D-Day: Omaha Beach! [Quenched]
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- DiM
- Posts: 10415
- Joined: Wed Feb 14, 2007 6:20 pm
- Gender: Male
- Location: making maps for scooby snacks
wow this is a rather old discussion. i don't have time right now to read all the previous posts but if i remember correctly i did a bonus analysis and presented the flaws i found. it's my opinion not the community's but since i'm a member of that community i demand the needed respect and the treatment the foundry process stipulates. after i made those remarks all i was responded is that you two would rather abandon the map than implement my suggestions. that's why i called you guys immature and qwert-like.
neither you nor coleman provided real reasons(*) for not implementing my suggestions. the very least you could have done was to try and implement them, play test the map, set up a poll and see what the community decides. and when i say community i don't mean me or hulmey, i mean the whole community, because there are plenty of people that share my opinion or your opinion.
(*) 3 play tests and the fact you just don't want to do it aren't real reasons.
neither you nor coleman provided real reasons(*) for not implementing my suggestions. the very least you could have done was to try and implement them, play test the map, set up a poll and see what the community decides. and when i say community i don't mean me or hulmey, i mean the whole community, because there are plenty of people that share my opinion or your opinion.
(*) 3 play tests and the fact you just don't want to do it aren't real reasons.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
- DiM
- Posts: 10415
- Joined: Wed Feb 14, 2007 6:20 pm
- Gender: Male
- Location: making maps for scooby snacks
KEYOGI wrote:Perhaps Coleman can organise some more play-test sessions for the map. I think I read somewhere that 3 games had been played? While I applaud Coleman for taking this step, I don't think some more play-tests would hurt. DiM seems to be able to gather a crowd for his AoM play-tests, perhaps DiM can print off the map and have some old fashioned games on the map to get a proper feel for the gameplay.
I know I'm a little uneasy about the bonuses, but unless other people can prove that gameplay is broken we'll just have to trust mibi and Coleman on this one. I'm sure neither of them would rule out updating adjusted bonuses in the future if it really was a problem.
yup. i'll see what i can do. this weekend i'll surely have time for some risk and i'll try to get the map ready by then.
as for updating the bonuses later after the map is quenched i'm not sure that's such a good idea. normally a map should not have any updates after quenching other than complete revamps after many months have passed. to release a map that might have screwy gameplay seems rather wrong. it could create a precedent and unfinished maps would just get released and updated later if necessary. all maps are carefully analyzed in gameplay and gfx aspects and aren't released unless every pixel is in it's right place and every bonus is perfect. and i don't think this map should be an exception. mibi and colemen have been asked for a change. they should either provide solid reasons for refusing it or at least offer an alternative and let the community decide.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
another bonus setups I would consider would be,
+2 each bunker
+2 each artillery
+2 both artilleries
+3 both bunkers
+4 each beach
+3 each ship
+6 all ships
-1 plane and parachute
or
+2 each bunker
+2 each artillery
+2 both artilleries
+3 both bunkers
+4 outer beaches
+5 inner beach
+3 outer ships
+4 inner ship
+6 all ships
-1 plane and parachute
giving the german grass land a bonus is unnecessary and pointless.
+2 each bunker
+2 each artillery
+2 both artilleries
+3 both bunkers
+4 each beach
+3 each ship
+6 all ships
-1 plane and parachute
or
+2 each bunker
+2 each artillery
+2 both artilleries
+3 both bunkers
+4 outer beaches
+5 inner beach
+3 outer ships
+4 inner ship
+6 all ships
-1 plane and parachute
giving the german grass land a bonus is unnecessary and pointless.
- Kawg of war
- Posts: 23
- Joined: Sun Feb 04, 2007 8:17 pm
- Location: Washington NOT D.C., USA
- JupitersKing
- Posts: 145
- Joined: Fri Dec 29, 2006 4:13 pm
- Location: 1 Up
- Contact:
Optimus Prime wrote:I don't know if this has been mentioned before, but I find it difficult to distinguish the red numbers and dotted-lines against that dark green background.
Ditto.
Also, are you able to attack any space along the trench, or only the 'foxholes.'
JK
PS: Who is that a picture of mibi?
- Qwert
- SoC Training Adviser
- Posts: 9262
- Joined: Tue Nov 07, 2006 5:07 pm
- Location: VOJVODINA
- Contact:
MIBI_please don't confuse the foundry demands with your own. you make it sound like if someone disagrees with you, they are acting like qwert. gimme a break. qwert's issues were over graphics, the issues you have are about game play. if i changed the bonuses to what you and hulmey thought they should be it could potentially ruin the game play, espeically since you have never tested or played on the map. i think you need to drop the attitude DiM. your opinion does not represent 'community' and in this case, I would say it counts for less then the two people involved in making the map.
I must say that you dont right, like graphics,issue of game play also must get approval from cc comunity, i also have bonus problem and i give comunity to give me bonuses,of course if you have good logical explanation and satisfy people with these then ok.
mibi wrote:another bonus setups I would consider would be,
+2 each bunker
+2 each artillery
+2 both artilleries
+3 both bunkers
+4 each beach
+3 each ship
+6 all ships
-1 plane and parachute
or
+2 each bunker
+2 each artillery
+2 both artilleries
+3 both bunkers
+4 outer beaches
+5 inner beach
+3 outer ships
+4 inner ship
+6 all ships
-1 plane and parachute
giving the german grass land a bonus is unnecessary and pointless.
any comment on these bonuses?
Robin your always happy lol
whats a outer ship and whats a inner ship????
You spelt parachute wrong in the legend??
Still not happy with bonus structure myself but if your willing to re-revise it once its live i see no problems in going full steam ahead coz this map is awesome.
whats a outer ship and whats a inner ship????
You spelt parachute wrong in the legend??
Still not happy with bonus structure myself but if your willing to re-revise it once its live i see no problems in going full steam ahead coz this map is awesome.
[img]http://img801.imageshack.us/img801/9761/41922610151374166770386.jpg[/mg]
New XML: http://members.cox.net/gyrigo/CC/D-Day_04.xml
For Checking Borders: http://members.cox.net/gyrigo/CC/D-Day_bt.xml
To check borders use the small map and the D-Day_bt XML, as the border checking tool has a hard time handling the large map for some reason.
For Checking Borders: http://members.cox.net/gyrigo/CC/D-Day_bt.xml
To check borders use the small map and the D-Day_bt XML, as the border checking tool has a hard time handling the large map for some reason.
Warning: You may be reading a really old topic.
- forest gump
- Posts: 10
- Joined: Thu Jun 07, 2007 9:46 pm


