Timing-out loophole [Implemented on Casual]

Have any bright ideas? Share and discuss them with the community

Moderator: Community Team

Forum rules
Please read the Community Guidelines before posting.

And don't forget to search for previously suggested ideas first!

Should the loophole be closed?

Poll ended at Sun Jan 07, 2018 10:38 am

Yes, for all games
115
58%
Yes, but only for 24-hour games, not for speed
62
31%
No, leave it
21
11%
 
Total votes: 198

mrswdk
Posts: 14898
Joined: Sun Sep 08, 2013 10:37 am
Location: Red Swastika School

Re: Is it time to close the timing-out loophole?

Post by mrswdk »

You should be thanking me for my tireless campaigning that resulted in this being implemented.

A general contribution medal wouldn't be too much of a stretch, in fact.
Therfur
Posts: 3
Joined: Tue Sep 05, 2017 7:36 pm
Contact:

Re: Is it time to close the timing-out loophole?

Post by Therfur »

you just have to elimenate it
User avatar
jimboy
Posts: 85
Joined: Thu Jan 22, 2009 5:02 pm

Re: Is it time to close the timing-out loophole?

Post by jimboy »

Has it ever been suggested to have a setting while setting up a game of how many turns a player is aloud to miss? I know its not exactly what this thread deals with but it would be nice to be able to stop players from strategically missing turns when they have 5 cards in a multiplayer escalating spoils game so that they can cash in at a higher value. It would be interesting to have a setting of say 0, 1, or 2 missed turns alound before being kicked. So although not entirely the same as this thread, in my opinion its still related to this topic because its another way of using a loophole in the rules, similar to not taking a spoil, that can be ised to gain an advantage. Just a thought.
User avatar
Mad777
Posts: 9885
Joined: Thu Jun 18, 2009 9:21 am

Re: Is it time to close the timing-out loophole?

Post by Mad777 »

jimboy wrote:Has it ever been suggested to have a setting while setting up a game of how many turns a player is aloud to miss? I know its not exactly what this thread deals with but it would be nice to be able to stop players from strategically missing turns when they have 5 cards in a multiplayer escalating spoils game so that they can cash in at a higher value. It would be interesting to have a setting of say 0, 1, or 2 missed turns alound before being kicked. So although not entirely the same as this thread, in my opinion its still related to this topic because its another way of using a loophole in the rules, similar to not taking a spoil, that can be ised to gain an advantage. Just a thought.

Yes I agree, it is still the same topic for your inquiry, I was 100% in favor with this timing out to apply to all settings but webmaster wanted to start with the most used (Nuke & Zombie), I'm sure if several exemple & complaint are brought here then we could ask to upgrade to ESC...(flat rate may not be the setting where you want to miss a card...
".....Under Phucumol treatment....."
https://youtu.be/zlusWzDY4qw
User avatar
Mokerslag
Posts: 54
Joined: Sun Aug 20, 2017 5:27 pm
Gender: Male
Location: EUROPE

Re: Timing-out loophole closed [IMPLEMENTED]

Post by Mokerslag »

Every game will be have an Resign button. :D
User avatar
Johnathan479
Posts: 2
Joined: Sat Mar 09, 2019 10:36 am
Gender: Male

Re: Timing-out loophole closed [IMPLEMENTED]

Post by Johnathan479 »

It seems to me better without any bugs, because not everyone6 knows about them, and those who know are cheekyly using. The game is not fair MOD EDIT (DK) spam link removed
millan123ta
Posts: 0
Joined: Mon Jun 24, 2019 2:11 am
Location: India
Contact:

Re: Timing-out loophole closed [IMPLEMENTED]

Post by millan123ta »

It’s only within the rules because the code is written that way. Go back to basics - imagine sitting around a table and trying to employ these tactics.
Malan88
Posts: 2
Joined: Mon Sep 30, 2019 5:47 am
Gender: Male
Location: United State
Contact:

Re: Timing-out loophole closed [IMPLEMENTED]

Post by Malan88 »

Yes, for all games
User avatar
riskllama
Posts: 9024
Joined: Thu Jan 30, 2014 9:50 pm
Location: deep inside Queen Charlotte.

Re: Timing-out loophole closed [IMPLEMENTED]

Post by riskllama »

was this applied to all types of spoils, or just nukes & zombie?
Image
User avatar
Dukasaur
Community Team
Community Team
Posts: 28213
Joined: Sat Nov 20, 2010 4:49 pm
Location: Beautiful Niagara

Re: Timing-out loophole closed [IMPLEMENTED]

Post by Dukasaur »

riskllama wrote:was this applied to all types of spoils, or just nukes & zombie?

Just nukes and zombies.
“‎Life is a shipwreck, but we must not forget to sing in the lifeboats.”
― Voltaire
User avatar
king achilles
Support Admin
Support Admin
Posts: 13393
Joined: Wed Jun 13, 2007 10:55 pm
Gender: Male
Contact:

Re: Timing-out loophole closed

Post by king achilles »

This topic was forwarded to me and I just have to clarify this: This suggestion has NOT yet been implemented. The webmaster took a look at the code and it was only implemented in beta likely for testing purposes but that's as far as this goes. There is still some disagreement with this change and so possibly we still did not do it for speed. If you play a speed game with Nukes or Zombie settings, you will not get any spoils if you run out of time.

