Polymorphic Games with More than 2 Players

Have any bright ideas? Share and discuss them with the community

Moderator: Community Team

Forum rules
Please read the Community Guidelines before posting.

And don't forget to search for previously suggested ideas first!
Post Reply
chapcrap
Posts: 9686
Joined: Sun Feb 03, 2008 12:46 am
Gender: Male
Location: Kansas City

Polymorphic Games with More than 2 Players

Post by chapcrap »

Concise description:
  • Allow polymorphic games that have 3 or more players.

Specifics/Details:
  • We already have polymorphic games with 2 players.
  • We have team games with more than 2 teams.
  • We should have polymorphic games with more than 2 players.

How this will benefit the site and/or other comments:
  • This will benefit people who are not good at team games with more than 2 teams in order to let them practice more.
  • This will benefit people who are good at team games with more than 2 teams, because they can have some better polymorphic competition against each other.
  • This will let me run sweet tournaments (and presumably other TO's as well).
chapcrap
Posts: 9686
Joined: Sun Feb 03, 2008 12:46 am
Gender: Male
Location: Kansas City

Re: Polymorphic Games with More than 2 Players

Post by chapcrap »

Thinking more about this and about this: viewtopic.php?f=4&t=218363

It almost seems as if a reclassification is needed for the game types.

Instead of Singles (standard, assassin, terminator, and polymorphic) and Teams (doubles, trips, quads, etc.), what it really should be is two new categories. The first is to define the team/turn structure: singles, doubles, triples, quadruples, and polymorphic. The second is the type of game: standard, assassin, terminator.

This is how it needs to happen.
User avatar
Swifte
Posts: 2474
Joined: Wed Nov 14, 2007 12:05 pm
Gender: Male
Location: usually Mahgreb

Re: Polymorphic Games with More than 2 Players

Post by Swifte »

team polymorphic! team polymorphic!!!!!!!!!!!
*faints*
User avatar
Razorvich
Head Chatter
Head Chatter
Posts: 5110
Joined: Mon Jan 25, 2010 7:28 am
Gender: Male
Location: I'm lost........no Idea where I am....

Re: Polymorphic Games with More than 2 Players

Post by Razorvich »

Oh man I love this idea...
Razorvich wrote:High Score: 2569
Image
[player]TeeGee[/player] has my PW... Wall him if I get below 1 Hour in CLAN GAMES ONLY !!
User avatar
FreeFalling123
Posts: 289
Joined: Wed Jun 16, 2010 12:46 am
Gender: Male
Location: Twin Cities

Re: Polymorphic Games with More than 2 Players

Post by FreeFalling123 »

Seems all encompassing...

Team term was an issue and team poly 2x2 vs 2x2 seems okay...

I think there becomes an issue with freestyle in this format that you laid out... but otherwise if there is a will there is a way xD
User avatar
WingCmdr Ginkapo
Posts: 1225
Joined: Thu Sep 26, 2013 3:57 pm

Re: Polymorphic Games with More than 2 Players

Post by WingCmdr Ginkapo »

owenshooter wrote:suggested YEARS AGO and it was deemed too difficult to do. tell you what, send them the coding, so they can insert it and we'll get this option that you want. easy peasy... resolved... the black jesus has now dressed the duck for cooking...-Jésus noir
Last edited by WingCmdr Ginkapo on Wed May 25, 2016 2:06 am, edited 1 time in total.
chapcrap
Posts: 9686
Joined: Sun Feb 03, 2008 12:46 am
Gender: Male
Location: Kansas City

Re: Polymorphic Games with More than 2 Players

Post by chapcrap »

WingCmdr Ginkapo wrote:
owenshooter wrote:suggested YEARS AGO and it was deemed too difficult to do. tell you what, send them the coding, so they can insert it and we'll get this option that you want. easy peasy... resolved... the black jesus has now dressed the duck for cooking...-Jésus noir

Fixed the quote code, so maybe that's enough?

