The Great War

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Re: The Great War

Post by Dukasaur »

The next installment in the Bulgarian saga begins in 14 hours:
[spoiler=ovce pole offensive]Ovče Pole Offensive

https://en.wikipedia.org/wiki/Ov%C4%8De_Pole_Offensive
wikipedia wrote:The Ovche Pole Offensive Operation (Bulgarian: Овчеполска настъпателна операция) was an operation of the Bulgarian Army that occurred between 14 October 1915 and 15 November 1915 as part of the Serbian Campaign in World War I. Its aim was to seize the Vardar river valley, and to cut the vital railway linking Skopje with Thesaloniki to prevent the Serbian Army from being resupplied and reinforced by the Allied Expeditionary Force. The Bulgarian forces consisted of the Second Army (3rd Balkan Infantry Division, 7th Rila Division and the Cavalry Division with 182 guns) under the command of Lieutenant General Georgi Todorov.

The main blow was at Kumanovo where the Bulgarian 3rd and 7th divisions easily defeated the Serbian army. On the third day the Bulgarian Cavalry Division also advanced, defeating the Serbian counter-attack and reaching Veles and the Vardar. With this success the aim was achieved. While fighting against the Serbs, the Bulgarians defeated two French divisions in the Battle of Krivolak and conclusively cut the way between the Serbs and the Allies, resulting in the fall of Serbia after the Kosovo Offensive Operation in 1915.

[bigimg]https://upload.wikimedia.org/wikipedia/commons/f/fb/Serbian_Campaign_1915.JPG[/bigimg]
By Avidius [Attribution], via Wikimedia Commons

-----------------------------------------------------------------------------------------------------------------------

The tournament:
This one is all about Macedonia. Vardar Macedonia, to be specific, the Slavic country, not the Greek region of the same name.

General Todorov's 2nd Bulgarian Army was composed of two infantry divisions and one cavalry division. They rapidly dislodged the Serbs from five cities, crossed the Vardar RIver (the defining geographic feature of the area) and thus accomplished the objective of cutting the river and rail links between Skopje and Thessaloniki.

All games will be 6-player games on the Macedonia map, randomly sunny/foggy, randomly Standard/Terminator, with a 30-round limit. The slower-moving Infantry phases will be marked by Flat Rate spoils, random trench, and a random choice of adjacent and chained forts. The faster-moving cavalry phases will be marked by Escalating spoils, no trench, and a random choice of chained, parachute, and unlimited forts.

18 players start

Kumanovo (Infantry) 3 games
Stip (Cavalry) 5 games

Scores reset, 12 players advance
Skopje (Infantry) 3 games
Veles (Cavalry) 5 games

Scores reset, 6 players advance
Prilep (Infantry) 7 games


-- DK[/spoiler]
“‎Life is a shipwreck, but we must not forget to sing in the lifeboats.”
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Re: The Great War

Post by pamoa »

First thanks for that great campaign
Did you prepare something for the anniversary of the first Verdun battle the 21st of February
It has to be as massive as the 715 000 casualties
De gueules à la tour d'argent ouverte, crénelée de trois pièces, sommée d'un donjon ajouré, crénelé de deux pièces
Gules an open tower silver, crenellated three parts, topped by a apertured turret, crenellated two parts
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Re: The Great War

Post by Dukasaur »

pamoa wrote:First thanks for that great campaign
Did you prepare something for the anniversary of the first Verdun battle the 21st of February
It has to be as massive as the 715 000 casualties

Working on it. Still undecided about the format. If you have some suggestions, I'll be happy to hear them.
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Re: The Great War

Post by pamoa »

Dukasaur wrote:
pamoa wrote:First thanks for that great campaign
Did you prepare something for the anniversary of the first Verdun battle the 21st of February
It has to be as massive as the 715 000 casualties
Working on it. Still undecided about the format. If you have some suggestions, I'll be happy to hear them.
for german attack
first a bombing map
then a large conquest map
then 3 castle conquest map

and for french counter attack
again bombing
3 castles
then large conquest

and the final "trench" for the stealmate
De gueules à la tour d'argent ouverte, crénelée de trois pièces, sommée d'un donjon ajouré, crénelé de deux pièces
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Re: The Great War

Post by -1-1-3- »

pamoa wrote:First thanks for that great campaign
Did you prepare something for the anniversary of the first Verdun battle the 21st of February
It has to be as massive as the 715 000 casualties


(among other things)
a battle royale (several battle royales) is (are) in order !
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Re: The Great War

Post by Dukasaur »

[spoiler=Krivolak and Kosturino]Krivolak and Kosturino
Another battle in the Bulgaria vs. Serbia series

During the Ovce Pole Offensive, the French Armee d'Orient landed in Thessalonika and advanced northward in Macedonia to try to protect the Salonika-Skopje railway line and resupply the Serbs. Arriving at Niš, they found they were too late, and the line between Niš and Skopje was already under Bulgarian Control. Despite this, the French fought vigorously, first attacking eastward towards the Bulgarian front and then on the defensive, as new Bulgarian forces arrived from the North.

Wikipedia:
Image
By Garitan - le pays de france n°61, page 6, CC BY-SA 3.0, https://commons.wikimedia.org/w/index.p ... d=13308838

In the later stages the British (who had been reluctant to commit) also joined the fray, using the 10th Irish Division. Altogether the French and British held parts of Macedonia continuously from the 20th of October to the 12th of December, a total of 53 days. By the end of the battles, all of Macedonia was under Bulgarian control, Serbia had disintegrated, and the Allies withdrew into Greece. Bulgaria was still hoping that Greece would remain neutral, and chose not to pursue the retreating Allies.

-----------------------------------------------------------------------------------------------------------------------

Seven nations fought on one side or the other in the conquest of Serbia. Bulgaria, Germany, and Austria-Hungary were committed on the Central Powers side. Serbia, Montenegro, France, and Britain were arrayed on the Allied side. The first two phases are therefore composed of seven player games. As we narrow the scope from the broader picture to the battles themselves, we get to a point where they are simply France vs. Bulgaria or Britain vs. Bulgaria. At that point the tournament goes to a bracket based on Polymorphic games.


35 players enter multiplayer Stage
Phase I: Krivoklak and Kosturino were part of the Balkan Campaign.
Five 7-p Standard games on the Balkan peninsula map, Escalating, random fog, random trench, one each of the five forting options

Phase 2: At issue was control of Vardar Macedonia, and the rail link to Serbia
Five 7-p Terminator games on the Macedonia map, randomly flat/escalating, randomly fog, no trench, randomly chained/adjacent/parachute

Scores reset, top 16 players advance to the bracket Stage.
Phase 3: The French Armee d'Orient disembarked in Thessaly, echoing Napoleon
Three Poly-3 games on Napoleonic Europe, flat rate, fog, trench, unlimited

Scores reset, 8 players advance
Phase 4: Vigorous battles were fought between the French and Bulgarian armies
Three Poly-3 games, 1 each on France, France 2.1, Balkan Peninsula, no spoils, fog, trench, chained

Scores reset, 4 players advance
Phase 5: Britain added the 10th Irish Division
Three Poly-2 games, 1 each on Ireland, Celtic Nations, and British Isles, escalating, random fog, no trench, parachute

Scores reset, 2 players advance
Phase 6: By December 12th all Allied Forces had withdrawn to Greece
Seven Poly-4 games, randomly escalating/no spoils, fog, no trench, randomly chained/parachute
Maps Pelo Wars, Ancient Greece, Imperium Romanum, Conquer Rome, Europa, Balkan Peninsula, Europe 1914

-- DK[/spoiler]
“‎Life is a shipwreck, but we must not forget to sing in the lifeboats.”
― Voltaire
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Re: The Great War

Post by Dukasaur »

First Verdun tournament almost ready. I've finished the write-up, but I haven't had time to code the tourney yet.
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Re: The Great War

Post by Dukasaur »

At last, the first tournament in the Verdun series is here:
[spoiler=Verdun -- the First Five Days]Verdun -- the First Five Days
This is the first tournament in the Verdun series.

wikipedia: https://en.wikipedia.org/wiki/Battle_of_Verdun#21.E2.80.9326_February

Falkenhayn's plan for the Verdun assault (dramatically code-named Unternehmen Gericht or Operation Judgement) called for the attack to begin on February 12th, but terrible weather caused postponements until Feb 21st. That Monday morning, at 7:15 in the morning, as townsfolk in Verdun headed to their daily duties they heard a powerful rumble in the distance. The rumble was eight hundred German artillery pieces firing upon the French positions. Over a ten hour period, a million shells were fired by the German batteries. French casualties were heavy, but not as heavy as the Germans had hoped, because in fact there were not as many French troops in the forward areas as had been expected. At noon, there was a pause in the bombardment. This was a ruse to fool the French into thinking the worst was over and to come out of their bunkers and foxholes.

At 16:15 the German infantry moved forward. Despite some resistance, they made significant gains. The massive artillery barrage had done its work. The French forces were fragmented and demoralized. A new and terrifying weapon, the flamethrower, was used for the first time. With flamethrowers and grenades, the Germans methodically rooted out the remaining French defenders. By midnight they had advanced 3 miles.

On the 22nd and 23rd the German advance continued. There was some stiff resistance in places, especially in the forests north and east of the village of Haumont. The elite chasseurs à pied suffered the annihilation of two of their battalions, holding up the German advance in the forests for the the better part of the two days. Nonetheless, by the end of the 23rd the Germans had advanced two more miles. On the 24th the French XXX Corps fell apart and XX Corps was rushed into the gap. By the end of the day, the High Command was planning the movement of Petain's 2nd Army from Nancy to relieve Verdun.

On the 25th the Germans were in striking distance of Fort Douaumont. Before the war, Douaumont had been considered the most powerful fort in the world. However, after the German artillery demolished the Belgian forts in 1914, the French lost faith in forts and had begun removing the fort's guns for use in field batteries. As the Germans approached the fort they expected a stiff fight, but the French forces they met in the forest were defeated quickly, and to the surprise of the Germans they retreated toward the Village of Douaumont instead of the Fort. The Germans therefore approached the fort almost unopposed. Their heaviest casualties came from friendly fire, as their own artillery refused to believe the speed of the advance and continued firing. The Germans found an undefended ditch through which to approach the fort undetected. Once inside, the 100 Germans found themselves faces with a token French garrison of only 25 men, mostly reservist gunners and engineers, who had no real option but to surrender.

By the 26th the German advance petered out for lack of reinforcements. They had both succeeded and failed. Their advance of eight miles in five days was nothing less than spectacular, in a war where advances were sometimes measured in metres per week. The French defense was completely overwhelmed. If the Germans had only had some reserves left to throw in, they could have taken the city of Verdun and struck a massive blow at French morale. Instead, they had to settle down into another brutal round of trench warfare.

Falkenhayn later claimed that this was his idea all along. He didn't want to take the town of Verdun, he wanted to take the heights and stop, so that the French would bring up reinforcements that his artillery on the heights could slaughter. According to this telling (which is the standard version in most history books) the bloodbath that took place around Verdun for the next 10 months was an intentional strategy to "bleed France white" by luring their Army into suicidal attacks on the German positions. If so, it is an amazingly cynical plan. Nonetheless, it might not be true. The whole "Verdun kill zone" plan may be a story cooked up by Falkenhayn, embarrassed by failing to complete the advance, to cover his failure by pretending it was a conscious plan.

-----------------------------------------------------------------------------------------------------------------------

40 players start
Phase 1 (autotournament rounds 1 through 5): Eight hundred artillery pieces fire a stupendous one million shells
How can I really simulate this incredible bombardment? I suppose one million games would be great, but I doubt too many people would join the tournament. I've settled on five sub phases of four games each. Once again we bring out the list of bombardment maps I first used in the Maubeuge, Le Cateau, and St. Quentin tournament, with the change that the Waterloo map (CC's most artillery-heavy map) is included in all rounds. Escalating spoils simulate the point of view of the one firing the artillery, and nuclear spoils simulate the point of view of the one being bombarded. Fog and no fog simulate the mix of reliable and unreliable observations. No trench (since the trenches are not really relevant to this phase) and unlimited forts represent the huge amount of ammunition available.
Five rounds of four 1v1 games, randomly escalating and nuclear, randomly fog and no fog, no trench, unlimited forts

Scores reset, 18 players advance
Phase (2) 6: A fearsome new weapon, the flamethrower, was introduced
Seven 6-player Terminator games on Age of Realms III: Mayhem, Flat Rate, Fog, Trench, Unlimited

15 players advance
Phase (3) 7: The Germans advanced quickly
Four 5-player Standard games on Germany, France, Unification Germany, and Baltic Crusades, Escalating, no fog, no trench, chained

12 players advance
Phase (4) 8: Fanatical resistance by the chasseurs à pied held up the Germans in some of the forests
Seven 4-player Assassin games on Luxembourg, No Spoils, fog, no trench, parachute

Score resets, 4 players advance
Phase (5) 9: Using stealth, the Germans captured Fort Douaumont, entering through an unguarded tunnel
Labyrinth, Das Schloss, Gallipoli, Rorke's Drift, Castle Lands, Siege, Iwo Jima, Forbidden City, Draknor, Gazala, Stalingrad, and Egypt:Nubia
12 Polymorphic Dubs games, randomly escalating, flat rate, and no spoils, foggy, no trench, randomly chained and parachute.

Score resets, 2 players advance
Phase (6) 10: Lacking reinforcement, the attack petered out. Or was there another reason?
We will examine the case for and against the "kill zone" theory in a later tournament.
6 Polymorphic Trips games, Germany and France, randomly escalating, flat rate, and nuclear, random fog and trench, no reinforcement

-- DK[/spoiler]
Only slightly late. There's a bit of irony here. Some of you may know that I'm a snow-plow supervisor. Well, the original battle of Verdun was delayed because of snow and nasty weather. My tournament has also been delayed because of snow and nasty weather, so it is probably a fitting tribute!

