[CC8] R2 : TOP (29) vs RET (14) - TOP Wins! - Final 7/26/18

Finished challenges between two competitive clans.

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MagnusGreeol
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[CC8] R2 : TOP (29) vs RET (14) - TOP Wins! - Final 7/26/18

Post by MagnusGreeol »

Image

https://www.conquerclub.com/public.php? ... WarId=3037

Contacts:
TOP 1st - [player]MagnusGreeol[/player]
TOP 2nd - [player]Yynatago[/player]

RET 1st - [player]cpusurfer[/player]
RET 2nd - [player]The_Samurai[/player]

21 home wars:
7 Doubles
7 Trips
7 Quads

Schedule:

Set 1 : Wars exchanged by Sun. 3/25 : 3D, 4T, 4Q (2 weeks to fill)
Set 1 : Wars to be filled by Sun. 4/8

Set 2 : Wars exchanged by Sun. 4/8 : 4D, 3T, 3Q + Tie Breaker (2 weeks to fill)
Set 2 : Wars to be filled by Sun. 4/22

:The Tie-Breaker war for all the rounds will be Triples on Classic, sunny, chained, no spoils (does not count toward player game maximum)

Rules of engagement:

• Only game types allowed are "Teams" (Polymorphic is not considered a team game)
• All games must have automatic initial troop deploy (no manual)
• All games must be sequential (no freestyle)
• All games must have 24 hour round length (no speed)
• All spoils are allowed except zombie spoils
• All forts are allowed except "no forts"
• There will be no round limits except for “no forts” and Trench games (For those games a round limit is a maximum of 30 rounds)

Fog rule :
If a clan breaks the 12 hr fog rule, they must copy paste within 12 hrs after notified, the name of territory that were taken turn 1, and what was visible from those territory for the other team.
Fog rule does not apply in conquest map or if no territory is taken during the first turn.

• There is no limit on trench games used as home maps.
• Each map can only be used twice per clan per clan war but can only be used once per game type (dubs/trips/quads)
• Beta maps are not allowed
• Each clan will pick the map and settings for exactly half of the games
• Games will be exchanged in 2 sets
• At least half of the quads games will be exchanged in the first set
• New settings that are implemented after the start of the Cup will be excluded from wars
• A player is limited to 16 games total in the war
.
Set 1: TOP (H)

Game 18160132 TOP
Game 18160129 TOP
Game 18160124 TOP

Game 18160123 TOP
Game 18160120 TOP
Game 18160119 RET
Game 18160118 TOP

Game 18160115 RET
Game 18160114 TOP
Game 18160111 TOP
Game 18160108 TOP


Set 1: RET (H)

Game 18155028 TOP
Game 18155029 RET
Game 18155030 RET

Game 18155037 TOP
Game 18155040 TOP
Game 18155041 TOP
Game 18155047 RET

Game 18155053 RET
Game 18155057 TOP
Game 18155062 TOP
Game 18155064 TOP

Set 2: TOP (H)

Game 18192069 RET
Game 18192067 TOP
Game 18192066 RET
Game 18192062 RET

Game 18192061 TOP
Game 18192060 TOP
Game 18192057 TOP

Game 18192054 TOP
Game 18192053 TOP
Game 18192051 TOP


Set 2: RET (H)

Game 18190591 RET
Game 18182897 RET
Game 18182895 TOP
Game 18182891 TOP

Game 18182874 TOP
Game 18182871 TOP
Game 18182869 RET

Game 18182881 RET
Game 18182878 TOP
Game 18182876 RET

*Tie breaker* Game 18193511 TOP
Last edited by MagnusGreeol on Fri Jul 27, 2018 7:36 pm, edited 45 times in total.
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cpusurfer
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Re: [CC8] Round 2 : TOP (0) vs RET (0)

Post by cpusurfer »

RET agrees to the war terms.

