Why the CC dice are really negative?

Talk about all things related to Conquer Club

Moderator: Community Team

Forum rules
Please read the community guidelines before posting.
IkkeTM
Posts: 2
Joined: Sun Jan 22, 2017 4:08 pm
Gender: Male
Location: Den Haag, Nederland

Re: Why the CC dice are really negative?

Post by IkkeTM »

The law of large numbers states that given a large enough sample size, the results average out.
It seems you are experiencing it's corollary though:
The law of truly large numbers states that given a large enough sample size, any outragious thing is likely to happen.
bobdakota
Posts: 158
Joined: Tue Feb 09, 2010 4:29 pm

Re: Why the CC dice are really negative?

Post by bobdakota »

IkkeTM wrote:The law of large numbers states that given a large enough sample size, the results average out.
It seems you are experiencing it's corollary though:
The law of truly large numbers states that given a large enough sample size, any outragious thing is likely to happen.


Yep, the ease of playing games and rolling make it seem like it's 1 in 1,000,000 that something will happen. But some players like the OP, have thrown 3 mil attack dice. So that player should have had a that 1 in a million change happen 3 times.
User avatar
Shannon Apple
Chatter
Chatter
Posts: 2182
Joined: Wed Jan 14, 2009 8:40 pm
Gender: Female
Location: Ireland

Re: Why the CC dice are really negative?

Post by Shannon Apple »

If the dice are bad, they're equally bad for everyone, so complaining about the dice is really silly imo. We all get streaks of terrible dice from time to time.
00:33:53 ‹riskllama› will her and i ever hook up, LLT???
00:34:09 ‹LiveLoveTeach› You and Shannon?
00:34:20 ‹LiveLoveTeach› Bahahahahahaha
00:34:22 ‹LiveLoveTeach› I doubt it
00:34:30 ‹LiveLoveTeach› I don't think she's into farm animals
TeeGee
Multi Hunter
Multi Hunter
Posts: 7239
Joined: Sat Nov 11, 2006 5:07 pm
Gender: Male
Location: Somewhere on Planet Earth for now
Contact:

Re: Why the CC dice are really negative?

Post by TeeGee »

IkkeTM wrote:The law of large numbers states that given a large enough sample size, the results average out.
It seems you are experiencing it's corollary though:
The law of truly large numbers states that given a large enough sample size, any outragious thing is likely to happen.


Your overall dice stats look OK to me
https://www.conquerclub.com/player.php?mode=dice1
Image

catstevens: you are now an honorary American TG...Congrats
mrswdk
Posts: 14898
Joined: Sun Sep 08, 2013 10:37 am
Location: Red Swastika School

Re: Why the CC dice are really negative?

Post by mrswdk »

My average defending roll is 3.51, compared to my opponents' average of 3.50.

Thanks, premium! :D
armati
Posts: 1369
Joined: Sun May 29, 2016 12:49 am

Re: Why the CC dice are really negative?

Post by armati »

Lama, my strategy is simply ...roll sixes.

2 be honust I think people that believe there is any other "strategy" are fooling themselves.


Try the XENO game..World at War.... works like Axis and Allies, begins in 1939 Germany moves first.
(if ur into it paint the map on a 4x8 board)

THAT is a strategy game, whats really neat about it is a good strategy overcomes lousy dice.
A thing of beauty, a dice game where dice dont determine the winner, the strategy does.

With risk, the only strategy is to roll sixes.
He who rolls sixes wins.


And that is why a crappy dice algo totally destroys the game.
User avatar
notyou2
Posts: 6447
Joined: Thu Jan 15, 2009 10:09 am
Gender: Male
Location: In the here and now

Re: Why the CC dice are really negative?

Post by notyou2 »

I have been using armati's strategy of rolling 6's since he revealed it. I am on my way to conquerer. Look out Paula, prepare to be stripped of your ill-gotten title.

Thanks armati.

:)
Image
User avatar
niMic
Posts: 1022
Joined: Tue Mar 14, 2006 2:02 pm

Re: Why the CC dice are really negative?

Post by niMic »

armati wrote:Lama, my strategy is simply ...roll sixes.

2 be honust I think people that believe there is any other "strategy" are fooling themselves.