:D

-1-1-3- wrote:
pamoa wrote:First thanks for that great campaign
Did you prepare something for the anniversary of the first Verdun battle the 21st of February
It has to be as massive as the 715 000 casualties


(among other things)
a battle royale (several battle royales) is (are) in order !

I haven't had time to figure out how to run a Battle Royale tournament, but I agree with you: there should be one.

The Battle of Verdun lasted ten months. It will not be a single tournament, but a group of tournaments. A Battle Royale will definitely be included along the way.
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Re: The Great War

Post by ConfederateSS »

--------I read the Auto Tourney things. It says a round will be played with one less player.Unless down to 1...
--------Is there nothing that can be done for injustice???????
--------First ,osok68 is a wonderful player,but said he can no longer pay for premium........He has been allowed to advance...2 rounds....Now in...."RACE TO THE SEA"...He is going to advance a 3rd time...Silly Knig-it is going to be cut from the tourney...osok68 is going to move on....IS THERE NO WAY TO LET Silly move on...AND TOTALLY eliminate osko68 from the Tourney?...Keeping it competitive for all those left...Or because it is Auto,that is that?...ConfederateSS.out!(The Blue and Silver Rebellion). :D
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Re: The Great War

Post by Dukasaur »

I'm sure some people have noticed there hasn't been a new tournament in over a month.

I've gotten a little overwhelmed with stuff in R/L. If anyone wants to try their hand at writing some tourneys, I would love to incorporate them. We're behind by up to four months now in some theatres (for instance, the final evacuation from Gallipoli should have been done on December 18th.) Coding the tourneys is relatively fast, it's the creative writing for the intro that bogs me down, as well as the initial tourney design. Obviously Final Evacuation from Gallipoli will use the Gallipoli map heavily, but what game types, how many rounds, how many players, what other maps, etc, and then finding some nice graphics for the accompanying article.

If you love the Great War, here's your chance to shine.
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Re: The Great War

Post by mookiemcgee »

bigWham, you need to pay the man so he has an excuse to clear his RL slate and write us some more tourneys!

Thanks for what your doing Duku, if I wasn't so busy with RL myself I'd take a stab at it.
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Re: The Great War

Post by Dukasaur »

What we are currently behind on:

1915 Battles:
Kosovo Offensive (November 10th)
Evacuation of Gallipoli (December 18th)
The Fokker Scourge (no fixed date, but reached its peak in late 1915 - early 1916)
The Armenian Genocide (no fixed date, but one million deaths milestone was reached December 15th)


1916 Battles:
Sheikh Sa'ad (January 6th)
Battle of the Wadi (January 13th)
Hanna (January 21st)
The Second Attack at Verdun (March 6th)
Dujaila (March 8th)
Fifth Isonzo (March 9th)
Lake Naroch (March 18th)


Battles we are not behind on (yet!) but might be soon:
The Fall of Kut (April 5th)
Asiago (April 15th)
Trentino (April 15th)
Trabzon (April 18th)
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Re: The Great War

Post by Dukasaur »

The first tournament of the seventh quarter

[spoiler=kosovo offensive]Kosovo Offensive

After the debacle in Vardar Macedonia, the Serbian Army was in rapid retreat. It had been at war for 15 months and had surprised the world with the robustness of its defense against attacks by the much larger Austro-Hungarian Empire. The entry of Bulgaria into the war, however, totally unbalanced the situation and led to Serbia's rapid collapse.

https://en.wikipedia.org/wiki/Kosovo_Offensive_%281915%29
wikipedia wrote:The battle began with the forcing of the South Morava by the Bulgarian 1st Army and ended with the total defeat of the Serbian army. The main blow was made by the 1st Army at the direction Niš-Pristina. For 2 days, the Serbian army seized Prokuplje, where they mounted a short-lived resistance.

The greatly outnumbered Serbian army retreated, then made a futile stand near the city of Gnjilane. The Serbs then tried a desperate counter-attack towards Vranje and Kumanovo to join the Anglo-French troops but were again defeated. The 6th and 9th Infantry Divisions of 1st Army easily took Priština on 24 November. Then the whole of the Bulgarian army advanced, supported from the north by parts of 11th German Army and the Austro-Hungarian 3rd Army. The battle ended on 4 December when Debar was captured.


The battle raged from November 10th to December 4th. In terms of commemorating all Great War battles on their 100th anniversary, I am more than four months late with this. My apologies. I have no real excuse, except that I just don't have as much time for this project as I wish I did.

Each round in this tournament will have 3 games on the same 3 maps: Austro-Hungarian Empire, Macedonia, and Balkan Peninsula. The settings and game types will vary from round to round. There is an innovation. For the first time, I will be using the feature BW has added to the autotourney engine that allows different numbers of points for different games in the same tourney. Games will score as follows:
  • 1 base point for each player in the game (2 points for 2-player, 5 points for 5-player, etc.)
  • 1 extra point for every added difficulty (1 point for fog, 1 point for trench, 1 point for any spoils other than escalating, 1 point for any reinforcement other than chained or parachute)
  • 2 extra points for Assassin games.

24 players begin

Round 1: Serbia had been at war for 15 months
2-p games, default settings (2 points)

Round 2: Serbia's tough defence against Austria had amazed the world
2-p games, flat rate, parachute, trench (4 points)

21 players advance

Round 3: The entry of Bulgaria into the war totally unbalanced the situation
3-p games, nuclear (4 points)

Round 4: With the forcing of the South Morava, the road to Kosovo was opened
7-p games, fog (8 points)

15 players advance

Round 5: The Serbs tried to hold the line at Prokuplje and then at Gnjilane
5-p games, flat rate, fog, trench, adjacent (9 points)

Round 6: They even tried to counter and link up with the Anglo-French forces
3-p games, fog (4 points)

9 players advance

Round 7: Led by the 9th Infantry Division, the Bulgarians advanced
9-p games, parachute, fog, trench (11 points)

6 players advance

Round 8: The carnage was brutal
6-p games, zombie, parachute (7 points)

Round 9: The battle ended with the fall of Debar
6-p games, assassin (8 points)[/spoiler]
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Re: The Great War

Post by Dukasaur »

Fifth quarter archive

[spoiler=battle of loos oct 11th to 21st]Battle of Loos

The German strategy for 1915 had emphasized the Eastern Front, and many German troops had been sent east. The Allies on the Western Front, therefore, enjoyed numerical superiority for almost an entire year, and yet time and time again failed to make any gains.

Image

The best account of Loos that I have found is at http://www.1914-1918.net/bat13.htm

The overall strategic plan:
Image
1914 to 1918 dot net wrote:Whilst in the planning for the spring offensives a shortage of men and munitions had limited the French attack to Artois in the north, the situation was now changed. The French Army was 200,000 men stronger than it had been in October 1914. Joffre was anxious to strike while there was a superiority of numbers against the enemy in the West. This time, the Artois attack would be renewed, along with a large northward attack in the Champagne. The Champagne attack would be the larger of the two, aiming to seize much open country of that area, forcing the enemy back. The Artois attack would aim at the critical rail networks between Douai and Noyon that the Germans relied upon to maintain much of the front. An advance of only 20 miles would surely force a German withdrawal. So Joffre's strategic plan included three converging offensives designed to break through the German defensive lines, although only two attacks were eventually made:

  • An advance from the Artois plateau, east across the plain of Douai to the German communications centres in the Noyon area.
  • An attack from Rheims in the Champagne, against the Mezières - Hirson railway.
  • An attack from the area Verdun - Nancy, north to the Rhine crossings.

This was very much along the same lines as his failed plan for spring 1915, but bigger and broader.

1914 to 1918 dot net wrote:The combined Franco-British offensive would attack eastwards against the German Sixth Army. The whole force, supervised by General Foch, would consist of French Tenth Army and British First Army. It would attack on a 20-mile front between Arras and La Bassée. Although artillery would bombard the whole front, no attack would be made on a central 4000-yard strip facing the towns of Liévin and Lens. South of this gap, the French Tenth Army would throw 17 infantry Divisions against the enemy, supported by 420 heavy guns with two cavalry Divisions ready to exploit the expected breakthrough. To the North, British First Army would attack with the six Divisions of I and IV Corps, having 70 heavy guns available, with two cavalry corps (Indian and III) to push the advance forward. The objectives were imprecise but optimistic; the cavalry were to reach the area of Ath and Mons, 50 miles away in Belgium.


The tactical plan in the British sector:
Image

British Commander Sir Douglas Haig was not at all enthused about the prospects for the battle. He was concerned about the fatigue of his long-suffering troops, the unsuitability of the soggy fields for offensive movements, and above all the shortage of artillery shells that had plagued the British forces since the spring of 1915. Against his better judgement, Haig was ordered by his superior, Sir John French, to proceed with the offensive.

The British used every tool at their disposal. The Royal Flying Corps stocked up on extra planes, the Medical Corps made preparations to treat and evacuate up to 40,000 casualties, the artillery was as stocked as the shell shortage allowed, and most significantly, large amounts of chlorine gas were to be used.

In the fields between the La Bassee Canal and Hulloch, Haig deployed his I Corps, while IV Corps was given the southern half of the attack zone, between Hulloch and Cite St. Laurent. II and III Corps were to make diversionary attacks along the flanks.

The IX Corps was to form a strategic reserve to exploit any breakthrough made. Significantly, however, the IX Corp reserves were not put under Haig's command and could only be used by order of Sir John French. The reserves were 16 miles from the front. Haig protested vehemently, but was overruled. This divisive element was to prove significant. The British forces essentially made a breakthrough late in the day on the 25th, but were unable to exploit it. By the time reserves were authorized and moved up, it was the 26th and the moment had passed. This was a catastrophic mistake which turned a potentially huge victory into an eventual defeat.

Sir John French tried to cover up his mistake with the reserves by telling blatant untruths in his post-action dispatch, but the truth was exposed, and the defeat at Loos was a major contributor to French's dismissal later that year.


The Tournament:
To reflect the very large and ambitious nature of the battle, all games will be large standard multiplayer games with five to eleven players. To reflect the spotty quality of the reconnaissance, fog and no fog will run randomly throughout, except in Phase 4, which will be all-sunny. To represent the fact that the battle was mostly fought in the trenches, and very slow moving even on the level ground, all games will use the Trench setting. Spoils will randomly shift between flat rate and nuclear -- flat rate representing the normal pace of battle, and nuclear representing the devastation wrought by the gas attacks. Three reinforcement options will be randomly mixed: adjacent representing the normal slow pace of reinforcement, no forts representing the days when it was extra bad, and chained representing the days when it was extra good.

Three games per round, except the last round.

30 players start
Phase 1: Since 1914, Europa had been at war, characterized by trench warfare
Maps: Europa, Europe1914, Trench Warfare. 6-p games, other settings as discussed above.
no eliminations

Phase 2: The countryside in the area of Loos was much like Waterloo
Map: Waterloo. 10-p games, other settings as discussed above.
28 players advance

Phase 3: Much of what went on was driven by politics in the combatant nations
Maps: England, France, Land and Sea. 7-p games, other settings as discussed above.
24 players advance

Phase 4: The attack was no secret. Not even tactical surprise was achieved
Map: Classic. 6-p games, other settings as discussed above, except no fog in this round.
no eliminations

Phase 5: September 21st saw a massive artillery barrage
Maps: 3 maps drawn randomly from Feudal War, Arms Race!, New World, Feudal Epic, WWII Poland, Age Of Realms 3: Mayhem, City Mogul, Conquer Rome, Antarctica, Eastern Hemisphere, Supermax: Prison Riot!, Pearl Harbor, WWII Western Front, King's Court, Duck And Cover, for the same reasons given in the Maubeuge tournament. 6-p games, other settings as discussed above.
20 players advance

Phase 6: Poison gas is released at 550 in the morning, and the infantry follows 40 minutes later. All is pandemonium
Map: Clandemonium. 10-p games, other settings as discussed above.
18 players advance

There is a score reset here. Phases 1 to 6 represent preliminaries. Phases 7 to 12 represent the actions of September 25th, when the main part of the offensive opened and all hell broke loose.

Phase 7: The 2nd division found no success and suffered heavy casualties, including from its own gas blowing the wrong way
Map: AOR3 Mayhem. 6-p games, other settings as discussed above.
16 players advance

Phase 8: The 9th Scots advanced through a hellish landscape of deep trenches full of residual gas
Map: Labyrinth. 8-p games, other settings as discussed above.
14 players advance

Phase 9: The 7th Division faced some of the strongest German defenses, including the Hohenzollern Redoubt
Maps: Germany, Unification Germany, Holy Roman Empire. 7-p games, other settings as discussed above.
12 players advance

Phase 10: The 1st Division started late and ran into trouble early, and was effectively halted by the Germans
Map: Das Schloss. 6-p games, other settings as discussed above.
11 players advance

Phase 11: The 15th Scots had the most impressive advance, capturing the town of Loos
Map: Scotland. 11-p games, other settings as discussed above.
10 players advance

Phase 12: The 2nd Londoners also made impressive gains, capturing the Double Crassier south of Loos
[bigimg]http://battlefields1418.50megs.com/double_crassier01.jpg[/bigimg]
They did, however, make the critical mistake of not fortifying the Double Crassier after taking it.
Map: Classic Cities London. 5-p games, other settings as discussed above.

