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- Melana Plume
- Posts: 3
- Joined: Mon Jan 23, 2006 11:35 pm
- Location: Montreal
- Contact:
*waves*
Hi, I'm new too. I expect to get mass massacred. Or worse. How many of you plan of making a bloody mess out of me? Should be fun!
-- Mel
-- Mel
---------------- THIS IS FOR NEW PLAYERS COMING INTO FORUM LOOKING FOR HELP
Try to stay away from freestyle games and wierd maps till you are a veteran of many games.
Do not play 3 or 4 person games till you have been around long enough to know the players you are getting into the game with!!
The easiest games to play and learn on I find are Classic Sequential standard escalating with either 1 fortification or unlimited fortification.
-----This is just to get you through the opening turns of that type of game after that point each turn can change the whole outcome
#1 1st turn Deploy only, Do not attack the first turn unless you have 3 out of 4 territories on the small 2 Continents
- Reason - In an Escalating game it is all about cards and men. But the cards are not as important as the men in the first 2 or 3 turns. Think of it more like you have cards but the other guy is keeping them for you.
then fortify a different spot than where you deployed if it is 1 fort or everywhere you can if it is unlimited fort.
#2 Do not ever try to take and hold Europe, North America, or Asia. (Africa is even iffy but can sometimes be done by a better player
Reason - you will be to spread out to properly hold and will spend all your men and effort retaking and fortifying the larger continents and will not be able to take out a weaker player because you are in one area instead of building on 2 or 3 different area's around the map
#3 Everytime you log into game you need to know who is the weakest player and do they have enough cards to be worth taking out
The easiest way to do this is to read the forum in General Discussions for a download called Monkey Script. It Keeps count of Cards, Men, and Countries of each Player you are playing in that game.
Forum - the forum is a tool that you can use. You need to use this tool for all the great information it can give you.
#2In a Flat rate game Men are very important.
In first 3 rounds you need to deploy stratigically and attack softly, if at all. softly means attack once if you do not win the territory then stop attacking. The only real reason you would attack is to take over the small continents because you have 3 of the territories. You may also try for Africa after the 3rd or 4th turn, if you own 3 or 4 of the african continent. More players lose tring to replace men that have been lost trying to hold the borders of North America or Europe, and rarely does any one hold Asia.
Flat rate is important to own each territory you have in the begining. What I mean is are you gonna attack a guy with 4 guys or 1 guy so if you can't get a small continent find 3 territorie to gether and start building from there deploy 1 on each and don't attack but maybe 2 out of 3 turns the first few turns and when you tyrn in a set it is ok to turn in a ed set if you own 2 of the card territories or have to turn them in cause you have 5 cards.
#3 no card game it is about territories and men again you need to own each territory you have leaving none with 1 man unless you got a shot at the small er territories but truth to tell in non card games you could end up owning usa or europe never try for asia ynless you own aussie it will caost to many of their men to breach yur borders and men do not replace easy in a non card game
Try to stay away from freestyle games and wierd maps till you are a veteran of many games.
Do not play 3 or 4 person games till you have been around long enough to know the players you are getting into the game with!!
The easiest games to play and learn on I find are Classic Sequential standard escalating with either 1 fortification or unlimited fortification.
-----This is just to get you through the opening turns of that type of game after that point each turn can change the whole outcome
#1 1st turn Deploy only, Do not attack the first turn unless you have 3 out of 4 territories on the small 2 Continents
- Reason - In an Escalating game it is all about cards and men. But the cards are not as important as the men in the first 2 or 3 turns. Think of it more like you have cards but the other guy is keeping them for you.
then fortify a different spot than where you deployed if it is 1 fort or everywhere you can if it is unlimited fort.
#2 Do not ever try to take and hold Europe, North America, or Asia. (Africa is even iffy but can sometimes be done by a better player
Reason - you will be to spread out to properly hold and will spend all your men and effort retaking and fortifying the larger continents and will not be able to take out a weaker player because you are in one area instead of building on 2 or 3 different area's around the map
#3 Everytime you log into game you need to know who is the weakest player and do they have enough cards to be worth taking out
The easiest way to do this is to read the forum in General Discussions for a download called Monkey Script. It Keeps count of Cards, Men, and Countries of each Player you are playing in that game.
Forum - the forum is a tool that you can use. You need to use this tool for all the great information it can give you.
#2In a Flat rate game Men are very important.
In first 3 rounds you need to deploy stratigically and attack softly, if at all. softly means attack once if you do not win the territory then stop attacking. The only real reason you would attack is to take over the small continents because you have 3 of the territories. You may also try for Africa after the 3rd or 4th turn, if you own 3 or 4 of the african continent. More players lose tring to replace men that have been lost trying to hold the borders of North America or Europe, and rarely does any one hold Asia.
Flat rate is important to own each territory you have in the begining. What I mean is are you gonna attack a guy with 4 guys or 1 guy so if you can't get a small continent find 3 territorie to gether and start building from there deploy 1 on each and don't attack but maybe 2 out of 3 turns the first few turns and when you tyrn in a set it is ok to turn in a ed set if you own 2 of the card territories or have to turn them in cause you have 5 cards.