If not, I guess my awesome suggestion could just be ignored because of lack of time/knowledge/caring/whatever. In summation, slamming a suggestion for being difficult to code while using incorrect code to quote Black Jesus seems lame. You seem lame.
User avatar
FreeFalling123
Posts: 289
Joined: Wed Jun 16, 2010 12:46 am
Gender: Male
Location: Twin Cities

Re: Polymorphic Games with More than 2 Players

Post by FreeFalling123 »

chapcrap wrote:
WingCmdr Ginkapo wrote:
owenshooter wrote:suggested YEARS AGO and it was deemed too difficult to do. tell you what, send them the coding, so they can insert it and we'll get this option that you want. easy peasy... resolved... the black jesus has now dressed the duck for cooking...-Jésus noir

Fixed the quote code, so maybe that's enough?

If not, I guess my awesome suggestion could just be ignored because of lack of time/knowledge/caring/whatever. In summation, slamming a suggestion for being difficult to code while using incorrect code to quote Black Jesus seems lame. You seem lame.


I agree with chap... -1 monkey man
User avatar
-1-1-3-
Posts: 153
Joined: Thu Dec 11, 2008 7:48 pm

Re: Polymorphic Games with More than 2 Players

Post by -1-1-3- »

Thx chapcrap for putting that in a topic.
Im sure we are numerous to think about it... since the introduction of poly games.
I remember my surprise the first time i realized it was not possible to play more than 2 players poly games.

So +1

And sorry... i dont go here into more details. see you
Image
User avatar
TotoroHat
Posts: 74
Joined: Wed Apr 11, 2007 5:31 pm
Gender: Female
Location: shawash-ili?i

Re: Polymorphic Games with More than 2 Players

Post by TotoroHat »

Did this idea die?
chapcrap
Posts: 9686
Joined: Sun Feb 03, 2008 12:46 am
Gender: Male
Location: Kansas City

Re: Polymorphic Games with More than 2 Players

Post by chapcrap »

chapcrap wrote:Thinking more about this and about this: viewtopic.php?f=4&t=218363

It almost seems as if a reclassification is needed for the game types.

Instead of Singles (standard, assassin, terminator, and polymorphic) and Teams (doubles, trips, quads, etc.), what it really should be is two new categories. The first is to define the team/turn structure: singles, doubles, triples, quadruples, and polymorphic. The second is the type of game: standard, assassin, terminator.

This is how it needs to happen.


TotoroHat wrote:Did this idea die?

I hope not!!
User avatar
TotoroHat
Posts: 74
Joined: Wed Apr 11, 2007 5:31 pm
Gender: Female
Location: shawash-ili?i

Re: Polymorphic Games with More than 2 Players

Post by TotoroHat »

I love this idea at least as it relates to having more than two players do polymorphic games. I also thought there could/should be a game type for teams or polymorphic whereby they can play Assasins as a team. Say in a quad games with 8 players team #1 has ONE of the four other players as the Assasins and team #2 has ONE of team #1's players. You would have to protect your own teammate from being assassinated by the other 4 guys (or 2 or 3) who would be hunting them down.


Or maybe if you are playing teams and you have more than 2 teams then you could Assasins with each team having another team as a target.
chapcrap
Posts: 9686
Joined: Sun Feb 03, 2008 12:46 am
Gender: Male
Location: Kansas City

Re: Polymorphic Games with More than 2 Players

Post by chapcrap »

chapcrap wrote:
chapcrap wrote:Thinking more about this and about this: http://www.conquerclub.com/forum/viewto ... 4&t=218363

It almost seems as if a reclassification is needed for the game types.

Instead of Singles (standard, assassin, terminator, and polymorphic) and Teams (doubles, trips, quads, etc.), what it really should be is two new categories. The first is to define the team/turn structure: singles, doubles, triples, quadruples, and polymorphic. The second is the type of game: standard, assassin, terminator.

This is how it needs to happen.


TotoroHat wrote:Did this idea die?

I hope not!!


My idea is so good that duplicate threads are being created!!

viewtopic.php?f=4&t=229109
betiko
Posts: 10941
Joined: Fri Feb 25, 2011 3:05 pm
Gender: Male
Location: location, location

Re: Polymorphic Games with More than 2 Players

Post by betiko »

Lol i added a few other stuff, basically i guess we all had the idea because it would obviously be awesome.
Image
Post Reply

Return to “Suggestions”