BGtheBrain wrote:In short, to deny that the current state of "lets make the most fucked up settings we can for a clan war home game" is a problem, is sad. I love Keefie, but its not uncommon on CC for the CD's to fall victim to groupthink.
Clan is the most competitive are in CC. Not saying clan players are the best players at all, just that it's where in CC we have the most competitive environment, meaning we want to win the competition.
It's a normal and obvious thing to do in a competition to maximize your chance of winning. I can't even start finding out that would be a problem.
Now don't attack Keefie, he was only saying a lot of clan games aren't on :
owenshooter wrote:DIFFICULT MAP/IMPOSSIBLE SETTINGS/TRENCH vs. DIFFICULT MAP/IMPOSSIBLE SETTINGS/TRENCH
[spoiler=side note for owen]why did you feel the need to precise trench ? Do you have a specific problem with trench ? trench is a settings like another, difficult map/impossible settings should have been enough if you don't have a problem with trench...[/spoiler]
He's right saying a lot of clan games aren't on difficult map, or are using trench, or impossible settings.
Some are, I'd say half of the clan games I play in my clan might fit more or less in owen definition. But definitely not all.
And it's probably less for other clans, I like difficult map and weird setting, ( I don't find them fucked up, I find them interesting btw).
For example look at the HH vs VDLL war :
http://www.conquerclub.com/public.php?m ... WarId=2290not even one game with trench, all games are either with adjacent fort or chained, spoils are either no spoils flat rate or adjacent.
Well, maybe some maps can be considered difficult, but looking at this war, I'd say Keefie was 100% right in his answer to owenshooter.