THIS WON'T be official battle royale application, but for a normal map.
I came to idea to make a map based on Tribal War - Florida... with one different rule - you have your "protected" start spot, but you lose if you lose all your territories in the open spot.
Something like this - rough sketch
[bigimg]http://image.prntscr.com/image/a74143afee8c46f6969d25cd2f521685.png[/bigimg]
So you get random deployment in the wild (green) and one starting territory (red) which has auto deploy and can't be attacked. Losing condition is not having any troops in the green.
I guess it could work for all type of games. Tell me what you think of gameplay, then I can attend to making graphics.
Of course, in the green field, everyone can attack everyone.
Battle Royale v.125
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Re: Battle Royale v.125
Better version... LOL, this could be a draft already


Re: Battle Royale v.125
And yeah, shields can attack any green terriotory one way. But if someone eliminates you from the green part, you're dead.
BTW
bonuses:
hold 5 battleground territs for +1
hold 6 battleground territs for +2
hold 7 battleground territs for +3
etc. or something like that. No regions.
BTW
bonuses:
hold 5 battleground territs for +1
hold 6 battleground territs for +2
hold 7 battleground territs for +3
etc. or something like that. No regions.
- iAmCaffeine
- Posts: 11699
- Joined: Mon Apr 01, 2013 5:38 pm
Re: Battle Royale v.125
The rough draft is just an idea. So the idea is to have a lot of places where all can fight and attack each other (like on Colosseum but without the audience part). But this map would be for ordinary 2-12 players, not for a real battle royale. So if in 12 player game everyone get 3 territs in the middle, looks it would work with 36 spots. Just thinking if that concept would work?
- iAmCaffeine
- Posts: 11699
- Joined: Mon Apr 01, 2013 5:38 pm
Re: Battle Royale v.125
Okay, now I have a rough understanding of how it would work. It seems a bit vulnerable to first round eliminations? I could be wrong.
