District of Alaska - v14.1 [2015-25-05] pg16 [QUENCHED]

Care to peruse completed maps? Take a stroll through the Atlas.

Moderator: Cartographers

Forum rules
Please read the Community Guidelines before posting.
User avatar
Gilligan
Posts: 12478
Joined: Thu May 11, 2006 4:59 pm
Gender: Male
Location: Providence, RI

Re: District of Alaska - v14.1 [2014-23-02] pg23 - XML ONLY

Post by Gilligan »

A while back Seamus asked me to have 1v1 start with 3 ships, but the XML didn't like it when I tried to do that :? :?
Image
User avatar
IKE KOD
Posts: 10
Joined: Sat Oct 08, 2011 10:25 pm
Gender: Male
Location: Eureka, CA

Re: District of Alaska - v14.1 [2014-23-02] pg23 - XML ONLY

Post by IKE KOD »

I had a weird unthinkable truth on this map...I wanted to reinforce from a little boat...it wouldn't do it. Technically I wanted to reinforce a different port without attacking a neutral port and losing troops through that. Game 14810917...my 7 troops if you can see it...top left.
User avatar
Oneyed
Posts: 1058
Joined: Sat Dec 10, 2011 12:29 pm
Gender: Male

Re: District of Alaska - v14.1 [2014-23-02] pg23 - XML ONLY

Post by Oneyed »

playing map for the first time, I have some notices.
it is hard to read legend on the small map (on the big map it is better). maybe little more opacity could helps.
the route in Port Heiden is on the small map almost invisible.
it is no advantage to hold route. for five regions player gains +2 and +2 autodeploy in Camp. but he lost -4 units and its harder to secure District.

Oneyed
User avatar
Seamus76
Posts: 1574
Joined: Fri Feb 25, 2011 5:41 pm
Gender: Male
Location: Atlanta, GA

Re: District of Alaska - v14.1 [2014-23-02] pg23 - XML ONLY

Post by Seamus76 »

Hey everyone. Thanks for the support on this map. Personally I'm a big overall fan of this one.

I'd like to finish this up and put it to bed, if there is anything that needs fixing that is.
ImageImageImage
User avatar
Seamus76
Posts: 1574
Joined: Fri Feb 25, 2011 5:41 pm
Gender: Male
Location: Atlanta, GA

Re: District of Alaska - v14.1 [2014-23-02] pg23 - XML ONLY

Post by Seamus76 »

Seamus76 wrote:Hey everyone. Thanks for the support on this map. Personally I'm a big overall fan of this one.

I'd like to finish this up and put it to bed, if there is anything that needs fixing that is.


Just circling back on this.
ImageImageImage
laughingcavalier
Posts: 1117
Joined: Mon Mar 12, 2007 4:31 pm
Gender: Male

Re: District of Alaska - v14.1 [2014-23-02] pg23 - XML ONLY

Post by laughingcavalier »

I've played a few good games on this without noticing any issues over a long period. Can it be moved out of beta? There seems to be a bit of a logjam with approving maps right now.
Image
User avatar
nietzsche
Posts: 4597
Joined: Sun Feb 11, 2007 1:29 am
Gender: Female
Location: Fantasy Cooperstown

Re: District of Alaska - v14.1 [2014-23-02] pg23 - XML ONLY

Post by nietzsche »

not until they change it back the way it was at the beginning, unable to fort back troops to the ships.
el cartoncito mas triste del mundo
User avatar
Seamus76
Posts: 1574
Joined: Fri Feb 25, 2011 5:41 pm
Gender: Male
Location: Atlanta, GA

Re: District of Alaska - v14.1 [2014-23-02] pg23 - XML ONLY

Post by Seamus76 »

nietzsche wrote:not until they change it back the way it was at the beginning, unable to fort back troops to the ships.
It's been so long I really don't remember there being a "before/after" to the fortifying of the ships.

The way they are setup, gameplay wise, I don't see why a player shouldn't be able to reinforce back to the ships. It does mean a player needs to have a port connected to the ship, and have taken the 2n small boat. These two requirements at a minimum take 5n to kill, and is an automatic loss of at least 1 troop since the small boats revert to 2n. Also, my vision of the way the ships work would provide for a loop of "supplies" (troops), to and from the ports and ships, as they are currently set.

Personally I don't see why it should be changed, but certainly interested in more of your perspective.
ImageImageImage
User avatar
nietzsche
Posts: 4597
Joined: Sun Feb 11, 2007 1:29 am
Gender: Female
Location: Fantasy Cooperstown

Re: District of Alaska - v14.1 [2014-23-02] pg23 - XML ONLY

Post by nietzsche »

Seamus76 wrote:
nietzsche wrote:not until they change it back the way it was at the beginning, unable to fort back troops to the ships.
It's been so long I really don't remember there being a "before/after" to the fortifying of the ships.