Try the XENO game..World at War.... works like Axis and Allies, begins in 1939 Germany moves first.
(if ur into it paint the map on a 4x8 board)

THAT is a strategy game, whats really neat about it is a good strategy overcomes lousy dice.
A thing of beauty, a dice game where dice dont determine the winner, the strategy does.

With risk, the only strategy is to roll sixes.
He who rolls sixes wins.


And that is why a crappy dice algo totally destroys the game.


I am sure you would be Conqueror if not for the dice. Instead of... you know.
Image
Highest score: 3772
Highest rank: 15
BrutalBob
Posts: 461
Joined: Sat Mar 03, 2007 8:44 am

Re: Why the CC dice are really negative?

Post by BrutalBob »

TeeGee wrote:
IkkeTM wrote:The law of large numbers states that given a large enough sample size, the results average out.
It seems you are experiencing it's corollary though:
The law of truly large numbers states that given a large enough sample size, any outragious thing is likely to happen.


Your overall dice stats look OK to me
https://www.conquerclub.com/player.php?mode=dice1


The problem with this conclusion is that you can have ridiculously good dice, cancelling out ridiculously bad dice to make the average ok.

The issue I have is that they are both ridiculous.

I think the weird stuff happens more often than it should here. That works both ways. You get really good dice and really bad dice, but both times it ruins a game. Particularly the games I play, which are more sensitive to having a couple of good or bad rolls at the start of the game
mrswdk
Posts: 14898
Joined: Sun Sep 08, 2013 10:37 am
Location: Red Swastika School

Re: Why the CC dice are really negative?

Post by mrswdk »

BrutalBob wrote:I think the weird stuff happens more often than it should here. That works both ways. You get really good dice and really bad dice, but both times it ruins a game. Particularly the games I play, which are more sensitive to having a couple of good or bad rolls at the start of the game


>plays using maps and settings where the game can be thrown by one player having a little bit of luck early on
>complains about games being spoiled by the luck of the dice
BrutalBob
Posts: 461
Joined: Sat Mar 03, 2007 8:44 am

Re: Why the CC dice are really negative?

Post by BrutalBob »

mrswdk wrote:
BrutalBob wrote:I think the weird stuff happens more often than it should here. That works both ways. You get really good dice and really bad dice, but both times it ruins a game. Particularly the games I play, which are more sensitive to having a couple of good or bad rolls at the start of the game


>plays using maps and settings where the game can be thrown by one player having a little bit of luck early on
>complains about games being spoiled by the luck of the dice


Yes.

Wouldnt that be the ideal situation to complain about such dice? Why would I complain about bad dice on a map/setting combination where the dice had no impact?
mrswdk
Posts: 14898
Joined: Sun Sep 08, 2013 10:37 am
Location: Red Swastika School

Re: Why the CC dice are really negative?

Post by mrswdk »

Alternative question: if you get so worked up when you lose a game as the result of your opponent getting lucky then why do you play maps/settings that make you are more heavily dependent on luck?

Seems like all you have to do is change the settings you play on and this wouldn't be an issue for you.
BrutalBob
Posts: 461
Joined: Sat Mar 03, 2007 8:44 am

Re: Why the CC dice are really negative?

Post by BrutalBob »

This is the shit i am talking about. Start two games, play first turn in each, where a good start is pretty crucial. Five attacks- two games- may not yet be ruined, sometimes your opponent has equally crap luck

Image
rotean
Posts: 10
Joined: Sun Jan 30, 2011 7:07 pm

Re: Why the CC dice are really negative?

Post by rotean »

I have posted here before.... Just now, my dice dropped to -45 luck for attack. It's about the tenth time this month my luck is almost nil. Why? have I offended the conquer club gods? Once, it dropped to -60. What a joke. then there are other games in which I win every dice roll, get 10 armies and 6 bonus on the flat rate spoils, and then another game I receive EIGHT red spoils cards in a row, which is about a 20 000-1 longshot because I did the Math. Almost every game I play is decided by incredibly loaded dice. Why????????
User avatar
Dukasaur
Community Team
Community Team
Posts: 28214
Joined: Sat Nov 20, 2010 4:49 pm
Location: Beautiful Niagara

Re: Why the CC dice are really negative?

