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Elemental Conquest #9 [Abandoned]
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mizzoufan333
- Posts: 2
- Joined: Tue Feb 06, 2007 7:50 pm
- Location: you dont need to know
Re: Elemental Conquest #4
Mod Edit: Please don't quote images like that, especially if you're not going to actually post anything in response.
Edit #5, more color changes, changed some country names, fixed "Ground"
No offense, but i really cant listen to you right now, because i dont think ive ever seen you write something positive about a new map.
Spockers wrote:Seriously, you are wasting your time.
Compare this to any of the maps out there... there is a massive difference in quality, this one just does not, and will not, cut it.
No offense, but i really cant listen to you right now, because i dont think ive ever seen you write something positive about a new map.
ok how bout this make them all equal at like 4 but if you control fire and water you lose 2 bonues on the fire one.. and if you control fire water and grass you could get minus 2 on fire(because of water) minus 2 on grass(because of fire) and plus 2 on grass(because of water)
really like the idea dont listen to that idiot........ great idea keep it up and maybe talk to some of the other map creaters to help you out with graphics
edit:
grass+fire=-2
wood+earth=+2
wind+fire=-2
water+wind=+1
wood+fire=-2
anothe idea is if you have spirit but not a single other army on any other army -2 and that control all armies +1 is stupid take it out
really like the idea dont listen to that idiot........ great idea keep it up and maybe talk to some of the other map creaters to help you out with graphics
edit:
grass+fire=-2
wood+earth=+2
wind+fire=-2
water+wind=+1
wood+fire=-2
anothe idea is if you have spirit but not a single other army on any other army -2 and that control all armies +1 is stupid take it out
1546 - top score
plysprtz wrote:ok how bout this make them all equal at like 4 but if you control fire and water you lose 2 bonues on the fire one.. and if you control fire water and grass you could get minus 2 on fire(because of water) minus 2 on grass(because of fire) and plus 2 on grass(because of water)
really like the idea dont listen to that idiot........ great idea keep it up and maybe talk to some of the other map creaters to help you out with graphics
edit:
grass+fire=-2
wood+earth=+2
wind+fire=-2
water+wind=+1
wood+fire=-2
anothe idea is if you have spirit but not a single other army on any other army -2 and that control all armies +1 is stupid take it out
This works too.
- Herakilla
- Posts: 4283
- Joined: Fri Jun 09, 2006 8:33 pm
- Location: Wandering the world, spreading Conquerism
combine the two sets of bonuses, give every element a bonus based on size and borders then give more bonuses or negatives depending on what you hold.
example is in eight thoughts if you hold mind you get -1 for every thought you hold as well but thoughts give their own bonus
example is in eight thoughts if you hold mind you get -1 for every thought you hold as well but thoughts give their own bonus
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- Herakilla
- Posts: 4283
- Joined: Fri Jun 09, 2006 8:33 pm
- Location: Wandering the world, spreading Conquerism
also make more territories, 35 means in a six player game there are 5 neutral territories.
36 is farily ideal, it distributes evenly on 6,4,3 players and only leaves one neutral with 5
i myself, prefer more territories lol, six player games starting with (assume you make it 36 territories) 6 territories doesnt sound like much fun lol
36 is farily ideal, it distributes evenly on 6,4,3 players and only leaves one neutral with 5
i myself, prefer more territories lol, six player games starting with (assume you make it 36 territories) 6 territories doesnt sound like much fun lol
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- The Weird One
- Posts: 7059
- Joined: Fri May 11, 2007 8:21 pm
- Location: cursing the spiteful dice gods
The first thing I'll say is that I like the concept. The negative responses here are disappointing - I hope people are a little kinder when I post my first rough drafts. Of course, the initial post needed a lot of work, but I took it as "here's a concept," not "here's a map I think is ready to play."
I think the art has made improvements, needs more work: background texture; tone down the colors a little; maybe fire-water-etc. textures for the elements; reduce the territory label text; remove explanation of attack lines, cleaner or more stylized borders, maybe cool element-specific army-display circles.