The way they are setup, gameplay wise, I don't see why a player shouldn't be able to reinforce back to the ships. It does mean a player needs to have a port connected to the ship, and have taken the 2n small boat. These two requirements at a minimum take 5n to kill, and is an automatic loss of at least 1 troop since the small boats revert to 2n. Also, my vision of the way the ships work would provide for a loop of "supplies" (troops), to and from the ports and ships, as they are currently set.

Personally I don't see why it should be changed, but certainly interested in more of your perspective.



I think in the past you could only fort back if you owned the 2nd boat, the one that can attack to the ship? That made it interesting. At one point they changed it so that you can fort back even if you didn't own the "in" boat, owning the "out" boat was enough.

I'm not sure if that's still the case. I don't remember much as I haven't played that map recently. I stopped playing when it was changed.

Maybe IAmCaff can help me here if he remembers.
el cartoncito mas triste del mundo
User avatar
Donelladan
Posts: 3681
Joined: Tue Mar 03, 2009 8:48 am

Re: District of Alaska - v14.1 [2014-23-02] pg23 - XML ONLY

Post by Donelladan »

Maybe you played it in parachute. I don't think it was ever the case you described.
Currently if you only have the "out" ship you can't fort back. You need the "in" ship.
Image
User avatar
Seamus76
Posts: 1574
Joined: Fri Feb 25, 2011 5:41 pm
Gender: Male
Location: Atlanta, GA

Re: District of Alaska - v14.1 [2014-23-02] pg23 - XML ONLY

Post by Seamus76 »

Donelladan wrote:Maybe you played it in parachute. I don't think it was ever the case you described.
Currently if you only have the "out" ship you can't fort back. You need the "in" ship.
I agree. I actually talked about keeping the map excluded from the parachute setting bc it skirted the whole one way ship idea, and I didn't like that. It was decided to just leave it open to all types and let players do what they want.

With that being said, the small boats have always been "one-way" lines of attack to, and from the ships. So either way, as far as the map is now I don't see any issues. Thoughts?
ImageImageImage
User avatar
iAmCaffeine
Posts: 11699
Joined: Mon Apr 01, 2013 5:38 pm

Re: District of Alaska - v14.1 [2014-23-02] pg23 - XML ONLY

Post by iAmCaffeine »

nietzsche wrote:
Seamus76 wrote:
nietzsche wrote:not until they change it back the way it was at the beginning, unable to fort back troops to the ships.
It's been so long I really don't remember there being a "before/after" to the fortifying of the ships.

The way they are setup, gameplay wise, I don't see why a player shouldn't be able to reinforce back to the ships. It does mean a player needs to have a port connected to the ship, and have taken the 2n small boat. These two requirements at a minimum take 5n to kill, and is an automatic loss of at least 1 troop since the small boats revert to 2n. Also, my vision of the way the ships work would provide for a loop of "supplies" (troops), to and from the ports and ships, as they are currently set.

Personally I don't see why it should be changed, but certainly interested in more of your perspective.



I think in the past you could only fort back if you owned the 2nd boat, the one that can attack to the ship? That made it interesting. At one point they changed it so that you can fort back even if you didn't own the "in" boat, owning the "out" boat was enough.

I'm not sure if that's still the case. I don't remember much as I haven't played that map recently. I stopped playing when it was changed.

Maybe IAmCaff can help me here if he remembers.


I'm really not sure any more, it's been quite a while.

I think Donelladan is right.
Image
User avatar
nietzsche
Posts: 4597
Joined: Sun Feb 11, 2007 1:29 am
Gender: Female
Location: Fantasy Cooperstown

Re: District of Alaska - v14.1 [2014-23-02] pg23 - XML ONLY

Post by nietzsche »

Donelladan wrote:Maybe you played it in parachute. I don't think it was ever the case you described.
Currently if you only have the "out" ship you can't fort back. You need the "in" ship.


