SC vs. KRB [37-4] - SC Win FINAL 10/11

Finished challenges between two competitive clans.

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denominator
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SC vs. KRB [37-4] - SC Win FINAL 10/11

Post by denominator »

Apologies to Razorvich for stealing his formatting of this post

Image V's [img]No%20Avatar%20Loaded[/img]
SPLINTER CELL V's THE KILLER ROLL-BOTS
41 Game Battle

SC Contact
[player]denominator[/player]
KRB Contact
[player]Aquarian1[/player]

[spoiler=Battle Rules and Settings]1. 41 Game battle.
2. 2 Rounds of 10 games per clan, with a tiebreaker game in the second round
3. 3/4 Quads, 3/4 Trips, 3 Doubles as "Home Games" per round (one round will have 3 trips/quads and the other will have 4)
4. Home game map can only be used twice but not the same number of players
5. NO Manual Deployment
6. NO Freestyle Games
7. NO "NO" Reinforcements
8. NO Unlimited Reinforcements
9. NO BETA Maps
10. Max of 4 trench games per round
11. 12 Hour Fog Rule in place (First movement disclosed if broken)
12. Max Games Per player: 15
13. Tiebreaker: Random Quads, Escalating, Chained, No Fog...(does not count towards #4, created by SC in round 2)[/spoiler]

[spoiler=ROUND 1]Splinter Cell
QUADRUPLES
1. Oasis - Game 15686017 - SC
2. Napoleonic Europe - Game 15686046 - SC
3. Waterloo - Game 15686080 - SC
4. Hive - Game 15686097 - SC

TRIPLES
1. Supermax: Prison Riot! - Game 15690769 - SC
2. First Nations Americas - Game 15690782 - SC
3. New World - Game 15690786 - KRB

DOUBLES
1. Salem's Switch - Game 15685886 - SC
2. WWII Ardennes - Game 15685950 - SC
3. Das Schloss - Game 15685993 - SC

KRB
QUADRUPLES
1. Eurasia - Game 15691402 - SC
2. WWII Europe - Game 15691612 - SC
3. World 2.1 - Game 15691667 - KRB
4. Rail Asia - Game 15691691 - SC

TRIPLES
1. Charleston - Game 15691540 - SC
2. Europa - Game 15691703 - SC
3. Conquer Rome - Game 15691705 - SC

DOUBLES
1. Third Crusade - Game 15691472 - SC
2. British Isles - Game 15691712 - SC
3. Arms Race! - Game 15691721 - SC[/spoiler]

[spoiler=ROUND 2]Splinter Cell
QUADRUPLES
1. Lunar War - Game 15928577 - SC
2. Europe 1914 - Game 15847218 - SC
3. 2014 World Cup - Game 15928580 - SC

TRIPLES
1. All Your Base Are Belong To Us - Game 15928582 - SC
2. Conquer Rome - Game 15847248 - SC
3. Lunar War - Game 15847264 - SC
4. Rail Europe - Game 15847279 - SC

DOUBLES
1. Tribal War - Florida - Game 15847098 - SC
2. WWII Poland - Game 15748080 - SC
3. 2014 World Cup - Game 15847192 - SC

TIEBREAKER
1. TBD - Game 15913732 - SC

KRB
QUADRUPLES
1. Hive - Game 15775362 - SC
2. First Nations Americas - Game 15775363 - SC
3. New World - Game 15775364 - SC

TRIPLES
1. Oasis - Game 15775356 - SC
2. WWII Western Front - Game 15775357 - KRB
3. Feudal Epic - Game 15775360 - SC
4. Europe 1914 - Game 15775361 - KRB

DOUBLES
1. Arms Race! - Game 15775346 - SC
2. Classic - Game 15775348 - SC
3. Australia - Game 15775354 - SC[/spoiler]

[spoiler=Tentative Schedule]Round 1: June 1
Round 2: June 15[/spoiler]
Last edited by denominator on Mon Oct 19, 2015 10:56 am, edited 31 times in total.
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Aquarian1
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Re: SC vs. KRB [pre-war]

Post by Aquarian1 »

Accept on behalf of KRB
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notyou2
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Re: SC vs. KRB [pre-war]

Post by notyou2 »

We're gonna choose all shore maps near salt water so you guys get all rusty and malfunction.
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Re: SC vs. KRB [Games Start June 1]

Post by notyou2 »

Robots don't work well in salt environments........











