[CR@W] the Bannermen [Complete] - House of Fire (TOFU) Wins!

Finished challenges between two competitive clans.

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Re: CR@W: the Bannermen [Turn 59 Due Tues Dec 5 at 23:59 CCT

Post by IcePack »

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Re: CR@W: the Bannermen [Turn 60 Due Sat Dec 9 at 23:59 CCT]

Post by hjelp »

great job, we are all waiting =D> =D> =D>
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Re: CR@W: the Bannermen [Turn 60 Due Sat Dec 9 at 23:59 CCT]

Post by hopalong »

hjelp wrote:great job, we are all waiting =D> =D> =D>


i zqs zqiting for ,y gq,e vs brqveheqrt to stqrt; but noz it finqlly did; so i q, not zqiting qny,ore:
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Re: CR@W: the Bannermen [Turn 60 Due Sat Dec 9 at 23:59 CCT]

Post by groovysmurf »

hopalong wrote:
i zqs zqiting for ,y gq,e vs brqveheqrt to stqrt; but noz it finqlly did; so i q, not zqiting qny,ore:


Someone's keyboard is messed up again. Luckily I have practice with this.
Hop is saying "groovysmurf is a wonderful overlordess and we are all so blessed to be graced by her presence."
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Re: CR@W: the Bannermen [Turn 60 Due Sat Dec 9 at 23:59 CCT]

Post by hopalong »

groovysmurf wrote:
hopalong wrote:
i zqs zqiting for ,y gq,e vs brqveheqrt to stqrt; but noz it finqlly did; so i q, not zqiting qny,ore:


Someone's keyboard is messed up again. Luckily I have practice with this.
Hop is saying "groovysmurf is a wonderful overlordess and we are all so blessed to be graced by her presence."


pretty much, but i had `her` capitalized.
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Re: CR@W: the Bannermen [Turn 60 Due Sat Dec 9 at 23:59 CCT]

Post by hopalong »

do you need to have 10 actual players, or would the minimum be 4 players, 3 of who would commit to using 3 ships (1 after another, of course)?
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Re: CR@W: the Bannermen [Turn 60 Due Sat Dec 9 at 23:59 CCT]

Post by groovysmurf »

hopalong wrote:
groovysmurf wrote:
hopalong wrote:
i zqs zqiting for ,y gq,e vs brqveheqrt to stqrt; but noz it finqlly did; so i q, not zqiting qny,ore:


Someone's keyboard is messed up again. Luckily I have practice with this.
Hop is saying "groovysmurf is a wonderful overlordess and we are all so blessed to be graced by her presence."


pretty much, but i had `her` capitalized.

=D> :mrgreen: 8-)
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Re: CR@W: the Bannermen [Turn 60 Due Sat Dec 9 at 23:59 CCT]

Post by IcePack »

Answered in v2 thread
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Re: CR@W: the Bannermen [Turn 63 Due Thurs Dec 21 at 23:59 C

Post by groovysmurf »

We are very close to completing Phase 2 of CR@W: the Bannermen! We are doing a few stories for the upcoming January Platoon Report and would love to include more of what you guys have thought about this event and ideas you may have for future CR@W editions. Please feel free to PM [player]groovysmurf[/player] and [player]IcePack[/player] or post right here in thread. Thanks and Happy Holidays.
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Re: CR@W: the Bannermen [Turn 63 Due Thurs Dec 21 at 23:59 C

Post by IcePack »

Still to come:

1) final turns (ongoing!)
2) votes on house names and mottos (ongoing!)
3) votes on lord names (ongoing)
4) final phase 2 Winner (soon)
5) Phase 2 prizes
6) CR@W Homeworld (duh!)

and don’t forget:
7) screenshots + brief written history
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Re: CR@W: the Bannermen [Turn 64 Due Mon Dec 25 at 23:59 CCT

Post by hopalong »

maybe acorn the humble is too humble to say this, so i will say it for him/her/it:
'Dont mess with the best
cuz the best dont rest'

Buh bye Blessed and Ressurected, hello moonshine!
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Re: CR@W: the Bannermen [Turn 64 Due Mon Dec 25 at 23:59 CCT

Post by groovysmurf »

hopalong wrote:maybe acorn the humble is too humble to say this, so i will say it for him/her/it:
'Dont mess with the best
cuz the best dont rest'

Buh bye Blessed and Ressurected, hello moonshine!

Big congrats to Acorn the Humble and Fire for vanquishing the blessed Neverland! =D>
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Re: CR@W: the Bannermen [Turn 64 Due Mon Dec 25 at 23:59 CCT

Post by ElricTheGreat »

hopalong wrote:maybe acorn the humble is too humble to say this, so i will say it for him/her/it:
'Dont mess with the best
cuz the best dont rest'

Buh bye Blessed and Ressurected, hello moonshine!


Nicely done !!!!

=D> =D> =D> =D> =D>
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Re: CR@W: the Bannermen - No more new turns!

