered a team game)
  • All games must have automatic initial troop deploy (no manual)
  • All games must be sequential (no freestyle)
  • All games must have 24 hour round length (no speed)
  • All spoils are allowed except zombie spoils
  • All forts are allowed except "no forts"
  • There will be no round limits
  • Trench is permitted in a maximum of 50% of home games
  • Each map can only be used twice per clan per clan war but can only be used once per game type (dubs/trips/quads)
  • Beta maps are not allowed
  • Each clan will pick the map and settings for exactly half of the games
  • Games will be exchanged in 2 sets
  • At least half of the quads games will be exchanged in the first set
  • 12 Hour Fog Rule will be in effect (TO will not enforce any penalties for violations)
  • New settings that are implemented after the start of the Cup will be excluded from wars
[/spoiler]

FALL accept the terms.

Have fun all
Even a little kid knows whats the name of my country... http://youtu.be/XFxjy7f9RpY

Interested in clans? Check out the Fallen!
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Lindax
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Re: [CC9] Round 3 LHDD () - FALL ()

Post by Lindax »

Approved.

Note that it says "Round 2" instead of Round 3.

Lx

donche64 wrote:Conquerors Cup 9: Round 2 - LHDD vs FALL

49 Game War
16 Doubles, 16 Triples, 16 Quadruples plus 1 Tie-breaker game

Image VS Image


WAR PAGE to be added

[spoiler=Contacts]LHDD
1st contact and privs holder: [player]donche64[/player]
2nd contact: [player]samdemars[/player]
FALL
1st contact and privs holder: [player]GoranZ[/player]
2nd contact: [player]rousseau72[/player][/spoiler]

[spoiler=Schedule and Round Breakdown]Two rounds - Round 1 to be exchanged by June 2nd and Round 2 to be exchanged by June 23rd. Clans will have until the end of the week to fill home and away games. Games to be exchanged fully created by 23:00 CCT on exchange date and completely filled by 23:00 CCT by the end of the week.
Round One - 4 Dubs + 4 Trips + 4 Quads chosen by each clan
Round Two - 4 Dubs + 4 Trips + 4 Quads chosen by each clan + Tie-breaker (Trips Classic, sunny, chained, no spoils created by LHDD)[/spoiler]

[spoiler=War Rules]
  • Only game types allowed are "Teams" (Polymorphic is not considered a team game)
  • All games must have automatic initial troop deploy (no manual)
  • All games must be sequential (no freestyle)
  • All games must have 24 hour round length (no speed)
  • All spoils are allowed except zombie spoils
  • All forts are allowed except "no forts"
  • There will be no round limits
  • Trench is permitted in a maximum of 50% of home games
  • Each map can only be used twice per clan per clan war but can only be used once per game type (dubs/trips/quads)
  • Beta maps are not allowed
  • Each clan will pick the map and settings for exactly half of the games
  • Games will be exchanged in 2 sets
  • At least half of the quads games will be exchanged in the first set
  • 12 Hour Fog Rule will be in effect (TO will not enforce any penalties for violations)
  • New settings that are implemented after the start of the Cup will be excluded from wars
[/spoiler]
"Winning Solves Everything" - Graeko
donche64
Posts: 289
Joined: Wed May 23, 2012 11:30 am

Re: [CC9] Round 3 LHDD () - FALL ()

Post by donche64 »

Edited, thanks
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You have been awarded the medal "Clan Achievement"

For being named MVP of the Premier Division of [CL7] Clan League VII

...thus being better than Mishalex!
GoranZ
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Re: [CC9] Round 3 LHDD () - FALL ()

Post by GoranZ »

Even a little kid knows whats the name of my country... http://youtu.be/XFxjy7f9RpY

Interested in clans? Check out the Fallen!
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Re: [CC9] Round 3 LHDD () - FALL ()

Post by IcePack »

You guys got this, GO FALL!
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Re: [CC9] Round 3 LHDD () - FALL ()

Post by IcePack »

26-23 for FALL
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betiko
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Re: [CC9] Round 3 LHDD (1) - FALL (1)

Post by betiko »

If you guys have a goran you can’t beat us
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Re: [CC9] Round 3 LHDD (1) - FALL (1)

