groovysmurf wrote:Thanks Swifte for catching my error there.
If anyone has ideas for monthly tourneys they'd enjoy, please share these with us and we'll do our best to make them happen.
I very much agree these are not settings I like or would find much entertainment in playing, but everyone's different. It's impossible to please all unfortunately.
I would very much like to set up a monthly challenge. I have no idea how to do the coding, or whatever other behind-the-scenes efforts are required. But, if this is a serious offer, I will follow through. I’ve wanted to do so for over a year.
swimmerdude99 wrote:[Hopefully next time we can have a better discussion than starting off by claiming one another to be imbeciles, cheerio lad *tips hat* *shakes hand*
as a free player I can not participate in this but what mageplunka suggested I think is a good idea.post in this that a player will be making game at a exact time of day.or a poll to see when those who wish to play these games will most likely be on to play them so you all can coordinate when your on to play these games.Gl all
lokisgal wrote:Ass doodles have NOT always been traditionally FS. Nope . Playing FS is not a rut its something that your net speed determines. Couple that with the consistent lags on the site. Well ... Its no wonder when you click the find games button there is rarely one out there
Check Game Finder.
138,000 assdoodles have been played, 110,000 were freestyle, less than 28,000 sequential. About a 4-to-1 breakdown.
There have only been 10,946 sequential speed assdoodles. yea...he is the only one on this thread ...what a crock of shit thing to say
In a speed game, there is a 10-1 chance a assdoodle will be a freestyle game. I would say that qualifies as a traditional setting for how an assdoodle is played. The whole point of the Monthly Challenges is to play a game variant that you may have never played before. I think it is a great exposure for many players, because I would love to see freestyle speed make a comeback on CC.
Props to the Community Team.
I would love it to. I think the problem is that the speed freestyle community has generally been pretty toxic and good at what they do. Barrier to entry is high when the skill level (and internet speed) is a massive cap, not to mention the anger tends to fly. I miss the old freestyle days, but I lose connection to CC (only, not other places) too often to make it worthwhile for me anymore. I will say I think most of the toxic ones have left the site.
The speed freestyle community and people who play assdoodle are not one and the same. Any old idiot can play an assdoodle and win. Also it's generally regular speed players who are toxic, not just freestylers.
All I see in this thread are people talking like they know about shit when they aint got a clue.
For whoever the idiot was that suggested standard over assassin; you have a better chance of winning more games when it's assassin. Speed on cashes and kills and sweeping the board is way more important in a multiplayer speed freestyle standard game than it is in assassin.
As Jdsizzle is literally the only person in this thread who has a clue about these games, I'm sure he can agree.
speed assassin games Mageplunka69 Showing 1 - 100 of 11,876 Results for Search jdsizzleslice Showing 1 - 100 of 967 Results for Search great ollie Showing 1 - 20 of 13,281 Results for Search cc888 Showing 1 - 100 of 538 Results for Search 113 Showing 1 - 100 of 4,379 Results for Search Mageplunka Showing 1 - 90 of 12,466 Results for Search