[CC9] R2: S&M (31) vs VNM (12) - S&M Wins - Final 5/3/19

Finished challenges between two competitive clans.

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Swifte
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[CC9] R2: S&M (31) vs VNM (12) - S&M Wins - Final 5/3/19

Post by Swifte »

Round 2 - S&M vs VNM

Image vs Image

43 Game War
14 Doubles, 14 Triples, 14 Quadruples plus 1 Tie-breaker game

[spoiler=Contacts]S&M
  • 1st contact and privs holder: [player]Swifte[/player]
  • 2nd contact: [player]davekettering[/player]
VNM
  • 1st contact and privs holder: [player]Keefie[/player]
  • 2nd contact: [player]Johnny Dickshot[/player]
[/spoiler]

Schedule and Round Breakdown
Two rounds - Round 1 to be exchanged by March 3rd and Round 2 to be exchanged by March 17th. Clans will have 4 days after the exchange to completely fill both home and away games. Games will be exchanged fully created by 23:00 CCT on exchange date and completely filled by 23:00 CCT 4 days later.
  • Round One - 4 Dubs + 3 Trips + 4 Quads chosen by each clan + Tie-breaker (Trips Classic, sunny, chained, no spoils created by S&M)
  • Round Two - 3 Dubs + 4 Trips + 3 Quads chosen by each clan

Live Results

[spoiler= Round 1] S&M Home Set
Game 18926739 - City Mogul - esc, chained, fog, trench
Game 18926741 - Conquer Rome - no spoils, chained, fog
Game 18926744 - 1982 - escalating, parachute, fog, trench
Game 18926745 - King's Court 2 - no spoils, chained, fog

Game 18926749 - Cricket - no spoils, chained, fog
Game 18926750 - WW2 Europe - nuke, unlimited, fog
Game 18926752 - Waterloo - no spoils, chained, fog

Game 18926753 - Battle of Actium - nuke, unlimited, fog
Game 18926754 - World 2.1 - no spoils, chained, fog
Game 18926757 - Monsters - no spoils, parachute, fog
Game 18926760 - Philadelphia - no spoils, chained, fog, trench

Venom Home Set
Game 18928430 - Egypt: Nubia - no spoils, chained, fog
Game 18928431 - Third Crusade - no spoils, adjacent, fog
Game 18928434 - British Isles - no spoils, chained, sunny
Game 18928435 - Europe 1914 - flat, adj, fog

Game 18928439 - Prison Riot! - flat, parachute, fog, trench
Game 18928441 - WWI Gallipoli - no spoils, chained, fog, trench
Game 18928444 - Spanish Armada - no spoils, chained, fog

Game 18928448 - Pot Mosbi - escalating, chained, fog
Game 18928450 - Jamaica - no spoils, chained, fog
Game 18928453 - Pelo War - no spoils, adj, fog
Game 18928455 - WWII - Poland - no spoils, chained, fog

Tie-Breaker
Game 18926764 - Classic - no spoils, chained, sunny[/spoiler]
[spoiler= Round 2] S&M Home Set
Game 18956557 - Knights - escalating, chained, fog, trench
Game 18956558 - Three Kingdoms Of Korea - no spoils, chained, fog
Game 18956559 - World 2.1 - no spoils, chained, fog

Game 18956561 - 1982 - escalating, chained, fog, trench
Game 18956562 - Napoleonic Europe - no spoils, chained, fog
Game 18956563 - Hive - escalating, parachute, sunny
Game 18956564 - Poison Rome - no spoils, chained, fog

Game 18956565 - Rail South America - escalating, parachute, fog
Game 18956567 - Rail USA - no spoils, chained, fog
Game 18956568 - Labyrinth - escalating, parachute, fog

Venom Home Set
Game 18955576 - Canada - no spoils, chained, sunny
Game 18955580 - WWI Gallipoli - no spoils, chained, fog, trench
Game 18955582 - Prison Riot! - flat rate, parachute, fog, trench

Game 18955583 - British Isles - no spoils, chained, sunny
Game 18955588 - Baltic Crusades - flat rate, parachute, fog, trench
Game 18955592 - Stalingrad - no spoils, chained, fog, trench
Game 18955596 - Pelo War - no spoils, adj, fog

