Team Assassin

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FreeFalling123
Posts: 289
Joined: Wed Jun 16, 2010 12:46 am
Gender: Male
Location: Twin Cities

Team Assassin

Post by FreeFalling123 »

Yes, this has been suggested before. Although, it was improperly mixed in with team Terminator. My suggestion is to only create the team Assassin variant.
    First kill wins
    Include 2v2, 3v3, and 4v4
    5v5 & 6v6 would be a spectacular bonus
    All multi-team formats included
    1v1 is a no


DESCRIPTION:
    This isn't too complicated... first kill ends the game...
    We will not be able to have the common sense:
    T1 --> T2 --> T3 --> T4 --> T5 --> T6 --> T1...
    Targets could be anywhere from a bunch of teams targeting their partners to a bunch of teams targeting players on other teams... In doubles if you are targeting your teammate, then he is targeting a different team. Triples and Quads you also would not be able to target your entire team due to circular reasoning... I do not think there can ever be a full out cannibalism race...someone on your team is going to have to have a target on someone from the other teams. This works out beautifully. Why don't we already have this? What are the objections? This is pure GOLD! Flower me in the comments O:)

    Who cares if you have to kill your own partner to win a game! I've wanted to do this for a long time! It's still fun! Players should even be prepared for this !! It would also call for some strong tactical minds. It could then be implicated into Clan Warfare if leaders are crazy enough to do it!

[spoiler=TARGET EXAMPLES]3DUBS EXAMPLE
There are three systems that may come about... Red / Green vs. Blue / Yellow vs. Pink / Teal

System 1
Natural variation: Circular targeting T1 --> T2 --> T3 --> T1
Red --> Blue --> Pink --> Green --> Yellow --> Teal
(also 3 other variations of this)
System 2
Your team targets 1 player on each team: T1 --> T2 --> T1 --> T3 -- T2 --> T3 -->T1
Red --> Pink --> Green --> Yellow --> Teal --> Blue --> Red
System 3
Your team ends up targeting itself!
T1 --> T1 --> T2--> T2 --> T3 --> T3 --> T1
Red --> Green --> Blue --> Yellow --> Pink --> Teal --> Red
I think we could end up with a functional game in any case! If one team targets a partner every team does... If one team targets both other teams so do the other two.
[/spoiler]
BENEFITS:
    This would require teams to pay more attention to their weakest player
    More high ranked players would be able to get their assassin medal
    Freestylers would have an amazing new game type requiring more skill
    Clan wars would be able to include these into their system
    More players will join TEAM assassin games
Last edited by FreeFalling123 on Fri May 20, 2016 5:05 am, edited 1 time in total.
TimWoodbury
Posts: 206
Joined: Fri Jun 26, 2015 6:06 pm

Re: Team Assassin

Post by TimWoodbury »

id be good with this but i think it would work best if each team had its own target instead of each player having its own target.

the problem with each player having there own target is say a player on team 1 has another player on team 1 says in there chat hey i got x person on our team an the whole team works on killing that person and that person allows them to so the team gets the win meaning even though he got killed he still gets points? unless im reading it wrong wich i may be
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FreeFalling123
Posts: 289
Joined: Wed Jun 16, 2010 12:46 am
Gender: Male
Location: Twin Cities

Re: Team Assassin

Post by FreeFalling123 »

TimWoodbury wrote:id be good with this but i think it would work best if each team had its own target instead of each player having its own target.

the problem with each player having there own target is say a player on team 1 has another player on team 1 says in there chat hey i got x person on our team an the whole team works on killing that person and that person allows them to so the team gets the win meaning even though he got killed he still gets points? unless im reading it wrong wich i may be


It would be very hard to code this out. T1 cannot target red/green in dubs T1 cannot target red green blue in trips and in quads there would be a different coding style...

