AFOS (17) vs OSA (24) - OSA Wins - Final 2/4/19

Finished challenges between two competitive clans.

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Jdsizzleslice
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AFOS (17) vs OSA (24) - OSA Wins - Final 2/4/19

Post by Jdsizzleslice »

AFOS vs. OSA - Complete Randomness

Image vs. Image

Contacts:
AFOS: [player]lanyards[/player] & [player]gorehound[/player]
OSA: [player]benga[/player]

War Link

Battle Rules:
  • 41 Game Battle
  • 2 Rounds (20 Games per Round, +1 Tie-breaker)
  • No manual, freestyle, speed. Otherwise, no other game setting restrictions
  • Only Random Maps will be used. Home Team will choose settings
  • Tie-Breaker will be Random, Triples, Esc. Chained, No Fog or Trench
  • Players can play a maximum of 15 games (Tie-breaker not included)
  • 12 Hour Fog Rule applies. If the Fog Rule is broken, then the territories taken must be revealed to the opposing team.
Round Breakdown:
  • Round 1 ( Start by Dec 3 ): 6 Dubs, 8 Trips, 6 Quads + Tie Breaker
  • Round 2 ( Start by Jan 8 ): 6 Dubs, 8 Trips, 6 Quads
benga
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Re: AFOS [0] vs. OSA [0] - Complete Randomness

Post by benga »

Jdsizzleslice wrote:AFOS vs. OSA - Complete Randomness

Image vs. Image

Contacts:
AFOS: [player]lanyards[/player] & [player]gorehound[/player]
OSA: [player][/player]

War Link

Battle Rules:
  • 41 Game Battle
  • 2 Rounds (20 Games per Round, +1 Tie-breaker)
  • No manual, freestyle, speed. Otherwise, no other game setting restrictions
  • Only Random Maps will be used. Home Team will choose settings
  • Tie-Breaker will be Random, Triples, Esc. Chained, No Fog or Trench
  • Players can play a maximum of 15 games (Tie-breaker not included)
  • 12 Hour Fog Rule applies. If the Fog Rule is broken, then the territories taken must be revealed to the opposing team.
Round Breakdown:
  • Round 1 ( Start by Dec 3 ): 6 Dubs, 7 Trips, 7 Quads + Tie Breaker
  • Round 2 ( Start by Jan 8 ): 6 Dubs, 7 Trips, 7 Quads
[spoiler=Round 1][/spoiler]
[spoiler=Round 2][/spoiler]
[spoiler=Tie-breaker][/spoiler]


we are good to go=agreed====
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Jdsizzleslice
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Re: AFOS [0] vs. OSA [0] - Complete Randomness

Post by Jdsizzleslice »

Need to change from 7 Tips & 7 Quads to 8 Trips & 6 Quads?
benga
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Re: AFOS [0] vs. OSA [0] - Complete Randomness

Post by benga »

Jdsizzleslice wrote:Need to change from 7 Tips & 7 Quads to 8 Trips & 6 Quads?


Why?
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Jdsizzleslice
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Re: AFOS [0] vs. OSA [0] - Complete Randomness

Post by Jdsizzleslice »

benga wrote:
Jdsizzleslice wrote:Need to change from 7 Tips & 7 Quads to 8 Trips & 6 Quads?


Why?

7 can't be split up evenly.
benga
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Re: AFOS [0] vs. OSA [0] - Complete Randomness

Post by benga »

Jdsizzleslice wrote:
benga wrote:
Jdsizzleslice wrote:Need to change from 7 Tips & 7 Quads to 8 Trips & 6 Quads?


Why?

7 can't be split up evenly.

okay

but it doesn't work that way, each of us make 6+7+7, so not sure why are you confused

since this is random, I agree with more trips as it gives more balance cause of possible map sizes
benga
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Re: AFOS [0] vs. OSA [0] - Complete Randomness

Post by benga »

Jdsizzleslice wrote:
benga wrote:
Jdsizzleslice wrote:Need to change from 7 Tips & 7 Quads to 8 Trips & 6 Quads?


Why?

7 can't be split up evenly.


okay
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Jdsizzleslice
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Re: AFOS [0] vs. OSA [0] - Complete Randomness

Post by Jdsizzleslice »

Updated.