Do I need to draw pictures?
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Re: SC vs. KRB [Games Start June 1]

Post by Arama86n »

The Killer Roll-bots, aye? :o
Show us what your made of guys.
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Re: SC vs. KRB [pre-war]

Post by Aquarian1 »

notyou2 wrote:We're gonna choose all shore maps near salt water so you guys get all rusty and malfunction.


We all carry WD40 and are painted with kill rust so no probem. :)
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Re: SC vs. KRB [pre-war]

Post by Chewie1 »

notyou2 wrote:We're gonna choose all shore maps near salt water so you guys get all rusty and malfunction.



Who needs Salt Water...... I'll just rip their arms of C3PO style ;)
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Re: SC vs. KRB [pre-war]

Post by notyou2 »

Chewie1 wrote:
notyou2 wrote:We're gonna choose all shore maps near salt water so you guys get all rusty and malfunction.



Who needs Salt Water...... I'll just rip their arms of C3PO style ;)


Settle down wookie
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denominator
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Re: SC vs. KRB [16-2]

Post by denominator »

First post is updated with all round 2 games, once they get filled and started all games will be active.
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Re: SC vs. KRB [19-2]

Post by riskllama »

games have been up for like a week, KRB - how about joining them???
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Re: SC vs. KRB [20-2]

Post by riskllama »

*yawns*
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Re: SC vs. KRB [22-2] - SC wins, 17 games active/waiting

Post by riskllama »

zzz zz zzzz... :-s
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Re: SC vs. KRB [23-2] - SC wins, 16 games active/waiting

Post by Keefie »

Hey Guys,

The CD's are aware of the delay to set 2 and are looking to get any issues resolved so that this can get underway in the near future.

We understand SC's frustration but if everyone can be patient in the meantime it will be appreciated.

Thanks
K
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Re: SC vs. KRB [23-2] - SC wins, 16 games active/waiting

Post by denominator »

Uhm.... where did the SC round 2 games go?
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Re: SC vs. KRB [23-2] - SC wins, 16 games active/waiting

Post by Keefie »

[player]dd515087[/player] now has privs for KRB
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Re: SC vs. KRB [23-2] - SC wins, 16 games active/waiting

Post by denominator »

Splinter Cell round 2 games that were mysteriously dropped have been recreated.
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Re: SC vs. KRB [23-2] - SC wins, 16 games active/waiting

Post by JPlo64 »

Wow..
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Re: SC vs. KRB [25-4] - SC wins, 12 games active/waiting

Post by riskllama »

suggestion : fill all remaining games with bots.
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Re: SC vs. KRB [26-4] - SC wins, 11 games active/waiting

Post by riskllama »

....5...more....games...to fill..*grunt*...gotta..fill 'em...*cough*...or.....lose all...*creak*...respect...in clan community...*groan*
..must finish....war with...*pop*....Splinter Cell....AAARRGH......
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Re: SC vs. KRB [26-4] - SC wins, 11 games active/waiting

Post by Keefie »

I am trying to get this done guys 8-[
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Re: SC vs. KRB [26-4] - SC wins, 11 games active/waiting

Post by denominator »

Tiebreaker game recreated and link updated in the first post.
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Re: SC vs. KRB [27-4] - SC wins, 10 games active/waiting

Post by riskllama »

only one game left to fill, guys. nice job to whomever is deserving credit for getting these games filled... =D>
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Re: SC vs. KRB [27-4] - SC wins, 10 games active/waiting

Post by denominator »

riskllama wrote:only one game left to fill, guys. nice job to whomever is deserving credit for getting these games filled... =D>


Unfortunately not. 3 of the SC round 2 home games have auto-dropped again due to timing out and will need to be re-created again.

So, as it stands right now:

31 games finished
6 games active
1 game waiting for KRB to fill
3 games waiting for SC to re-create

The last 3 are on me - I'll try to get to this tonight [if not tonight, I will get it done tomorrow].
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Re: SC vs. KRB [27-4] - SC wins, 10 games active/waiting

Post by denominator »

The three dropped games (Lunar War Quads, 2014 World Cup Quads, and All Your Base Triples) have been recreated.
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Re: SC vs. KRB [27-4] - SC wins, 10 games active/waiting

Post by Keefie »

Invites sent for the final 4 games.
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