Score reset, 9 players advance

Phase 13: Lack of reserves meant that Haig was unable to exploit the breakthrough at Loos
Casting about for some excuse to broaden the map selection beyond Western Europe, I am struck by the similarities between this decision and Halsey's much criticized decision at the Battle of Leyte Gulf to pull the 3rd Fleet so far north of the 7th Fleet. Of course, Halsey was playing in a war which was almost over, so his mistake didn't have the catastrophic consequences that French's did.
Map: Phillipines. 9-p games, other settings as discussed above.
8 players advance

Phase 14: During the night, the IX Corps shuffled forward. The Germans beat them to the punch
Like Arminius at Kalkriese.
Map: Conquer Rome. 8-p games, other settings as discussed above.
7 players advance

Phase 15: The IX Corps was finally committed, but too late. A vicious see-saw battle developed
Maps: WWII Ardennes, WWII Iwo Jima, WWII Gazala. 7-p games, other settings as discussed above.
6 players advance

Phase 16: On Oct 3rd a German counterattack developed
Map: Unification Germany. 6-p games, other settings as discussed above.
no eliminations

Phase 17: The British made one final attempt on Oct 13, but it too failed
Map: British Isles. FIVE 6-p games, other settings as discussed above.
-- DK[/spoiler]
[spoiler=second champagne oct 25th to nov 4th]Second Champagne

While the British launched their offensive at Loos, the French attacked in Champagne. 450,000 French troops attacked 220,000 Germans. The defender advantage provided by trench warfare was very pronounced. The front was pushed four kilometres forward, but the German line did not break, and after a month of heavy fighting the offensive petered out. The French had suffered in the neighbourhood of 145,000 casualties to the German loss of 72,500, almost exactly double.

The French utilized new ideas, including "attack in echelon", covert infiltration, poison gas, and precisely-timed rolling barrages. In the end, however, none of these were sufficient to overcome the defensive power of trench warfare.

For further reading: https://en.wikipedia.org/wiki/Second_Battle_of_Champagne

The tournament:
This being very much a purely French battle, we will use the France 2.1 map throughout, utilizing different game types rather than different maps. Of course all games will utilize the power of Trench.

Although letting many of these games end in stalemate would be the most historically active scenario, it would lead to a poor gaming experience, so a 30-round limit is used throughout.

32 players start

Phase 1: The French half of the Anglo-French plan
Five Polymorphic Dubs games, Flat Rate, Foggy
28 players advance

Phase 2: Almost 700,000 troops took part
Five 7-player Terminator games, sunny escalating
20 players advance

Phase 3: The offensive used precision-timed rolling barrages and poison gas
Five 10-player Standard games, randomly nuclear and zombie
Score resets, 16 players advance

Phase 4: The offensive doctrine was "Attack in Echelon"
Five Polymorphic Quads games, No Spoils, randomly foggy and sunny
Score resets, 8 players advance

Phase 5: Covert infiltration techniques were used
Seven 8-player Terminator games, manual, foggy, parachute, random spoils
6 players advance

Phase 6: Only four kilometres were gained
Seven 6-player Standard games, randomly Flat Rate and Nuclear, randomly foggy and sunny
Score resets, 4 players advance

Phase 7: Despite a huge initial advantage, the French failed to break the German line
Seven Polymorphic Trips games, No Spoils foggy.
Score resets, 2 players advance

Phase 8: Final
Eleven 1v1 games, sunny, parachute, randomly escalating and flat rate

-- DK[/spoiler]
[spoiler=Es Sinn November 16 to 25]Battle of Es Sinn

The Battle of Es Sinn (also known as 1st Kut) was the last of the rapid British victories in Mesopotamia in 1915.

Image
"Dorsets at 1st Kut ( 28 Sept 1915)" by Unknown artist, author of article was William Blackledge - War of the Nations, Vol. 7, No. 82, 1915. Licensed under Public Domain via Commons - https://commons.wikimedia.org/wiki/File ... Sept_1915).jpg#/media/File:Dorsets_at_1st_Kut_(_28_Sept_1915).jpg

After his brilliant coup at Amarah, Charles Townshend was ordered to proceed further up the Tigris, in preparation for the eventual capture of Baghdad. The biggest obstacle was logistical. The British were operating far from their bases in India. With no rail or motorized transport, they were dependent on river transport on their small river gunboats, or on animal transport on land. Supply problems were rampant and got worse as time went on.

The Ottoman 6th Army, under command of Nureddin Pasha, was charged with stopping the British advance. The 6th Army had supply problems of its own. Most of Nureddin's units had fewer men than their nominal composition, and many of those were Arab conscripts who lacked enthusiasm for the victory of their Turkish overlords. Nureddin felt that given the poor quality of the troops, a static position on defensible terrain was his best bet, which it probably was.

https://en.wikipedia.org/wiki/Battle_of_Es_Sinn
wikipedia wrote:Nureddin chose to set his defenses at the Es Sinn, a bend along the Tigris south of Kut al Amarra. On the north or left bank, he dug in the troops of the 38th Division in a series of two networks. Both were anchored on the Tigris River, one extended to Suwada Marsh and the other ended in Ataba Marsh. The Suwada and Ataba marshes were considered impassable swamps. Their size, even in the dry months of late summer and early autumn were thought to make them effective barriers to any large scale enveloping maneuver. To the south of the Tigris, Nureddin constructed another series of trench-works, extending from the river to a strong redoubt.[10] Although the southern trench lines were not anchored by impassable obstacles, the position was on some of the only elevated ground around, giving it an excellent field of fire. What reserves Nureddin did have he would retain five miles upriver. A floating bridge would allow him to shift his forces rapidly, but they would have to make a five mile march to the fighting in order to be of use.

(...)

On 27 September 1915, Townshend's forces approached the Ottoman positions at the Es Sinn. Over the previous days, air and cavalry reconnaissance had scouted the area and located the camouflaged Ottoman defenses as best they could. Scouts had discovered that the area between the Ataba and Suwaikiya Marshes, north of the Ottoman lines, was passable for a heavy formation. Rather than attacking the position head on, Townshend opted for a complicated plan to envelop the Nureddin's forces.

On the right bank of the river, Townshend deployed the two battalions of the 30th Brigade as a demonstration. Shifting the bulk of his forces across to the left bank of the Tigris, he then split his remaining troops into three elements. Two columns were to march around the marshes and attack the Ottoman positions from the rear. Column A, composed of the 2nd Dorsets, 117th Mahrattas, and a company of sappers, under the command of Brigadier General Delamain, was given the job of clearing the Ottoman positions between the Suwada and Ataba marshes. Column B, comprising the 17th (Ahmednagar) Brigade with the 20th Punjabis and 104th Wellesley's Rifles, under the command of Brigadier General Hoghton, were assigned to strike at the rear trench line of the Ottoman positions. The third element, the 18th (Belgaum) Brigade under Brigadier General Fry, would make a demonstration along the Ottoman front, fixing the defenders in position. Brigadier General Delamain would oversee the flanking maneuver. The Cavalry Brigade would circle around and set up astride the anticipated lines of retreat on the left side of the river. However, all of this would hinge upon the Anglo-Indian forces executing a night march across the desert and around the marshes.[11]

Whether the plan was a brilliant success, or whether it was actually a failure that succeeded by blind luck, is a matter of some debate. Many things went wrong. Units got lost in the swamp, units moved forward at the wrong time, officers were killed and their subordinates hadn't been given the plan, units that were supposed to advance at once ended up split and moving in different directions. Still, some things went right. The 2nd Dorset Infantry Regiment gained great fame for an infantry charge which saved the British plan.

The Ottoman reserve battalions were sent forward, and found the situation too far gone to salvage. In any case, by the end of the day the Ottoman 38th Division was almost surrounded and had to retreat in some haste, with the rest of the 6th Army soon to follow. Whether by Townshend's brilliant design or by dumb luck, the British had triumphed.

The Ottomans were in full retreat, but due to supply problems the British could not exploit their victory. Pursuit was slow. The mainly Hindu troops would not eat food from Muslim stores, and the line needed to stop often to wait for its provisions to catch up. There were not enough wagons to carry the wounded, and many of them were unceremoniously piled atop the ammunition wagons. Nureddin's 6th, soundly beaten but not destroyed, was able to retreat to Ctesiphon, on the very doorstep of Baghdad, and rebuild.

Tournament:

25 players start. All games are 5-player Standard, Automatic, Sequential, with a 30-round limit.

Round 1: The Ottoman Empire was belatedly reinforcing the Mesopotamian front
3 games, WW I Ottoman, Flat Rate, Sunny, Unlimited Reinforcements, no Trench.

20 players advance, score resets

Round 2: Sir Charles Townsend was rushing up the Tigris despite logistical problems
5 games, Gilgamesh, Escalating, Foggy, Chained Reinforcement, no Trench

15 players advance, score resets

Round 3: Once again the bulk of Townshend's force was Indian Imperial troops
7 games, Indian Empire, Nuclear, Sunny, Adjacent Reinforcement, Trench

10 players advance, score resets

Round 4: Out of the fog charged the 2nd Dorsets gaining immense fame
9 games, Celtic Nations, Escalating, Foggy, Parachute Reinforcement, no Trench
(We have no Dorsetshire map, of course, and I wanted to get away from just defaulting to England or the British Isles map. There are ancient Celtic influences still in Dorset, and I thought this map would be a nice change of pace. Apologies to anyone who doesn't think so.)

5 players advance, score resets

Round 5: The Turks retreated and prepared the defense of Baghdad
11 games, Battle for Iraq!, Flat Rate, Sunny, No Reinforcement, no Trench

-- DK[/spoiler]
[spoiler=Third Isonzo]Instead of adding more troops, this time Cadorno wanted to add more artillery. What ensued was predictably the same as the last two attempts.

18 players Begin

    The Isonzo campaigns were overseen by the Chief of the Italian General Staff, Luigi Cadorna. Born in Piedmont prior to Italian Unification, he was too young to participate in most of the reunification wars, but took up active service in the army at the age of 18 and marched at the final occupation of Rome at the age of 20.
Tournament Phase 1: Luigi Cadorna began his military service during the Italian Unification
Five 6-player Assassin games, No Spoils, Unlimited, fog, and trench, on Unification Italy.

15 players advance

    The Austrian defense was organised by Svetozar Borojević. "Sveto" was a hero to his troops, and military historians have rated him as one of the best commanders of WW I on any side. Svetozar Borojević was a true representative of the polyglot Habsburg empire. Descended from Serbian ancestors, born in a Slovene community, he spoke Croatian and always considered himself a Croat. He married a German girl, was educated in Austrian military schools and was a loyal soldier of the Austro-Hungarian Empire. After the war he attempted to live in Croatia, but was treated as a traitor and humiliated, whereupon he settled on the Austrian side of the border. The linguistic intolerance that began in the 19th century intensified in the 20th. The Croats could not accept this honourable man who was a throwback to a nobler time when fealty was given irrespective of linguistic jingoism.
Tournament Phase 2: Svetozar Borojević, a true polyglot, led the Austrian defense at the Isonzo.
Five 3-player Standard games, zombie, adjacent, foggy, on Austro-Hungarian Empire map.

12 players advance

    Adding 1300 pieces of artillery was supposed to be the difference maker in this campaign.
Tournament Phase 3: Additional artillery
Six 6-player Terminator games, flat rate, chained, on a bombardment map: [Castle Lands, Stalingrad, Pearl Harbor, Waterloo, Monsters, Duck and Cover]

-- DY[/spoiler]
[spoiler=Fourth Isonzo]Barely two weeks later, the fighting was renewed. The Italians had made some progress, although in the era of trench warfare that didn't mean much. This was the last of the battles in 2014, as the winter chill began to set in. Both armies had now taken heavy casualties and were under-supplied. The Austrians begged the Germans to declare war on Italy. However, it wasn't until August of 1916 that Italy declared war on Germany.

18 players Begin

    The Isonzo campaigns were overseen by the Chief of the Italian General Staff, Luigi Cadorna. Born in Piedmont prior to Italian Unification, he was too young to participate in most of the reunification wars, but took up active service in the army at the age of 18 and marched at the final occupation of Rome at the age of 20.
Tournament Phase 1: Luigi Cadorna began his military service during the Italian Unification
Five 6-player Standard games, flat rate, parachute, fog, and trench, on Unification Italy.

15 players advance

    The Austrian defense was organised by Svetozar Borojević. "Sveto" was a hero to his troops, and military historians have rated him as one of the best commanders of WW I on any side. Svetozar Borojević was a true representative of the polyglot Habsburg empire. Descended from Serbian ancestors, born in a Slovene community, he spoke Croatian and always considered himself a Croat. He married a German girl, was educated in Austrian military schools and was a loyal soldier of the Austro-Hungarian Empire. After the war he attempted to live in Croatia, but was treated as a traitor and humiliated, whereupon he settled on the Austrian side of the border. The linguistic intolerance that began in the 19th century intensified in the 20th. The Croats could not accept this honourable man who was a throwback to a nobler time when fealty was given irrespective of linguistic jingoism.
Tournament Phase 2: Svetozar Borojević, a true polyglot, led the Austrian defense at the Isonzo.
Five 3-player Assassin games, nuclear, unlimited, foggy, on Austro-Hungarian Empire map.

12 players advance

    Unlike the Christmas truce of last year's Western Front, this was just one of the problems of fighting in mountains. As the snow begins to fall, the already futile battles became pointless and both sides started to examine their losses.
Tournament Phase 3: The winter brings supply problems and peace
Five 12-player Terminator games, Escalating, Unlimited on Hive

-- DY[/spoiler]
[spoiler=colonel john mccrae dec 9 to 16]Colonel John McCrae
This tournament is a natural companion to the Flanders Fields event, which in turn is part of the Great War megaevent.

I could go into detail about the life of Colonel John McCrae, but in the end it would just be thinly-veiled plagiarism, so I will just refer you to a couple of excellent websites:
http://www.flandersfieldsmusic.com/johnmccrae-bio.html
http://www.veterans.gc.ca/eng/remembrance/history/first-world-war/mccrae
I earnestly hope you read those, and celebrate them on this, the 100th anniversary of the publication of In Flanders Fields.

I've written a fairly simple tournament to accompany the main event, which is the poetry contest. This tournament is a freemium-exemption tournament, so that all can participate with us.

Incidentally, John McCrae got his first medical degree at the University of Toronto, but he got a second (postgraduate degree in pathology) at McGill University. So you could say that Doctor John McCrae (at least the pathologist part) was invented at McGill University in 1903.

45 players start
    (To mark the 45 years of John McCrae's life)

    Growing up in the (then) small farming town of Guelph, McCrae was by all reports a gentle soul, kind to both people and animals.
Tournament Phase 1: McCrae was born and raised in Canada
Three 5-player Standard games on Canada map, default settings except trench.