As for gameplay, I agree that it is similar to 8 Thoughts, but there are differences. And considering the number of maps that have no "features" but are still interesting, I don't see similarities as a big problem.
I like the Island bonus. Perhaps they could attack each other, but only in a ring (A->B->C->D->A)?
I also like the suggestion about having both continent bonuses and synergy bonuses. Maybe something like:
Element Bonus: hold continent for +2 to +3, size dependent.
Element Synergy: opposite pairs +2.
Element Conflict: neighboring pairs -2.
Spirit Unity: no continent bonus, new territory bonus on center (bonus armies auto-deploy there), neutral start center, large bonus for holding Spirit + any Element.
Island Bonus: hold Islands for +2.
I think the art has made improvements, needs more work: background texture; tone down the colors a little; maybe fire-water-etc. textures for the elements; reduce the territory label text; remove explanation of attack lines, cleaner or more stylized borders, maybe cool element-specific army-display circles.
As for gameplay, I agree that it is similar to 8 Thoughts, but there are differences. And considering the number of maps that have no "features" but are still interesting, I don't see similarities as a big problem.
I like the Island bonus. Perhaps they could attack each other, but only in a ring (A->B->C->D->A)?
I also like the suggestion about having both continent bonuses and synergy bonuses. Maybe something like:
Element Bonus: hold continent for +2 to +3, size dependent.
Element Synergy: opposite pairs +2.
Element Conflict: neighboring pairs -2.
Spirit Unity: no continent bonus, new territory bonus on center (bonus armies auto-deploy there), neutral start center, large bonus for holding Spirit + any Element.
Island Bonus: hold Islands for +2.
v7:
UPDATE: 6/4/07
added changes to the graphics, still need some more opinions about gameplay. Sorry, Spockers: im not ready to give up yet. I believe (maybe its just a hope) that all maps can be playable with a lot of tweaking. I mean, its only update 7! aom has 74 updates!
well, hopefully, with some help, this map may be playable one day. so...plz give some feedback!
EDIT:
UPDATE: 6/4/07
added changes to the graphics, still need some more opinions about gameplay. Sorry, Spockers: im not ready to give up yet. I believe (maybe its just a hope) that all maps can be playable with a lot of tweaking. I mean, its only update 7! aom has 74 updates!
well, hopefully, with some help, this map may be playable one day. so...plz give some feedback!
EDIT:
- unriggable
- Posts: 8037
- Joined: Thu Feb 08, 2007 9:49 pm
- pepperonibread
- Posts: 954
- Joined: Sun Jan 28, 2007 4:33 pm
- Location: The Former Confederacy
unriggable wrote:Spockers wrote:Kaplowitz wrote:Can someone plz give some feedback, i myself like v6 better than v5, but i want to work on it somemore. PLz respond.
Mate. let it go. this map is just not going to happen.
Agree.
Could you plz say why it is not going to happen, that way it can happen. Many maps start off pretty bad, i never said it was finished.
I have an opinion on this
It might be great for a normal game, but I kinda don't like the idea of losing armies for holding two opposing elements. If anything it should be you gain defense or are weak against the opposing elements...but with the way this game is played I don't really see it happening. Don't get me wrong, its a good idea I just don't see the concept working out.(Is that a double negative?) The map might make people confused especially newcomers so an rt with a newcomer is out of the question.
Bottom line I like it but others probably won't because they're babies.
Keep working on it you'll eventually get it right
P.S. I didn't expect to write an essay LOL
Bottom line I like it but others probably won't because they're babies.
Keep working on it you'll eventually get it right
P.S. I didn't expect to write an essay LOL
You don't have an income like mine, plus you've never even ridden in my amazing rocket car... Maybe if I get bored I'll bench press it for you.
Click here to get turned into a monster http://s3.bitefight.org/c.php?uid=76785
Click here to get turned into a monster http://s3.bitefight.org/c.php?uid=76785
- unriggable
- Posts: 8037
- Joined: Thu Feb 08, 2007 9:49 pm