You know this could be right. I played my last game in this map in Parachute, it was probably when Parachute was new and I disnt notice.
el cartoncito mas triste del mundo
User avatar
Seamus76
Posts: 1574
Joined: Fri Feb 25, 2011 5:41 pm
Gender: Male
Location: Atlanta, GA

Re: District of Alaska - v14.1 [2014-23-02] pg23 - XML ONLY

Post by Seamus76 »

Thanks everyone, sounds like the map is good to go.
ImageImageImage
Fuchsia tude
Posts: 158
Joined: Tue Sep 06, 2011 4:36 am

Re: District of Alaska - v14.1 [2014-23-02] pg23 - XML ONLY

Post by Fuchsia tude »

Personally, I don't see anything that seems to need changing.
User avatar
Seamus76
Posts: 1574
Joined: Fri Feb 25, 2011 5:41 pm
Gender: Male
Location: Atlanta, GA

Re: District of Alaska - v14.1 [2014-23-02] pg23 - XML ONLY

Post by Seamus76 »

Well all righty then. Let's have a quenching party!!
ImageImageImage
jcmagno
Posts: 114
Joined: Sun Oct 27, 2013 8:15 pm
Gender: Male

Re: District of Alaska - v14.1 [2014-23-02] pg23 - XML ONLY

Post by jcmagno »

=D>
User avatar
hyposquasher
Posts: 297
Joined: Thu Aug 16, 2007 1:19 pm
Gender: Male
Location: Pennsylvania, USA

Re: District of Alaska - v14.1 [2014-23-02] pg23 - XML ONLY

Post by hyposquasher »

It seems that this map is ready to be promoted out of Beta. Does this process work? Or does it depend on someone who has left the site?
This image cannot be clicked.
Image

High Score: 4112 - 11-30-2014
New High Score: 4164 - 4/9/20
New High Score: 4315 - 4/5/21
User avatar
nietzsche
Posts: 4597
Joined: Sun Feb 11, 2007 1:29 am
Gender: Female
Location: Fantasy Cooperstown

Re: District of Alaska - v14.1 [2014-23-02] pg23 - XML ONLY

Post by nietzsche »

how do you win in this map with trench, no round limit?

probably discussed before..
el cartoncito mas triste del mundo
User avatar
Seamus76
Posts: 1574
Joined: Fri Feb 25, 2011 5:41 pm
Gender: Male
Location: Atlanta, GA

Re: District of Alaska - v14.1 [2014-23-02] pg23 - XML ONLY

Post by Seamus76 »

nietzsche wrote:how do you win in this map with trench, no round limit?

probably discussed before..

Not sure if you're forgetting that even in a trench game you can ALWAYS attack through a killer neutral. So for example, even though it's trench you can still attack the large ship on your same turn as taking the small killer neutral ship. If that's not what you meant just let me know and I'll try to help.
ImageImageImage
User avatar
nietzsche
Posts: 4597
Joined: Sun Feb 11, 2007 1:29 am
Gender: Female
Location: Fantasy Cooperstown

Re: District of Alaska - v14.1 [2014-23-02] pg23 - XML ONLY

Post by nietzsche »

Seamus76 wrote:
nietzsche wrote:how do you win in this map with trench, no round limit?

probably discussed before..

Not sure if you're forgetting that even in a trench game you can ALWAYS attack through a killer neutral. So for example, even though it's trench you can still attack the large ship on your same turn as taking the small killer neutral ship. If that's not what you meant just let me know and I'll try to help.


Yes, that's what I meant. Thanks.
el cartoncito mas triste del mundo
blakebowling
Posts: 5093
Joined: Wed Jan 23, 2008 12:09 pm
Gender: Male
Location: 127.0.0.1

Re: District of Alaska - v14.1 [2014-23-02] pg23 - XML ONLY

Post by blakebowling »

I don't have the stamps at the ready, but I think this map has proceeded far enough in beta.

Without any further objections, I hereby quench this map!

Congratulations, Seamus76.
User avatar
Seamus76
Posts: 1574
Joined: Fri Feb 25, 2011 5:41 pm
Gender: Male
Location: Atlanta, GA

Re: District of Alaska - v14.1 [2014-23-02] pg23 - XML ONLY

Post by Seamus76 »

blakebowling wrote:I don't have the stamps at the ready, but I think this map has proceeded far enough in beta.

Without any further objections, I hereby quench this map!

Congratulations, Seamus76.


Thank you very much. Always feels cool to add to the list of great maps. And we certainly hope everyone enjoys it.
ImageImageImage
User avatar
Keefie
Clan Director
Clan Director
Posts: 6748
Joined: Sun Dec 03, 2006 1:05 pm
Gender: Male
Location: Sleepy Hollow

Re: District of Alaska - v14.1 [2015-25-05] pg16 [QUENCHED]

Post by Keefie »

Just noticed that Valdez/Valdes is spelled differently on the map compared to the drop boxes.
Image
jcmagno
Posts: 114
Joined: Sun Oct 27, 2013 8:15 pm
Gender: Male

Re: District of Alaska - v14.1 [2015-25-05] pg16 [QUENCHED]

Post by jcmagno »

Playing this map after long time... and get surprised, all ports are not conected?? if not, what ports are conected? :(
Post Reply

Return to “The Atlas”