[CR@W] the Bannermen [Complete] - House of Fire (TOFU) Wins!

Finished challenges between two competitive clans.

Moderator: Clan Directors

Forum rules
Please read the Community Guidelines before posting.
User avatar
IcePack
Multi Hunter
Multi Hunter
Posts: 16847
Joined: Wed Aug 04, 2010 6:42 pm
Gender: Male
Location: California

Re: CR@W: the Bannermen [Turn 34 Clan Submit Due Aug 16]

Post by IcePack »

Turns due tomorrow
Image

fac vitam incredibilem memento vivere
Knowledge Weighs Nothing, Carry All You Can
User avatar
IcePack
Multi Hunter
Multi Hunter
Posts: 16847
Joined: Wed Aug 04, 2010 6:42 pm
Gender: Male
Location: California

Re: CR@W: the Bannermen [Turn 34 Clan Submit Due Aug 16]

Post by IcePack »

10 hour reminder for turn 34.

Also for next years theme go here and scroll to the last page

https://docs.google.com/document/d/1nbg ... obilebasic
Image

fac vitam incredibilem memento vivere
Knowledge Weighs Nothing, Carry All You Can
User avatar
IcePack
Multi Hunter
Multi Hunter
Posts: 16847
Joined: Wed Aug 04, 2010 6:42 pm
Gender: Male
Location: California

Re: CR@W: the Bannermen [Turn 35 Clan Submit Due Aug 19th]

Post by IcePack »

A New Age
I. the Bannermen - Houses of the Realm begin diplomacy
II. the Tavern - Houses of the Realm begin autonomous diplomacy / subterfuge

III. the Blessed
House of Neverland have been BLESSED by the House of the Undead!
Subsequently, ALL other Houses have fallen out of favor with the Undead!
The Undead exclusively deal directly with the House of Neverland, and the House of Neverland informs
the Undead who should (or should not) be favored!

All Houses favors of all levels are no longer valid, until such time that they find favor amongst the Undead (and House of Neverland).

Neverland is free to change / label other Houses either cursed, neutral, or favored once every turn.
ALL Houses may diplo with Neverland now regardless of the game mechanics or whether they've met on the map.
You may attempt to gain favored status through Neverland at any point through regular diplomacy using any means, or any offers you
feel sufficient. Once labelled with "favored" status, you may once again cash in any favors of the Undead (until that status is revoked by Neverland).
Image

fac vitam incredibilem memento vivere
Knowledge Weighs Nothing, Carry All You Can
User avatar
IcePack
Multi Hunter
Multi Hunter
Posts: 16847
Joined: Wed Aug 04, 2010 6:42 pm
Gender: Male
Location: California

Re: CR@W: the Bannermen [Turn 35 Clan Submit Due Aug 19th]

Post by IcePack »

NEXT TURN IS DUE AUGUST 19th @ 2400 CCT!
We are trying to squeeze in an extra turn because I'll be available guarenteed on sunday to do an update.
Image

fac vitam incredibilem memento vivere
Knowledge Weighs Nothing, Carry All You Can
User avatar
IcePack
Multi Hunter
Multi Hunter
Posts: 16847
Joined: Wed Aug 04, 2010 6:42 pm
Gender: Male
Location: California

Re: CR@W: the Bannermen [Turn 35 Clan Submit Due Aug 19th]

Post by IcePack »

There's another hour or two to submit turn 35
Image

fac vitam incredibilem memento vivere
Knowledge Weighs Nothing, Carry All You Can
User avatar
IcePack
Multi Hunter
Multi Hunter
Posts: 16847
Joined: Wed Aug 04, 2010 6:42 pm
Gender: Male
Location: California

Re: CR@W: the Bannermen [Turn 35 CD Update Sunday]

Post by IcePack »

Also a very minor addition to the prizes, its not much but...its something:

Every clan that signed up already got x2 tickets for participating

Clan Raffle Prizes:

1st = +5 raffle tix
2nd = +4 raffle tix
3rd = +3 raffle tix
4th + 5th = +1 raffle tix each