Tournament Phase 2: His first introduction to the horrors of war was while serving in the Boer War
Three 9-player Terminator games on South Africa 1885 map, default settings except flat rate and fog.

Scores reset, 30 players advance

    Between the Boer War and the Great War, he spent time as a successful doctor, as well as both learning and teaching at three universities: Toronto, McGill in Montreal, and the University of Vermont. It was a mostly free and pleasant part of his life.
Tournament Phase 3: He studied and/or taught at Toronto, Montreal, and Vermont
Three 6-player Standard games on Great Lakes, Montreal, and U.S.A. Northeast, default settings except freestyle and fog.

    Despite reservations about the war, McCrae felt it was his duty to sign up. A letter to his mother says, "I am really rather afraid, but more afraid to stay at home with my conscience." The world was going to war, and like most people of his era he saw it as a contest between good and evil that one could not be neutral in.
Tournament Phase 4: The world was going to war, and John McCrae went with it
Three 6=player Standard games on Europe1914, default settings except flat rate and trench.

    The gruesome battle of Second Ypres was the first battle when gas was used at successfully in the war, and also the first time it was used on the Western Front. McRae and his medical staff treated 4600 wounded soldiers. His good friend and former student Alexis Helmer was killed. In a pensive moment, he wrote In Flanders Fields.

    In Flanders fields the poppies blow
    Between the crosses, row on row,
    That mark our place: and in the sky
    The larks still bravely singing fly
    Scarce heard amid the guns below.

    We are the dead: Short days ago,
    We lived, felt dawn, saw sunset glow,
    Loved and were loved: and now we lie
    In Flanders fields!

    Take up our quarrel with the foe
    To you, from failing hands, we throw
    The torch: be yours to hold it high
    If ye break faith with us who die,
    We shall not sleep, though poppies grow
    In Flanders fields
Tournament Phase 5: Amidst the casualties at 2nd Ypres, McRae wrote In Flanders Fields
Three 5-player Terminator games on Flanders 1302 map, default settings except zombie spoils

Scores reset, 15 players advance

    The British magasine Punch was the first to publish In Flanders Fields, anonymously at first. The fame of the poem spread rapidly, and it soon became the best-known poems of the war.
Tournament Phase 6: First published in London's Punch, the poem soon gained worldwide fame.
Three 5-player Terminator games on London, British Isles, and World 2.1, default settings except nuclear spoils.

    John McCrae gained rank steadily. He became the Chief of Medicine at the Canadian Army hospital in Boulogne, and was given many honours, including being named Consulting Physician to the British Army. Nonetheless, he grew steadily more depressed, and his original joie de vivre left him. He died of natural causes before the war ended and is buried at the Wimereax Commonwealth Cemetery in France.

Tournament Phase 7: John McCrae died of natural causes in early 1918 and did not see the war end.
Three 5-Player Standard games on Halloween Hallows, Europa, France, default settings

Scores reset, 7 players advance

Phase 8: Finale
Thirteen 7-player Standard games on each of the 13 maps played previously, default except randomly foggy and randomly trenchy.

-- DK[/spoiler]
[spoiler=gulf of Riga Dec 19th to 29th]Gulf of Riga August 8-19, 1915

As an offshoot to the Gorlice-Tarnow offensive, the German Navy wanted to capture Riga. There are two passages into the Gulf of Riga. One is the Moonsound which runs to the north of Saaremaa and the other is the Irben Strait to the south. The Russians had military camps on Saaremaa, so an attack through the narrow Moonsound would be impossible. The Irben Strait was heavily mined. This battle marks one of the only Russian victories in the months leading up to the Great Retreat.

Many reading this will understand how the plan failed. Some strategist in an ivory tower came up with a design, but without experience in practical issues, failed to present a workable plan. That, combined with some luck for the Russians and British, ended in a total failure. Riga would not fall until 1917 although it was recognized by the Germans, British and Russians as a port of great interest from 1915-1917. It was deemed inconsequential by the Russians not 6 months earlier (before they realized that Poland would fall).

This is a simple, 3 round tournament, with each round representing one failure of foresight. All rounds are 5 2-player standard settings (except where noted) games with a score reset.

Round 1: Nightfall The flagship of the Russian fleet was the Borodino class Battleship, the Slava. It was actually built for the Russo-Japanese war, so it was pretty outdated (i.e. it had a figurehead!). The German fleet was technically superior, and their fleet consisted of 8 dreadnoughts, with accompaniment, but minesweeping takes time. In the early days, they ran out of daylight, even though it was July.

Map: Island of Doom and Dust Bowl (the killer neutrals represent minefields)
Settings: Fog of War

Round 2: Fuel By the 12th, the German fleet would have been low on fuel. They had to return to Kiel to refuel. By this time, 2 minesweepers had already been sunk.

Map: Age of Realms 2
Settings: Adjacent (since you constantly have to "return to base" to refuel)


Round 3: The Second Attempt On the 16th, the Germans returned and lost another minesweeper, a destroyer and a torpedo boat to mines. After finally clearing the minefield, a submarine torpedoed one of the dreadnoughts, and the operation was considered too expensive to continue. The Slava had been hit, but there were no real Russian losses. The battle could have continued, but this already started exposing one of the follies of the dreadnought era. Defensive naval operations currently had the advantage - why should countries spend so much money on these huge dreadnoughts?

Map: Puget Sound
Settings: Trench Warfare (defensive advantage)

Round 4: All the Follies! Combines all 3 previous rounds.

Map: [Island of Doom, Dustbowl, AoR2, Puget Sound]
Settings: [Chained, Adjacent], [Fog, Sun], [Trench, Non-trench]

-- DY[/spoiler]
[spoiler=Ctesiphon dec 27 to jan 6]Battle of Ctesiphon
From http://www.firstworldwar.com/battles/ctesiphon.htm:
first world war dot com wrote:Following an extended run of good fortune at Basra, Qurna, Shaiba, Amara, Nasiriyeh and Kut within the space of a year, British forces finally ran out of luck in spectacular fashion at the Battle of Ctesiphon, which ran from 22-25 November 1915.

That is the simplest introduction the battle needs.

Townshend's advance up the Euphrates had been nothing less than spectacular, and he had pulled off defeat against long odds several times on his way upriver. Now, however, at the gates of Baghdad, all the many things weighing against the British were creating a greater and greater imbalance: the long British supply line through Basra and the Persian Gulf all the way to India, the conversely much shorter Turkish supply line from Baghdad and further upriver from Turkey itself, the growing disparity in numbers, and the growing experience of the Turkish soldiers.

Only one small monitor was able to make its way upriver past obstacles, mines and Turkish artillery. The flow of supplies to the British force was really a trickle. The Turks were well entrenched. Ctesiphon was pretty much on the doorstep of Baghdad, less than 15 miles away; reinforcements and resupply from Baghdad could reach Ctesiphon in a couple hours.

Townshend launched a night attack, which had worked at Kut-el-Amara, but the Turks counterattacked vigorously. Although the British inflicted heavy casualties, they were at the end of their rope and had nothing left in reserve, while the Turks could afford to absorb losses and reinforce. Soon it was obvious that the offensive had failed, and for the first time in almost a year the British were in retreat.

The battle was a simple 1v1 confrontation between the Ottoman Empire and the British Empire. This will therefore be a simple bracket tournament, players facing off two per game. However, Poloymorphic confrontations in addition to standard 1v1 will give it some extra depth.

32 players start

Tournament Phase 1: The British supply lines from India to Mesopotamia were too long
3x 1v1 games on Indian Empire, Middle East, and Gilgamesh, default settings except fog and adjacent forts.

Scores reset, 16 players advance
Tournament Phase 2: The Turkish supply lines were much shorter
3x Polymorphic Dubs on WWI Ottoman map, default settings except 1 each of Chained, Parachute, and Unlimited forts.

Scores reset, 8 players advance
Tournament Phase 3: Ctesiphon, has seen war since ancient times.
5x 1v1 games on Imperium Romanum, Alexander's Empire, Conquer Rome, 3rd Crusade, Gilgamesh, default settings except randomly flat/nuclear

Scores reset, 4 players advance
Tournament Phase 4: Townshend thought a night attack would again outflank the Turkish trenchworks
5x Polymorphic Trips on Battle for Iraq, default settings except No Spoils, Fog and Trench

Scores reset, 2 players advance
Tournament Phase 5: The attack failed and the British were forced to retreat
7x Polymorphic Quads, Battle for Iraq, random everything.

-- DK[/spoiler]


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Dukasaur
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Re: The Great War

Post by Dukasaur »

Sixth quarter archive


[spoiler=Bulgaria Enters the War]Bulgaria Enters the War

The background

Bulgaria's entry in to the war represented a massive and catastrophic failure of Russian diplomacy in the years before WW I.

Since the time of Ivan III, Russia had claimed itself the legitimate heir to the Byzantine Empire and the defender of Christian nations under Turkish occupation. For a long time this was a purely symbolic claim, but from 1695 onward real fighting took place between the Russians and the Ottoman Turks, continuing through many wars including the Napoleonic Era, and culminating in the Crimean War of the 1850s. The Treaty of Paris in 1856 ended the long series of hot wars between Russia and Turkey, but ushered in a new era of cold wars, fought through proxy states in the Caucasus and the Balkans.

The Pan-Slavic movement was strongly intertwined with the new Russian-led cold war in the Balkans. Pan-Slavism began in Croatia in the 1600s but did not gain real momentum until the Prague Conference of 1848. From then on, it became a steadily greater political influence. Russia, by far the largest and most powerful Slavic nation, naturally saw itself as leader of the Pan-Slavic movement, and exploited it deftly in gathering the small Slavic nations into alliances against both the Austrian and the Turkish empires.

From 1908 on, the Ottoman Empire was in turmoil due to an internal civil war, and various nations saw opportunities to gain territory. Austria annexed Bosnia-Hercegovina, and Turkey was powerless to retaliate. Bulgaria declared independence. Italy attacked Turkey, gaining the Dodecanese Islands and Libya. Under Russian leadership, the three independent Slavic nations -- Serbia, Bulgaria, and Montenegro -- formed the Balkan League, first as a bulwark against further Austrian expansion and second as an aggressive movement to liberate the remaining Slavic peoples under Turkish rule.

Greece also joined the Balkan League. Greece was a bit of the odd-man-out. It was the only non-Slavic nation in the League, and it was more of a British ally than a Russian one. Britain was nominally allied with Turkey, but it secretly urged Greece into the Balkan League to reduce Russian influence.

While Turkey was still in disarray due to internal strife, and still reeling from its defeat by Italy, the Balkan League struck, and the Turks were in no condition to fight back. They suffered defeat after defeat and were forced to make peace after less than 7 months of war. This was known as the First Balkan War. Huge territorial gains were made by Serbia and Greece. Much smaller gains were made by Bulgaria and Montenegro.

Serbia and Greece had both broken promises made to Bulgaria, the former in Macedonia and the latter in Thessaly. Bulgaria felt it was being cheated by its allies, and refused to demobilize its troops. On the 29th of June, just one month after the end of the First Balkan War, Bulgaria attacked Serbian and Greek positions, beginning the Second Balkan War. Montenegro immediately joined its Serbian ally, and now three of the four Balkan League partners were united against the fourth.

This was not the end of the Bulgarian troubles. Two weeks later, Romania joined the war against Bulgaria, citing a broken territorial promise. Soon afterward, the Ottomans saw a golden opportunity to regain some of their lost land, and they too joined the fray, quickly re-occupying what is now known as "European Turkey".

The Bulgarian's last hope was the alliance with Russia. If the Russians would enter the war, their huge contribution could negate all five of the nations now at war with Bulgaria. However, forced to choose between their Serbian allies and their Bulgarian allies, the Russians made a statement in favour of Serbia. Bulgaria was now alone and friendless, under attack on every border at once, and was soon defeated.

Image
"Balkan Wars Boundaries". Licensed under Public Domain via Commons - https://commons.wikimedia.org/wiki/File ... daries.jpg

The treaty of Bucharest ended the Second Balkan War, and Bulgaria had to accept losses on every front. (map above). It was a devastating blow to Pan-Slavism, and to Russian diplomacy. The Pan-Slavic view of Bulgaria and Serbia as brother Slavs united against Turkish and Austrian influence was out the window. In its place was a very hate-filled Balkan region. Bulgaria's enemies were determined not to let it rise again, and enforced an embargo against it. Unable to purchase modern weapons from abroad, Bulgaria felt isolated and vulnerable. It was therefore ripe for German diplomatic initiatives, which were all the more welcome because of connections between the German and Bulgarian ruling families. A centuries-old alignment towards Russia was shattered in weeks, and a new alignment toward Germany began.

At the outbreak of WWI, Bulgaria was officially neutral. Both the Central Powers and the Entente courted it, but the due to the unabated hostility from Serbia and Greece the Entente had the weaker hand. After a year of diplomatic maneouvering, Bulgaria finally entered the war on the side of the Central Powers.

The Macedonia-Serbia Campaign

Bulgaria had many reasons to enter the war, but chief among them was the dispute with Serbia over who should control Vardar (Slavic) Macedonia. Accordingly, the bulk of its mobilization was aimed at Serbia. The latter had arranged half of its army on the Bulgarian border, but was expecting aid from France or Britain which never came. Meanwhile, the Germans were true to their new ally and sent the 11th German Army and the Austro-Hungarian 3rd Army to open a line of supply to Bulgaria as quickly as possible. The Serbians had to bleed off part of the force they had arrayed on the Bulgarian border to face the new threat.

Within 2 days of the declaration of war on October 14th, the Bulgarians had captured the town of Vranje and thereby severed the only railway line between Serbia and Macedonia. Soon, unable to resupply and in danger of being encircled, the Serbs began retreating to Kosovo. On October 20th, the first French forces began arriving, but too late to save the situation.

