Timing-out loophole [Implemented on Casual]
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Re: Is it time to close the timing-out loophole?
You should be thanking me for my tireless campaigning that resulted in this being implemented.
A general contribution medal wouldn't be too much of a stretch, in fact.
A general contribution medal wouldn't be too much of a stretch, in fact.
Re: Is it time to close the timing-out loophole?
you just have to elimenate it
Re: Is it time to close the timing-out loophole?
Has it ever been suggested to have a setting while setting up a game of how many turns a player is aloud to miss? I know its not exactly what this thread deals with but it would be nice to be able to stop players from strategically missing turns when they have 5 cards in a multiplayer escalating spoils game so that they can cash in at a higher value. It would be interesting to have a setting of say 0, 1, or 2 missed turns alound before being kicked. So although not entirely the same as this thread, in my opinion its still related to this topic because its another way of using a loophole in the rules, similar to not taking a spoil, that can be ised to gain an advantage. Just a thought.
Re: Is it time to close the timing-out loophole?
jimboy wrote:Has it ever been suggested to have a setting while setting up a game of how many turns a player is aloud to miss? I know its not exactly what this thread deals with but it would be nice to be able to stop players from strategically missing turns when they have 5 cards in a multiplayer escalating spoils game so that they can cash in at a higher value. It would be interesting to have a setting of say 0, 1, or 2 missed turns alound before being kicked. So although not entirely the same as this thread, in my opinion its still related to this topic because its another way of using a loophole in the rules, similar to not taking a spoil, that can be ised to gain an advantage. Just a thought.
Yes I agree, it is still the same topic for your inquiry, I was 100% in favor with this timing out to apply to all settings but webmaster wanted to start with the most used (Nuke & Zombie), I'm sure if several exemple & complaint are brought here then we could ask to upgrade to ESC...(flat rate may not be the setting where you want to miss a card...
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Re: Timing-out loophole closed [IMPLEMENTED]
Every game will be have an Resign button. 
- Johnathan479
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Re: Timing-out loophole closed [IMPLEMENTED]
It seems to me better without any bugs, because not everyone6 knows about them, and those who know are cheekyly using. The game is not fair MOD EDIT (DK) spam link removed
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Re: Timing-out loophole closed [IMPLEMENTED]
It’s only within the rules because the code is written that way. Go back to basics - imagine sitting around a table and trying to employ these tactics.
Re: Timing-out loophole closed [IMPLEMENTED]
Yes, for all games
Re: Timing-out loophole closed [IMPLEMENTED]
was this applied to all types of spoils, or just nukes & zombie?

Re: Timing-out loophole closed [IMPLEMENTED]
riskllama wrote:was this applied to all types of spoils, or just nukes & zombie?
Just nukes and zombies.
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- king achilles
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Re: Timing-out loophole closed
This topic was forwarded to me and I just have to clarify this: This suggestion has NOT yet been implemented. The webmaster took a look at the code and it was only implemented in beta likely for testing purposes but that's as far as this goes. There is still some disagreement with this change and so possibly we still did not do it for speed. If you play a speed game with Nukes or Zombie settings, you will not get any spoils if you run out of time.
Again, to clarify, this "Timing-out loophole" is NOT implemented.
Again, to clarify, this "Timing-out loophole" is NOT implemented.
Re: Timing-out loophole closed
Yes it has been…for casual nuke and zombieking achilles wrote:This topic was forwarded to me and I just have to clarify this: This suggestion has NOT yet been implemented. The webmaster took a look at the code and it was only implemented in beta likely for testing purposes but that's as far as this goes. There is still some disagreement with this change and so possibly we still did not do it for speed. If you play a speed game with Nukes or Zombie settings, you will not get any spoils if you run out of time.
Again, to clarify, this "Timing-out loophole" is NOT implemented.
check here
https://www.conquerclub.com/forum/viewt ... 4&t=227390
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Re: Timing-out loophole
Thanks for that. Let me rephrase my last sentence:
To clarify, this "Timing-out loophole" is NOT implemented on SPEED games.
To clarify, this "Timing-out loophole" is NOT implemented on SPEED games.
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Re: Timing-out loophole [Implemented on Casual]
Is missing a turn on purpose with 5 spoils in escalating games allowed? I don’t know if there is a forum for that, but I believe something should be done about it, either cashing and deploying automatically in any tert when time out or as deferred troops, deploying them at the end of next turn, to avoid this kind of abuse.
Re: Timing-out loophole [Implemented on Casual]
Other than being seen as un-sportsmanship it is not really against the rule since admin/webmaster are aware of this loophole, there is a community supported suggestion to webmaster desk asking to include Escalating game type to this implemented fix (actually only for Nuke & Zombie game type)TrafalgarLaw01 wrote:Is missing a turn on purpose with 5 spoils in escalating games allowed? I don’t know if there is a forum for that, but I believe something should be done about it, either cashing and deploying automatically in any tert when time out or as deferred troops, deploying them at the end of next turn, to avoid this kind of abuse.
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Re: Timing-out loophole [Implemented on Casual]
I realize that maybe this is not the right forum, since it's actually a different case in Zombie and nuclear u run out of time to not get a spoil, in escalating you miss the turn to not cash less troops, so the mechanic implemented should be different.
Last edited by TrafalgarLaw01 on Sat Apr 02, 2022 9:53 pm, edited 1 time in total.
Re: Timing-out loophole [Implemented on Casual]
The main argument is simple: you attack and decide to conquer at least 1 territory then you get a spoil, no less no more, that is a basic rule. While you sit around a table and take out someone, you can’t just let the hours passing and arguing you won’t end your turn because you don’t want to receive the spoil.TrafalgarLaw01 wrote:I realize that maybe this is not the right forum, since it's actually a different case in Zombie trench u run out of time to not get a spoil, in escalating you miss the turn to not cash less troops, so the mechanic implemented should be different.
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Re: Timing-out loophole [Implemented on Casual]
Yeah and also in the table u cant refuse to take ur turn cause u dont want to cash few troops.Mad777 wrote:The main argument is simple: you attack and decide to conquer at least 1 territory then you get a spoil, no less no more, that is a basic rule. While you sit around a table and take out someone, you can’t just let the hours passing and arguing you won’t end your turn because you don’t want to receive the spoil.TrafalgarLaw01 wrote:I realize that maybe this is not the right forum, since it's actually a different case in Zombie trench u run out of time to not get a spoil, in escalating you miss the turn to not cash less troops, so the mechanic implemented should be different.
Re: Timing-out loophole [Implemented on Casual]
TrafalgarLaw01 wrote:Yeah and also in the table u cant refuse to take ur turn cause u dont want to cash few troops.Mad777 wrote:The main argument is simple: you attack and decide to conquer at least 1 territory then you get a spoil, no less no more, that is a basic rule. While you sit around a table and take out someone, you can’t just let the hours passing and arguing you won’t end your turn because you don’t want to receive the spoil.TrafalgarLaw01 wrote:I realize that maybe this is not the right forum, since it's actually a different case in Zombie trench u run out of time to not get a spoil, in escalating you miss the turn to not cash less troops, so the mechanic implemented should be different.
wrong area but plus 1