Post by Dukasaur »

rotean wrote:I have posted here before.... Just now, my dice dropped to -45 luck for attack. It's about the tenth time this month my luck is almost nil. Why? have I offended the conquer club gods? Once, it dropped to -60. What a joke. then there are other games in which I win every dice roll, get 10 armies and 6 bonus on the flat rate spoils, and then another game I receive EIGHT red spoils cards in a row, which is about a 20 000-1 longshot because I did the Math. Almost every game I play is decided by incredibly loaded dice. Why????????


You're probably playing sober. I've found that getting drunk before I take my turns leads to better dice.
“‎Life is a shipwreck, but we must not forget to sing in the lifeboats.”
― Voltaire
User avatar
Butters1919
Posts: 974
Joined: Sun Dec 16, 2007 8:40 am

Re: Why the CC dice are really negative?

Post by Butters1919 »

Dukasaur wrote:
rotean wrote:I have posted here before.... Just now, my dice dropped to -45 luck for attack. It's about the tenth time this month my luck is almost nil. Why? have I offended the conquer club gods? Once, it dropped to -60. What a joke. then there are other games in which I win every dice roll, get 10 armies and 6 bonus on the flat rate spoils, and then another game I receive EIGHT red spoils cards in a row, which is about a 20 000-1 longshot because I did the Math. Almost every game I play is decided by incredibly loaded dice. Why????????


You're probably playing sober. I've found that getting drunk before I take my turns leads to better dice.


I just did a line of blow. My dice are fucking unreal. FYI.
User avatar
IcePack
Multi Hunter
Multi Hunter
Posts: 16847
Joined: Wed Aug 04, 2010 6:42 pm
Gender: Male
Location: California

Re: Why the CC dice are really negative?

Post by IcePack »

Butters1919 wrote:
Dukasaur wrote:
rotean wrote:I have posted here before.... Just now, my dice dropped to -45 luck for attack. It's about the tenth time this month my luck is almost nil. Why? have I offended the conquer club gods? Once, it dropped to -60. What a joke. then there are other games in which I win every dice roll, get 10 armies and 6 bonus on the flat rate spoils, and then another game I receive EIGHT red spoils cards in a row, which is about a 20 000-1 longshot because I did the Math. Almost every game I play is decided by incredibly loaded dice. Why????????


You're probably playing sober. I've found that getting drunk before I take my turns leads to better dice.


I just did a line of blow. My dice are fucking unreal. FYI.


Now you just need to drink and you'll be unstoppable
Image

fac vitam incredibilem memento vivere
Knowledge Weighs Nothing, Carry All You Can
User avatar
cmbdiesel
Posts: 121
Joined: Sat Dec 08, 2012 8:56 pm
Location: SITTERS - cpusurfer

Re: Why the CC dice are really negative?

Post by cmbdiesel »

Shannon Apple wrote:If the dice are bad, they're equally bad for everyone....

This is an unsubstantiated assumption.
One which I do not believe to be factual.
User avatar
cmbdiesel
Posts: 121
Joined: Sat Dec 08, 2012 8:56 pm
Location: SITTERS - cpusurfer

Re: Why the CC dice are really negative?

Post by cmbdiesel »

BrutalBob wrote:This is the shit i am talking about. Start two games, play first turn in each, where a good start is pretty crucial. Five attacks- two games- may not yet be ruined, sometimes your opponent has equally crap luck

Image

Check your dice 'stats' page, take 5 turns and chart your dice, then revisit the dice 'stats' page and look at the results.
At that point you will understand the value of the 'stats'
mrswdk
Posts: 14898
Joined: Sun Sep 08, 2013 10:37 am
Location: Red Swastika School

Re: Why the CC dice are really negative?

Post by mrswdk »

I just did a dice roll 3v2, I rolled 3, 2, 2 and my opponent rolled 5, 5. This gave me a win rate of 0% compared to his win rate of 100% - UNFAIR DICE.
User avatar
nietzsche
Posts: 4597
Joined: Sun Feb 11, 2007 1:29 am
Gender: Female
Location: Fantasy Cooperstown

Re: Why the CC dice are really negative?

Post by nietzsche »

Symmetry wrote:Generating a number between 1 and 6 would naturally give an average of 3.5, but that tends to be rounded up to 4, as 3.5 isn't a valid output here. The generator must be generating numbers to a higher number of decimal places to avoid the average being 4.

How does CC process the numbers?

I'm curious, because if you're just taking one of the numbers in an apparently random set, it might be a problem.