The Serbian army, which had held out for more than a year against the single-front offensive of the Austrians in Croatia, was unable to cope with this sudden three-front war, facing the Austrians in the north, the Germans in the northeast, and the Bulgarians in the south. From the moment of the Bulgarian entry into the war, the Serbians were falling back in greater and greater disarray. By December 4th, all of Serbia proper was under enemy occupation, and the surviving elements of the Serbian army were retreating through Albania, from where 150,000 of them were rescued by an Allied sealift.

By December 12th all of Vardar Macedonia was also fully occupied, and the last Allied units there were withdrawn to Greek Macedonia, Greece still being neutral. The Bulgarians were tempted to follow the Allied armies into Greece and continue their conquest, but the Germans restrained them, trying to either preserve Greek neutrality or even perhaps bring Greece into the war on the Central Powers side.

Image
"Pobedata nad syrbia" by Unknown - post card. Licensed under Public Domain via Commons - https://commons.wikimedia.org/wiki/File ... syrbia.JPG
Postcard commemorating the collapse of Serbia: Kaiser Wilhelm II, Kaiser Franz Josef, and Tsar Boris III are shown over a fallen Serbian flag.

For further reading: https://en.wikipedia.org/wiki/Bulgaria_during_World_War_I#Conquest_of_Serbia

-----------------------------------------------------------------------------------------------------------------------

The tournament:
There will be six rounds of five 6-player games each. The 1st, 4th, and 6th will be on the Balkan Peninsula map. The 2nd round will be on Europa, the 3rd on Europe1914, and the 5th will be on Macedonia.

The 1st round will feature No Spoils, marking the root cause of Bulgaria's entry into the war -- the fact that her Balkan League partners cheated her out of the spoils of the First Balkan War. The 2nd round will feature No Forts, representing the continued embargo against Bulgaria that the former Balkan League nations maintained between the Second Balkan War and World War I. The 3rd and 4th round will feature escalating spoils, to mark the very rapid and dramatic progress of the campaign. The 5th will have a mixture of settings. The 6th and final round will feature Trench warfare, to represent the seven-month pause between the end of the Serbian campaign and the beginning of the Salonika campaign.

24 players begin

Phase 1: Bulgaria's Balkan League partners cheated her out of the spoils of the First Balkan War
Five 6-player Standard games on Balkan Peninsula map, No Spoils, random fog, no trench, random forts

Scores reset, 18 players continue
Phase 2: After the Second Balkan War, an embargo kept Bulgaria isolated
Five 6-player games on the Europa map, No Forts, one of each spoil type, random fog, random trench

Phase 3: A triple alliance of Germany, Bulgaria, and Austria-Hungary hammered the Serbian defenses
Five 6-player games on the Europe1914 map, randomly Assassin, Terminator and Standard, all Escalating, Sunny, No Trench, Chained

Scores reset, 12 players continue
Phase 4: The Serbian army fell rapidly into disarray
Five 6-player games on the Balkan Peninsula map, randomly Assassin, Terminator and Standard, all Escalating, Foggy, No Trench, Chained

Phase 5: Serbia was occupied by Dec 4th, Macedonia by Dec 12th
Five 6-player Standard games on the Macedonia map, randomly Flat Rate, Escalating, and Nuclear, randomly foggy, No Trench, Chained

Scores reset, 6 players continue
Phase 6: For most of 1916 the Balkan front was quiet, while Romania and Greece maintained armed neutrality
Five 6-player Standard games on the Balkan Peninsula map, one of each spoil type, randomly foggy, all Trench, random forts

-- DK[/spoiler]
[spoiler=siege of kut el amara]Siege of Kut el Amara (Nov 1915 - April 1916)

In November 1915 Sir Charles Townshend led his infantry force, the 6th (Poona) Division, on a wearisome retreat back to Kut-al-Amara, arriving in early December. His force was exhausted, so they stopped at Kut, a large British interest in the region. The rations were calculated at one month of supply, then two, then almost five months. No fewer than five attempts were made to resupply Kut from Basra, but all failed. The last relief expedition turned back on April 22nd after having suffered heavy losses. One final attempt was made to resupply Kut upriver with the paddle steamer Julnar, and it failed. Townshend requested and received an armistice. The Turks send 10 days of food while the six-day armistice was in effect. Townshend tried to ransom his troops, but Enver Pasha insisted on unconditional surrender. While the talks we ongoing, the British did take advantage of the pause by destroying anything of value in the town. The losses were: 23,000 British (above and beyond what was already lost by the relief expeditions) and 10,000 Turkish troops. It was a lopsided British defeat, one of the most humiliating in their history.

Maps:
Iraq
Middle East
WWI Ottoman

Game Settings:
2 Player
Standard
Auto
Escalating
Parachute
Foggy
20 Rounds
24 hours

Round Details:
16 players to start tourney
Rounds = 3 Games Each Player

Bracketology:
Round 1: 16 Players, Battle For Iraq
Round 2: 8 Players, Middle East
Round 3: 4 Players, WWI Ottoman
Round 4: 2 Players, One of each from previous rounds

https://farm5.staticflickr.com/4021/469 ... 9f7a_z.jpg
http://www.abc.net.au/radionational/ima ... 00x467.jpg

-- T2K[/spoiler]
[spoiler=Morava Offensive]Morava Offensive

https://en.wikipedia.org/wiki/Morava_Offensive
Wikipedia wrote:The Morava Offensive Operation was undertaken by the Bulgarian First Army between 14 October 1915 and 9 November 1915 as part of the strategic offensive operation of Army Group Mackensen against Serbia in 1915. Under the command of Lieutenant General Kliment Boyadzhiev the Bulgarians seized the fortified areas of Pirot, Niš and the valley of the river Morava. As a result, the Serbian forces were compelled to retreat towards Kosovo.

In the beginning due to the harsh weather and the tough terrain the Bulgarian advance was slow but despite the desperate resistance of the defenders, there was a Bulgarian breakthrough near Pirot in 10 days and the Serbs retreated to the Timok and the Bulgarian 1st Army chased them.

The battle continued for 27 days and the Bulgarians penetrated up to 90 km deep into the Serbia's territory. The Serbs lost 6,000 men; 60 guns and a huge amount of military equipment.



The Morava Offensive is generally credited as a Bulgarian victory, and of course it largely is. However, credit needs to also be given to the German and Austro-Hungarian forces converging on Niš from the north. If the Serbians were only fighting Bulgaria, the outcome might have been different. I think of Morava as a tripartite victory.

Image
"Pobedata nad syrbia" by Unknown - post card. Licensed under Public Domain via Commons - https://commons.wikimedia.org/wiki/File ... syrbia.JPG
Postcard commemorating the collapse of Serbia: Kaiser Wilhelm II, Kaiser Franz Josef, and Tsar Boris III are shown over a fallen Serbian flag.

-----------------------------------------------------------------------------------------------------------------------

The tournament:
The campaign took place entirely in Serbia, but we have no Serbia map and we've already used the Balkan Peninsula quite heavily in the Bulgaria Enters the War tournament, so we won't base the theme for this one on geography. Here, the theme will be based on the fact that an alliance of three powers contributed to the victory, as shown in the postcard above. We will use the "War of the Triple Alliance" map throughout.
Image

Everything about this campaign seems to be in multiples of three. The battle lasted 27 days (three to the power of three), three major Central Powers contributed troops, aiming at three main objectives (Pirot, Niš and the valley of the river Morava) and penetrated 90 km into Serbia, inflicting 60,000 casualties on the Serbs.

27 players will start. There will be 3 rounds of 3-player Standard games, with only the winner of each advancing. The first will be Escalating No Fog No Trench, marking the sudden beginning of the battle. The second will be Flat Rate Fog Trench, marking slow progress in the early stages of the battle, as some Serbian strongholds held up the invaders' advance. The third will be Escalating Fog No Trench Unlimited Forts, marking the wide-open advance of the invaders once the Serbian lines had cracked.

Due to the small number of games, freemiums are welcome to join. However, this is NOT a "freemium exemption" tournament. In other words, you must keep a game slot open in order to play.

-- DK[/spoiler]
[spoiler=ovce pole offensive]Ovče Pole Offensive

https://en.wikipedia.org/wiki/Ov%C4%8De_Pole_Offensive
wikipedia wrote:The Ovche Pole Offensive Operation (Bulgarian: Овчеполска настъпателна операция) was an operation of the Bulgarian Army that occurred between 14 October 1915 and 15 November 1915 as part of the Serbian Campaign in World War I. Its aim was to seize the Vardar river valley, and to cut the vital railway linking Skopje with Thesaloniki to prevent the Serbian Army from being resupplied and reinforced by the Allied Expeditionary Force. The Bulgarian forces consisted of the Second Army (3rd Balkan Infantry Division, 7th Rila Division and the Cavalry Division with 182 guns) under the command of Lieutenant General Georgi Todorov.

The main blow was at Kumanovo where the Bulgarian 3rd and 7th divisions easily defeated the Serbian army. On the third day the Bulgarian Cavalry Division also advanced, defeating the Serbian counter-attack and reaching Veles and the Vardar. With this success the aim was achieved. While fighting against the Serbs, the Bulgarians defeated two French divisions in the Battle of Krivolak and conclusively cut the way between the Serbs and the Allies, resulting in the fall of Serbia after the Kosovo Offensive Operation in 1915.

[bigimg]https://upload.wikimedia.org/wikipedia/commons/f/fb/Serbian_Campaign_1915.JPG[/bigimg]
By Avidius [Attribution], via Wikimedia Commons

-----------------------------------------------------------------------------------------------------------------------

The tournament:
This one is all about Macedonia. Vardar Macedonia, to be specific, the Slavic country, not the Greek region of the same name.

General Todorov's 2nd Bulgarian Army was composed of two infantry divisions and one cavalry division. They rapidly dislodged the Serbs from five cities, crossed the Vardar RIver (the defining geographic feature of the area) and thus accomplished the objective of cutting the river and rail links between Skopje and Thessaloniki.

All games will be 6-player games on the Macedonia map, randomly sunny/foggy, randomly Standard/Terminator, with a 30-round limit. The slower-moving Infantry phases will be marked by Flat Rate spoils, random trench, and a random choice of adjacent and chained forts. The faster-moving cavalry phases will be marked by Escalating spoils, no trench, and a random choice of chained, parachute, and unlimited forts.

18 players start

Kumanovo (Infantry) 3 games
Stip (Cavalry) 5 games

Scores reset, 12 players advance
Skopje (Infantry) 3 games
Veles (Cavalry) 5 games

Scores reset, 6 players advance
Prilep (Infantry) 7 games

-- DK[/spoiler]
[spoiler=Krivolak and Kosturino]Krivolak and Kosturino
Another battle in the Bulgaria vs. Serbia series

During the Ovce Pole Offensive, the French Armee d'Orient landed in Thessalonika and advanced northward in Macedonia to try to protect the Salonika-Skopje railway line and resupply the Serbs. Arriving at Niš, they found they were too late, and the line between Niš and Skopje was already under Bulgarian Control. Despite this, the French fought vigorously, first attacking eastward towards the Bulgarian front and then on the defensive, as new Bulgarian forces arrived from the North.

Wikipedia:
Image
By Garitan - le pays de france n°61, page 6, CC BY-SA 3.0, https://commons.wikimedia.org/w/index.p ... d=13308838

In the later stages the British (who had been reluctant to commit) also joined the fray, using the 10th Irish Division. Altogether the French and British held parts of Macedonia continuously from the 20th of October to the 12th of December, a total of 53 days. By the end of the battles, all of Macedonia was under Bulgarian control, Serbia had disintegrated, and the Allies withdrew into Greece. Bulgaria was still hoping that Greece would remain neutral, and chose not to pursue the retreating Allies.

-----------------------------------------------------------------------------------------------------------------------

Seven nations fought on one side or the other in the conquest of Serbia. Bulgaria, Germany, and Austria-Hungary were committed on the Central Powers side. Serbia, Montenegro, France, and Britain were arrayed on the Allied side. The first two phases are therefore composed of seven player games. As we narrow the scope from the broader picture to the battles themselves, we get to a point where they are simply France vs. Bulgaria or Britain vs. Bulgaria. At that point the tournament goes to a bracket based on Polymorphic games.


35 players enter multiplayer Stage
Phase I: Krivoklak and Kosturino were part of the Balkan Campaign.
Five 7-p Standard games on the Balkan peninsula map, Escalating, random fog, random trench, one each of the five forting options

Phase 2: At issue was control of Vardar Macedonia, and the rail link to Serbia
Five 7-p Terminator games on the Macedonia map, randomly flat/escalating, randomly fog, no trench, randomly chained/adjacent/parachute

Scores reset, top 16 players advance to the bracket Stage.
Phase 3: The French Armee d'Orient disembarked in Thessaly, echoing Napoleon
Three Poly-3 games on Napoleonic Europe, flat rate, fog, trench, unlimited

Scores reset, 8 players advance
Phase 4: Vigorous battles were fought between the French and Bulgarian armies
Three Poly-3 games, 1 each on France, France 2.1, Balkan Peninsula, no spoils, fog, trench, chained

Scores reset, 4 players advance
Phase 5: Britain added the 10th Irish Division
Three Poly-2 games, 1 each on Ireland, Celtic Nations, and British Isles, escalating, random fog, no trench, parachute

Scores reset, 2 players advance
Phase 6: By December 12th all Allied Forces had withdrawn to Greece
Seven Poly-4 games, randomly escalating/no spoils, fog, no trench, randomly chained/parachute
Maps Pelo Wars, Ancient Greece, Imperium Romanum, Conquer Rome, Europa, Balkan Peninsula, Europe 1914

-- DK[/spoiler]
[spoiler=Verdun -- the First Five Days]Verdun -- the First Five Days
This is the first tournament in the Verdun series.

wikipedia: https://en.wikipedia.org/wiki/Battle_of_Verdun#21.E2.80.9326_February

Falkenhayn's plan for the Verdun assault (dramatically code-named Unternehmen Gericht or Operation Judgement) called for the attack to begin on February 12th, but terrible weather caused postponements until Feb 21st. That Monday morning, at 7:15 in the morning, as townsfolk in Verdun headed to their daily duties they heard a powerful rumble in the distance. The rumble was eight hundred German artillery pieces firing upon the French positions. Over a ten hour period, a million shells were fired by the German batteries. French casualties were heavy, but not as heavy as the Germans had hoped, because in fact there were not as many French troops in the forward areas as had been expected. At noon, there was a pause in the bombardment. This was a ruse to fool the French into thinking the worst was over and to come out of their bunkers and foxholes.

