Metsfanmax wrote:Ooh, good point.
I agree it is a good point! Movie piracy and browser game piracy are completely different processes.
When you illegally host movies, you only need to be able to build and maintain your original site (or another pirate's), not produce Blockbuster knock-offs.
When you host a copy of someone's game, you need to be able to maintain the game -- the protected work itself, which means you need to understand the entire code and could have written it yourself. It's not that there aren't illegal knock-offs but the issue isn't whether or not someone can copy your work and get away with it; the issue is
can they present it as well as or better than the original?
Rather than going off on a tangent about how opensource is
hypothetically bad for cases similar (or dissimilar) to this one,
please, would naysayers highlight specific instances of gaming companies which opened their code to the public and subsequently suffered from it? The more similar to Conquer Club the better, obviously (obviously).
And are you saying that if men in tights asked you to join Subjugation Society, you would leave CC? Why? Would it be because needs a more inspired GUI? a more modern color scheme? more customizing features? an even more active community deeply involved in the development and success of CC? If only something could be done!