Jdsizzleslice wrote:AFOS vs. OSA - Complete Randomness

Image vs. Image

Contacts:
AFOS: [player]lanyards[/player] & [player]gorehound[/player]
OSA: [player]benga[/player]

War Link

Battle Rules:
  • 41 Game Battle
  • 2 Rounds (20 Games per Round, +1 Tie-breaker)
  • No manual, freestyle, speed. Otherwise, no other game setting restrictions
  • Only Random Maps will be used. Home Team will choose settings
  • Tie-Breaker will be Random, Triples, Esc. Chained, No Fog or Trench
  • Players can play a maximum of 15 games (Tie-breaker not included)
  • 12 Hour Fog Rule applies. If the Fog Rule is broken, then the territories taken must be revealed to the opposing team.
Round Breakdown:
  • Round 1 ( Start by Dec 3 ): 6 Dubs, 8 Trips, 6 Quads + Tie Breaker
  • Round 2 ( Start by Jan 8 ): 6 Dubs, 8 Trips, 6 Quads
[spoiler=Round 1][/spoiler]
[spoiler=Round 2][/spoiler]
[spoiler=Tie-breaker][/spoiler]
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Re: AFOS [0] vs. OSA [0] - Complete Randomness

Post by IcePack »

Doesn’t 6-8-6 and then 6-6-8 solve the problem without changing the game types?

You end 12-14-14 in the original and above, but with the new set up you end with 12-16-12?
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Jdsizzleslice
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Re: AFOS [0] vs. OSA [0] - Complete Randomness

Post by Jdsizzleslice »

IcePack wrote:Doesn’t 6-8-6 and then 6-6-8 solve the problem without changing the game types?

You end 12-14-14 in the original and above, but with the new set up you end with 12-16-12?

Yes. Triples is a balanced team game for most random maps.
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Re: AFOS [0] vs. OSA [0] - Complete Randomness

Post by IcePack »

Jdsizzleslice wrote:
IcePack wrote:Doesn’t 6-8-6 and then 6-6-8 solve the problem without changing the game types?

You end 12-14-14 in the original and above, but with the new set up you end with 12-16-12?

Yes. Triples is a balanced team game for most random maps.


Yeah I get the change if there’s a game type preference. I just didn’t understand it from what was said, which was having to change it cuz it can’t evenly be split.

You can evenly split the original 12-14-14 set up if arranged differently per round.
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Re: AFOS [0] vs. OSA [0] - Complete Randomness

Post by lanyards »

IcePack wrote:
Jdsizzleslice wrote:
IcePack wrote:Doesn’t 6-8-6 and then 6-6-8 solve the problem without changing the game types?

You end 12-14-14 in the original and above, but with the new set up you end with 12-16-12?

Yes. Triples is a balanced team game for most random maps.


Yeah I get the change if there’s a game type preference. I just didn’t understand it from what was said, which was having to change it cuz it can’t evenly be split.

You can evenly split the original 12-14-14 set up if arranged differently per round.
I suggested we do an extra triples for the first round, then an extra quads in the second. Basically what IP is saying, we still play the same amount of triples/quads. I'd also be in favor of moving the tie-breaker to round 2 which won't have the extra triples.
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Re: AFOS [0] vs. OSA [0] - Complete Randomness

Post by gorehound »

I would like to officially register my annoyance at the behaviour of OSA teams. - I personally have joined three games where OSA started before the 12 hour rule was up, and I am sure there are others .
I have been working hard the past few days, with not much time to overview games and have arrived with 15+ hours left in a game, where you have started long before the 12 hour rule was up! I used to have some respect for the OSA clan, but this discourteous and disgusting behaviour is quenching that fast.

tidy up your act, OSA!
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Re: AFOS [0] vs. OSA [0] - Complete Randomness

Post by benga »

gorehound wrote:I would like to officially register my annoyance at the behaviour of OSA teams. - I personally have joined three games where OSA started before the 12 hour rule was up, and I am sure there are others .
I have been working hard the past few days, with not much time to overview games and have arrived with 15+ hours left in a game, where you have started long before the 12 hour rule was up! I used to have some respect for the OSA clan, but this discourteous and disgusting behaviour is quenching that fast.

tidy up your act, OSA!


there are lots of mistakes here, especially after we waited for more then 2 weeks for you guys to join the games and I have tried to negotiate with 3 different guys to get this setup and started

so yes we are annoyed a lot too, don't go public unless you have 100% intact behavior

thanks
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Re: AFOS [5] vs. OSA [13] - Complete Randomness - [Round 2 U

Post by Jdsizzleslice »

Round 2 underway. Gl
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Re: AFOS [14] vs. OSA [21] - Complete Randomness - [Round 2]

Post by benga »

thanks for the war
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Re: AFOS [14] vs. OSA [21] - Complete Randomness - [Round 2]

Post by Jdsizzleslice »

Congratulations to OSA for the win. We had a great comeback, it was close!
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Re: AFOS [17] vs. OSA [24] - Complete Randomness - [OSA Wins

Post by Jdsizzleslice »

Tournament privileges removed, databases updated, medals issued.

This war has been completed, and this topic has been MOVED.
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