I don't think it is that easy to target your partner... for 1 if it's a big map you are not carding / losing region bonuses if you are targeting him... I would imagine it would make escalating a way more difficult strategy to win... having to kill someone specific...
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Ander023
Posts: 26
Joined: Thu Feb 25, 2016 9:38 pm
Gender: Male
Location: Bay Area, CA

Re: Team Assassin

Post by Ander023 »

Genius!
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Lancelot du Lac
Posts: 274
Joined: Thu Sep 30, 2010 9:14 am

Re: Team Assassin

Post by Lancelot du Lac »

Fun 8-)
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stephen albert
Posts: 3
Joined: Wed Jul 20, 2016 5:40 pm

Re: Team Assassin

Post by stephen albert »

FreeFalling123 wrote:Yes, this has been suggested before. Although, it was improperly mixed in with team Terminator. My suggestion is to only create the team Assassin variant.
    First kill wins
    Include 2v2, 3v3, and 4v4
    5v5 & 6v6 would be a spectacular bonus
    All multi-team formats included
    1v1 is a no


DESCRIPTION:
    This isn't too complicated... first kill ends the game...
    We will not be able to have the common sense:
    T1 --> T2 --> T3 --> T4 --> T5 --> T6 --> T1...
    Targets could be anywhere from a bunch of teams targeting their partners to a bunch of teams targeting players on other teams... In doubles if you are targeting your teammate, then he is targeting a different team. Triples and Quads you also would not be able to target your entire team due to circular reasoning... I do not think there can ever be a full out cannibalism race...someone on your team is going to have to have a target on someone from the other teams. This works out beautifully. Why don't we already have this? What are the objections? This is pure GOLD! Flower me in the comments O:)

    Who cares if you have to kill your own partner to win a game! I've wanted to do this for a long time! It's still fun! Players should even be prepared for this !! It would also call for some strong tactical minds. It could then be implicated into Clan Warfare if leaders are crazy enough to do it!

[spoiler=TARGET EXAMPLES]3DUBS EXAMPLE
There are three systems that may come about... Red / Green vs. Blue / Yellow vs. Pink / Teal

System 1
Natural variation: Circular targeting T1 --> T2 --> T3 --> T1
Red --> Blue --> Pink --> Green --> Yellow --> Teal
(also 3 other variations of this)
System 2
Your team targets 1 player on each team: T1 --> T2 --> T1 --> T3 -- T2 --> T3 -->T1
Red --> Pink --> Green --> Yellow --> Teal --> Blue --> Red
System 3
Your team ends up targeting itself!
T1 --> T1 --> T2--> T2 --> T3 --> T3 --> T1
Red --> Green --> Blue --> Yellow --> Pink --> Teal --> Red
I think we could end up with a functional game in any case! If one team targets a partner every team does... If one team targets both other teams so do the other two.
[/spoiler]
BENEFITS:
    This would require teams to pay more attention to their weakest player
    More high ranked players would be able to get their assassin medal
    Freestylers would have an amazing new game type requiring more skill
    Clan wars would be able to include these into their system
    More players will join TEAM assassin games


This is very nice idea but i would suggest each team had its own target that fits best!
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Donelladan
Posts: 3681
Joined: Tue Mar 03, 2009 8:48 am

Re: Team Assassin

Post by Donelladan »

FreeFalling123 wrote:
TimWoodbury wrote:id be good with this but i think it would work best if each team had its own target instead of each player having its own target.

the problem with each player having there own target is say a player on team 1 has another player on team 1 says in there chat hey i got x person on our team an the whole team works on killing that person and that person allows them to so the team gets the win meaning even though he got killed he still gets points? unless im reading it wrong wich i may be


It would be very hard to code this out. T1 cannot target red/green in dubs T1 cannot target red green blue in trips and in quads there would be a different coding style...

I don't think it is that easy to target your partner... for 1 if it's a big map you are not carding / losing region bonuses if you are targeting him... I would imagine it would make escalating a way more difficult strategy to win... having to kill someone specific...


Why you think so ? On big map, foggy escalating dub, I usually target my partner first, because he's the only one I know all the regions. I find it's quite the opposite, it's way easier to target your partner than anyone else already.

I'd much rather have team assassin to be :

T1 --> T2 --> T3 --> T4 --> T5 --> T6 --> T1...

I dunno why you think it's not possible ?

But your idea looks easier to implement and would be fun as well.
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FreeFalling123
Posts: 289
Joined: Wed Jun 16, 2010 12:46 am
Gender: Male
Location: Twin Cities

Re: Team Assassin

Post by FreeFalling123 »

There are a lot of different formats that could come into play. I would not change the coding myself.

I am okay with the implementation however decided
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