Is this really a good idea?
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Is this really a good idea?
If we talk about our strategies here then what's to stop other players from taking advantage of that information in a game against us? All one would have to do is surf this forum before a game to see if their opponents talked about their strategies and then keep that in mind during said game.
Personally I don't think it's a good idea.
Personally I don't think it's a good idea.
Re: Is this really a good idea?
PerArdua wrote:If we talk about our strategies here then what's to stop other players from taking advantage of that information in a game against us? All one would have to do is surf this forum before a game to see if their opponents talked about their strategies and then keep that in mind during said game.
Personally I don't think it's a good idea.
smart people won't give out their game stratige in public.
Vote: Mandy
Eddie35: hi everyone
Serbia: YOU IDIOT! What is THAT supposed to be? Are you even TRYING to play this game?! Kill the idiot NOW please!
Eddie35: hi everyone
Serbia: YOU IDIOT! What is THAT supposed to be? Are you even TRYING to play this game?! Kill the idiot NOW please!
Skoffin wrote: So um.. er... I'll be honest, I don't know what the f*ck to do from here. Goddamnit chu.
Re: Is this really a good idea?
PerArdua wrote:All one would have to do is surf this forum before a game to see if their opponents talked about their strategies
Knowing one or two of your opponents strategies won't help you win the game. You might have very very slightly better chances against those players, but the others will probably kill you if you let your knowings guide YOUR strategy too much.
- BmoreStrokes
- Posts: 28
- Joined: Tue Feb 13, 2007 8:20 pm
I think it is a good idea if helps other players. But you can't play this game with just one strategy because typically the game you are playing will dictate your strategy. You may have moves you like to perform, but the game you are in is not suitable. The best strategy is adaptation.
I think it's good to talk about it though if it helps others. And if you are one who actually checks the forums to get an edge on an opponent - well, that's pretty lame.
I think it's good to talk about it though if it helps others. And if you are one who actually checks the forums to get an edge on an opponent - well, that's pretty lame.
Strategy
Okay...I am pretty patient...I have focused on my strategy. But I conclude much to my dismay that strategy is out the door when you have my dice. I have had several opponents remark about how bad my dice are. What good is strategy when the dice dictate the game. The real strategy is to wait until the dice are hot again. So far it has worked once!

Re: Strategy
NewMercy wrote:Okay...I am pretty patient...I have focused on my strategy. But I conclude much to my dismay that strategy is out the door when you have my dice. I have had several opponents remark about how bad my dice are. What good is strategy when the dice dictate the game. The real strategy is to wait until the dice are hot again. So far it has worked once!
I got it! Don't roll the dice until you absolutely have to, just fortify until you are one on one. I'm not sure this will go down as the most brilliant strategy but it does solve the bad dice problem.
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chessplaya
- Posts: 1875
- Joined: Sat Jan 20, 2007 1:46 pm
New players typically seem to do one of two things: suicide all their armies until they have 1's everywhere, or stack up their armies, being very passive until they learn the ropes.
Of those two strategies, I'd say strategy #2 is a good strategy, #1 is a bad, bad strategy.
I believe it's experience which imparts strategy. If you've played the real Risk game, you may already understand the benefits of forting when necessary, or making a feint to draw a player into a fire fight between them and two other players (or just to weaken them).
There is no one strategy to win. Every game needs a new strategy. Every map, the same: a new strategy.
Case in point: The Seige! map.
That map is very different due to the way bonuses are handed out. So, the first time you play it, you're getting your feet wet, and learning what YOU like to do on that map, but in the context of THAT game and THOSE players. Of course, the next time, your opening placement may be crap, and you get screwed 'cuz you go last, and 3 other players hit you, leaving you the weakest player on the board... You get the idea.
Each game is different. If you played the classic map 5 times simultaneously, you may find that you need 5 different strategies to beat the other players. And their experience level has a lot to do with YOUR strategy too. Like for example, how easy are they to manipulate into doing something you want them to do?
In a lot of ways, CC/Risk is a lot like Chess, minus the luck of the dice. You need to think many moves ahead.
In the end, you still need strategy. It's a necessary evil. But, you should remember that there is ALWAYS the luck (curse?) of the dice.
And even a 17-5 attacker advantage doesn't guarantee a victory.
Of those two strategies, I'd say strategy #2 is a good strategy, #1 is a bad, bad strategy.
I believe it's experience which imparts strategy. If you've played the real Risk game, you may already understand the benefits of forting when necessary, or making a feint to draw a player into a fire fight between them and two other players (or just to weaken them).
There is no one strategy to win. Every game needs a new strategy. Every map, the same: a new strategy.
Case in point: The Seige! map.
That map is very different due to the way bonuses are handed out. So, the first time you play it, you're getting your feet wet, and learning what YOU like to do on that map, but in the context of THAT game and THOSE players. Of course, the next time, your opening placement may be crap, and you get screwed 'cuz you go last, and 3 other players hit you, leaving you the weakest player on the board... You get the idea.
Each game is different. If you played the classic map 5 times simultaneously, you may find that you need 5 different strategies to beat the other players. And their experience level has a lot to do with YOUR strategy too. Like for example, how easy are they to manipulate into doing something you want them to do?
In a lot of ways, CC/Risk is a lot like Chess, minus the luck of the dice. You need to think many moves ahead.
In the end, you still need strategy. It's a necessary evil. But, you should remember that there is ALWAYS the luck (curse?) of the dice.
And even a 17-5 attacker advantage doesn't guarantee a victory.