#3 no card game it is about territories and men again you need to own each territory you have leaving none with 1 man unless you got a shot at the small er territories but truth to tell in non card games you could end up owning usa or europe never try for asia ynless you own aussie it will caost to many of their men to breach yur borders and men do not replace easy in a non card game

- Sammy gags
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- Bigfalcon65
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- Genghis Khan CA
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- Optimus Prime
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- cowshrptrn
- Posts: 838
- Joined: Thu Aug 17, 2006 1:15 pm
- Location: wouldn't YOU like to know....
You absolutely have a chance, at least you do in games with 5 or 6 players. In fact, sometimes getting dealt a "favorable" draw in the beginning can be the kiss of death because people tend to go after you.jako wrote:hello evryone im new too
and i have one question (note: i have read the guide above already)
if u get a bad starting position with no clear direction to capturing and hold a continent, do u really have a good chance of winning or even putting up a fight for more than a few rounds.
Some time ago, I made a point of pretty much avoiding taking bonus territories and checked the total armies after about 5 rounds. In nearly every case, I was at or near the top.
This makes even more sense in escalating games where card values end up rendering bonuses all but worthless.
jako wrote:hello evryone im new too
and i have one question (note: i have read the guide above already)
if u get a bad starting position with no clear direction to capturing and hold a continent, do u really have a good chance of winning or even putting up a fight for more than a few rounds.
Probably the best advice anyone can give you in this situation is straight out of the Hitchhiker's Guide to the Galaxy... "Don't Panic"
What I mean is don't feel you need an all out attack to take over a continent. Take it slow build up your troops for the first couple turns, if cards are in play do just enough to get a card. Chances are you will have time to build up a force before anyone has a chance to take you out.
- jako
- Posts: 1022
- Joined: Sun Jun 03, 2007 4:50 am
- Gender: Male
- Location: A lost soul with no-one to stalk.
well i didnt panic so i was right on that score, and i did take it somwhat slow as u said. i originally asked my question in regards to this game i was playing
http://www.conquerclub.com/game.php?game=484710
because i started in the middle red/white zone and originally held 3 of the yellow states. i was going for a continent bonus by holding red/white zone until red and blue did a jont invasion and cornered me in the middle. i knew i couldnt last long so i focused my attention on the yellow zone but due to some bad dice rolls was beaten back by red and eventually ended up in the predicament that im in now. bad luck or what
http://www.conquerclub.com/game.php?game=484710
because i started in the middle red/white zone and originally held 3 of the yellow states. i was going for a continent bonus by holding red/white zone until red and blue did a jont invasion and cornered me in the middle. i knew i couldnt last long so i focused my attention on the yellow zone but due to some bad dice rolls was beaten back by red and eventually ended up in the predicament that im in now. bad luck or what
Yes, sometimes you just get bad luck.
I was hoping to comment on your North America game:
http://www.conquerclub.com/game.php?game=496336
But you have entered into a truce that is really hurting your chances to take control of the game. This game though is a great example of a game where everyone is panicing trying to get control of color areas. As soon as someone builds up a troop base they will be able to tear through all of green an blues 1 troop territories (3 vs 1 almost 66% chance to win battle).
I was hoping to comment on your North America game:
http://www.conquerclub.com/game.php?game=496336
But you have entered into a truce that is really hurting your chances to take control of the game. This game though is a great example of a game where everyone is panicing trying to get control of color areas. As soon as someone builds up a troop base they will be able to tear through all of green an blues 1 troop territories (3 vs 1 almost 66% chance to win battle).
http://www.conquerclub.com/forum/viewtopic.php?t=20935
Read through that thread, it has some good stuff about North America positions.
Read through that thread, it has some good stuff about North America positions.
- moseleyfan
- Posts: 1
- Joined: Sun Jun 10, 2007 9:05 am
All new players should be made aware of this, so here's my plug for stocksr's Greasemonkey script:
BOB - the Conquer Club UI Enhancement via Greasemonkey
You'll find the link to the latest version at the bottom of the first post.
The script puts up stats giving army, territory, and bonus counts for all players. Hover over a territory to light up its neighbors and see a text summary of exactly what it can attack. Hover over a player name in the right-side list to light up all their territories. Hover over a team name to see everything they own. And more!
I think you'll find it invaluable for strategizing.
BOB - the Conquer Club UI Enhancement via Greasemonkey
You'll find the link to the latest version at the bottom of the first post.
The script puts up stats giving army, territory, and bonus counts for all players. Hover over a territory to light up its neighbors and see a text summary of exactly what it can attack. Hover over a player name in the right-side list to light up all their territories. Hover over a team name to see everything they own. And more!
I think you'll find it invaluable for strategizing.
- dannyboychopper
- Posts: 1
- Joined: Tue Jun 19, 2007 9:00 am
- Location: Birmingham, UK
I'm a total noob and don't really understand the cards, I don't know when to hand in or whether to hold, I don't even know the value of the cards. Am I right in thinking that you hand in sets once you have an entire coloured set? Am I also right in thinking that if you are holding a card of an area you own then you receive an army? A beginners guide or advice would be much appreciated, ta
War is Unstoppable.
Emotion is a Design Flaw.
The Truth is Classified.
Negotiation is Irrelevant.
Resistance is Futile.
Termination is Inevitable.
Emotion is a Design Flaw.
The Truth is Classified.
Negotiation is Irrelevant.
Resistance is Futile.
Termination is Inevitable.


