[CC9] R2: SoH (28) vs LOW (15) - SoH Wins - Final 5/3/19

Finished challenges between two competitive clans.

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torres44cm
Posts: 576
Joined: Sun Aug 08, 2010 5:15 pm

[CC9] R2: SoH (28) vs LOW (15) - SoH Wins - Final 5/3/19

Post by torres44cm »

[CC9]Round2:SoH vs LOW

https://www.conquerclub.com/public.php? ... WarId=3260

Terms of War

Contacts:
Spelunkers of Hell
Contact - [player]torres44cm[/player]
Contact - ?

Legends of War
Contact - [player]chard[/player]
Contact - [player]JJ41375[/player]

Layout
Best of 43 Games (2 Sets)
  • 7 Doubles, 7 Triples & 7 Quads per Clan
  • 1 x Tie-Breaker: Triples - Classic, No Fog, Chained, No Spoils
Settings
  • Only game types allowed are "Teams" (Polymorphic is not considered a team game)
  • All games must have automatic initial troop deploy (no manual)
  • All games must be sequential (no freestyle)
  • All games must have 24 hour round length (no speed)
  • All spoils are allowed except no zombie or nuke spoils
  • All forts are allowed except "no forts"
  • There will be no round limits except for “no forts” and Trench games. A 30-round limit will be applied to Trench games
  • Trench is permitted in a maximum of 25% of home games
  • Each map can only be used twice per clan per clan war but can only be used once per game type (dubs/trips/quads)
  • Beta maps are not allowed
  • Each clan will pick the map and settings for exactly half of the games
  • Games will be exchanged in 2 sets
  • At least half of the quads games will be exchanged in the first set
  • 12 Hour Fog Rule will be in effect
  • New settings that are implemented after the start of the Cup will be excluded from wars (negotiable with specific approval of TO)
Maximum Game Participation
  • Round 2: 16 Games per Player (does not include tie-break game)
Schedule
1st Set: Feb 10
  • 7 Doubles
  • 7 Trips
  • 7 Quads
2nd Round : Feb 24
  • 7 Doubles
  • 7 Trips
  • 7 Quads
  • 1 Tie-Break
Link to War Page
<Placeholder>
Last edited by torres44cm on Sun Feb 10, 2019 5:44 pm, edited 2 times in total.
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chard
Posts: 351
Joined: Fri Feb 10, 2006 5:40 pm

Re: [CC9] R2 - SOH vs LOW

Post by chard »

Everything looks good. LOW is in agreement with the settings.
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Lindax
Tournament Director
Tournament Director
Posts: 11210
Joined: Sun Jan 20, 2008 12:58 pm
Location: Paradise Rediscovered

Re: [CC9] R2 - SOH vs LOW

Post by Lindax »

Approved. Maybe you can put the link to the war page on the top of the page?

Lx

torres44cm wrote:[CC9]Round2:SoH vs LOW


Terms of War

Contacts:
Spelunkers of Hell
Contact - [player]torres44cm[/player]
Contact - ?

Legends of War
Contact - [player]chard[/player]
Contact - [player]JJ41375[/player]

Layout
Best of 43 Games (2 Sets)
  • 7 Doubles, 7 Triples & 7 Quads per Clan
  • 1 x Tie-Breaker: Triples - Classic, No Fog, Chained, No Spoils
Settings
  • Only game types allowed are "Teams" (Polymorphic is not considered a team game)
  • All games must have automatic initial troop deploy (no manual)
  • All games must be sequential (no freestyle)
  • All games must have 24 hour round length (no speed)
  • All spoils are allowed except no zombie or nuke spoils
  • All forts are allowed except "no forts"
  • There will be no round limits except for “no forts” and Trench games. A 30-round limit will be applied to Trench games
  • Trench is permitted in a maximum of 25% of home games
  • Each map can only be used twice per clan per clan war but can only be used once per game type (dubs/trips/quads)
  • Beta maps are not allowed
  • Each clan will pick the map and settings for exactly half of the games
  • Games will be exchanged in 2 sets
  • At least half of the quads games will be exchanged in the first set
  • 12 Hour Fog Rule will be in effect
  • New settings that are implemented after the start of the Cup will be excluded from wars (negotiable with specific approval of TO)
Maximum Game Participation
  • Round 2: 16 Games per Player (does not include tie-break game)
Schedule
1st Set: Feb 10
  • 7 Doubles
  • 7 Trips
  • 7 Quads
2nd Round : Feb 24
  • 7 Doubles
  • 7 Trips
  • 7 Quads
  • 1 Tie-Break
Link to War Page
<Placeholder>
"Winning Solves Everything" - Graeko
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davekettering
Posts: 853
Joined: Wed Jul 04, 2012 3:06 pm

Re: [CC9] R2 - SOH vs LOW

Post by davekettering »

Please add a link to the active war page from this OP.

thank you

Dave
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Doc_Brown
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Joined: Tue Sep 29, 2009 6:06 pm
Gender: Male

Re: [CC9] R2 - SOH vs LOW

Post by Doc_Brown »

https://www.conquerclub.com/public.php? ... WarId=3260

It looks like SOH never joined LOW's batch 2 games?
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Lindax
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Posts: 11210
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Location: Paradise Rediscovered

Re: [CC9] R2 - SOH vs LOW

Post by Lindax »

Doc_Brown wrote:https://www.conquerclub.com/public.php?mode=showclanwar&ClanWarId=3260

It looks like SOH never joined LOW's batch 2 games?


Indeed. PM sent to SOH.

And the link to the War Page is missing in the OP: https://www.conquerclub.com/public.php? ... WarId=3260

Lx
"Winning Solves Everything" - Graeko
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Jdsizzleslice
Posts: 3576
Joined: Fri Dec 09, 2011 9:55 pm
Gender: Male

Re: [CC9] R2 - SOH[28] vs LOW[15] - Final 5/7

Post by Jdsizzleslice »

Tournament privileges removed, databases updated, medals issued.

This war has been completed, and this topic has been MOVED.
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