At 16:15 the German infantry moved forward. Despite some resistance, they made significant gains. The massive artillery barrage had done its work. The French forces were fragmented and demoralized. A new and terrifying weapon, the flamethrower, was used for the first time. With flamethrowers and grenades, the Germans methodically rooted out the remaining French defenders. By midnight they had advanced 3 miles.

On the 22nd and 23rd the German advance continued. There was some stiff resistance in places, especially in the forests north and east of the village of Haumont. The elite chasseurs à pied suffered the annihilation of two of their battalions, holding up the German advance in the forests for the the better part of the two days. Nonetheless, by the end of the 23rd the Germans had advanced two more miles. On the 24th the French XXX Corps fell apart and XX Corps was rushed into the gap. By the end of the day, the High Command was planning the movement of Petain's 2nd Army from Nancy to relieve Verdun.

On the 25th the Germans were in striking distance of Fort Douaumont. Before the war, Douaumont had been considered the most powerful fort in the world. However, after the German artillery demolished the Belgian forts in 1914, the French lost faith in forts and had begun removing the fort's guns for use in field batteries. As the Germans approached the fort they expected a stiff fight, but the French forces they met in the forest were defeated quickly, and to the surprise of the Germans they retreated toward the Village of Douaumont instead of the Fort. The Germans therefore approached the fort almost unopposed. Their heaviest casualties came from friendly fire, as their own artillery refused to believe the speed of the advance and continued firing. The Germans found an undefended ditch through which to approach the fort undetected. Once inside, the 100 Germans found themselves faces with a token French garrison of only 25 men, mostly reservist gunners and engineers, who had no real option but to surrender.

By the 26th the German advance petered out for lack of reinforcements. They had both succeeded and failed. Their advance of eight miles in five days was nothing less than spectacular, in a war where advances were sometimes measured in metres per week. The French defense was completely overwhelmed. If the Germans had only had some reserves left to throw in, they could have taken the city of Verdun and struck a massive blow at French morale. Instead, they had to settle down into another brutal round of trench warfare.

Falkenhayn later claimed that this was his idea all along. He didn't want to take the town of Verdun, he wanted to take the heights and stop, so that the French would bring up reinforcements that his artillery on the heights could slaughter. According to this telling (which is the standard version in most history books) the bloodbath that took place around Verdun for the next 10 months was an intentional strategy to "bleed France white" by luring their Army into suicidal attacks on the German positions. If so, it is an amazingly cynical plan. Nonetheless, it might not be true. The whole "Verdun kill zone" plan may be a story cooked up by Falkenhayn, embarrassed by failing to complete the advance, to cover his failure by pretending it was a conscious plan.

-----------------------------------------------------------------------------------------------------------------------

40 players start
Phase 1 (autotournament rounds 1 through 5): Eight hundred artillery pieces fire a stupendous one million shells
How can I really simulate this incredible bombardment? I suppose one million games would be great, but I doubt too many people would join the tournament. I've settled on five sub phases of four games each. Once again we bring out the list of bombardment maps I first used in the Maubeuge, Le Cateau, and St. Quentin tournament, with the change that the Waterloo map (CC's most artillery-heavy map) is included in all rounds. Escalating spoils simulate the point of view of the one firing the artillery, and nuclear spoils simulate the point of view of the one being bombarded. Fog and no fog simulate the mix of reliable and unreliable observations. No trench (since the trenches are not really relevant to this phase) and unlimited forts represent the huge amount of ammunition available.
Five rounds of four 1v1 games, randomly escalating and nuclear, randomly fog and no fog, no trench, unlimited forts

Scores reset, 18 players advance
Phase (2) 6: A fearsome new weapon, the flamethrower, was introduced
Seven 6-player Terminator games on Age of Realms III: Mayhem, Flat Rate, Fog, Trench, Unlimited

15 players advance
Phase (3) 7: The Germans advanced quickly
Four 5-player Standard games on Germany, France, Unification Germany, and Baltic Crusades, Escalating, no fog, no trench, chained

12 players advance
Phase (4) 8: Fanatical resistance by the chasseurs à pied held up the Germans in some of the forests
Seven 4-player Assassin games on Luxembourg, No Spoils, fog, no trench, parachute

Score resets, 4 players advance
Phase (5) 9: Using stealth, the Germans captured Fort Douaumont, entering through an unguarded tunnel
Labyrinth, Das Schloss, Gallipoli, Rorke's Drift, Castle Lands, Siege, Iwo Jima, Forbidden City, Draknor, Gazala, Stalingrad, and Egypt:Nubia
12 Polymorphic Dubs games, randomly escalating, flat rate, and no spoils, foggy, no trench, randomly chained and parachute.

Score resets, 2 players advance
Phase (6) 10: Lacking reinforcement, the attack petered out. Or was there another reason?
We will examine the case for and against the "kill zone" theory in a later tournament.
6 Polymorphic Trips games, Germany and France, randomly escalating, flat rate, and nuclear, random fog and trench, no reinforcement

-- DK[/spoiler]


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Re: The Great War

Post by Dukasaur »

The great Gallipoli Campaign reaches its final chapter:

[spoiler=evacuation of gallipoli]Evacuation of Gallipoli
http://www.firstworldwar.com/battles/evacuation_dec15.htm
https://en.wikipedia.org/wiki/Gallipoli_Campaign#Evacuation
http://www.gallipoli.gov.au/north-beach-and-the-sari-bair-range/evacuation-of-anzac.php

After the failure of the great August Offensive,
firstworldwardotcom wrote:Mediterranean Commander-in-Chief Sir Ian Hamilton telegraphed London in a state of increasing despondency. In his telegram Hamilton requested a further 95,000 reinforcements from British war minister Lord Kitchener. He was offered barely a quarter, 25,000.

Allied confidence in the Gallipoli operation was fading fast. Numerous considerations militated against a resumption of offensive operations on the peninsula. The bulk of officers on the Western Front, including the French high commander Joffre and the British high commader considered it a criminal waste of troops who were desperately needed elsewhere. The entry of Bulgaria into the war and the collapse of Serbian resistance was changing the strategic situation in the Balkans. After the fall of Serbia, there was a continuous rail link from Berlin to Istanbul. The Allies' chances of knocking Turkey out of the war seemed remote even if the Gallipoli peninsula was taken. The need to hold Thessaloniki and defend Greece put a further strain on Allied resources in the Mediterranean.

Reports of catastrophes at Gallipoli were being published in British and Australian newspapers despite censorship rules. Jean Augagneur, the only major French personality in favour of the operation, was removed from his post in October of 1915. Winston Churchill, the great advocate for the Gallipoli operation in the British Cabinet, was demoted in October and resigned in November. The departures of Augagneur and Churchill left the operation without major political proponents.

Simultaneously with the demotion of Churchill from the Admiralty, Hamilton was removed from the command on land. Sir Charles Munro was brought in. Munro quickly saw the situation was lost and made the rational decision to begin an evacuation. Some see Munro's decision as being courageous, accepting reality instead of persisting in his predecessor's self-delusion. Others disagree.
firstworldwardotcom wrote:Winston Churchill however viewed Monro's achievement with a somewhat jaundiced eye: "he came, he saw, he capitulated" he wrote of Monro, and the sneer has remained through the years to blight Monro's correct decision and remarkable follow-through.

Kitchener came himself to survey the situation on November 13th. He quickly confirmed Munro's decision.
Image
Lieutenant-General Sir William Birdwood, Commander, Mediterranean Expeditionary force; Field Marshal Lord Kitchener; Major-General Alexander Godley, Commander, New Zealand and Australian Division; and Major-General John Maxwell at North Beach, 13 November 1915. [AWM A00880] http://www.gallipoli.gov.au/north-beach-and-the-sari-bair-range/evacuation-of-anzac.php

In preparation for the withdrawal, numerous ruses were arranged to make the Turks think that it was business-as-usual on the front.
wikipedia wrote:The evacuation was the best-executed segment of the entire Allied campaign.[181][182] Suvla and Anzac were to be evacuated in late December, the last troops leaving before dawn on 20 December 1915. Troop numbers had been slowly reduced since 7 December 1915 and ruses, such as William Scurry's self-firing rifle,[183] which had been rigged to fire by water dripped into a pan attached to the trigger, were used to disguise the Allied departure. At Anzac Cove troops maintained silence for an hour or more, until curious Ottoman troops ventured to inspect the trenches, whereupon the Anzacs opened fire. A mine was detonated at the Nek which killed 70 Ottoman soldiers.[184] The Allied force was embarked, with the Australians suffering no casualties on the final night,[181][185] but large quantities of supplies and stores fell into Ottoman hands.[186]

The evacuation of Anzac Cove and Suvla took place from December 10th to December 20th. In addition to the various ruses used by the Allies, a great snowstorm at the end of November helped cover the retreat and the evacuation preparations. The Allies expected tens of thousands of casualties; instead they suffered three. After nine months of horrific casualties, the Anzacs withdrew in good order.

Cape Hellas was held a little longer. The withdrawal from Hellas began on December 28th and was completed by January 9th. The last unit to leave was the Royal Newfoundland Regiment. Forty-six weeks after the initial bombardment of the Dardanelles forts began, the Gallipoli campaign was over.

-----------------------------------------------------------------------------------------------------------------------

The tournament:

32 players begin

Phase 1: Carnage at Gallipoli had been ongoing for 8 months
Eight 8-player games on WWI Gallipoli, randomly flat, escalating, and no spoils, random fog and trench, randomly chained, adjacent, unlimited, and parachute. (10 points per win)

30 players advance

Phase 2: The Bulgarian declaration of war and the Serbian collapse changed the strategic picture
Four 6-player games on Balkan Peninsula, randomly flat, escalating, and no spoils, random fog and trench, randomly chained, adjacent, unlimited, and parachute. (8 points per win)

Phase 3: The political winds in London turned against Churchill, Augagneur, and Hamilton
Three 5-player games on Classic Cities London, randomly flat, escalating, and no spoils, random fog and trench, randomly chained, adjacent, unlimited, and parachute. (7 points per win)

Scores reset, 24 players advance

Phase 4: A Charles Munro took over and organised the withdrawal
Six 4-player games on Alexander's Empire, Pelo War, WWI Ottoman, Middle East, Eurasia Mini, and Transsib1914, randomly flat, escalating, and no spoils, random fog and trench, randomly chained, adjacent, unlimited, and parachute. (6 points per win)

Phase 5: A massive snowstorm helped hide the final preparations
Six 8-player Terminator games on Antarctica, escalating and foggy (9 points per win)

Phase 6: The ANZACs embarked with few casualties
Eight 6-player games on Australia, New Zealand, Oceania, and WWII Australia, randomly flat and escalating, half foggy, randomly chained and parachute. (7 points per win)

Scores reset, 14 players advance

Phase 7: The evacuation of Hellas began a week later
Seven 7-player games on Random map, randomly flat, escalating, and no spoils, random fog and trench, randomly chained, adjacent, unlimited, and parachute. (9 points per win)

10 players advance

Phase 8: The Royal Newfoundland Regiment was the last to embark
Seven 5-player games on Golfe de St. Laurent, flat rate and otherwise default (6 points per win)

8 players advance

Phase 9: Farewell to Gallipoli
Nine 8-player games on WWI Gallipoli, randomly flat, escalating, and no spoils, random fog and trench, randomly chained, adjacent, unlimited, and parachute. (10 points per win)

-- DK[/spoiler]
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Re: The Great War

Post by shoop76 »

Is there any rule for repeatedly timing out in nuclear games so you don't have to card?
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Re: The Great War

Post by Dukasaur »

shoop76 wrote:Is there any rule for repeatedly timing out in nuclear games so you don't have to card?

It's not an enforceable rule.

Many people regard it as sleazy, and personally so do I, but if you can handle the moral stigma then no, it's not against the rules.
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Re: The Great War

Post by shoop76 »

Dukasaur wrote:
shoop76 wrote:Is there any rule for repeatedly timing out in nuclear games so you don't have to card?

It's not an enforceable rule.

Many people regard it as sleazy, and personally so do I, but if you can handle the moral stigma then no, it's not against the rules.


\i know its not enforceable unless the TO makes the rule for his tourney. I was just checking, though I knew the answer. They should make it illegal though.
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Re: The Great War

Post by Dukasaur »

shoop76 wrote:
Dukasaur wrote:
shoop76 wrote:Is there any rule for repeatedly timing out in nuclear games so you don't have to card?

It's not an enforceable rule.

Many people regard it as sleazy, and personally so do I, but if you can handle the moral stigma then no, it's not against the rules.


\i know its not enforceable unless the TO makes the rule for his tourney. I was just checking, though I knew the answer. They should make it illegal though.

Agreed.

Actually, even better than another rule and countless C&A cases, is simply programming the game so that when you earn a spoil you get a spoil, and timing out won't prevent it. A simple change that would make this type of cheating impossible.
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Re: The Great War

Post by Dukasaur »

Today we launch a new and very morally compelling tournament in the Great War series.

The Armenian Genocide

A tournament for 18 players, this will commemorate the history of the Armenian people and the shameful attempt by the Ottoman Turks to exterminate them.

Settings: All games will be Standard, with Automatic deployment, 24-hour Sequential turns.
Reinforcement: randomly Chained/Parachute.
Spoils: Randomly Escalating (representing escalating violence) Nuclear (representing destruction) and Zombie (representing death.)
Trench: No Trench in any round.
Fog: Randomly Fog/No Fog.