Again, to clarify, this "Timing-out loophole" is NOT implemented.
User avatar
Mad777
Posts: 9885
Joined: Thu Jun 18, 2009 9:21 am

Re: Timing-out loophole closed

Post by Mad777 »

king achilles wrote:This topic was forwarded to me and I just have to clarify this: This suggestion has NOT yet been implemented. The webmaster took a look at the code and it was only implemented in beta likely for testing purposes but that's as far as this goes. There is still some disagreement with this change and so possibly we still did not do it for speed. If you play a speed game with Nukes or Zombie settings, you will not get any spoils if you run out of time.

Again, to clarify, this "Timing-out loophole" is NOT implemented.
Yes it has been…for casual nuke and zombie

check here

https://www.conquerclub.com/forum/viewt ... 4&t=227390
".....Under Phucumol treatment....."
https://youtu.be/zlusWzDY4qw
User avatar
king achilles
Support Admin
Support Admin
Posts: 13393
Joined: Wed Jun 13, 2007 10:55 pm
Gender: Male
Contact:

Re: Timing-out loophole

Post by king achilles »

Thanks for that. Let me rephrase my last sentence:

To clarify, this "Timing-out loophole" is NOT implemented on SPEED games.
User avatar
TrafalgarLaw01
Clan Director
Clan Director
Posts: 663
Joined: Tue Aug 20, 2013 5:43 pm
Gender: Male
Location: Buenos Aires

Re: Timing-out loophole [Implemented on Casual]

Post by TrafalgarLaw01 »

Is missing a turn on purpose with 5 spoils in escalating games allowed? I don’t know if there is a forum for that, but I believe something should be done about it, either cashing and deploying automatically in any tert when time out or as deferred troops, deploying them at the end of next turn, to avoid this kind of abuse.
User avatar
Mad777
Posts: 9885
Joined: Thu Jun 18, 2009 9:21 am

Re: Timing-out loophole [Implemented on Casual]

Post by Mad777 »

TrafalgarLaw01 wrote:Is missing a turn on purpose with 5 spoils in escalating games allowed? I don’t know if there is a forum for that, but I believe something should be done about it, either cashing and deploying automatically in any tert when time out or as deferred troops, deploying them at the end of next turn, to avoid this kind of abuse.
Other than being seen as un-sportsmanship it is not really against the rule since admin/webmaster are aware of this loophole, there is a community supported suggestion to webmaster desk asking to include Escalating game type to this implemented fix (actually only for Nuke & Zombie game type)
".....Under Phucumol treatment....."
https://youtu.be/zlusWzDY4qw
User avatar
TrafalgarLaw01
Clan Director
Clan Director
Posts: 663
Joined: Tue Aug 20, 2013 5:43 pm
Gender: Male
Location: Buenos Aires

Re: Timing-out loophole [Implemented on Casual]

Post by TrafalgarLaw01 »

I realize that maybe this is not the right forum, since it's actually a different case in Zombie and nuclear u run out of time to not get a spoil, in escalating you miss the turn to not cash less troops, so the mechanic implemented should be different.
Last edited by TrafalgarLaw01 on Sat Apr 02, 2022 9:53 pm, edited 1 time in total.
User avatar
Mad777
Posts: 9885
Joined: Thu Jun 18, 2009 9:21 am

Re: Timing-out loophole [Implemented on Casual]

Post by Mad777 »

TrafalgarLaw01 wrote:I realize that maybe this is not the right forum, since it's actually a different case in Zombie trench u run out of time to not get a spoil, in escalating you miss the turn to not cash less troops, so the mechanic implemented should be different.
The main argument is simple: you attack and decide to conquer at least 1 territory then you get a spoil, no less no more, that is a basic rule. While you sit around a table and take out someone, you can’t just let the hours passing and arguing you won’t end your turn because you don’t want to receive the spoil.
".....Under Phucumol treatment....."
https://youtu.be/zlusWzDY4qw
User avatar
TrafalgarLaw01
Clan Director
Clan Director
Posts: 663
Joined: Tue Aug 20, 2013 5:43 pm
Gender: Male
Location: Buenos Aires

Re: Timing-out loophole [Implemented on Casual]

Post by TrafalgarLaw01 »

Mad777 wrote:
TrafalgarLaw01 wrote:I realize that maybe this is not the right forum, since it's actually a different case in Zombie trench u run out of time to not get a spoil, in escalating you miss the turn to not cash less troops, so the mechanic implemented should be different.
The main argument is simple: you attack and decide to conquer at least 1 territory then you get a spoil, no less no more, that is a basic rule. While you sit around a table and take out someone, you can’t just let the hours passing and arguing you won’t end your turn because you don’t want to receive the spoil.
Yeah and also in the table u cant refuse to take ur turn cause u dont want to cash few troops.
jfm10
Posts: 522
Joined: Sat Aug 20, 2016 1:51 pm

Re: Timing-out loophole [Implemented on Casual]

Post by jfm10 »

TrafalgarLaw01 wrote:
Mad777 wrote:
TrafalgarLaw01 wrote:I realize that maybe this is not the right forum, since it's actually a different case in Zombie trench u run out of time to not get a spoil, in escalating you miss the turn to not cash less troops, so the mechanic implemented should be different.
The main argument is simple: you attack and decide to conquer at least 1 territory then you get a spoil, no less no more, that is a basic rule. While you sit around a table and take out someone, you can’t just let the hours passing and arguing you won’t end your turn because you don’t want to receive the spoil.
Yeah and also in the table u cant refuse to take ur turn cause u dont want to cash few troops.
:lol:

wrong area but plus 1 =D>
Image
Post Reply

Return to “Suggestions”