[CC9] Round 2: RET vs OSA
Clan War
https://www.conquerclub.com/public.php? ... WarId=3347
Contacts:
RET
1st Contact: cpusurfer
2nd Contact: The_Samurai
OSA
1st Contact: benga
2nd Contact: TX AG 90
• Only game types allowed are "Teams" (Polymorphic is not considered a team game)
• All games must have automatic initial troop deploy (no manual)
• All games must be sequential (no freestyle)
• All games must have 24 hour round length (no speed)
• All spoils are allowed except zombie spoils
• All forts are allowed except "no forts"
• There will be no round limits except for “no forts” and Trench games (For those games a round limit of 20 rounds or 30 rounds)
• 12 hour fog rule in effect. Offending team must post 1st Round movement.
• There is no limit on trench games used as home maps.
• Each map can only be used twice per clan per clan war but can only be used once per game type (dubs/trips/quads)
• Beta maps are not allowed
• Each clan will pick the map and settings for exactly half of the games
• Games will be exchanged in 2 sets
• At least half of the quads games will be exchanged in the first set
• New settings that are implemented after the start of the Cup will be excluded from wars
• A player is limited to 16 games total in the war
• Tie breaker is Classic – trips, escalating, chained, sunny. Participation in the tie breaker does not count toward game total.
War Schedule:
Monday, March 31 - Deadline for exchange of Set 1 games to be posted on the war discussion. 3 Doubles x 3 Triples x 5 Quads x tie breaker
Monday, April 14 - Deadline to fill opposing clan's Set 1 games.
Monday, April 14 - Deadline for exchange to Set 2 games to be posted on the war discussion. 4 Doubles x 4 Triples x 2 Quads
Monday, April 28 - Deadline to fill opposing clan's Set 2 games.
[CC9] R2: RET (19) vs OSA (24) - OSA Wins - Final 6/5/19
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[CC9] R2: RET (19) vs OSA (24) - OSA Wins - Final 6/5/19
Last edited by cpusurfer on Sun Jun 02, 2019 9:08 am, edited 6 times in total.
Re: [CC9] R2: RET (0) vs OSA (0)
cpusurfer wrote:[CC9] Round 2: RET vs OSA
n/a
Contacts:
RET
1st Contact: cpusurfer
2nd Contact: The_Samurai
OSA
1st Contact: benga
2nd Contact: TX AG 90
• Only game types allowed are "Teams" (Polymorphic is not considered a team game)
• All games must have automatic initial troop deploy (no manual)
• All games must be sequential (no freestyle)
• All games must have 24 hour round length (no speed)
• All spoils are allowed except zombie spoils
• All forts are allowed except "no forts"
• There will be no round limits except for “no forts” and Trench games (For those games a round limit of 20 rounds or 30 rounds)
• 12 hour fog rule in effect. Offending team must post 1st Round movement.
• There is no limit on trench games used as home maps.
• Each map can only be used twice per clan per clan war but can only be used once per game type (dubs/trips/quads)
• Beta maps are not allowed
• Each clan will pick the map and settings for exactly half of the games
• Games will be exchanged in 2 sets
• At least half of the quads games will be exchanged in the first set
• New settings that are implemented after the start of the Cup will be excluded from wars
• A player is limited to 16 games total in the war
• Tie breaker is Classic – trips, escalating, chained, sunny. Participation in the tie breaker does not count toward game total.
War Schedule:
Monday, March 31 - Deadline for exchange of Set 1 games to be posted on the war discussion. 3 Doubles x 3 Triples x 5 Quads x tie breaker
Monday, April 14 - Deadline to fill opposing clan's Set 1 games.
Monday, April 14 - Deadline for exchange to Set 2 games to be posted on the war discussion. 4 Doubles x 4 Triples x 2 Quads
Monday, April 28 - Deadline to fill opposing clan's Set 2 games.
agreed
- Lindax
- Tournament Director

- Posts: 11210
- Joined: Sun Jan 20, 2008 12:58 pm
- Location: Paradise Rediscovered
Re: [CC9] R2: RET (0) vs OSA (0)
Approved.
Lx
Lx
cpusurfer wrote:[CC9] Round 2: RET vs OSA
n/a
Contacts:
RET
1st Contact: cpusurfer
2nd Contact: The_Samurai
OSA
1st Contact: benga
2nd Contact: TX AG 90
• Only game types allowed are "Teams" (Polymorphic is not considered a team game)
• All games must have automatic initial troop deploy (no manual)
• All games must be sequential (no freestyle)
• All games must have 24 hour round length (no speed)
• All spoils are allowed except zombie spoils
• All forts are allowed except "no forts"
• There will be no round limits except for “no forts” and Trench games (For those games a round limit of 20 rounds or 30 rounds)
• 12 hour fog rule in effect. Offending team must post 1st Round movement.
• There is no limit on trench games used as home maps.
• Each map can only be used twice per clan per clan war but can only be used once per game type (dubs/trips/quads)
• Beta maps are not allowed
• Each clan will pick the map and settings for exactly half of the games
• Games will be exchanged in 2 sets
• At least half of the quads games will be exchanged in the first set
• New settings that are implemented after the start of the Cup will be excluded from wars
• A player is limited to 16 games total in the war
• Tie breaker is Classic – trips, escalating, chained, sunny. Participation in the tie breaker does not count toward game total.
War Schedule:
Monday, March 31 - Deadline for exchange of Set 1 games to be posted on the war discussion. 3 Doubles x 3 Triples x 5 Quads x tie breaker
Monday, April 14 - Deadline to fill opposing clan's Set 1 games.
Monday, April 14 - Deadline for exchange to Set 2 games to be posted on the war discussion. 4 Doubles x 4 Triples x 2 Quads
Monday, April 28 - Deadline to fill opposing clan's Set 2 games.
"Winning Solves Everything" - Graeko
- Jdsizzleslice
- Posts: 3576
- Joined: Fri Dec 09, 2011 9:55 pm
- Gender: Male
Re: [CC9] R2: RET (19) vs OSA (24) - OSA Wins - 6/6/2019
Tournament privileges removed, databases updated, medals issued.
This war has been completed, and this topic has been MOVED.
This war has been completed, and this topic has been MOVED.