Capped Cards

Have any bright ideas? Share and discuss them with the community

Moderator: Community Team

Forum rules
Please read the Community Guidelines before posting.

And don't forget to search for previously suggested ideas first!
Post Reply
User avatar
FreeFalling123
Posts: 289
Joined: Wed Jun 16, 2010 12:46 am
Gender: Male
Location: Twin Cities

Capped Cards

Post by FreeFalling123 »

Create a new feature called something like "Card Caps"
-- Put a limited amount of cards in a game...
A. Map capacity (number of regions on a map)
B. Limited amount (100,200,300)

At a certain point in the game, the cards run out... (basically making the game a no spoils game)

It would certainly change the ebb and flow of the game...

Benefits:
Create a new exciting kind of game
Could potentially end all the stalemates in trench games
mrswdk
Posts: 14898
Joined: Sun Sep 08, 2013 10:37 am
Location: Red Swastika School

Re: Capped Cards

Post by mrswdk »

FreeFalling123 wrote:Could potentially end all the stalemates in trench games


lol. I was just recently involved in a 4 player trench no spoils game that turned into a 4 way stalemate.

Suggest an amendment: rather than a blanket 'spoils turns to no spoils', after a certain round number the spoils setting randomly regenerates every 5 rounds.
User avatar
FreeFalling123
Posts: 289
Joined: Wed Jun 16, 2010 12:46 am
Gender: Male
Location: Twin Cities

Re: Capped Cards

Post by FreeFalling123 »

maybe interchangeable spoils.. make everything nukes lol
User avatar
macken
Posts: 123
Joined: Mon Apr 28, 2008 2:01 am
Gender: Male
Location: Earth's surface

Re: Capped Cards

Post by macken »

And vice versa, in a NS/Flat rate game, from a certain number of rounds, turn to Escalating.

That can fix stalemate
Image
User avatar
FreeFalling123
Posts: 289
Joined: Wed Jun 16, 2010 12:46 am
Gender: Male
Location: Twin Cities

Re: Capped Cards

Post by FreeFalling123 »

I think what we are really looking for here is a way to change the settings mid-game... which I do not think will be in our foreseeable future
User avatar
Donelladan
Posts: 3681
Joined: Tue Mar 03, 2009 8:48 am

Re: Capped Cards

Post by Donelladan »

Could potentially end all the stalemates in trench games


Concerning the escalating trench setting, I think what we should do is reverse the way the card increment after 100.
The new system for card increment after 100 is perfect for no-trench game, but it completely destroyed the combination trench + escalating which was working relatively fine before, because a simple increment of 5 for the card wouldn't stop someone advancing with bigger bonus. While now spoils are so high that bonus became completely irrevelant once the spoils reach 100.
Image
Post Reply

Return to “Suggestions”