Post by hopalong »

so, i have TOFU winning by 3.6, followed closely by Felidae and BR rounding out the top 3. amber is my wildcard to sneak in a win if the algorithm was created by another algorithm. i am offering very lucrative odds for neverland winning it all - place your wager here.

this by far was my best CC experience - huge thnx to ice and groovy for putting it together and running the show. such a labour of love.

congrats to Borg2.0 for denying us a return to Favour of the Undead. i wonder how the game would have played out it if we did regain favour. i think we would have gone S to fight amber and assassin<s guild, but maybe we would have just wanted to backstab TOFU. who knows. regardless, that was the best strategic move i can think of for this 2nd phase. i found the powers of the undead too strong, and titled the game in their favour.

any observations or fearless predictions from others?
@groovypack: did you see any tactical errors or brilliant moves that were game changers?

congrats to all.
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Re: CR@W: the Bannermen - No more new turns!

Post by IcePack »

hopalong wrote:so, i have TOFU winning by 3.6, followed closely by Felidae and BR rounding out the top 3. amber is my wildcard to sneak in a win if the algorithm was created by another algorithm. i am offering very lucrative odds for neverland winning it all - place your wager here.

this by far was my best CC experience - huge thnx to ice and groovy for putting it together and running the show. such a labour of love.

congrats to Borg2.0 for denying us a return to Favour of the Undead. i wonder how the game would have played out it if we did regain favour. i think we would have gone S to fight amber and assassin<s guild, but maybe we would have just wanted to backstab TOFU. who knows. regardless, that was the best strategic move i can think of for this 2nd phase. i found the powers of the undead too strong, and titled the game in their favour.

any observations or fearless predictions from others?
@groovypack: did you see any tactical errors or brilliant moves that were game changers?

congrats to all.


We are likely going to write about our experience and thoughts on peoples strategies in the Platoon Report coming up :)
Including the screenshot / slideshow (which I just completed 5 mins ago and will upload to youtube a friends vimeo shortly).

Thank you to everyone who participated :) Really looking forward to seeing how this all wraps up...
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Re: CR@W: the Bannermen - No more new turns!

Post by IcePack »

Two games pending still. Games must complete by the 14th to be considered in final tallies.
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Re: CR@W: the Bannermen - No more new turns!

Post by IcePack »

CR@W: the Bannermen The Summary by IcePack & groovysmurf
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CR@W: the Bannermen The Overlords by IcePack & groovysmurf
[spoiler=IcePack]IcePack
Some of you might not know that my gaming addiction goes well beyond CC. For years now, I had been trying to envision a game where one could play on a meta map, but perhaps utilize CC maps and games as how to determine the battle outcomes. Honestly I went through several legal pads over the years trying to craft something that I thought would work. The rough idea of CR@W came about mid 2015, when I started to put pen to paper on what would end up being the guide to the final product. Being an avid Civilization player, I used it as a general guide for the map and movements. When I thought of using CR@W as the main event for the 10 year celebrations, it really gave me a reason to buckle down and get the details and play testing going. At the time, I was watching Game of Thrones (again) and so I loosely based some of the concepts (including the map, reversed) on the show.

We had 14 sign up, honestly it was probably a little more than I anticipated for something so complicated and such a different concept then what Conquer Club Clan Area had been used to (simple brackets and leagues mostly). I had hoped one or two more might sign up, as I thought 16 total would be the perfect balance to the map placements (something I wish I could have redone a little as time went on) but overall, I was extremely pleased with the set up, layout, and participation.

Overseeing CR@W was something I found incredibly interesting, when we started even though I wasn't playing, I found myself checking to see if anyone had asked new questions, sent in their turns, or diplomacy probably far to often. When people weren't submitting, I was looking at different clans positions and thinking what would I do. I would find that this near obsession would continue throughout the entire game, which was probably a good thing as it honestly took exorbitantly more time to run then I or anyone else predicted it would. It peaked right around 6-8 hours a turn, and boy was I glad when groovysmurf volunteered to help! :lol: We ended up making a good team, she was very quick to pick it up and we both I think really enjoyed being the evil overlords (maybe even a little to much). It was clear that there was a segment of Clans that really, really enjoyed this and were privately messaging me about the possibilities for a 2nd version. However the game had been so time consuming, while I saved the suggestions, there just wasn't much of a chance I would be able to design anything substantially different at that pace.

In the game itself, I thought most clans did reasonably well in the beginning. There were a few surprises, GON and FSC had initially found each other pretty early and set up a friendly alliance. GON, feeling FSC was to close for comfort then surprised attacked FSC right as they were becoming bannermen to OSA! That one decision really dominated the rest of the game for both of those clans, who were pretty equal in strength and fought for the majority of the game. GON had started early on the mass production of cities strategy, and I think had they kept the peace and moved north to explore instead of west to fight, may have ended very differently for them as they were using the strategy (or at least appeared to be using it) that ended up pushing TOFU and OSA to the top of the ranks.

Right around the same time, FOED and FALL found themselves in very close quarters and spent considerable resources fighting early on until they formed a secret alliance and started working together. In the end, this decision would favor FOED a little more and was a pretty shrewd move on their part. I was pretty impressed, but thought this relationship was probably one of the closest over the duration of the game.

