rockfist wrote:That seems reasonable. I think I'm a little more reluctant to call games so my numbers are lower but the match is very close.
Yeah, I generally have win / strong adv, leaning, neutral, leaning, strong adv / winning. So when i give these numbers its usually the win, strong, and leaning combined into a number and only leave out the full neutrals (and i dont mind putting something in leaning because it can always be changed if it alters) I dont wait until its totally locked down, cuz thats what I use strong for (to indicate very low chance of being turned at that point)
fac vitam incredibilem memento vivere Knowledge Weighs Nothing, Carry All You Can
rockfist wrote:That seems reasonable. I think I'm a little more reluctant to call games so my numbers are lower but the match is very close.
Yeah, I generally have win / strong adv, leaning, neutral, leaning, strong adv / winning. So when i give these numbers its usually the win, strong, and leaning combined into a number and only leave out the full neutrals (and i dont mind putting something in leaning because it can always be changed if it alters) I dont wait until its totally locked down, cuz thats what I use strong for (to indicate very low chance of being turned at that point)
I've got the same basic ranking: Likely x, Lean x, Even, Lean y, Likely y. There is a lot of gray area between each of the categories in my mind though. It's not usually important in the likely/lean distinction, but between lean and even, I don't have a good objective, or even necessarily consistent, set of rules. I tend to be pretty subjective and go by feel. Bigger maps with larger teams and a 1-2 army deploy lead may end up listed as even for a while, unless that slight advantage remains for a couple rounds. The same lead in a small map with dubs teams might end up in the lean category a lot more quickly.
rockfist wrote:That seems reasonable. I think I'm a little more reluctant to call games so my numbers are lower but the match is very close.
Yeah, I generally have win / strong adv, leaning, neutral, leaning, strong adv / winning. So when i give these numbers its usually the win, strong, and leaning combined into a number and only leave out the full neutrals (and i dont mind putting something in leaning because it can always be changed if it alters) I dont wait until its totally locked down, cuz thats what I use strong for (to indicate very low chance of being turned at that point)
I've got the same basic ranking: Likely x, Lean x, Even, Lean y, Likely y. There is a lot of gray area between each of the categories in my mind though. It's not usually important in the likely/lean distinction, but between lean and even, I don't have a good objective, or even necessarily consistent, set of rules. I tend to be pretty subjective and go by feel. Bigger maps with larger teams and a 1-2 army deploy lead may end up listed as even for a while, unless that slight advantage remains for a couple rounds. The same lead in a small map with dubs teams might end up in the lean category a lot more quickly.
Sounds similar to me.
1982 & Baltic Crusade has Fallen 13-7
fac vitam incredibilem memento vivere Knowledge Weighs Nothing, Carry All You Can
Can't speak for our clan. Speaking from my perspective it looks like its going to come down to three games unless a game is flipped (but I am assuming a lot to get to those numbers) and we will need to win two of three. At this point its more likely that a game or two will be flipped before the end than not, although many are all but over.
rockfist wrote:Can't speak for our clan. Speaking from my perspective it looks like its going to come down to three games unless a game is flipped (but I am assuming a lot to get to those numbers) and we will need to win two of three. At this point its more likely that a game or two will be flipped before the end than not, although many are all but over.
Ok sounds very similar to my #'s / info then. Plus just wanted someone to say something it's far to quiet for Finals!
fac vitam incredibilem memento vivere Knowledge Weighs Nothing, Carry All You Can
I think people are keeping their powder dry. As it gets closer to the end you may see more commentary or if it goes to the tiebreaker I am sure you will.
rousseau72 wrote:WWII Ardennes has Fallen. I seem to remember someone saying we needed to win at least 20 to keep things interesting.... I wonder how he feels now
That was Dako
Dako wrote:Good luck there. Hope you can win at least 20 games otherwise it would bore our spectators out.
fac vitam incredibilem memento vivere Knowledge Weighs Nothing, Carry All You Can
rousseau72 wrote:WWII Ardennes has Fallen. I seem to remember someone saying we needed to win at least 20 to keep things interesting.... I wonder how he feels now
rousseau72 wrote:WWII Ardennes has Fallen. I seem to remember someone saying we needed to win at least 20 to keep things interesting.... I wonder how he feels now