WUT?
el cartoncito mas triste del mundo
User avatar
IcePack
Multi Hunter
Multi Hunter
Posts: 16847
Joined: Wed Aug 04, 2010 6:42 pm
Gender: Male
Location: California

Re: Why the CC dice are really negative?

Post by IcePack »

My dice were so bad today when I was rollin 6's they were minus 6's
Image

fac vitam incredibilem memento vivere
Knowledge Weighs Nothing, Carry All You Can
dakky21
Posts: 2339
Joined: Mon Feb 11, 2008 3:27 am
Gender: Male
Location: Rijeka, Croatia

Re: Why the CC dice are really negative?

Post by dakky21 »

The problem with the dice is - they're not random (as they were before, drawn from a static noise). The current dice system is such that it "knows" which dice it will give you before you attack. So it's not anymore about luck, it's all about your position in a queue. Yes, everyone is somewhere in the queue, but the list is per-generated instead of being random. So "if you're having a bad dice, wait few minutes before attacking again" is not working anymore because you will get the next number in the list no matter how much you wait.

So the list has a lot of numbers from 1 to 6 in it and there are equal number of each in it so it will eventually turn luck to be 0% after you go through the list, but it looks like it was generated in a way that some large streaks can happen and it only depends where you are in it and where your opponent is.

Imagine a list of numbers like this one, every representing one roll:
143263446234423212314335346554354423412212343
--------a^-----------b^--------------------------------------
If you are at the a pointer you will get 4,4,6 if you attack with a 3 dice, and if your opponent is at b marker he will get 1,2 as defense, thus making you win. Now imagine a lot larger list of numbers which are shuffled and your position in them is saved. So it's not random. After 4,4,6, the system knows your next roll will be 2, then 3, then, 4 etc. and the same for the opponent, after 1,2 goes 3, then 1, then 4 etc. eventually making all numbers drawn equal times.

That said, no luck is involved here, it's just a list of numbers made to always be 0% of luck.
User avatar
Metsfanmax
Posts: 6722
Joined: Wed Apr 11, 2007 11:01 pm
Gender: Male

Re: Why the CC dice are really negative?

Post by Metsfanmax »

dakky21 wrote:The problem with the dice is - they're not random (as they were before, drawn from a static noise). The current dice system is such that it "knows" which dice it will give you before you attack. So it's not anymore about luck, it's all about your position in a queue. Yes, everyone is somewhere in the queue, but the list is per-generated instead of being random. So "if you're having a bad dice, wait few minutes before attacking again" is not working anymore because you will get the next number in the list no matter how much you wait.


The list is not unique to each person, it's spread across the entire CC player base. So when you decide to roll does matter, given that other players will be rolling if you wait.

So the list has a lot of numbers from 1 to 6 in it and there are equal number of each in it so it will eventually turn luck to be 0% after you go through the list, but it looks like it was generated in a way that some large streaks can happen and it only depends where you are in it and where your opponent is.


There is no such thing as you being at a point in the list and your opponent being at a different point in the list. There's just a list that is drawn from every time rolls are needed. If you roll, it generates both you and your opponent's dice from consecutive data in the list.
armati
Posts: 1369
Joined: Sun May 29, 2016 12:49 am

Re: Why the CC dice are really negative?

Post by armati »

Im slow at finding how this works or where to click.
I found a page that shows all my dice rolls, totally even across the board.
ok, if its true, probly is, the only reason I can see the dice being crappy and still look even is for all those time when I lose 6-10 guys in a row killing a single, I win huge somewhere, evening out the dice rolls.
Many times I have killed unthinkable numbers of armies with only 4 guys.
So, I can see the dice evening out.
But killing 20/25 guys with 4 just doesnt happen using actual dice, nor does losing 10 guys killing a single.
altho both can happen of course, the odds of it happening any where near it happening as it does with an algo have got to be close to impossible.
so its not the average dice rolls that are crappy, its how the average dice rolls happen that is lousy.

I wonder if recognizing this difference would take human understanding, over AI or just taking a pewter record at face value?

If anyone can recall the Twilight Zone, I can see an episode where dice algoes would be the first clue as to how AI is going to treat humanity.
Hawkins has already voiced his concerns. lol
Post Reply

Return to “Conquer Club Discussion”