MagnusGreeol wrote:Image

Contacts:
TOP 1st - [player]MagnusGreeol[/player]
TOP 2nd - [player]Yynatago[/player]

RET 1st - [player]cpusurfer[/player]
RET 2nd - [player]The_Samurai[/player]

21 home wars:
7 Doubles
7 Trips
7 Quads

Schedule:

Set 1 : Wars exchanged by Sun. 3/25 : 3D, 4T, 4Q (2 weeks to fill)
Set 1 : Wars to be filled by Sun. 4/8

Set 2 : Wars exchanged by Sun. 4/8 : 4D, 3T, 3Q + Tie Breaker (2 weeks to fill)
Set 2 : Wars to be filled by Sun. 4/22

:The Tie-Breaker war for all the rounds will be Triples on Classic, sunny, chained, no spoils (does not count toward player game maximum)

Rules of engagement:

• Only game types allowed are "Teams" (Polymorphic is not considered a team game)
• All games must have automatic initial troop deploy (no manual)
• All games must be sequential (no freestyle)
• All games must have 24 hour round length (no speed)
• All spoils are allowed except zombie spoils
• All forts are allowed except "no forts"
• There will be no round limits except for “no forts” and Trench games (For those games a round limit is a maximum of 30 rounds)

Fog rule :
If a clan breaks the fog rule, they must copy past within 12h the name of territory that were taken turn 1, and what was visible from those territory for the other team.
Fog rule does not apply in conquest map or if no territory is taken during the first turn.
• There is no limit on trench games used as home maps.
• Each map can only be used twice per clan per clan war but can only be used once per game type (dubs/trips/quads)
• Beta maps are not allowed
• Each clan will pick the map and settings for exactly half of the games
• Games will be exchanged in 2 sets
• At least half of the quads games will be exchanged in the first set
• New settings that are implemented after the start of the Cup will be excluded from wars
• A player is limited to 16 games total in the war
.
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MagnusGreeol
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Re: [CC8] Round 2 : TOP (0) vs RET (0)

Post by MagnusGreeol »

- BOLA RET! '')> Privileges requested.
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Keefie
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Re: [CC8] Round 2 : TOP (0) vs RET (0)

Post by Keefie »

Approved
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IcePack
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Re: [CC8] Round 2 : TOP (0) vs RET (0)

Post by IcePack »

12 hours of the break, or 12 hours of being notified?
Image

fac vitam incredibilem memento vivere
Knowledge Weighs Nothing, Carry All You Can
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MagnusGreeol
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Re: [CC8] Round 2 : TOP (0) vs RET (0)

Post by MagnusGreeol »

IcePack wrote:12 hours of the break, or 12 hours of being notified?


- Switched it to "notified", I believe we all agree that is the most logical route>? Thanks for the catch Ice!
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Re: [CC8] Round 2 : TOP (0) vs RET (0)

Post by davekettering »

MagnusGreeol wrote:- BOLA RET! '')> Privileges requested.


I do not have a privs request in the "Clan Gaming Privileges Request" Can you please submit your request so that I can get you privs?

http://www.conquerclub.com/forum/viewtopic.php?f=441&t=133213

thanks

Dave
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cpusurfer
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Re: [CC8] Round 2 : TOP (0) vs RET (0)

Post by cpusurfer »

RET agree's to the updated term wording.

MagnusGreeol wrote:Image

Contacts:
TOP 1st - [player]MagnusGreeol[/player]
TOP 2nd - [player]Yynatago[/player]

RET 1st - [player]cpusurfer[/player]
RET 2nd - [player]The_Samurai[/player]

21 home wars:
7 Doubles
7 Trips
7 Quads

Schedule:

Set 1 : Wars exchanged by Sun. 3/25 : 3D, 4T, 4Q (2 weeks to fill)
Set 1 : Wars to be filled by Sun. 4/8

Set 2 : Wars exchanged by Sun. 4/8 : 4D, 3T, 3Q + Tie Breaker (2 weeks to fill)
Set 2 : Wars to be filled by Sun. 4/22

:The Tie-Breaker war for all the rounds will be Triples on Classic, sunny, chained, no spoils (does not count toward player game maximum)

Rules of engagement:

• Only game types allowed are "Teams" (Polymorphic is not considered a team game)
• All games must have automatic initial troop deploy (no manual)
• All games must be sequential (no freestyle)
• All games must have 24 hour round length (no speed)
• All spoils are allowed except zombie spoils
• All forts are allowed except "no forts"
• There will be no round limits except for “no forts” and Trench games (For those games a round limit is a maximum of 30 rounds)

Fog rule :
If a clan breaks the 12 hr fog rule, they must copy paste within 12 hrs after notified, the name of territory that were taken turn 1, and what was visible from those territory for the other team.
Fog rule does not apply in conquest map or if no territory is taken during the first turn.