Part 1: Ancient Armenia.

Armenia has a long and fascinating history. The existence of this nation in some form goes back at least 6,000 years and probably more. https://en.wikipedia.org/wiki/History_of_Armenia We mark the 6 millenia of Armenian history with 6-player games. The Areni-1 cave complex has been explored and found to contain artisans' workshops for the manufacture of wine, dresses, and the world's first known leather shoe. (Commemorate ancient artisans with the Age of Merchants map.) The first known use of the term "Armenia" is on an Akkadian inscription dated to 2300 B.C. (Commemorate Akkadian neighbours with Gilgamesh map.) Armenia was eventually absorbed into the Persian Empire, after which it became one of Alexander's conquests and on his death became an important part of the Seleucid Empire. (Commemorate the Persian-Macedonian-Seleucid phase with the Alexander's Empire map.) Herodotus placed Armenia near the centre of his world map. (Commemorate Herodotus' ellipsoid world map with Vertex map.) Armenia changed hands between the Parthians and the Romans a few times before finally becoming a self-governing vassal state of the Roman Empire. (Commemorate Roman Armenia with Imperium Romanum map.)

Part 2 and 3: Medieval and Crusade-era Armenia.

Armenia was mostly Zoroastrian in the pre-Christian era. It was Christianized fairly early in its history. According to legend, two of Jesus' original disciples, Thaddeus and Bartholomew, preached there from 42 to 62 A.D. Armenia became the world's first officially Christian kingdom in 301 A.D., a decade before Constantine promulgated the Edict of Milan. During a brief occupation by the Sassanids, Zoroastrianism was forcibly restored, leading to a period of religious civil war. By the Treaty of Nvarsak, religious freedom was guaranteed.

Armenia had the misfortune of being seen as a cushion or buffer state between the Roman world to the west and the Persian world to the east. As is common with such buffer states, its sovereignty was frequently violated by both sides and its territory inexorably eroded. After the Muslim conquest of Persia, Islam took the place of Zoroastrianism in competing for dominance in the region. The Christian vs. Zoroastrian wars became Christian vs. Muslim wars without any notable period of peace in between. The first of many Muslim occupations took place in 645.

The ties between Armenia and the Byzantine empire were many -- religious, cultural, economic, military, and dynastic. Several Byzantine emperors were ethnically Armenian. As more and more of Armenia was conquered by Muslims, the remainder was more vigorously defended by its Christian majority and by the Byzantines. The final conquest of Armenia after the Battle of Manzikert is seen as the defining moment when Turkish power in Asia Minor exceeded Greek power. The only independent Armenian kingdom surviving after the debacle of Manzikert was Cilicia.

During the Crusades, Cilicia was a faithful ally of the Crusader states and gave them very significant help. A third religious faction arose, following the Roman Catholic rite, distinct not only from the Muslims but also significantly different from the Armenian Apostolic Christians. After the failure of the Third Crusade, Cilicia was the only significant Christian presence in the Middle East.

The only Conquer Club map that represents the Middle East during the Crusading/Medieval era is Third Crusade. We will commemorate this period through two phases. First, a round of six-player games (representing Armenians, Greeks, Romans, Persian, Arabs, and Turks) and then a round of five-player games (representing Zoroastrian, Muslim, Armenian Apostolic, Greek Orthodox, and Roman Catholic influences.) Between these rounds we will cut the field from 18 to 15 players and after Phase 3 we will have a further reduction to 14 players.

Phase 4: Persecution and Slavery

In the early days of the Ottoman Empire, the Armenians had a significant degree of self-government within the Empire. As time went on, however, their autonomy was steadily eroded, and relations between the (overwhelmingly Muslim) Turks and (mostly Christian) Armenians became worse. By the 19th century, the Armenians were treated as a slave race.

[bigimg]https://upload.wikimedia.org/wikipedia/commons/archive/0/05/20110929232326%21Ethnic_map_of_Asia_Minor_and_Caucasus_in_1914.jpg[/bigimg]

https://en.wikipedia.org/wiki/Armenian_Genocide#Armenians_under_Ottoman_rule
Armenia had come largely under Ottoman rule during the fifteenth and sixteenth centuries. The vast majority of Armenians, grouped together under the name Armenian millet (community) and led by their spiritual head, the Armenian Patriarch of Constantinople, were concentrated in the eastern provinces of the Ottoman Empire (commonly referred to as Turkish Armenia or Western Armenia), although large communities were also found in the western provinces, as well as in the capital Constantinople. The Armenian community was made up of three religious denominations: the Armenian Apostolic to which the overwhelming majority of Armenians belonged, and the Armenian Catholic and Armenian Protestant communities. Through the millet system, the Armenian community were allowed to rule themselves under their own system of governance with fairly little interference from the Ottoman government. With the exception of the empire's urban centers and the extremely wealthy, Constantinople-based Amira class, a social elite whose members included the Duzians (Directors of the Imperial Mint), the Balyans (Chief Imperial Architects) and the Dadians (Superintendent of the Gunpowder Mills and manager of industrial factories), most Armenians – approximately 70% of their population – lived in poor and dangerous conditions in the rural countryside.[32][33] Ottoman census figures clash with the statistics collected by the Armenian Patriarchate. According to the latter, there were almost three million Armenians living in the empire in 1878 (400,000 in Constantinople and the Balkans, 600,000 in Asia Minor and Cilicia, 670,000 in Lesser Armenia and the area near Kayseri, and 1,300,000 in Western Armenia itself).[34] In the eastern provinces, the Armenians were subject to the whims of their Turkish and Kurdish neighbors, who would regularly overtax them, subject them to brigandage and kidnapping, force them to convert to Islam, and otherwise exploit them without interference from central or local authorities.[33] In the Ottoman Empire, in accordance with the dhimmi system implemented in Muslim countries, they, like all other Christians and also Jews, were accorded certain freedoms. The dhimmi system in the Ottoman Empire was largely based upon the Pact of Umar. The client status established the rights of the non-Muslims to property, livelihood and freedom of worship but they were in essence treated as second-class citizens in the empire and referred to in Turkish as gavours, a pejorative word meaning "infidel" or "unbeliever". While the Pact of Umar prohibited non-Muslims from building new places of worship, it was not enforced in all regions of the Ottoman Empire. Since there were no laws concerning religious ghettos, the prohibition of non-Muslims building new places of worship led to their clustering around existing ones.[35][36] Writing in the late 1890s after a visit to the Ottoman Empire, the British ethnographer William Ramsay described the conditions of Armenian life as follows:
We must, however, go back to an older time, if we want to appreciate what uncontrolled Turkish rule meant, alike to Armenians and to Greeks. It did not mean religious persecution; it meant unutterable contempt ... They were dogs and pigs; and their nature was to be Christians, to be spat upon, if their shadow darkened a Turk, to be outraged, to be the mats on which he wiped the mud from his feet. Conceive the inevitable result of centuries of slavery, of subjection to insult and scorn, centuries in which nothing that belonged to the Armenian, neither his property, his house, his life, his person, nor his family, was sacred or safe from violence – capricious, unprovoked violence – to resist which by violence meant death![37]


In addition to other legal limitations, Christians were not considered equals to Muslims and several prohibitions were placed on them. Their testimony against Muslims by Christians and Jews was inadmissible in courts of law wherein a Muslim could be punished; this meant that their testimony could only be considered in commercial cases. They were forbidden to carry weapons or ride atop horses and camels. Their houses could not overlook those of Muslims; and their religious practices were severely circumscribed (e.g., the ringing of church bells was strictly forbidden).[35][38]


With the outbreak of the Russo-Turkish War, hope arose that the Armenians might be liberated from the more onerous aspects of Ottoman rule. The Russians did, indeed attempt to get Armenian self-government guaranteed in the peace treaties, but the terms were first watered down and then ignored completely. An Armenian liberation movement was born, but rapidly repressed, and the familiar cycle of violence and repression accelerated.

By 1894 intentional massacres of Armenians were being carried out under the rule of Sultan Abdul Hamid II. These Hamidian massacres can be seen as the beginning of the Genocide, although the term is generally only applied to larger massacres that took place from 1915. Still, between 1894 and 1896 it is believed that 100,000 to 300,000 Armenians were intentionally murdered.
Image
By W. L. Sachtleben. (d. 1953) - "The Graphic" December 7th 1895., Public Domain, https://commons.wikimedia.org/w/index.php?curid=2225204

Map: WWI Ottoman, 7-p.
Players reduced from 14 to 12.

Part 5: Respite

As a result of corruption, the Ottoman monarchy was weakened and Hamid was deposed in 1908 during the Young Turk Revolution. The "Young Turk" movement was composed of both liberals (who believed in protecting the rights of minorities) and conservatives (who did not, but were willing to play along in order to win friends in liberal Europe). During this time, the oppression of the Armenians was much reduced. It was a brief respite.

A round of 2-player games on Orient Express.

Part 6: Oppression resumes.

A reactionary wave of Turkish nationalism and Islamic extremism swept the country, resulting in many random acts of violence against Armenians. In Adana province, Army units that were called in to suppress the violence actually joined in and participated, resulting in the deaths of 30,000 Armenians.

Worse was yet to come. https://en.wikipedia.org/wiki/Armenian_Genocide#The_Balkan_Wars
wikipedia wrote:In 1912, the First Balkan War broke out and ended with the defeat of the Ottoman Empire as well as the loss of 85% of its European territory. Many in the empire saw their defeat as "Allah's divine punishment for a society that did not know how to pull itself together".[38]:84 The Turkish nationalist movement in the country gradually came to view Anatolia as their last refuge. That the Armenian population formed a significant minority in this region later figured prominently in the calculations of the Three Pashas, who carried out the Armenian Genocide.

An important consequence of the Balkan Wars was also the mass expulsion of Muslims (known as muhacirs) from the Balkans. Beginning in the mid-19th century, hundreds of thousands of Muslims, including Turks, Circassians, and Chechens, were expelled or forced to flee from the Caucasus and the Balkans (Rumelia) as a result of the Russo-Turkish wars and the conflicts in the Balkans. Muslim society in the empire was incensed by this flood of refugees. A journal published in Constantinople expressed the mood of the times: "Let this be a warning ... O Muslims, don't get comfortable! Do not let your blood cool before taking revenge".[38]:86 As many as 850,000 of these refugees were settled in areas where the Armenians were resident from the period of 1878–1904. The muhacirs resented the status of their relatively well-off neighbors and, as historian Taner Akçam and others have noted, the refugees came to play a pivotal role in the killings of the Armenians and the confiscation of their properties during the genocide


We mark the significance of the Balkan Wars on events in the Ottoman Empire with a round of 6-p games on the Balkan Peninsula map, followed by the elimination of 4 more players and a score reset.

From here on in, all games are 8-player and there are no more eliminations or score resets.

Part 7: World War I and Directive 8682

In November of 1914, the Ottoman Empire entered World War 1 and declared war on Russia. There were Armenians on both side of the border, and both were actively courted by the opposition. Russia encouraged Armenians in the Ottoman Empire to revolt, and the Ottomans encouraged Armenians in the Russian empire to revolt. There was little success in raising revolts on either side, but much paranoia about the possibility.

Enver Pasha, Talaat Pasha, and other significant Young Turks who had preached that "the Committee stood for the unionization of all the races in the empire" abruptly abandoned all pretense of ethnic equality and cloaked themselves in extreme Turkish nationalism.

wikipedia wrote:On 25 February 1915, the Ottoman General Staff released the War Minister Enver Pasha's Directive 8682 on "Increased security and precautions" to all military units calling for the removal of all ethnic Armenians serving in the Ottoman forces from their posts and for their demobilization. They were assigned to the unarmed Labour battalions (Turkish: amele taburlari). The directive accused the Armenian Patriarchate of releasing State secrets to the Russians. Enver Pasha explained this decision as "out of fear that they would collaborate with the Russians".[49] Traditionally, the Ottoman Army only drafted non-Muslim males between the ages of 20 and 45 into the regular army. The younger (15–20) and older (45–60) non-Muslim soldiers had always been used as logistical support through the labour battalions. Before February, some of the Armenian recruits were utilized as labourers (hamals), though they would ultimately be executed.[50]

Transferring Armenian conscripts from active combat to passive, unarmed logistic sections was an important precursor to the subsequent genocide. As reported in The Memoirs of Naim Bey, the execution of the Armenians in these battalions was part of a premeditated strategy of the CUP. Many of these Armenian recruits were executed by local Turkish gangs

The removal of Armenians from important posts may have been justified by security considerations, but their subsequent executions unquestionably escalated this from being a security operation to outright brutish genocide.

This puts one in mind of Stalin's purges, so we'll do a round of games on the Soviet Union map.

Part 8: The Siege of Van

https://en.wikipedia.org/wiki/Defense_of_Van_%281915%29

On 19 April 2015, Jevdet Bey, governor of Van district, ordered the Armenians of Van to immediately supply 4,000 "conscripts" for military service. By this point, the murders of Armenians in the Army were common knowledge, and Jevdet Bey had already conducted massacres in nearby villages, so the citizens of Van believed (and almost certainly were correct) that the 4,000 men were to be killed. They therefore did not comply. To avoid being portrayed as outright rebels, they offered 500 men and exemption money for the rest. Nonetheless, Jevdet Bey would not hear of compromise. He immediately declared the town to be in a state of rebellion and proclaimed that any resistance to his troops would result in summary executions.

The next day, Ottoman soldiers seized a woman who was attempting to enter the city. Two Armenian men who came to her aid were shot dead, and the battle was on. The Armenian militia easily won the first few encounters and fortified the city as well as they could. Nonetheless, the usual supply problems of a besieged place would have almost certainly have resulted in eventual starvation and defeat. The salvation of the city came with the arrival of the Russian Army. A month after the initial Turkish attacks, Russian troops were in control of key areas near Van, and by 31st of May the siege was over.