Game 18955598 - San Fransisco - no spoils, chained, fog
Game 18955602 - Salem's Switch - no spoils, chained, fog, trench
Game 18955607 - Trench Warfare - no spoils, chained, fog, trench[/spoiler]

War Terms
  • The following settings will NOT be used: manual, freestyle, speed, beta maps, zombie or "no reinforcements"
  • Maximum of 10 trench games per clan.
  • No round limit in trench games
  • Each map can only be used twice per clan and only once per game type (dubs/trips/quads)
  • Each clan member can participate in a max of 16 games (excluding tie-breaker)
  • 12 Hour Fog Rule will be in effect; (TO will not enforce any penalties for violations)
  • New settings that are implemented after the start of the Cup will be excluded from wars.
  • Note that maximum amount of games a player can participate for round 2 is 16, (not including the tie breaker game)
  • Anything else will follow the default CC9 rules
Last edited by Swifte on Fri May 03, 2019 3:27 pm, edited 24 times in total.
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Keefie
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Re: [CC9] R2: S&M (0) vs. VNM (0)

Post by Keefie »

Venom agree to the terms.

Have fun guys.
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Lindax
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Re: [CC9] R2: S&M (0) vs. VNM (0)

Post by Lindax »

Approved.

Lx

Swifte wrote:Round 2 - S&M vs VNM

Image vs Image

43 Game War
14 Doubles, 14 Triples, 14 Quadruples plus 1 Tie-breaker game

Contacts
S&M
  • 1st contact and privs holder: [player]Swifte[/player]
  • 2nd contact: [player]davekettering[/player]
VNM
  • 1st contact and privs holder: [player]Keefie[/player]
  • 2nd contact: [player]Johnny Dickshot[/player]

Schedule and Round Breakdown
Two rounds - Round 1 to be exchanged by March 3rd and Round 2 to be exchanged by March 17th. Clans will have 4 days after the exchange to completely fill both home and away games. Games will be exchanged fully created by 23:00 CCT on exchange date and completely filled by 23:00 CCT 4 days later.
  • Round One - 4 Dubs + 3 Trips + 4 Quads chosen by each clan + Tie-breaker (Trips Classic, sunny, chained, no spoils created by S&M)
  • Round Two - 3 Dubs + 4 Trips + 3 Quads chosen by each clan

War Terms
  • The following settings will NOT be used: manual, freestyle, speed, beta maps, zombie or "no reinforcements"
  • Maximum of 10 trench games per clan.
  • No round limit in trench games
  • Each map can only be used twice per clan and only once per game type (dubs/trips/quads)
  • Each clan member can participate in a max of 16 games (excluding tie-breaker)
  • 12 Hour Fog Rule will be in effect; (TO will not enforce any penalties for violations)
  • New settings that are implemented after the start of the Cup will be excluded from wars.
  • Note that maximum amount of games a player can participate for round 2 is 16, (not including the tie breaker game)
  • Anything else will follow the default CC9 rules
"Winning Solves Everything" - Graeko
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Keefie
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Re: [CC9] R2: S&M (0) vs. VNM (0)

Post by Keefie »

Looking forward to this, should be fun 8-[
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emilywink
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Re: [CC9] R2: S&M (0) vs. VNM (0)

Post by emilywink »

good luck venom!
i think it will be a fun war
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Re: [CC9] R2: S&M (0) vs. VNM (0)

Post by Keefie »

First blood to Venom, looks like we've got them on the run :)
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Swifte
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Re: [CC9] R2: S&M (5) vs. VNM (4)

Post by Swifte »

All games are underway!
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Re: [CC9] R2: S&M (26) vs. VNM (11) [43]

Post by emilywink »

it's been a fun war VNM! thanks for playing with us!
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Re: [CC9] R2: S&M (31) vs. VNM (12) [43] S&M win

Post by Swifte »

All games are complete.
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Re: [CC9] R2: S&M (31) vs. VNM (12) [43] S&M win

Post by Keefie »

Well we got to the magic 12 games, which means we steal some ranking points from you :o

Good luck with the rest of the tourney.
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Re: [CC9] R2: S&M (31) vs. VNM (12) [43] S&M win

Post by Jdsizzleslice »

Tournament privileges removed, databases updated, medals issued.

This war has been completed, and this topic has been MOVED.
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