• There is no limit on trench games used as home maps.
• Each map can only be used twice per clan per clan war but can only be used once per game type (dubs/trips/quads)
• Beta maps are not allowed
• Each clan will pick the map and settings for exactly half of the games
• Games will be exchanged in 2 sets
• At least half of the quads games will be exchanged in the first set
• New settings that are implemented after the start of the Cup will be excluded from wars
• A player is limited to 16 games total in the war
.
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Yynatago
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Re: [CC8] Round 2 : TOP (0) vs RET (0)

Post by Yynatago »

davekettering wrote:
MagnusGreeol wrote:- BOLA RET! '')> Privileges requested.


I do not have a privs request in the "Clan Gaming Privileges Request" Can you please submit your request so that I can get you privs?

http://www.conquerclub.com/forum/viewtopic.php?f=441&t=133213

thanks

Dave


I've added request now:
http://www.conquerclub.com/forum/viewto ... 3#p5021833
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Arama86n
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Re: [CC8] Round 2 : TOP (0) vs RET (0)

Post by Arama86n »

Good to see you in the Cup TOP.
I have had rather little interest in CL over the years. For me this is the only arena that truly matters. The most accurate we have to crown one clan above all others each year.

Good luck, and have fun (both clans) :)
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Re: [CC8] Round 2 : TOP (0) vs RET (0)

Post by iAmCaffeine »

dkmaster timing his return perfectly!
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dkmaster
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Re: [CC8] Round 2 : TOP (0) vs RET (0)

Post by dkmaster »

iAmCaffeine wrote:dkmaster timing his return perfectly!


I am sure that was just a coincidence O:) :D

Though I have fully faith in my mates at TOP, to be able to go all the way after there performance in the CL

Just wanted to join them in their success =D>
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MagnusGreeol
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Re: [CC8] Round 2 : TOP (0) vs RET (0)

Post by MagnusGreeol »

*Updated*

- Salut CC Brothers RET!

- Best for both of us! '')>
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Re: [CC8] Round 2 : TOP (0) vs RET (0)

Post by cpusurfer »

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MagnusGreeol
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Re: [CC8] Round 2 : TOP (2) vs RET (0)

Post by MagnusGreeol »

*Updated
Last edited by MagnusGreeol on Wed Apr 11, 2018 6:19 pm, edited 1 time in total.
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Re: [CC8] Round 2 : TOP (12) vs RET (8)

Post by MagnusGreeol »

*Updated
Last edited by MagnusGreeol on Wed May 02, 2018 6:42 pm, edited 1 time in total.
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Donelladan
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Re: [CC8] Round 2 : TOP (10) vs RET (6)

Post by Donelladan »

How is it going ? Any score prediction to share? Is it close?
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Re: [CC8] Round 2 : TOP (10) vs RET (6)

Post by rockfist »

It’s closer than your match was.
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Re: [CC8] Round 2 : TOP (10) vs RET (6)

Post by Donelladan »

:lol:

I think this one might be the closest of all quarter final, and it's for sure the only one ongoing that looks interesting.
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Re: [CC8] Round 2 : TOP (11) vs RET (7)

Post by rockfist »

Its not unusual for early matches to be somewhat lop sided. When it gets to the semi finals its much more rare that there are blow-outs.
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Re: [CC8] Round 2 : TOP (10) vs RET (6)

Post by dkmaster »

Donelladan wrote:How is it going ? Any score prediction to share? Is it close?


Looking right now I see an almost certain 19-12 to TOP. Rest is not decided or hidden behind the fog.

So I believe in my mates and a win for TOP :D
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Re: [CC8] Round 2 : TOP (21) vs RET (13)

Post by MagnusGreeol »

*updated*

Its quite a battle! RET are no slouches by any means!

To the end, Friends! '')>
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dkmaster
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Re: [CC8] Round 2 : TOP (21) vs RET (13)

Post by dkmaster »

Thanks for a great war here RET =D>

It was an honour to meet you all =D>
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Re: [CC8] Round 2 : TOP (29) vs RET (14)

Post by MagnusGreeol »

Best of luck always RET gang!! In life & WAR!! :twisted:

Salut CC Brothers & Sisters, Salute-------)
Last edited by MagnusGreeol on Fri Jul 27, 2018 7:39 pm, edited 4 times in total.
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