I've also been able to finalize a Green Star prize to the individual lord with the highest fame.
Image

fac vitam incredibilem memento vivere
Knowledge Weighs Nothing, Carry All You Can
User avatar
IcePack
Multi Hunter
Multi Hunter
Posts: 16847
Joined: Wed Aug 04, 2010 6:42 pm
Gender: Male
Location: California

Re: CR@W: the Bannermen [Turn 36 Submit Due Thursday 24th]

Post by IcePack »

A few things:

1) Turn 36 reminder its due Thursday August 24th @ 2400 CCT!
2) I'm working on the end of game slideshow because....well why not?
3) I'm working on a comprehensive history of every turn by going through 3000+ saved PM's and screen shots because apparently, I hate myself and dont hvae enough to do
4) Somebody humor me and pretend to be excited about the new prizes
5) I sent out a PM to clan contacts requesting feedback for v2 if anyone can provide some that would be great :) I also sent out the theme for next year in case people hadn't seen it yet....contact the guys running the game for your clan if you are interested....

Thats all for now.
Image

fac vitam incredibilem memento vivere
Knowledge Weighs Nothing, Carry All You Can
User avatar
Donelladan
Posts: 3681
Joined: Tue Mar 03, 2009 8:48 am

Re: CR@W: the Bannermen [Turn 36 Submit Due Thursday 24th]

Post by Donelladan »

Wow, new price !! Nice !!!!!!! So exciting !!!!!
Image
User avatar
IcePack
Multi Hunter
Multi Hunter
Posts: 16847
Joined: Wed Aug 04, 2010 6:42 pm
Gender: Male
Location: California

Re: CR@W: the Bannermen [Turn 36 Submit Due Thursday 24th]

Post by IcePack »

Donelladan wrote:Wow, new price !! Nice !!!!!!! So exciting !!!!!


You win everything today my friend! Thank you :)

Turns are due by 2400 tonight
Image

fac vitam incredibilem memento vivere
Knowledge Weighs Nothing, Carry All You Can
User avatar
ElricTheGreat
Posts: 3404
Joined: Tue Sep 28, 2010 11:37 am
Gender: Male
Location: Montreal, Canada

Re: CR@W: the Bannermen [Turn 36 Submit Due Thursday 24th]

Post by ElricTheGreat »

Donelladan wrote:Wow, new price !! Nice !!!!!!! So exciting !!!!!


Dang ... now we have to Pay to PLAY ???

That's really not cool dude :o :( :shock:
Image
Stormbringer is thirsty --- Thursting for YOUR Soul!
User avatar
Dukasaur
Community Team
Community Team
Posts: 28215
Joined: Sat Nov 20, 2010 4:49 pm
Location: Beautiful Niagara

Re: CR@W: the Bannermen [Turn 36 Submit Due Thursday 24th]

Post by Dukasaur »

IcePack wrote:A few things:

1) Turn 36 reminder its due Thursday August 24th @ 2400 CCT!
2) I'm working on the end of game slideshow because....well why not?
3) I'm working on a comprehensive history of every turn by going through 3000+ saved PM's and screen shots because apparently, I hate myself and dont hvae enough to do
4) Somebody humor me and pretend to be excited about the new prizes
5) I sent out a PM to clan contacts requesting feedback for v2 if anyone can provide some that would be great :) I also sent out the theme for next year in case people hadn't seen it yet....contact the guys running the game for your clan if you are interested....

Thats all for now.


I can't honestly pretend to be excited about the prizes all that much, BUT....

I am genuinely excited to hear there's a final slideshow! I love game review shows like in Civilization and Alpha Centauri, and I'm guessing what you're planning is even more sophisticated than that? I really am excited to look forward to that!
“‎Life is a shipwreck, but we must not forget to sing in the lifeboats.”
― Voltaire
User avatar
ElricTheGreat
Posts: 3404
Joined: Tue Sep 28, 2010 11:37 am
Gender: Male
Location: Montreal, Canada

Re: CR@W: the Bannermen [Turn 36 Submit Due Thursday 24th]

Post by ElricTheGreat »

Dukasaur wrote:I am genuinely excited to hear there's a final slideshow! I love game review shows like in Civilization and Alpha Centauri, and I'm guessing what you're planning is even more sophisticated than that? I really am excited to look forward to that!


