[UI] Semi-Auto Assault
Moderator: Community Team
Forum rules
Please read the Community Guidelines before posting.
And don't forget to search for previously suggested ideas first!
Please read the Community Guidelines before posting.
And don't forget to search for previously suggested ideas first!
- iAmCaffeine
- Posts: 11699
- Joined: Mon Apr 01, 2013 5:38 pm
Re: Bombarding to a point
I like the idea if it's simple to implement; give an option to auto completely, to 2, or to 3? Would be good for assaults as well as bombards.

- owenshooter
- Posts: 13294
- Joined: Wed Mar 07, 2007 6:01 pm
- Gender: Male
- Location: Deep in the Heart of Tx
Re: Bombarding to a point
iAmCaffeine wrote:I like the idea if it's simple to implement; give an option to auto completely, to 2, or to 3? Would be good for assaults as well as bombards.
this was suggested YEARS ago and i think it was too hard to implement. i was more interested in the aspect of, say, stopping my losses at 12, but i get what you are saying. it would be awesome, but i really do think it was too hard to implement.-Bj

Thorthoth,"Cloaking one's C&A fetish with moral authority and righteous indignation
makes it ever so much more erotically thrilling"
- iAmCaffeine
- Posts: 11699
- Joined: Mon Apr 01, 2013 5:38 pm
Re: Bombarding to a point
owenshooter wrote:iAmCaffeine wrote:I like the idea if it's simple to implement; give an option to auto completely, to 2, or to 3? Would be good for assaults as well as bombards.
this was suggested YEARS ago and i think it was too hard to implement. i was more interested in the aspect of, say, stopping my losses at 12, but i get what you are saying. it would be awesome, but i really do think it was too hard to implement.-Bj
I guess it depends on the stack sizes, but maybe you could an input to stop at once you've taken so many or lost so many.

- owenshooter
- Posts: 13294
- Joined: Wed Mar 07, 2007 6:01 pm
- Gender: Male
- Location: Deep in the Heart of Tx
Re: Bombarding to a point
iAmCaffeine wrote:owenshooter wrote:iAmCaffeine wrote:I like the idea if it's simple to implement; give an option to auto completely, to 2, or to 3? Would be good for assaults as well as bombards.
this was suggested YEARS ago and i think it was too hard to implement. i was more interested in the aspect of, say, stopping my losses at 12, but i get what you are saying. it would be awesome, but i really do think it was too hard to implement.-Bj
I guess it depends on the stack sizes, but maybe you could an input to stop at once you've taken so many or lost so many.
yeah, exactly... and again, think this was already ignored in the past...-Bj

Thorthoth,"Cloaking one's C&A fetish with moral authority and righteous indignation
makes it ever so much more erotically thrilling"
Re: Bombarding to a point
owenshooter wrote:iAmCaffeine wrote:owenshooter wrote:iAmCaffeine wrote:I like the idea if it's simple to implement; give an option to auto completely, to 2, or to 3? Would be good for assaults as well as bombards.
this was suggested YEARS ago and i think it was too hard to implement. i was more interested in the aspect of, say, stopping my losses at 12, but i get what you are saying. it would be awesome, but i really do think it was too hard to implement.-Bj
I guess it depends on the stack sizes, but maybe you could an input to stop at once you've taken so many or lost so many.
yeah, exactly... and again, think this was already ignored in the past...-Bj
Maybe, if you're so certain that it will be ignored, you could just ignore it, instead of feeling compelled to drop in and bitch.
“Life is a shipwreck, but we must not forget to sing in the lifeboats.”
― Voltaire
― Voltaire
Re: [UI] Semi-Auto Assault
or just delete mogul city map
- DJENRE
- Posts: 2057
- Joined: Thu Jul 30, 2009 1:59 am
- Gender: Male
- Location: ✪ ✪ ✪ ✪ ✪ ✪ ✪ ✪ ✪ ✪ ✪ ✪ ✪ ✪ ✪ ✪ ✪ ✪ ✪ ✪ ✪ ✪ ✪ ✪ ✪ ✪ ✪ ✪ ✪ ✪
Re: [UI] Semi-Auto Assault
Yes, really good usefull idea. Easy to implement too.
BIG PRIZES! CSOP Hold'em
YOU LIKE MONOPOLY? PLAY IT on CC => CONQUEROPOLY
YOU'RE A MEDAL HUNTER? HUNT ALL THE MEDALS YOU NEED HERE!
BIG TRIBE TOURNAMENT VI NATIONS 2018

YOU LIKE MONOPOLY? PLAY IT on CC => CONQUEROPOLY
YOU'RE A MEDAL HUNTER? HUNT ALL THE MEDALS YOU NEED HERE!
BIG TRIBE TOURNAMENT VI NATIONS 2018

- Lord and Master
- Posts: 64
- Joined: Tue Jul 31, 2007 3:38 pm
- Gender: Male
- Location: Wherever
Re: [UI] Semi-Auto Assault
Necro-Bump! Cracking idea! It's like 11 years since the original suggestion, surely it's not still unfeasible even now? 


Re: [UI] Semi-Auto Assault
Yup, still a good idea.
“Life is a shipwreck, but we must not forget to sing in the lifeboats.”
― Voltaire
― Voltaire
- DJENRE
- Posts: 2057
- Joined: Thu Jul 30, 2009 1:59 am
- Gender: Male
- Location: ✪ ✪ ✪ ✪ ✪ ✪ ✪ ✪ ✪ ✪ ✪ ✪ ✪ ✪ ✪ ✪ ✪ ✪ ✪ ✪ ✪ ✪ ✪ ✪ ✪ ✪ ✪ ✪ ✪ ✪
Re: [UI] Semi-Auto Assault
Dukasaur wrote:Yup, still a good idea.
It has been submitted to admin?
It could help a lot during those speed battle royale!
What is the [UI] sign for?
BIG PRIZES! CSOP Hold'em
YOU LIKE MONOPOLY? PLAY IT on CC => CONQUEROPOLY
YOU'RE A MEDAL HUNTER? HUNT ALL THE MEDALS YOU NEED HERE!
BIG TRIBE TOURNAMENT VI NATIONS 2018

YOU LIKE MONOPOLY? PLAY IT on CC => CONQUEROPOLY
YOU'RE A MEDAL HUNTER? HUNT ALL THE MEDALS YOU NEED HERE!
BIG TRIBE TOURNAMENT VI NATIONS 2018

- IcePack
- Multi Hunter

- Posts: 16847
- Joined: Wed Aug 04, 2010 6:42 pm
- Gender: Male
- Location: California
Re: [UI] Semi-Auto Assault
UI describes what type of update it is.
User Interface
User Interface

fac vitam incredibilem memento vivere
Knowledge Weighs Nothing, Carry All You Can
Re:
Digging this suggestion up from the 2006 graveyard to point out it's been a while since it's been suggested. I suggested something similar in another post recently that might be easier to implement and that won't take much space, keeping it clean.lackattack wrote:I can also live with the editable box but this would be much later down the line...
But something needs to be done. Pretty please?