Another surprise was ID, as TOP approached their Castle, ID decided to jump in the game. They declared a friendship, and ID went on to be super aggressive, vanquishing at least two of their neighbors (FAD and VDLL) while building an alliance eventually with FOED and FALL. Their capturing of the "Blessed" title so quickly was a surprise, in test games that hadn't happened for some time after it was possible and they got it only a turn or two after it became available.

To the north, both RET and LHDD seemed more interested in exploration then combat (although LHDD did send a few Lords after ID). This didn't score them very high in the first phase, but allowed them to slowly build without much loss and put them in a very strong position to finish Phase 2 ahead of the others. If I had to bet on which clan was going to win when Phase 2 "Last House Standing" I would have picked LHDD.

To the south, OSA took on MD while assisting FSC vs GON. They also managed to help their inactive bannermen House vs TOFU. TOFU in the meantime had encountered HH early on, and while HH skipped over them in the beginning and I thought things might be friendly, they pulled one of the more impressive maneuvers in the game and hit TOFU's main castle! I don't remember whether or not they knew it was TOFU at the time, but I remember thinking it was one of the more aggressive moves with a lot of potential upside if they could get a foothold. Unfortunately for HH, TOFU managed to secure a 2nd Castle which prevented HH from really keeping the lid on TOFU's Lord production.

The real game changer for Phase 1 happened right around the same time, for both TOFU and OSA. OSA had been leading the standings for the majority of Phase 1, and most had them pegged as the eventual winners. However, TOFU and OSA to their credit realized about the same time (OSA just slightly afterwards, which might have been the difference in winning Phase 1 vs losing) that mass producing cities or watch towers in a protected area could vastly increase their score in a short period of time. In all honesty, this strategy didn't come up in the limited play testing version 1 received. Our play tests had been very "battle centric" trying to gain a tactical and strategic advantage over the rest, and really emphasized diplomacy. TOFU really utilized all their lords except a few to the west to build this massive metropolis, which put their eastern region and castles at risk. They didn't have the Lords necessary to defend, so they put themselves in a must win situation in order to try overtaking OSA for the lead (and win). OSA on the other hand, had some lords still tied up exploring / battling, while using part of their army to build watch towers. They more so then TOFU, weren't quite at risk in their strategy and had the luxury of being ahead in the standings already.

By now, we all know the outcome - TOFU surged in the standings and managed to overtake OSA with their vast metropolis. This strategy however, put them at considerable risk and weren't nearly as prepared for Phase 2 at the start as some of their counter parts. As groovysmurf took over after Phase 2, and it got closer to the end I was surprised at how well they managed to finish in the end. I wish LHDD would have had a stronger Phase 1, as I think they likely would have won Phase 2 if they managed just a little more offensive power through the game.

In the end - the first edition went over pretty well. I know "the long winter" made it hard for some to get back into it afterwards, not like that first exciting era. I wish we had been slightly more prepared at the start, or knew a little better what we were getting into. However, I do view the event as a success as in the end we had a TON of positive feedback from everyone who participated and the majority were all looking forward to v2. I look forward to seeing what happens in the next edition, CR@W: Homeworld.[/spoiler]

[spoiler=groovysmurf]groovysmurf pending[/spoiler]

CR@W: the Bannermen What’s in a Name? by Conchobar
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CR@W: the Bannermen The Video by IcePack & groovysmurf
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Re: CR@W: the Bannermen - No more new turns!

Post by IcePack »

Winners announced, priv's removed, prizes issued, video and summary's are posted. Thanks to everyone for playing :)

Special thanks to groovysmurf for jumping in and running Phase 2 so that we could get the jump on v2 design and testing
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Re: [CR@W] the Bannermen [Complete]

Post by ElricTheGreat »

Congrats to all the teams who stuck with it until the end !!!

=D> =D> =D>

Big round of applause to House of Fire - managed by Hopalong of TOFU !!! It was a blast engaging you in a battle of the minds and tactics ... looking forward to future battles of wits my friend!!!

=D> =D> =D> =D> =D> =D>

Also a great big shout out to our allies (who are now considered my friends in battle) in the event, [player]hjelp[/player] (House Braveheart / Fallen) and [player]donovan THE DARK[/player] (House Neverland / ID) and all the Lords who threw on their heavy armor and battled for us on our combined TEAMS !!! --- we made a valiant effort to take on those Hoards of Wandering Lords ... but alas .. they could not be stopped and we were overrun by those heathens!!

Thanks for all the work by the Iceman and his Smurfette

=D> =D> =D> =D> =D> =D> =D> =D> =D>
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Re: [CR@W] the Bannermen [Complete]

Post by EBConquer »

This was a really huge feat and thank you(s) for all the effort that it took. Wow, what a fun time and the summary too... :lol: :lol: wasn't expecting that. We got a lot of great folks here dedicating so much time and effort to the people the make CC so great. Nice to see grandiose participation! Well done. =D>
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Re: [CR@W] the Bannermen [Complete]

Post by josko.ri »

This was excellent event thanks to everyone who contributed.
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