Yeah baby!!!

Bring it

=D> =D>
Image
Stormbringer is thirsty --- Thursting for YOUR Soul!
User avatar
IcePack
Multi Hunter
Multi Hunter
Posts: 16847
Joined: Wed Aug 04, 2010 6:42 pm
Gender: Male
Location: California

Re: CR@W: the Bannermen [Turn 36 Submit Due Thursday 24th]

Post by IcePack »

Hahaha well originally the slideshow was just going to be screenshots of movements and battles etc I made each turn. Though I'm kinda playing around with stuff that's more involved.

If there's something you'd like to see please mention it, better for me to be collecting as I go then trying to recreate everything @ the end
Image

fac vitam incredibilem memento vivere
Knowledge Weighs Nothing, Carry All You Can
User avatar
hopalong
Posts: 1240
Joined: Thu Apr 28, 2011 9:15 am
Location: not sure ... but it feels kindof good.

Re: CR@W: the Bannermen [Turn 36 Submit Due Thursday 24th]

Post by hopalong »

looking forward to:
1) the barbarian slaying josko - can arnold make a cameo as the barbarian?
2) the behind the scenes of you and groovy 'getting lucky with the dice'
3) the fog being lifted to better understand what is going on in this world!

keep on keeping on. all is muchly appreciated.

IcePack wrote:Hahaha well originally the slideshow was just going to be screenshots of movements and battles etc I made each turn. Though I'm kinda playing around with stuff that's more involved.

If there's something you'd like to see please mention it, better for me to be collecting as I go then trying to recreate everything @ the end
Image
User avatar
IcePack
Multi Hunter
Multi Hunter
Posts: 16847
Joined: Wed Aug 04, 2010 6:42 pm
Gender: Male
Location: California

Re: CR@W: the Bannermen [Turn 37 Due August 31]

Post by IcePack »

Turn 36 has been updated. Next Turn 37 is due Thursday August 31st by 2400 CCT!
Image

fac vitam incredibilem memento vivere
Knowledge Weighs Nothing, Carry All You Can
User avatar
IcePack
Multi Hunter
Multi Hunter
Posts: 16847
Joined: Wed Aug 04, 2010 6:42 pm
Gender: Male
Location: California

Re: CR@W: the Bannermen [Turn 37 Due August 31]

Post by IcePack »

Just a reminder turns are due tomorrow
Image

fac vitam incredibilem memento vivere
Knowledge Weighs Nothing, Carry All You Can
User avatar
IcePack
Multi Hunter
Multi Hunter
Posts: 16847
Joined: Wed Aug 04, 2010 6:42 pm
Gender: Male
Location: California

Re: CR@W: the Bannermen [Turn 38 Due Sept 4th]

Post by IcePack »

Today was an exciting day! =D>

Blood of the Wicked has been Shed!
15 Great Lords were found to be Dead!
Many Great Houses have Souls to Mourn!
You best be careful of others Scorn!

- Singing Bards!

------------------

This weeks Schedule is as Follows:

Turn 38 is Due Monday Sept 4th @ 2400 CCT
We will update Tuesday & Wednesday
Turn 39 is Due Friday SEpt 8th @ 2400 CCT
We will update Saturday & Sunday

Thanks
IcePack & groovysmurf
Image

fac vitam incredibilem memento vivere
Knowledge Weighs Nothing, Carry All You Can
User avatar
IcePack
Multi Hunter
Multi Hunter
Posts: 16847
Joined: Wed Aug 04, 2010 6:42 pm
Gender: Male
Location: California

Re: CR@W: the Bannermen [Turn 38 Due Sept 4th]

Post by IcePack »

Reminder to all, Turns are due in approx 12 hours
Image

fac vitam incredibilem memento vivere
Knowledge Weighs Nothing, Carry All You Can
User avatar
TX AG 90
Posts: 468
Joined: Wed Aug 18, 2010 8:59 pm
Gender: Male
Location: Houston Metro - League City

Re: CLAN REALMS at WAR: the Bannermen [Turn 31 IP Update Day

Post by TX AG 90 »

IcePack wrote:Speaking of suggestions for 2.0, any ideas on how to keep lower fame / dying clans interested / engaged?
I was thinking some sort of prize for the individual who ends up with the most fame, but then even if the individual lords aren't in the running it still doesn't really encourage participation if you are low on the individual list.