The entry of the Russian Army, while it did supply Van with a happy ending, allowed the Turks to claim that they had been right all along: the Armenians would be happy to co-operate with the invading Russians. It did not seem to concern them that their own barbaric treatment of the heretofore mostly-loyal minority had led to this situation.

I thought about a number of maps to mark this event. The "Siege" map, despite the name, doesn't really do a great job of portraying a siege. Stalingrad is closer to what I want to portray here, but it seems too big and complex for a relatively small conflict. In the end, I think Texan Wars will do, with its connotations of the siege of the Alamo and other places.

Part 9: The Great Deportations Begin

In May of 1915 a "Temporary Law of Deportation" was passed, giving the Pashas (military governors) the legal power to deport anyone they sensed as a threat to national security. Almost immediately, it became obvious that the "deportations" were genocidal death marches.
wikipedia wrote:Historian Hans-Lukas Kieser states that, from the statements of Talaat Pasha[61] it is clear that the officials were aware that the deportation order was genocidal.[62] Another historian Taner Akçam states that the telegrams show that the overall coordination of the genocide was taken over by Talaat Pasha.[63]

The Armenians were marched out to the Syrian town of Deir ez-Zor and the surrounding desert. There is no evidence that the Ottoman government provided the extensive facilities and supplies that would have been necessary to sustain the life of hundreds of thousands of Armenian deportees during their forced march to the Syrian desert or after.[64] By August 1915, The New York Times repeated an unattributed report that "the roads and the Euphrates are strewn with corpses of exiles, and those who survive are doomed to certain death. It is a plan to exterminate the whole Armenian people".[65] Talaat Pasha and Djemal Pasha were completely aware that by abandoning the Armenian deportees in the desert they were condemning them to certain death.[66] A dispatch from a "high diplomatic source in Turkey, not American, reporting the testimony of trustworthy witnesses" about the plight of Armenian deportees in northern Arabia and the Lower Euphrates valley was extensively quoted by The New York Times in August 1916:
New York Times wrote: The witnesses have seen thousands of deported Armenians under tents in the open, in caravans on the march, descending the river in boats and in all phases of their miserable life. Only in a few places does the Government issue any rations, and those are quite insufficient. The people, therefore, themselves are forced to satisfy their hunger with food begged in that scanty land or found in the parched fields.

Naturally, the death rate from starvation and sickness is very high and is increased by the brutal treatment of the authorities, whose bearing toward the exiles as they are being driven back and forth over the desert is not unlike that of slave drivers. With few exceptions no shelter of any kind is provided and the people coming from a cold climate are left under the scorching desert sun without food and water. Temporary relief can only be obtained by the few able to pay officials.

Similarly, Major General Friedrich Freiherr Kress von Kressenstein noted that "The Turkish policy of causing starvation is an all too obvious proof, if proof was still needed as to who is responsible for the massacre, for the Turkish resolve to destroy the Armenians"


[bigimg]https://upload.wikimedia.org/wikipedia/commons/thumb/5/5c/Armenian_Genocide_Map-en.svg/1280px-Armenian_Genocide_Map-en.svg.png[/bigimg]
Source: wikipediahttps://commons.wikimedia.org/wiki/File%3AArmenian_Genocide_Map-en.svg
By Sémhur [GFDL (http://www.gnu.org/copyleft/fdl.html) or CC BY-SA 3.0 (http://creativecommons.org/licenses/by-sa/3.0)], via Wikimedia Commons

English: Map of the Armenian Genocide in 1915.
  • Each size shows a massacre. There are three types of massacre: in a control centre (red dot), in a station (pink dot), in a concentration and annihilation center (black dot). The size of the dot shows the relative number of killed Armenians.
  • Each pair of swords shows an area of Armenian resistance: greater resistance (red swords) or lesser resistance (black swords). The different size of swords is to save space into the map, it means nothing.
  • Dots in Black Sea representing Armenians (mainly women and children) drowned into the sea (see Armenian Genocide for references).


Map: Middle East

Part 10: The Full Horror Unfolds

Eyewitness reports from Syria seem stunningly similar to eyewitness reports of the Jewish Holocaust a generation later.
wikipedia wrote:German engineers and labourers involved in building the railway also witnessed Armenians being crammed into cattle cars and shipped along the railroad line. Franz Gunther, a representative for Deutsche Bank which was funding the construction of the Baghdad Railway, forwarded photographs to his directors and expressed his frustration at having to remain silent amid such "bestial cruelty".[35]:326 Major General Otto von Lossow, acting military attaché and head of the German Military Plenipotentiary in the Ottoman Empire, spoke to Ottoman intentions in a conference held in Batum in 1918:
The Turks have embarked upon the "total extermination of the Armenians in Transcaucasia ... The aim of Turkish policy is, as I have reiterated, the taking of possession of Armenian districts and the extermination of the Armenians. Talaat's government wants to destroy all Armenians, not just in Turkey but also outside Turkey. On the basis of all the reports and news coming to me here in Tiflis there hardly can be any doubt that the Turks systematically are aiming at the extermination of the few hundred thousand Armenians whom they left alive until now.[38]:349


Rape was an integral part of the genocide;[67] military commanders told their men to "do to [the women] whatever you wish", resulting in widespread sexual abuse. Deportees were displayed naked in Damascus and sold as sex slaves in some areas, including Mosul according to the report of the German consul there, constituting an important source of income for accompanying soldiers.[68] Rössler, the German consul in Aleppo during the genocide, heard from an "objective" Armenian that around a quarter of young women, whose appearance was "more or less pleasing", were regularly raped by the gendarmes, and that "even more beautiful ones" were violated by 10–15 men. This resulted in girls and women being left behind dying.[69]

Concentration camps

A network of 25 concentration camps was set up by the Ottoman government to dispose of the Armenians who had survived the deportations to their ultimate point.[70] This network, situated in the region of Turkey's present-day borders with Iraq and Syria, was directed by Şükrü Kaya, one of Talaat Pasha's right-hand men. Some of the camps were only temporary transit points. Others, such as Radjo, Katma, and Azaz, were briefly used for mass graves and then vacated by autumn 1915. Camps such as Lale, Tefridje, Dipsi, Del-El, and Ra's al-'Ayn were built specifically for those whose life expectancy was just a few days.[71] According to Hilmar Kaiser, the Ottoman authorities refused to provide food and water to the victims, increasing the mortality rate, and Muslim men obtained Armenian women through recorded marriages, while the deaths of their husbands were not recorded.[72]

Bernau, an American citizen of German descent, traveled to the areas where Armenians were incarcerated and wrote a report that was deemed factual by Rössler, the German Consul at Aleppo. He reports mass graves containing over 60,000 people in Meskene and large numbers of mounds of corpses, as the Armenians died due to hunger and disease. He reported seeing 450 orphans, who received at most 150 grams of bread per day, in a tent of 5–6 square meters. Dysentery swept through the camp and days passed between the instances of distribution of bread to some. In "Abu Herrera", near Meskene, he described how the guards let 240 Armenians starve, and wrote that they searched "horse droppings" for grains.[73]

(...)

Mass burnings

Lt. Hasan Maruf of the Ottoman army describes how a population of a village were taken all together and then burned.[85] The Commander of the Third Army Vehib's 12-page affidavit, which was dated 5 December 1918, was presented in the Trabzon trial series (29 March 1919) included in the Key Indictment,[86] reporting such a mass burning of the population of an entire village near Muş: "The shortest method for disposing of the women and children concentrated in the various camps was to burn them".[87] Further, it was reported that "Turkish prisoners who had apparently witnessed some of these scenes were horrified and maddened at remembering the sight. They told the Russians that the stench of the burning human flesh permeated the air for many days after".[88] Vahakn Dadrian wrote that 80,000 Armenians in 90 villages across the Muş plain were burned in "stables and haylofts"


Armenians were transported in overcrowded cattle cars in the desert heat, with little or no food and little or no water. Women were raped; children sold into slavery. Villages were burned. Property was confiscated with the thinnest veneer of legality. Prisoners were used in outlandish medical experiments. Everything about the inhumanity of the "deportation" procedures and the concentration camps foreshadows Hitler's genocide against the Jews, Slavs, and other peoples. Indeed, Hitler even said so himself. In the Obersalzberg Speech,
Adolf Hitler wrote:Our strength consists in our speed and in our brutality. Genghis Khan led millions of women and children to slaughter – with premeditation and a happy heart. History sees in him solely the founder of a state. It’s a matter of indifference to me what a weak western European civilization will say about me. I have issued the command – and I’ll have anybody who utters but one word of criticism executed by a firing squad – that our war aim does not consist in reaching certain lines, but in the physical destruction of the enemy. Accordingly, I have placed my death-head formation in readiness – for the present only in the East – with orders to them to send to death mercilessly and without compassion, men, women, and children of Polish derivation and language. Only thus shall we gain the living space (Lebensraum) which we need. Who, after all, speaks to-day of the annihilation of the Armenians?[13]


Due to all these parallels we will mark this phase with games on the WW II Europe map.

Nobody knows with certainty how many died during the peak of the Genocide. Estimates range from 600,000 to 1,500,000. Record-keeping in the Ottoman Empire was shoddy to begin with, and the combination of a Revolution, a World War, a Civil War, and a Genocide did nothing to improve it. The main part of the Genocide began in May of 1915, peaked late in 1915, and was mostly finished by the summer of 1916.

Part 11: Wind-down and Aftermath

After May of 1916 the policy did not immediately change, but there were few intact Armenian communities left to terrorize. The majority of the Armenian population had either died, fled, or been deported. Thus, the Genocide was winding down through a shortage of victims. In 1918, with defeat in the Great War looming over their heads, Turks began to show remorse. One can't help but be cynical. It is not that different from the Germans who suddenly found their conscience in the spring of 1945.

On the night of the 2nd to 3rd of November, the "Three Pashas" (Mehmed Talaat Pasha, Ismail Enver Pasha, and Ahmed Djemal Pasha) who had ruled Turkey since 1913 as a triumvirate, were overthrown and fled the country. They were tried and sentenced to death in absentia. The sentences were never carried out, but two of the three were eventually assassinated by members of the Armenian Revolutionary Federation. (Map: WW I Ottoman)

Between 1919 and 1921, a number of officials responsible for the genocide were transported to Malta to be tried by the Allied governments for crimes against humanity. However, unlike Nuremberg a generation later, in 1919 there was no generally accepted legal framework for such a trial, and all the officials were returned to Turkey with no result. (Map: Malta)

Also during the years 1920 to 21, a small war was fought between the new Turkish Government and the newly-independent First Armenian Republic. This war, though small and brief, showed that the ethnic hatred remained undiluted. Probably 90,000 Armenian civilians, and possibly more, were slaughtered by the new Turkish army.

The word "genocide" did not exist in 1920. It was coined in 1943 by Raphael Lemkin, a Polish Jew. Lemkin fought in Warsaw in 1939 before fleeing to Lithuania and thence to Sweden. Parallels between the Armenian and Jewish genocides were clear to Lemkin:
coined the term "genocide" in 1943, with the fate of the Armenians in mind; he later explained that:
Lemkin wrote: ...it happened so many times ... It happened to the Armenians, then after the Armenians Hitler took action.[197]

(Map: Baltic States)

The New York Times from beginning to end was crucial in bringing news of the Armenian genocide to the western world and keeping the issue in the public's eye. The Times advocated for western aid and intervention from beginning to end, with mixed results. (Map: NYC).

Despite overwhelming evidence of the Genocide, Turkish diplomatic efforts have succeeded in persuading many nations to accept the official Turkish version of events, in which the Armenians were simply being deported for security reasons and the deaths which occurred were mostly unintentional. Only 29 of the world's countries officially recognize the Armenian Genocide, those marked in dark green below:
Image
(The countries marked in light green, including the United States and Australia, are countries where the federal government does not officially recognize the Genocide but many of the individual States have passed resolutions doing so.)

[bigimg]https://upload.wikimedia.org/wikipedia/commons/thumb/a/ad/Larnaca_monument.jpg/1024px-Larnaca_monument.jpg[/bigimg]
Armenian genocide monument in Larnaca, Cyprus. Cyprus was among the first countries to recognize the genocide. By Alexander-Michael Hadjilyra - Own work, CC BY 3.0, https://commons.wikimedia.org/w/index.p ... d=10744199
(Map: Cyprus)

-- DK
“‎Life is a shipwreck, but we must not forget to sing in the lifeboats.”
― Voltaire
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gigi_b
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Re: The Great War

Post by gigi_b »

An excellent tournament as always Dukasaur!
And like much of your previous articles, this one is a brilliant resume of an important piece of world history, much of which, I for one, wasn't at all familiar with. I went for a couple of hours of wondering through wikipedia articles in parallel with reading this a few days ago..:)
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Man from Modesto
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Re: The Great War

Post by Man from Modesto »

I met a young Armenian-American in 1987 at youth leadership camp. He was a literal genius with an IQ off the standard test range. Since then, I have studied this genocide. The essay above is the most honest I have read.

Where is the tournament? Link?
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Re: The Great War

Post by Dukasaur »

Man from Modesto wrote:I met a young Armenian-American in 1987 at youth leadership camp. He was a literal genius with an IQ off the standard test range. Since then, I have studied this genocide. The essay above is the most honest I have read.

Where is the tournament? Link?

On your Central Command page. Click on the Great War box to open it, then any Great War tourneys currently open will be displayed. (This is the only Great War tourney currently open, but there should be another one in a few days.)
“‎Life is a shipwreck, but we must not forget to sing in the lifeboats.”
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Re: The Great War

Post by Tviorr »

Is it copy-righted? ;-)


I ask because Im hopefully getting into teaching and if so will probably be involved in History and English lessons. - The above would serve rather well as reading material. Its fairly short, fairly recent and while the lix-number is probably high for a second language class even with older pupils, extra time, group work and/or a provided vocabulary should work.

A bit of snipping would of course be required with regards to the tournament and cc-references. - So hmmm could I borrow from it if the situation arises and if so, what name should I credit?
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