CONQUEROPOLY will be played on a virtual board!!!Let me know if you see any important changes to make in rules or board into the mapfoundry thread
You'll be the first players to test that virtual map on CC!
Thank you for joining!TOURNAMENT REQUIREMENTS :- You must sign a double team.
- The tournament will start with 8 teams minimum, and a maximum of 10 teams!
Also :- The first rolls will be played mostly by post into the thread, the time all teams take a few territories on the board.
- It will give all captain the opportunity to acclimate themselves with this way to play the board.
- We think about giving 24 hours to play your roll in posting the thread (or for any answer from TO).
- Please check frequently to make sure it's not your turn. A few reminder will be sent of course at the beginning.
- The board game will be set on PAUSE by TO when required (too many possibilities with running games, possible elimination / win, ....)
HOW TO JOIN? :In addition of 2 player's name, you must choose a team name.
Please also vote if you want your own pawn!
GAMEPLAY :START :- 100 Cr* will be shared over all teams. EDIT : as discussed, 20 cr are given to all teams to start this first tournament!
- Each team receive a secret objective** (randomly choosen and assigned)!
- The play order is randomly done once and for all.
- Each team start playing from the START POINT and enter the game throught the first $ sign.
*Cr= credits = money into the game.
** Secret objectives are randomized by TD : "hold 2 groups of color + 1 continent + 1 railway" SETTINGS are always the same!
No trench, fog, chained, escHOW TO PLAY :MOST OF RULES ARE SHOWN ON THE BOARD!- Your team play once a round two dice (randomly given by TO) and tell the TO where they want to move*.
- Two teams cannot be on the same spot. If the spot is occupied, they move to the next one available.
EDIT 2018-01-06 Clarification => This rule applies only on territs already owned by another team, and do not apply at all, on "non-property" territs.
Also see there for more explanations - When you roll pair dices twice in a row, you will get different actions (shown on the board)
*regarding their dice + other possibilities given when holding full group of properties (x3) and/or Railway properties.
You move to :-
a 'country' property or to a 'railway property' and :
- it's free (no pawn icon) => you can buy it (1cr for countries, 3cr for railways) or not (the property go to the auction sales)
- it's already hold (pawn icon + green house) => you will challenge this team on the CC map (=property).
You will play a double.
- If you win, you get the property yours*. If you loose, you give some credits to the actual owner (see all prices on the board)
- It's locked (pawn icon + red hotel) because the full-color is already owned by another team. => you pay them 5 Cr (no game is played!).
-
a 'continent' property => you can buy it only if you already own a full group of properties on any of the 4 nearest groups of properties. And you'll be able to challenge it to another team only with the same requirements. Same rules than the previous ones (win and take, loose and pay). Hold all 5 and win. -
a ? => you draw a card and you follow instructions -
$ => One dice is rolled = Earn X Cr -
STOP!=> One dice is rolled = Stop X rounds
FULL COLOR BONUSESOnce you hold the 3 properties with same color, the full-color is 'LOCKED' and changed to a red hotel instead a green house.
EDIT = according to new ammount of starting credits, a full-color will be 'LOCKED' only once held for 2 rounds!You cannot be attacked anymore (unless you die) and every team who stop on any of the 3 property give you 5 Cr.
It also gives you an extra 'moving' bonus (and more possibilities for the next moves).
You can hold
multiple bonuses for more possibilities when you'll play your next moves. Can be complementary with 'railway bonuses'
RAILWAY BONUSESWhen moving, if you hold the next station, you can choose to play your dice from your actual position or to take the train to the next station, then play your dice.
If you hole 2 or more stations
in a row, you can decide to play from any of them.
Wherever you decide to start from, it doesn't cost any dice, and you will play your total dice from this square.
JAILYou arrive in JAIL if you played bad pair dice or if you've drawn a wrong ? card
You pay 1 Cr each round until you make a pair dice.
You can pay directly 5 Cr to exit, regardless the dice.
Exit is made by the START point. No credit is given of course! You're not passing the START.
If
2 teams meet in JAIL, they will play a
double game on SUPERMAX PRISON RIOT!The winner take X Cr from the other team! (X is given by 2 dices!).
The looser has been robbed!
Remember the JAIL -with this gameplay- will be the latest place to be! You could die there...? DRAW A CARD ?More or less the same than the regular monopoly with :
Earn credits
Lose credits
Go to Jail / territs / services / railway....
Escape Jail (can be played when wanted)
Win the pot (= TAXES)
GAME WON! (can be played when wanted) the game is AUTO WON. Same results than if the game has been played! (Maybe the best card to hold and play at the perfect time!)
...more....TBD

Two full deck will be randomized when we start and hold by
Tournament DIRECTORS[spoiler=SEE deck]

[/spoiler]
SERVICESEach 3 services represent a CC map. You can go on services, if you draw the proper "?" card or if you play some pair dices (see rules about pair dices).
A player is randomly selected into the team to play a 1vs1 vs any other player (randomly choosen by TO).
WIN / LOSE give different consequences to the team on SERVICES, but nothing happen to the other team/player (Randomly choosen).
Also you can make
1 single trade proposal to any other team.
Unfair proposal will be cancelled by TO (
e.g. a team give all their territs for 1 credit before dying).
All proposal must show mutual earnings!
EDIT 2018-01-18 Because first CQP is only played by 2 players (instead bigger team initially), the game is played double vs another double randomly choosen!AUCTION SALESOnce a territ is given to the auction sale :
All teams must tell the TO (secret PM) and tell how many credits they want to put into the auction.
After 24 hours (or once all teams have submitted), all proposition are shown into the thread.
If a team has given
more than any other team, this team get the property and give the credits to TAXES.
If no team has given more than another, the property remain on the board as a free territ.
Also when a team is eliminated, all their territs go to the auction sales
one after another (not grouped).
If a team is eliminated, the credits left to be paid (to another tribe or to taxes) will be firstly taken on all the credits earned by the territories sent to the auction sales.
TAXESCan be collected from:Auction sales.
? cards
Services
Jail fees
Can be earned by :EDIT : only when winning a Poker Club Game.
CONDITIONS FOR VICTORY!- Eliminate all opponents
- Hold all 5 continents properties
- Hold your secret objective for 1 full round.
- Hold the bank (50% of the total credits on the board, including taxes) for 1 full round.
RULES FOR T.O. AKA [player]DJENRE[/player] :As you can see, I'm also participating. Then, to make sure they're not unfair issues :- Two full deck of ? Cards will be played and kept by the TD (or somebody who does not play this tourney). The card will be 'unfog' by the TD when asked by TO on thread!.
- Regarding dice, First 99 rolls will be made with http://www.roll-dice-online.com/. The list will be used by TO but sent to TD before the tournament start (for verification if somebody ask). Three dices will be played per roll (for future 3 dices bonus...).