Ideas for this are welcome :)


How about secondary prizes for the Houses that are pledges to the winning house?
User avatar
IcePack
Multi Hunter
Multi Hunter
Posts: 16847
Joined: Wed Aug 04, 2010 6:42 pm
Gender: Male
Location: California

Re: CLAN REALMS at WAR: the Bannermen [Turn 31 IP Update Day

Post by IcePack »

TX AG 90 wrote:
IcePack wrote:Speaking of suggestions for 2.0, any ideas on how to keep lower fame / dying clans interested / engaged?
I was thinking some sort of prize for the individual who ends up with the most fame, but then even if the individual lords aren't in the running it still doesn't really encourage participation if you are low on the individual list.

Ideas for this are welcome :)


How about secondary prizes for the Houses that are pledges to the winning house?


Thank you! I'll add that to the considerations for next event prizes :)

Also, theres a new poll! Let me know what you think :)

ALSO AND MORE IMPORTANTLY dont forget to submit!!! Update will happen this weekend!
Image

fac vitam incredibilem memento vivere
Knowledge Weighs Nothing, Carry All You Can
User avatar
IcePack
Multi Hunter
Multi Hunter
Posts: 16847
Joined: Wed Aug 04, 2010 6:42 pm
Gender: Male
Location: California

Re: CR@W: the Bannermen [Turn 39 Due Fri Sept 8th]

Post by IcePack »

Uneasy lies the head that wears the crown!
Exploring their world, earning renown!

The Atlas!

It's here!
House of Amber has no fear!

Masters of cartography, of the Realm!
Amber truly is at the head of the helm!

- Singin' bards
Image

fac vitam incredibilem memento vivere
Knowledge Weighs Nothing, Carry All You Can
User avatar
hopalong
Posts: 1240
Joined: Thu Apr 28, 2011 9:15 am
Location: not sure ... but it feels kindof good.

Re: CR@W: the Bannermen [Turn 39 Due Fri Sept 8th]

Post by hopalong »

IcePack wrote:Uneasy lies the head that wears the crown!
Exploring their world, earning renown!

The Atlas!

It's here!
House of Amber has no fear!

Masters of cartography, of the Realm!
Amber truly is at the head of the helm!

- Singin' bards


They still smell funny to me. I hope they use the Atlas to find a wash station.
Image
User avatar
Extreme Ways
Posts: 1731
Joined: Sun Nov 19, 2006 10:02 am

Re: CR@W: the Bannermen [Turn 39 Due Fri Sept 8th]

Post by Extreme Ways »

This edition we could name both houses and lords. Does CR@Wv2 not allow for such a thing?

If not definitely captains for the banter.
TOFU, ex-REP, ex-VDLL, ex-KoRT.
User avatar
IcePack
Multi Hunter
Multi Hunter
Posts: 16847
Joined: Wed Aug 04, 2010 6:42 pm
Gender: Male
Location: California

Re: CR@W: the Bannermen [Turn 39 Due Fri Sept 8th]

Post by IcePack »

Extreme Ways wrote:This edition we could name both houses and lords. Does CR@Wv2 not allow for such a thing?

If not definitely captains for the banter.


v2 will name the houses as well of course, but what about the units - ships or captains? You'll also still name locations
Image

fac vitam incredibilem memento vivere
Knowledge Weighs Nothing, Carry All You Can
User avatar
Extreme Ways
Posts: 1731
Joined: Sun Nov 19, 2006 10:02 am

Re: CR@W: the Bannermen [Turn 39 Due Fri Sept 8th]

Post by Extreme Ways »

IcePack wrote:
Extreme Ways wrote:This edition we could name both houses and lords. Does CR@Wv2 not allow for such a thing?

If not definitely captains for the banter.


v2 will name the houses as well of course, but what about the units - ships or captains? You'll also still name locations

Ah, I was mistaken about the concept then. I dont check here often. I still like captains.
TOFU, ex-REP, ex-VDLL, ex-KoRT.
Post Reply

Return to “Complete Challenges”