Post by IcePack »

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rockfist
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Re: [CC9] Round 3 LHDD (1) - FALL (1)

Post by rockfist »

As an outside observer it looks like LHDD has a strong start.
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Re: [CC9] Round 3 LHDD (4) - FALL (2)

Post by ZaBeast »

It looks the same from the inside O:)
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donche64
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Re: [CC9] Round 3 LHDD (4) - FALL (2)

Post by donche64 »

I'd be cautious though; you have this feeling because plenty of FALL home maps are long to be decided (Hive*2, Spanish Armada, USA...), or it's hard to perceive an advantage through the fog (like an AYBABTU or a Phillie).
We're doing great, won't deny it; but if FALL confirms its superiority on its set, that should be a close first one!
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...thus being better than Mishalex!
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Re: [CC9] Round 3 LHDD (1) - FALL (1)

Post by betiko »



yeah, mic drop... who eliminated you guys last year from the cup? I can do a longer list than yours without bothering to drop any mic, I don't want to take the risk to break it, otherwise I won't be able to go onandonandon reminding you the full scoresheet of LHDD vs FALL. You guys wouldn't like to be eliminated by us two years in a row right? :twisted:
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Re: [CC9] Round 3 LHDD (1) - FALL (1)

Post by General_Tao »

betiko wrote:If you guys have a goran you can’t beat us


:lol:
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Re: [CC9] Round 3 LHDD (5) - FALL (3)

Post by Swimmerdude99 »

Oh yeah? well... well, you're fat.
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Re: [CC9] Round 3 LHDD (1) - FALL (1)

Post by GoranZ »

betiko wrote:If you guys have a goran you can’t beat us

First you have to join your Game 19145762 and Game 19145769
Typically French, you are late even for surrendering :lol:
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Re: [CC9] Round 3 LHDD (1) - FALL (1)

Post by IcePack »

betiko wrote:


yeah, mic drop... who eliminated you guys last year from the cup? I can do a longer list than yours without bothering to drop any mic, I don't want to take the risk to break it, otherwise I won't be able to go onandonandon reminding you the full scoresheet of LHDD vs FALL. You guys wouldn't like to be eliminated by us two years in a row right? :twisted:


You won last year, yep. I didn’t say you didn’t. You said we couldn’t beat you w Goran and I proved otherwise. Changing the argument to “oh ya - you beat us a Goran - but we beat you last year!” Is a pretty stupid argument.
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Re: [CC9] Round 3 LHDD (8) - FALL (3)

Post by ZaBeast »

betiko wrote:If you guys have a goran you can’t beat us

Fixed it to make it more accurate then
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Re: [CC9] Round 3 LHDD (8) - FALL (3)

Post by IcePack »

ZaBeast wrote:
betiko wrote:If you guys have a goran you can’t beat us

Fixed it to make it more accurate then


Looks like he beats you roughly 50% of the time at first glance.
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Re: [CC9] Round 3 LHDD (8) - FALL (3)

Post by ZaBeast »

If you want to disregard last year's 3/10 and this year 0/3 so far, yes
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Re: [CC9] Round 3 LHDD (8) - FALL (3)

Post by fairman »

It seems to be a difficult war for FALL, dices didn't help
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Re: [CC9] Round 3 LHDD (8) - FALL (3)

Post by betiko »

fairman wrote:It seems to be a difficult war for FALL, dices didn't help


Yes, I definitely prefer the general luck we’ve had during this war. At the end of the day, as I always say... once you are good at this game luck is at least an 80% factor. I you didn’t feel buttraped, then you know your opponent did.
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Re: [CC9] Round 3 LHDD (13) - FALL (4)

Post by rousseau72 »

Well its been tough on us, but we can't just blame dice. You played well and will likely end our hopes at a triple crown this year. Not much to say more than that, its always interesting to see the amount of discussion between a winning side and losing side :)
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Re: [CC9] Round 3 LHDD (20) - FALL (7)

Post by rockfist »

LHDD is good and I thought they might win, but not like this.

Well done LHDD!
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Re: [CC9] Round 3 LHDD (25) - FALL (8)

Post by Swimmerdude99 »

This is going well. :lol:

Congrats LHDD best of luck in the next round!
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